Team Elevator Music:Da Rules said:4v4 FE Doubles
2 Day DQ
All abilities
All Items
ASB Arena
3 subs per mon
5 chills / 2 recovers
Ariados [Ariadosu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 55/67
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Psychic
Scary Face
Screech
Shadow Sneak
Spider Web
String Shot
Sucker Punch
Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
SonicBoom
Toxic Spikes
Twineedle
Attract
Dig
Double Team
Endure
Facade
Flash
Frustration
Giga Impact
Hidden Power (Ice, 7)
Hone Claws
Hyper Beam
Protect
Return
Sludge Bomb
SolarBeam
Struggle Bug
Substitute
Sunny Day
Swagger
Thief
Toxic
Venoshock
X-Scissor
Body Slam
Bounce
Giga Drain
Refresh
Signal Beam
Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40 /1.15) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Total Moves: 54/78
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Amnesia
Curse
Double-Edge
Earth Power
Earthquake
Ember
Eruption
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down
Yawn
AncientPower
Endure
Mud Bomb
Stockpile
Swallow
Bulldoze
Dig
Double Team
Explosion
Facade
Fire Blast
Flame Charge
Flash Cannon
Giga Impact
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Overheat
Protect
Rest
Roar
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Body Slam
Heat Wave
Meganium [Meganiumu] (F)
Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Total Moves: 53/77
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Petal Dance
PoisonPowder
Razor Leaf
Reflect
Safeguard
SolarBeam
Sweet Scent
Synthesis
Tackle
AncientPower
Counter
GrassWhistle
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Nature Power
Vine Whip
Wring Out
Bulldoze
Bullet Seed
Detect
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Giga Impact
Grass Knot
Hidden Power (Fire, 7)
Hyper Beam
Protect
Rest
Rock Smash
Substitute
Sunny Day
Toxic
Double-Edge
Frenzy Plant
Giga Drain
Grass Pledge
Iron Tail
Magic Coat
Outrage
Seed Bomb
Worry Seed
Regice [Rejiaisu] (N)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (DW): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 4
SpD: Rank 8
Spe: 43 (50 /1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 23
Total Moves: 54/73
MC: 0
DC: 5/5
Attacks:
Amnesia
AncientPower
Charge Beam
Curse
Explosion
Hammer Arm
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Stomp
Superpower
Zap Cannon
Avalanche
Blizzard
Brick Break
Bulldoze
Double Team
Earthquake
Flash Cannon
Focus Blast
Focus Punch
Frost Breath
Giga Impact
Hail
Hidden Power (Fire, 7)
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Safeguard
Shock Wave
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Block
Body Slam
Counter
DynamicPunch
Endure
Gravity
Ice Punch
Mimic
Mud-Slap
Seismic Toss
Signal Beam
Sleep Talk
Snore
ThunderPunch
Team Gerard:
Fantine (Kitsunoh) {}
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel
Abilities:
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (-)
SC: 3
WC: 4
BST: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
Attacks: 55
Aerial Ace
Bulldoze
Copycat
Curse
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel
- Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
- Frisk: (Passive)
- Limber: (Passive)
- Cursed Body: (Passive)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (-)
SC: 3
WC: 4
BST: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
Attacks: 55
Aerial Ace
Bulldoze
Copycat
Curse
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn
Cicuta (Roserade) {}
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass / Poison
Abilities:
Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 4
Spe: 104 (+)
SC: 2
WC: 2
BST: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks: 50 / 71
Absorb
Aromatherapy
Bullet Seed
Cotton Spore
Double Team
Endure
Extrasensory
Giga Drain
Grass Knot
GrassWhistle
Growth
Hidden Power Rock (6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mud Slap
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Rain Dance
Razor Leaf
Rest
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Toxic
Toxic Spikes
Uproar
Venoshock
Water Sport
Weather Ball
Worry Seed
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass / Poison
- Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
- Steel: Steel STAB; Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
- Natural Cure: (Passive)
- Poison Point: (Toggle)
- Technician: (Passive)
Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 4
Spe: 104 (+)
SC: 2
WC: 2
BST: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks: 50 / 71
Absorb
Aromatherapy
Bullet Seed
Cotton Spore
Double Team
Endure
Extrasensory
Giga Drain
Grass Knot
GrassWhistle
Growth
Hidden Power Rock (6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mud Slap
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Rain Dance
Razor Leaf
Rest
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Toxic
Toxic Spikes
Uproar
Venoshock
Water Sport
Weather Ball
Worry Seed
Christine (Dragonite) {}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities:
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BST: 22
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks: 45
Agility
Aqua Jet
Aqua Tail
Blizzard
Brick Break
Double Team
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
ExtremeSpeed
Fire Punch
Flamethrower
Fly
Focus Blast
Haze
Heat Wave
Hidden Power Grass [7]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rock Slide
Roost
Safeguard
Sky Drop
Slam
Sleep Talk
Stone Edge
Superpower
Surf
Tailwind
Thunder Wave
Thunderbolt
Thunderpunch
Twister
Wrap
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
- Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
- Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
- Inner Focus: (Passive)
- MultiScale: (Passive)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BST: 22
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks: 45
Agility
Aqua Jet
Aqua Tail
Blizzard
Brick Break
Double Team
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
ExtremeSpeed
Fire Punch
Flamethrower
Fly
Focus Blast
Haze
Heat Wave
Hidden Power Grass [7]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rock Slide
Roost
Safeguard
Sky Drop
Slam
Sleep Talk
Stone Edge
Superpower
Surf
Tailwind
Thunder Wave
Thunderbolt
Thunderpunch
Twister
Wrap
Kurt (Slowbro) {}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BST: 22
EC: 6 / 6
MC: 6
DC: 5 / 5
Attacks: 69 / 117
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Drain Punch
DynamicPunch
Earthquake
Endure
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Growl
Headbutt
Heal Pulse
Hidden Power Electric [7]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Yawn
Zen Headbutt
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water
- Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Oblivious: (Passive)
- Own Tempo: (Passive)
- Regenerator: (Passive)
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BST: 22
EC: 6 / 6
MC: 6
DC: 5 / 5
Attacks: 69 / 117
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Drain Punch
DynamicPunch
Earthquake
Endure
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Growl
Headbutt
Heal Pulse
Hidden Power Electric [7]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Yawn
Zen Headbutt
Order of Operations:
Elevator Music sends out 2 pokemon and equips items.
Gerard does the same and orders.
Elevator Music proceeds to order.
I ref.
Good luck to you both!