EDIT:CHANGES IN RED!
I've come back to Pokemon after BW2 was released, and I'm pleased to see a whole host of new and powerful Pokemon to abuse. I love rain and always have, so I decided to make a rain team using some of the powerful new threats that come with bw2.
At a glance
Past Members
Politoed @ Choice Scarf
Trait:Drizzle
Timid
4 HP 252 SpA 252 Spe
-Surf
-Hidden Power [grass]
-Ice Beam
-Perish Song
Scarf Toed is the best IMO. Capable of revenge killing +1 DNite and capable of out speeding and OHKOing a few things bulky toed can't. I originally had a bulky set, but it wasn't really doing much, so I decided to go more all out offensive. Moves are there for coverage. Perish song is really really useful, even with scarf. It stops set up, forces switches, and DESTROYS baton pass. Not the most survivable, or the most powerful, but brings the rain, which helps the rest of the team.
Sharpedo @ Life Orb
Trait:Speed Boost
Rash
148 Atk 252 SpA 108 Spe
-Hydro Pump
-Crunch
-Ice Beam
-Protect
This guy is a monster in rain, and speed boost allows him to clean up once priority users and ferrothorn have been killed. His amazing mix of abilities will rip through entire teams, and STAB crunch allows me to OHKO Jellicent and the Latitwins after SR. He is incredibly frail though, but that doesn't pose a problem as he will outspeed everything after two boosts. I usually don't send him out until late game though, unless I'm 100% sure that there is a psychic attack coming in.
Ferrothorn @ Leftovers
Trait:Iron Barbs
Impish
252 HP 88 Def 168 SDef
-Power Whip
-Thunder Wave
-Stealth Rock
-Spikes
This guy is really good in rain, as everyone knows. He sets up SR(essential) and Spikes (not essential). It sucks SR and leech seed are illegal together, otherwise I'd use that. Power Whip is useful against Jelly, but Ferrothorn lives in constant fear of a burn. Thunder Wave is really good for crippling threats, and Ferrothorn is the only member of the team capable of taking a Specs Draco Meteor - making him invaluable. He is incredibly bulky, and can take hits like a champ. He loves the rain, and only fears fighting types, which can easily be checked by the Therions.
In depth
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
- Scald
- Toxic
- Protect
- Perish Song
Thanks to Jimbon for suggesting this set. Physically Defensive Toed is really useful - scald helps me cripple threats, perish song stops set up dead, and protect is awesome for scouting and toxic stalling. He serves as a really nice switch in for a lot of attacks, and is surprisingly bulky. Having a bulky toed is really useful as when he goes down in a weather war, I've usually lost. My team relies on the rain, and this guy brings it!
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Icicle Spear
- Superpower
- Ice Shard
Thick fat mamoswine is brilliant - in rain, he actually has a fire RESISTANCE. This guy brings much needed priority, and a lightning immunity that is an absolute godsend. His dual STABs are amazing, and icicle spear helps to break multiscale and substitutes. Superpower is mostly for opposing Mamoswine, but can help with Ferro too. Life Orb adds a nice boost to his power too, allowing me to hit very hard.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Serious Nature
IVs: 0 Spd
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
For my wall I wanted a few things - steel type, can set up rocks, and IDEALLY rapid spin. Forretress does this amazingly. Though not as offensive as Ferrothorn, Rapid Spin more than makes up for this, as my two genies are weak to it. I chose the specially defensive set as this will be my switch in for Draco Meteor, and I wanted to make sure I could take one easily. Forry also has great defense anyway, so doesn't particularly need more. Toxic Spikes is useful, but I'm considering switching it for Spikes instead, as steels are so prevalent in today's metagame. Gyro Ball allows me to hit boosting threats fairly hard, and it gets STAB. I'm not too bothered about being trapped by magnezone, as when forry comes in his main job is to set up rocks, and spin, which he is almost guaranteed to do vs magnezone. Any damage from gyro ball is just the icing on the cake.
Keldeo-R @ Leftovers
Trait:Justified
Timid
4 HP 252 SpA 252 Spe
-Calm Mind
-Substitute/HP Ghost
-Hydro Pump
-Secret Sword
Keldeo is an absolute monster. Hydro pump hits like a truck, and with rain up it hits like Optimus prime on steroids. Calm Mind is useful for setting up, and Secret Sword totally wrecks The Pink Blob and Ferrothorn. I can't decide between HP ghost or substitute though. HP Ghost allows me to threaten Lati@s and Jellicent which otherwise wall me, but without substitute Keldeo is vulnerable to status. Jelly (especially coupled with a Ground type) is a nightmare in general for my team so I'm leaning towards HP Ghost.
Tornadus-T @ Life Orb
Trait:Regenerator
Naive
4 Def 252 SpA 252 Spe
-Hurricane
-Hidden Power [Ice]
-Superpower
-Substitute
We all know how powerful hurricane is, and this set is no exception. With his insanely fast speed stat, Tornadus-T can cause a lot of damage. While he does not hit particularly hard, he can easily sweep with Super Effective attacks. Capable of OHKOING T-Tar, and doing high damage to Blissey, superpower is a brilliant move. HP Ice allows him to take out Thundurus-T and dragons. Regenerator is brilliant for gaining back HP lost to LO recoil.
Thundurus-T @ Choice Specs
Trait:Volt Absorb
Modest
4 Def 252 SpA 252 Spe
-Thunder
-Volt Turn
-Focus Blast
-Hidden Power [Ice]
The sheer power of this guy is incredible. While his speed stat is not amazing, he can do incredible amounts of damage to pretty much everything. I do find myself over predicting though, especially in the case of a Jellicent/Ground combo, and getting locked into a useless move. Volt Absorb is an absolute godsend on this team, as I find myself targeted by electricity a lot. I'm considering trying out a double boosting set, as this would solve some of my problems - I would lose focus blast however, which can be useful at times.
I typed this all out on my phone as my PC is broken, importable will come ASAP. Thanks for reading.:)
Edit:Importable
I've come back to Pokemon after BW2 was released, and I'm pleased to see a whole host of new and powerful Pokemon to abuse. I love rain and always have, so I decided to make a rain team using some of the powerful new threats that come with bw2.
Team Building Process:
I knew I wanted to have Keldeo, Thunderus-T and Tornadus-T, so I added them to the team.
The next obvious candidate was Politoed - all three of them could benefit from drizzle support.
I next added donphan, as he was immune to lightning, has rapid spin and could use stealth rock.
Next, I decided to add a grass type, and added Verizion, another lightning resist, and a nice check to opposing rain teams.
I soon discovered a major Lati@s weakness, as well as a huge problem with Jellicent. After a lot of changing everything about, throughout which I added ferrothorn, and tried at least 7 other Pokemon for the last spot, I finally settled on Sharpedo - an incredible late game sweeper, and a bit of a wild card.
After a lot of testing, I swapped Ferrothorn for Forretress and Sharpedo for Mamoswine, allowing me to peak in the top 100(and climbing)!
I knew I wanted to have Keldeo, Thunderus-T and Tornadus-T, so I added them to the team.



The next obvious candidate was Politoed - all three of them could benefit from drizzle support.




I next added donphan, as he was immune to lightning, has rapid spin and could use stealth rock.





Next, I decided to add a grass type, and added Verizion, another lightning resist, and a nice check to opposing rain teams.






I soon discovered a major Lati@s weakness, as well as a huge problem with Jellicent. After a lot of changing everything about, throughout which I added ferrothorn, and tried at least 7 other Pokemon for the last spot, I finally settled on Sharpedo - an incredible late game sweeper, and a bit of a wild card.






After a lot of testing, I swapped Ferrothorn for Forretress and Sharpedo for Mamoswine, allowing me to peak in the top 100(and climbing)!






At a glance






Past Members

Politoed @ Choice Scarf
Trait:Drizzle
Timid
4 HP 252 SpA 252 Spe
-Surf
-Hidden Power [grass]
-Ice Beam
-Perish Song
Scarf Toed is the best IMO. Capable of revenge killing +1 DNite and capable of out speeding and OHKOing a few things bulky toed can't. I originally had a bulky set, but it wasn't really doing much, so I decided to go more all out offensive. Moves are there for coverage. Perish song is really really useful, even with scarf. It stops set up, forces switches, and DESTROYS baton pass. Not the most survivable, or the most powerful, but brings the rain, which helps the rest of the team.

Sharpedo @ Life Orb
Trait:Speed Boost
Rash
148 Atk 252 SpA 108 Spe
-Hydro Pump
-Crunch
-Ice Beam
-Protect
This guy is a monster in rain, and speed boost allows him to clean up once priority users and ferrothorn have been killed. His amazing mix of abilities will rip through entire teams, and STAB crunch allows me to OHKO Jellicent and the Latitwins after SR. He is incredibly frail though, but that doesn't pose a problem as he will outspeed everything after two boosts. I usually don't send him out until late game though, unless I'm 100% sure that there is a psychic attack coming in.

Ferrothorn @ Leftovers
Trait:Iron Barbs
Impish
252 HP 88 Def 168 SDef
-Power Whip
-Thunder Wave
-Stealth Rock
-Spikes
This guy is really good in rain, as everyone knows. He sets up SR(essential) and Spikes (not essential). It sucks SR and leech seed are illegal together, otherwise I'd use that. Power Whip is useful against Jelly, but Ferrothorn lives in constant fear of a burn. Thunder Wave is really good for crippling threats, and Ferrothorn is the only member of the team capable of taking a Specs Draco Meteor - making him invaluable. He is incredibly bulky, and can take hits like a champ. He loves the rain, and only fears fighting types, which can easily be checked by the Therions.
In depth

Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
- Scald
- Toxic
- Protect
- Perish Song
Thanks to Jimbon for suggesting this set. Physically Defensive Toed is really useful - scald helps me cripple threats, perish song stops set up dead, and protect is awesome for scouting and toxic stalling. He serves as a really nice switch in for a lot of attacks, and is surprisingly bulky. Having a bulky toed is really useful as when he goes down in a weather war, I've usually lost. My team relies on the rain, and this guy brings it!

Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Icicle Spear
- Superpower
- Ice Shard
Thick fat mamoswine is brilliant - in rain, he actually has a fire RESISTANCE. This guy brings much needed priority, and a lightning immunity that is an absolute godsend. His dual STABs are amazing, and icicle spear helps to break multiscale and substitutes. Superpower is mostly for opposing Mamoswine, but can help with Ferro too. Life Orb adds a nice boost to his power too, allowing me to hit very hard.

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Serious Nature
IVs: 0 Spd
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
For my wall I wanted a few things - steel type, can set up rocks, and IDEALLY rapid spin. Forretress does this amazingly. Though not as offensive as Ferrothorn, Rapid Spin more than makes up for this, as my two genies are weak to it. I chose the specially defensive set as this will be my switch in for Draco Meteor, and I wanted to make sure I could take one easily. Forry also has great defense anyway, so doesn't particularly need more. Toxic Spikes is useful, but I'm considering switching it for Spikes instead, as steels are so prevalent in today's metagame. Gyro Ball allows me to hit boosting threats fairly hard, and it gets STAB. I'm not too bothered about being trapped by magnezone, as when forry comes in his main job is to set up rocks, and spin, which he is almost guaranteed to do vs magnezone. Any damage from gyro ball is just the icing on the cake.

Keldeo-R @ Leftovers
Trait:Justified
Timid
4 HP 252 SpA 252 Spe
-Calm Mind
-Substitute/HP Ghost
-Hydro Pump
-Secret Sword
Keldeo is an absolute monster. Hydro pump hits like a truck, and with rain up it hits like Optimus prime on steroids. Calm Mind is useful for setting up, and Secret Sword totally wrecks The Pink Blob and Ferrothorn. I can't decide between HP ghost or substitute though. HP Ghost allows me to threaten Lati@s and Jellicent which otherwise wall me, but without substitute Keldeo is vulnerable to status. Jelly (especially coupled with a Ground type) is a nightmare in general for my team so I'm leaning towards HP Ghost.

Tornadus-T @ Life Orb
Trait:Regenerator
Naive
4 Def 252 SpA 252 Spe
-Hurricane
-Hidden Power [Ice]
-Superpower
-Substitute
We all know how powerful hurricane is, and this set is no exception. With his insanely fast speed stat, Tornadus-T can cause a lot of damage. While he does not hit particularly hard, he can easily sweep with Super Effective attacks. Capable of OHKOING T-Tar, and doing high damage to Blissey, superpower is a brilliant move. HP Ice allows him to take out Thundurus-T and dragons. Regenerator is brilliant for gaining back HP lost to LO recoil.

Thundurus-T @ Choice Specs
Trait:Volt Absorb
Modest
4 Def 252 SpA 252 Spe
-Thunder
-Volt Turn
-Focus Blast
-Hidden Power [Ice]
The sheer power of this guy is incredible. While his speed stat is not amazing, he can do incredible amounts of damage to pretty much everything. I do find myself over predicting though, especially in the case of a Jellicent/Ground combo, and getting locked into a useless move. Volt Absorb is an absolute godsend on this team, as I find myself targeted by electricity a lot. I'm considering trying out a double boosting set, as this would solve some of my problems - I would lose focus blast however, which can be useful at times.
I typed this all out on my phone as my PC is broken, importable will come ASAP. Thanks for reading.:)
Edit:Importable
Keldeo-Resolution @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hidden Power [Ghost]
- Calm Mind
- Hydro Pump
- Secret Sword
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
- Scald
- Toxic
- Protect
- Perish Song
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Icicle Spear
- Superpower
- Ice Shard
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Serious Nature
IVs: 0 Spd
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Superpower
- Hurricane
- Hidden Power [Ice]
Thundurus-Therian @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Focus Blast
- Volt Switch
- Thunder
- Hidden Power [Ice]
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hidden Power [Ghost]
- Calm Mind
- Hydro Pump
- Secret Sword
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
- Scald
- Toxic
- Protect
- Perish Song
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Icicle Spear
- Superpower
- Ice Shard
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Serious Nature
IVs: 0 Spd
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Superpower
- Hurricane
- Hidden Power [Ice]
Thundurus-Therian @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Focus Blast
- Volt Switch
- Thunder
- Hidden Power [Ice]