Hey all, you might not remember me, but I'm having trouble getting on SU on shoddy so I need all the help I can get. This team is for use for a specific project elsewhere, and basically I need it to get good in a short amount of time. Since I can't test it without lag on SU-shoddy I come to you guys. Please rate critically but keep in mind that some trends aren't the exact same, I'll explain when/if needed. The tiering is the same, I'm restricted to OU. I'm not sure about the whole Salamence thing but for the project now it will be assumed OU still. I am restricted to four types to be used as one of the types of the pokemon; The pokemon have to be either Steel, Grass, Flying, or Psychic typed, no exceptions, Dual typings are allowed.
TEAMBUILDING
I decided to use Salamence since I was finally breaking down and using it's wonderful DD Sweeper set. I am looking for a good balanced team that can sweep or stall if anything is needed.
I decided to bring over Mantine next. This NU pokemon actually has a great Special Defence, while it may be averaged out by it's HP at 65/140, it is still taking hits well. Dedicated Special wall go!
Gliscor takes hits like a beast, and it has the ability to attack as well. I had Skarmory here as a tormentor, but I felt like having a Wall that resisted electric. This set and slot is my most uncertain, as not Skarmory or Gliscor has totally been useful. Ice or Electric weakness....
A more impulsive choice, Scarfed Jirachi makes a great lead for all the wrong reasons. Hax never sucked so good. Unfortunately this leaves me without a good time or pokemon for SR, bar a different Gliscor set.
Breloom fit the Grass category, and did it while taking some of the Ice weakness off of my back thanks to priority, even though it IS weak to Ice. You would be surprised how many people forget breloom can Mach Punch Weavile and Mamoswine, even though they have Ice Shard! With good typing and priority, I'm loving this addition to my team.
I have a Fire weakness, and an Ice weakness in this team that warrants some fixation. Heatran can do that without investment in EVs and provides some nice Special attacking power. The Ground weakness is taken care of by the other team members.
Thats the short of how I got the team going. It required some looking through smogon to see how these pokemon may have been used,and to see what potentially unused sets were viable. Those choices are reflected below.
@ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- U-turn
- ThunderPunch
- Ice Punch
A very effective Anti-Lead, this helps me beat other leads by either being faster or with the addition of flinching them. I am not overly worried about the prevention of SR, but it is a great boon. U-turn is to get out of situations I cannot have Jirachi handle, like Metagross. Thunderpunch and Ice Punch are to switch in to DDing Gyarados and Salamence and kill them before they attack. I need a check on if I need Jolly nature, I am not sure what the standard Salamence runs for EVs, and am not sure about the damage I need.
(M) @ (Leftovers)
Trait: Hyper Cutter
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Roost
- Earthquake
- Aerial Ace
This set I am iffy about. At first this was a good idea - Swords Dance on thier switch and attack accordingly. The EVs allow me to take hits on the Physical side - my #1 goal for this slot. The attacks and Swords Dance were to utilize a form of attack that allows me to embody the ideals of a tank. Take hits, give hits, and not die. I am open to any ideas about this slot. I have had torment Skarmory work here too - this slot just needs a good defense pokemon.
(M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd Jolly Nature (+Spd, -SAtk)
- Spore
- Swords Dance
- Mach Punch
- Seed Bomb
Spore things on the switch, Swords Dance and take care of the next threat. I don't want Substitute because this isn't meant to stall, but add to the damage I deal with the team. Mach Punch allows me to deal with threats both faster than me and weak to my priority. Seed Bomb allows me to do some damage with a powerful STABed attack. Facade is a thought but I don't want ghosts walling me.
(M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 Def / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Overheat
- Earth Power
- Hidden Power [Electric]
- Explosion
This is a variant of Choice Scarf that I am using to counter threats I don't know how to deal with otherwise. Overheat allows me to deal high damage against many threats. Earth Power allows me to hit other Fire types for good damage. HP electric is a nice way to combat Water types who switch in for some decent damage before switching, and Explosion is for that last time I can use Heatran, as it's damage takes out the likes of Blissey and co. easily. Any suggestions to other moves is welcome since this is a Heatran meant to threaten things my team CANNOT take on well.
(M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Spd / 252 SDef
Calm Nature (+SDef, -Atk)
- Surf
- Toxic
- Rest
- Sleep Talk
This set is....Well, good! I utilize Water Absorb often, as I have some good Water-attack lure in the team. This allows me to come in virtually unhindered by SR unless I am below 26%. Surf is for some decent damage and to not be walled by Taunt. (Stone Edgeless Gyarados Taunt this often, which I find myself walling thier other attacks well as I am immune to everything but the rare bounce.)Toxic is for that steady form of damage that hurts most walls, as I see things like Blissey a lot. It also helps wear down things like Tyranitar when I have to keep switching around. Rest and Sleep Talk allow me to absorb status as well as have a great form of abusable recovery. This allows me to not fear toxic as well as wall most forms of special attackers.
(M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Fang
The final set. This is my closing sweeper, as I usually try to end the game with it if I can. Dragon Dance is for the stat boost to sweep as they switch. Dragon Claw is for great damage as well as not being locked into outrage - the end of a sweep. Earquake has great move synergy as it takes out Rocks, Steels, and other bulky pokemon like Metagross. Fire Fang is the last move - Flamethrower hasn't been kind to me, it isn't getting me my kills on things like Skarmory. I've had more kills with Fire Fang then Flamethrower in general.
That's the team, if you need anything as far as info, or want something like a calc please be specific as to what, and if you can help me out with anything please do. I need this team perfected by monday, and I will try to be attentitive as much as possible.
A recap? Sure!
*Must be OU!
*Steel, Grass, Flying, and Psychic types only! Dual-types allowed.
*Looking for Advice on the Physical Wall. It's doing good, but might be able to be better?
*Looking at moves for Heatran. It works, but are there more options?
* I have a couple of Ground, Fire, and Ice weaknesses that are hopefully taken care of. Don't forget Rock!
*Salamence is a late-game sweeper. I only use it if I can get GOOD results at the time. I might use it for intimidate, but that is situational.
*Mantine works. I don't have many Special Defense options. It absorbs status, and can wall the Demon Monkey Infernape bar Thunderpunch or Stone Edge, which is rare. A water type is a nice boon as well.
This team is doing well, I haven't tested it in SU but it's won considerablely more than it has lost. (session records I remember are 10-2, 15-5.I don't keep track often, it's a pain :P) I look forward to using sets that aren't to common, although I feel like Jirachi and Heatran are common things modified, and Salamence is tried and true, to put it nicely. I am looking to keep Mantine unless someone can prove that another pokemon can perform the same task better with the given typing. I am not opposed to any comments or advice, but I will always look at them closely before turning them down^_^. I will try to check this frequently tomorrow, please rate and review as much as possible! I want this team to be as good as I (and you) can make it, so spare no expense in your wisdom!
God, I'm tired>.> It's 6:13 in the morning. I'm going to bed finally, thank you for reading this, I hope that you post your comments, even if you don't have any changes to make! If you do, please be specific if you can! I appreciate the time!
~Will.
Happy 4th to my fellow Americans!
TEAMBUILDING

I decided to use Salamence since I was finally breaking down and using it's wonderful DD Sweeper set. I am looking for a good balanced team that can sweep or stall if anything is needed.


I decided to bring over Mantine next. This NU pokemon actually has a great Special Defence, while it may be averaged out by it's HP at 65/140, it is still taking hits well. Dedicated Special wall go!



Gliscor takes hits like a beast, and it has the ability to attack as well. I had Skarmory here as a tormentor, but I felt like having a Wall that resisted electric. This set and slot is my most uncertain, as not Skarmory or Gliscor has totally been useful. Ice or Electric weakness....




A more impulsive choice, Scarfed Jirachi makes a great lead for all the wrong reasons. Hax never sucked so good. Unfortunately this leaves me without a good time or pokemon for SR, bar a different Gliscor set.





Breloom fit the Grass category, and did it while taking some of the Ice weakness off of my back thanks to priority, even though it IS weak to Ice. You would be surprised how many people forget breloom can Mach Punch Weavile and Mamoswine, even though they have Ice Shard! With good typing and priority, I'm loving this addition to my team.






I have a Fire weakness, and an Ice weakness in this team that warrants some fixation. Heatran can do that without investment in EVs and provides some nice Special attacking power. The Ground weakness is taken care of by the other team members.
Thats the short of how I got the team going. It required some looking through smogon to see how these pokemon may have been used,and to see what potentially unused sets were viable. Those choices are reflected below.

Trait: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- U-turn
- ThunderPunch
- Ice Punch
A very effective Anti-Lead, this helps me beat other leads by either being faster or with the addition of flinching them. I am not overly worried about the prevention of SR, but it is a great boon. U-turn is to get out of situations I cannot have Jirachi handle, like Metagross. Thunderpunch and Ice Punch are to switch in to DDing Gyarados and Salamence and kill them before they attack. I need a check on if I need Jolly nature, I am not sure what the standard Salamence runs for EVs, and am not sure about the damage I need.

Trait: Hyper Cutter
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Roost
- Earthquake
- Aerial Ace
This set I am iffy about. At first this was a good idea - Swords Dance on thier switch and attack accordingly. The EVs allow me to take hits on the Physical side - my #1 goal for this slot. The attacks and Swords Dance were to utilize a form of attack that allows me to embody the ideals of a tank. Take hits, give hits, and not die. I am open to any ideas about this slot. I have had torment Skarmory work here too - this slot just needs a good defense pokemon.

Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd Jolly Nature (+Spd, -SAtk)
- Spore
- Swords Dance
- Mach Punch
- Seed Bomb
Spore things on the switch, Swords Dance and take care of the next threat. I don't want Substitute because this isn't meant to stall, but add to the damage I deal with the team. Mach Punch allows me to deal with threats both faster than me and weak to my priority. Seed Bomb allows me to do some damage with a powerful STABed attack. Facade is a thought but I don't want ghosts walling me.

Trait: Flash Fire
EVs: 4 Def / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Overheat
- Earth Power
- Hidden Power [Electric]
- Explosion
This is a variant of Choice Scarf that I am using to counter threats I don't know how to deal with otherwise. Overheat allows me to deal high damage against many threats. Earth Power allows me to hit other Fire types for good damage. HP electric is a nice way to combat Water types who switch in for some decent damage before switching, and Explosion is for that last time I can use Heatran, as it's damage takes out the likes of Blissey and co. easily. Any suggestions to other moves is welcome since this is a Heatran meant to threaten things my team CANNOT take on well.

Trait: Water Absorb
EVs: 252 HP / 4 Spd / 252 SDef
Calm Nature (+SDef, -Atk)
- Surf
- Toxic
- Rest
- Sleep Talk
This set is....Well, good! I utilize Water Absorb often, as I have some good Water-attack lure in the team. This allows me to come in virtually unhindered by SR unless I am below 26%. Surf is for some decent damage and to not be walled by Taunt. (Stone Edgeless Gyarados Taunt this often, which I find myself walling thier other attacks well as I am immune to everything but the rare bounce.)Toxic is for that steady form of damage that hurts most walls, as I see things like Blissey a lot. It also helps wear down things like Tyranitar when I have to keep switching around. Rest and Sleep Talk allow me to absorb status as well as have a great form of abusable recovery. This allows me to not fear toxic as well as wall most forms of special attackers.

Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Fang
The final set. This is my closing sweeper, as I usually try to end the game with it if I can. Dragon Dance is for the stat boost to sweep as they switch. Dragon Claw is for great damage as well as not being locked into outrage - the end of a sweep. Earquake has great move synergy as it takes out Rocks, Steels, and other bulky pokemon like Metagross. Fire Fang is the last move - Flamethrower hasn't been kind to me, it isn't getting me my kills on things like Skarmory. I've had more kills with Fire Fang then Flamethrower in general.
That's the team, if you need anything as far as info, or want something like a calc please be specific as to what, and if you can help me out with anything please do. I need this team perfected by monday, and I will try to be attentitive as much as possible.
A recap? Sure!
*Must be OU!
*Steel, Grass, Flying, and Psychic types only! Dual-types allowed.
*Looking for Advice on the Physical Wall. It's doing good, but might be able to be better?
*Looking at moves for Heatran. It works, but are there more options?
* I have a couple of Ground, Fire, and Ice weaknesses that are hopefully taken care of. Don't forget Rock!
*Salamence is a late-game sweeper. I only use it if I can get GOOD results at the time. I might use it for intimidate, but that is situational.
*Mantine works. I don't have many Special Defense options. It absorbs status, and can wall the Demon Monkey Infernape bar Thunderpunch or Stone Edge, which is rare. A water type is a nice boon as well.
This team is doing well, I haven't tested it in SU but it's won considerablely more than it has lost. (session records I remember are 10-2, 15-5.I don't keep track often, it's a pain :P) I look forward to using sets that aren't to common, although I feel like Jirachi and Heatran are common things modified, and Salamence is tried and true, to put it nicely. I am looking to keep Mantine unless someone can prove that another pokemon can perform the same task better with the given typing. I am not opposed to any comments or advice, but I will always look at them closely before turning them down^_^. I will try to check this frequently tomorrow, please rate and review as much as possible! I want this team to be as good as I (and you) can make it, so spare no expense in your wisdom!
God, I'm tired>.> It's 6:13 in the morning. I'm going to bed finally, thank you for reading this, I hope that you post your comments, even if you don't have any changes to make! If you do, please be specific if you can! I appreciate the time!
~Will.
Happy 4th to my fellow Americans!