[OVERVIEW]
Electrode has an inconsistent yet dangerous niche in RBY Ubers. As the only pokemon that can outspeed the omnipresent Mewtwo, Electrode can switch in on an unboosted or currently boosting Mewtwo and get off a guaranteed Thunder Wave, crippling Mewtwo for the rest of the game before using Explosion on it or a Switch in. Electrode's mind-boggling crit rate of 27.3% combined with explosion is an extremely volatile combination that your opponent will have to play around. Electrode works best as a mid/lategame Explosion user, waiting for its counters and checks to be cleared before throwing out Thunder Waves and Screeches, crippling Mewtwo and other pokemon who pose a threat to your team. Unfortunately, those are the only signs of remote viability Electrode has in Ubers. It has middling stats and no bulk to speak of, which leads it to be 2HKO’d by the majority of the tier. Electrode contains an absolutely terrible movepool, having only access to Normal and Electric attacks. Electrode is unviable outside of Explosion and forcing pokemon to switch out with Thunder Wave/Screech.
[SET]
name: Glorified Phaser
move 1: Thunder Wave
move 2: Explosion
move 3: Thunderbolt
move 4: Screech/Flash
[SET COMMENTS]
Set Description
=========
Electrode's Thunder Wave helps teammates, such as Snorlax and Chansey check Mewtwo better. Only pokemon you should attempt to paralyze are Mewtwo, Mew, and Pokemon that can check them. Using paralysis support can help slow bulky pokemon have an easier time setting up Reflect or doing damage. Just the fact that when switching into Electrode you'll have to take a Thunder Wave, Screech and/or Explosion can severely limit your opponents options, unless they have a counter like Rhydon or Golem. When using Electrode you should always look for an opportunity to switch in your Electrode, such as on a pokemon healing or using Amnesia. Electrode can also play the roll of Electric type check, resisting both of Zapdos' STAB attacks and being able to throw off a Thunder Wave for free. However, you may take a Thunder Wave in return, so the risk should be assessed before bringing Electrode in. After Electrode safety switches in you have a few options depending on what the matchup is. Thunder Wave is great for crippling fast attackers or pokemon that dislike being paralyzed. Thunderbolt is used to soften up pokemon into Explosion range. Nothing in the game, except for the Gengar line, +6 full health Amnesia Snorlax, and rock-type pokemon, can survive both a Thunderbolt and a crit Explosion. Even the mighty Mew and Mewtwo will fall to this combo, a critical hit Explosion will deal a minimum of 81.6% to Mewtwo and a minimum of 78.4% to Mew. Please do not count on critical hits happening all the time as it is purely luck reliant. Critical Explosion should be treated more as hypothetical situation that your opponent will have to fear and less of something that will always happen. While Electrode's non-critical Explosion can't OHKO anything, it can put important pokemon into KO range of certain moves, such as exploding on Chansey which allows Tauros and Snorlax's Body Slam to OHKO.
Screech is a great pressure tool against pokemon that are boosting. After a Screech your Explosion damage becomes a similar to a critical hit. All pokemon, excluding Gengar and rock type Pokemon, must switch out or faint/take heavy damage. Screech can also annoy Reflect users like Snorlax and Chansey. Screech works less as a way to OHKO a pokemon with Explosion and more as a pressure tool to force dangerous opponents out, allowing your own dangerous pokemon to get on the field safely.
Electrode isn't very useful as a lead. The most common leads are Jolteon, Gengar, Exeggutor and Jynx which Electrode can Thunder Wave making it harder for them to throw out their own Thunder Waves/sleep moves. But after paralyzing the opponent's lead, it won't have much use other than exploding as it will likely be paralyzed or taken out. If you want to use an electric type in the lead slot, Jolteon functions much better.
The three big drawbacks that make Electrode rare in Ubers are its inconsistency, lack of defensive utility, and it being regulated to death fodder if your opponent brought Rhydon or Golem. Electrode's reliance on predictions and luck hamper it severely. With just one wrong move or a bit of bad luck your Electrode could instantly faint. Electrode's low bulk makes it hard for it to switch in on an attacking move more than once. Before using Electrode you should always ask the question, why don't I use Jolteon? The answer to this question is usually wanting to guarantee a Thunder Wave on Mewtwo or/and Explosion. Only players with sizable metagame knowledge can utilize Electrode to its fullest potential, and even then it isn't amazing.
[STRATEGY COMMENTS]
Other Options
=============
Thunder should almost never be used over Thunderbolt for Electrode. The only benefit Thunder has is a 2HKO on Lapras and Articuno, and because of Thunder's low accuracy you're fairly likely to miss on important targets. Light Screen/Reflect aren't very viable without reliable recovery, and Electrode's Rest is anything but reliable. Hyper Beam is just a weaker, less accurate Explosion and it's unlikely it'll OHKO anything without a crit. Take Down is only used to smack Chansey and Alakazam harder without using Explosion. The only really viable alternative is Flash, reducing a pokemon's accuracy is extremely annoying, especially on Mew and Mewtwo trying to set up, but is generally not worth using because of Screech's power to make a pokemon switch out.
Checks and Counters
===================
**Rhydon & Golem**: If you so much as show Electrode a picture of these two, it will cower in fear. It is comical how much Rock types (with the exception of the fossils) dominate Electrode. They can switch on critical hit Explosion, are immune to Electric-type moves, and OHKO it with Earthquake. Though this usually doesn't come into play due to Rhydon and Golem's low use.
**Exeggutor**: Exeggutor can switch in on all of Electrode's moves before threatening it with paralysis, a damaging move, or sleep, though like most pokemon it will have to be wary of Screech + Explosion/critical Explosion.
**Gengar**: The matchup with Gengar is weird as they both can check each other. Gengar can switch in on Explosion or Screech before attacking with Night Shade/Psychic making it a reliable check if you plan on Electrode's normal-type moves, however it hates getting paralyzed. If a Gengar without Psychic switches in on Thunderbolt it will lose the matchup unless it puts Electrode to sleep or uses Explosion. Switching in a revealed Gengar is risky since Electrode could forgo Explosion and instead use Thunderbolt on the switch-in.
**Paralysis**: Paralysis completely removes the slight niche that Electrode has, without speed Electrode only has its Explosion left, which can be nullified if it gets fully paralyzed. Common Pokémon like Exeggutor, Snorlax, and Chansey, and rarer pokemon such as Jolteon and Dragonite, can switch into Electrode's Thunderbolt and Thunder Wave sorta-safely before paralyzing it with Stun Spore, Body Slam, or Thunder Wave. However these Pokemon will have to be wary of a critical Explosion as one can OHKO all but Snorlax. You could also use your own Electrode to try and paralyze, but it will most likely have to take a Thunder Wave on the switch-in.
**Reflect**: Reflect has a 72.7% chance to check Electrode's Explosion. As Electrode is the fastest pokemon, nothing can switch in on it and setup a Reflect without the chance of Explosion. Reflect can work well against an Electrode switching in, however everything fears the chance of a critical hit Explosion. The biggest problem with Reflect is the fact that Electrode can use Screech to negate it. Reflect should not be used over any of the above options.
[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Electrode has an inconsistent yet dangerous niche in RBY Ubers. As the only pokemon that can outspeed the omnipresent Mewtwo, Electrode can switch in on an unboosted or currently boosting Mewtwo and get off a guaranteed Thunder Wave, crippling Mewtwo for the rest of the game before using Explosion on it or a Switch in. Electrode's mind-boggling crit rate of 27.3% combined with explosion is an extremely volatile combination that your opponent will have to play around. Electrode works best as a mid/lategame Explosion user, waiting for its counters and checks to be cleared before throwing out Thunder Waves and Screeches, crippling Mewtwo and other pokemon who pose a threat to your team. Unfortunately, those are the only signs of remote viability Electrode has in Ubers. It has middling stats and no bulk to speak of, which leads it to be 2HKO’d by the majority of the tier. Electrode contains an absolutely terrible movepool, having only access to Normal and Electric attacks. Electrode is unviable outside of Explosion and forcing pokemon to switch out with Thunder Wave/Screech.
[SET]
name: Glorified Phaser
move 1: Thunder Wave
move 2: Explosion
move 3: Thunderbolt
move 4: Screech/Flash
[SET COMMENTS]
Set Description
=========
Electrode's Thunder Wave helps teammates, such as Snorlax and Chansey check Mewtwo better. Only pokemon you should attempt to paralyze are Mewtwo, Mew, and Pokemon that can check them. Using paralysis support can help slow bulky pokemon have an easier time setting up Reflect or doing damage. Just the fact that when switching into Electrode you'll have to take a Thunder Wave, Screech and/or Explosion can severely limit your opponents options, unless they have a counter like Rhydon or Golem. When using Electrode you should always look for an opportunity to switch in your Electrode, such as on a pokemon healing or using Amnesia. Electrode can also play the roll of Electric type check, resisting both of Zapdos' STAB attacks and being able to throw off a Thunder Wave for free. However, you may take a Thunder Wave in return, so the risk should be assessed before bringing Electrode in. After Electrode safety switches in you have a few options depending on what the matchup is. Thunder Wave is great for crippling fast attackers or pokemon that dislike being paralyzed. Thunderbolt is used to soften up pokemon into Explosion range. Nothing in the game, except for the Gengar line, +6 full health Amnesia Snorlax, and rock-type pokemon, can survive both a Thunderbolt and a crit Explosion. Even the mighty Mew and Mewtwo will fall to this combo, a critical hit Explosion will deal a minimum of 81.6% to Mewtwo and a minimum of 78.4% to Mew. Please do not count on critical hits happening all the time as it is purely luck reliant. Critical Explosion should be treated more as hypothetical situation that your opponent will have to fear and less of something that will always happen. While Electrode's non-critical Explosion can't OHKO anything, it can put important pokemon into KO range of certain moves, such as exploding on Chansey which allows Tauros and Snorlax's Body Slam to OHKO.
Screech is a great pressure tool against pokemon that are boosting. After a Screech your Explosion damage becomes a similar to a critical hit. All pokemon, excluding Gengar and rock type Pokemon, must switch out or faint/take heavy damage. Screech can also annoy Reflect users like Snorlax and Chansey. Screech works less as a way to OHKO a pokemon with Explosion and more as a pressure tool to force dangerous opponents out, allowing your own dangerous pokemon to get on the field safely.
Electrode isn't very useful as a lead. The most common leads are Jolteon, Gengar, Exeggutor and Jynx which Electrode can Thunder Wave making it harder for them to throw out their own Thunder Waves/sleep moves. But after paralyzing the opponent's lead, it won't have much use other than exploding as it will likely be paralyzed or taken out. If you want to use an electric type in the lead slot, Jolteon functions much better.
The three big drawbacks that make Electrode rare in Ubers are its inconsistency, lack of defensive utility, and it being regulated to death fodder if your opponent brought Rhydon or Golem. Electrode's reliance on predictions and luck hamper it severely. With just one wrong move or a bit of bad luck your Electrode could instantly faint. Electrode's low bulk makes it hard for it to switch in on an attacking move more than once. Before using Electrode you should always ask the question, why don't I use Jolteon? The answer to this question is usually wanting to guarantee a Thunder Wave on Mewtwo or/and Explosion. Only players with sizable metagame knowledge can utilize Electrode to its fullest potential, and even then it isn't amazing.
[STRATEGY COMMENTS]
Other Options
=============
Thunder should almost never be used over Thunderbolt for Electrode. The only benefit Thunder has is a 2HKO on Lapras and Articuno, and because of Thunder's low accuracy you're fairly likely to miss on important targets. Light Screen/Reflect aren't very viable without reliable recovery, and Electrode's Rest is anything but reliable. Hyper Beam is just a weaker, less accurate Explosion and it's unlikely it'll OHKO anything without a crit. Take Down is only used to smack Chansey and Alakazam harder without using Explosion. The only really viable alternative is Flash, reducing a pokemon's accuracy is extremely annoying, especially on Mew and Mewtwo trying to set up, but is generally not worth using because of Screech's power to make a pokemon switch out.
Checks and Counters
===================
**Rhydon & Golem**: If you so much as show Electrode a picture of these two, it will cower in fear. It is comical how much Rock types (with the exception of the fossils) dominate Electrode. They can switch on critical hit Explosion, are immune to Electric-type moves, and OHKO it with Earthquake. Though this usually doesn't come into play due to Rhydon and Golem's low use.
**Exeggutor**: Exeggutor can switch in on all of Electrode's moves before threatening it with paralysis, a damaging move, or sleep, though like most pokemon it will have to be wary of Screech + Explosion/critical Explosion.
**Gengar**: The matchup with Gengar is weird as they both can check each other. Gengar can switch in on Explosion or Screech before attacking with Night Shade/Psychic making it a reliable check if you plan on Electrode's normal-type moves, however it hates getting paralyzed. If a Gengar without Psychic switches in on Thunderbolt it will lose the matchup unless it puts Electrode to sleep or uses Explosion. Switching in a revealed Gengar is risky since Electrode could forgo Explosion and instead use Thunderbolt on the switch-in.
**Paralysis**: Paralysis completely removes the slight niche that Electrode has, without speed Electrode only has its Explosion left, which can be nullified if it gets fully paralyzed. Common Pokémon like Exeggutor, Snorlax, and Chansey, and rarer pokemon such as Jolteon and Dragonite, can switch into Electrode's Thunderbolt and Thunder Wave sorta-safely before paralyzing it with Stun Spore, Body Slam, or Thunder Wave. However these Pokemon will have to be wary of a critical Explosion as one can OHKO all but Snorlax. You could also use your own Electrode to try and paralyze, but it will most likely have to take a Thunder Wave on the switch-in.
**Reflect**: Reflect has a 72.7% chance to check Electrode's Explosion. As Electrode is the fastest pokemon, nothing can switch in on it and setup a Reflect without the chance of Explosion. Reflect can work well against an Electrode switching in, however everything fears the chance of a critical hit Explosion. The biggest problem with Reflect is the fact that Electrode can use Screech to negate it. Reflect should not be used over any of the above options.
[CREDITS]
- Written by: [[Useless Uses, 589128]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
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