The metagame right now is dominated by speed. At least you can argue that point. There's no other place where it's most evident than in leads. Two of the most popular leads out there are Azelf and Aerodactyl. They're fast, have access to Taunt, can set up Rocks and hit hard with either regular attacks (both) or Explosion (Azelf only) after they're done setting up. Of all the potential suicide leads out there, neither of those two are the fastest...
Credit to Arkeis.com for the picture
...Electrode is. With a base Speed of 140, it can outrun both Aerodactyl and Azelf with EVs left to spare to put in other stats. It is the fastest user of Taunt in OU. It has access to Explosion. It is able to hit Aerodactyl SE with (STABed!) Electric moves so it can use a Hidden Power that hits Azelf SE. Yes, 'Trode has a lot going for it. Take a look at this set:
Electrode @ Focus Sash
Hasty Nature, 252 Atk/80 SpAtk/176 Spd
- Taunt
- Thunderbolt
- Explosion
- Hidden Power [Grass]/Light Screen/Thunder Wave
The EVs are made such to outspeed the fastest non-Scarfed Aerodactyl and all other base-130s (because no Aero lead will be scarfed if it's a suicide lead). Attack is maxed out to give the most powerful Explosion you can get. Thunderbolt is a no-brainer here because 'Trode can't really afford to miss. The last move is really your choice. You can choose to go with Hidden Power. Grass is the HP choice here. Why that and not something that does hit Azelf SE as advertised? Because T-bolt hits it harder than HP does. Grounds, especially Muds like Swampert will be a problem, so Grass will hit them the hardest more or less (Steelix and the Nidos, those that Grass is neutral on, are in UU and this is an OU discussion). Light Screen is an option for team support after you go boom. Thunder Wave is for additional team support by spreading paralysis around on non-Ground/Electivire switch-ins.
Of course, the set has its drawbacks. If it didn't, then it'd have been OU by now to combat the Aeros and Azelfs floating around. I think it's a great set though (it's one I use on my Wi-Fi battles, which is different than using it on Shoddy, but I still have experience using it and it's worked for me so far).
Pros
- Fastest Taunt in OU
- Of unboosted Pokémon, only Ninjask outspeeds it
- Can hit both Aero and Azelf SE in same set
- Access to Explosion
- Fair support movepool
Cons
- Doesn't get access to Reflect, which doesn't help since most metagame threats are physical
- Earthquake SE on it. Most Aeros pack EQ, and it makes Trode vs. Aero very reliant on prediction
- Middling base SpAtk and poor base Atk, meaning you can't have an effective Explosion and have a major investment in SpAtk at the same time
- No access to ANY entry hazard, making its use solely preventative
So, that's the case for Electrode. I think it's a good one for skilled players to use, since it's very prediction based. It can be lethal in the hands of a great player, and with speed being very important in today's metagame, Electrode having it in spades is a great asset.

Credit to Arkeis.com for the picture
...Electrode is. With a base Speed of 140, it can outrun both Aerodactyl and Azelf with EVs left to spare to put in other stats. It is the fastest user of Taunt in OU. It has access to Explosion. It is able to hit Aerodactyl SE with (STABed!) Electric moves so it can use a Hidden Power that hits Azelf SE. Yes, 'Trode has a lot going for it. Take a look at this set:
Electrode @ Focus Sash
Hasty Nature, 252 Atk/80 SpAtk/176 Spd
- Taunt
- Thunderbolt
- Explosion
- Hidden Power [Grass]/Light Screen/Thunder Wave
The EVs are made such to outspeed the fastest non-Scarfed Aerodactyl and all other base-130s (because no Aero lead will be scarfed if it's a suicide lead). Attack is maxed out to give the most powerful Explosion you can get. Thunderbolt is a no-brainer here because 'Trode can't really afford to miss. The last move is really your choice. You can choose to go with Hidden Power. Grass is the HP choice here. Why that and not something that does hit Azelf SE as advertised? Because T-bolt hits it harder than HP does. Grounds, especially Muds like Swampert will be a problem, so Grass will hit them the hardest more or less (Steelix and the Nidos, those that Grass is neutral on, are in UU and this is an OU discussion). Light Screen is an option for team support after you go boom. Thunder Wave is for additional team support by spreading paralysis around on non-Ground/Electivire switch-ins.
Of course, the set has its drawbacks. If it didn't, then it'd have been OU by now to combat the Aeros and Azelfs floating around. I think it's a great set though (it's one I use on my Wi-Fi battles, which is different than using it on Shoddy, but I still have experience using it and it's worked for me so far).
Pros
- Fastest Taunt in OU
- Of unboosted Pokémon, only Ninjask outspeeds it
- Can hit both Aero and Azelf SE in same set
- Access to Explosion
- Fair support movepool
Cons
- Doesn't get access to Reflect, which doesn't help since most metagame threats are physical
- Earthquake SE on it. Most Aeros pack EQ, and it makes Trode vs. Aero very reliant on prediction
- Middling base SpAtk and poor base Atk, meaning you can't have an effective Explosion and have a major investment in SpAtk at the same time
- No access to ANY entry hazard, making its use solely preventative
So, that's the case for Electrode. I think it's a good one for skilled players to use, since it's very prediction based. It can be lethal in the hands of a great player, and with speed being very important in today's metagame, Electrode having it in spades is a great asset.