TheEver
It's beauty and rage!
3v3 3*+ Emblem Battle
Emblem Battle Format:
72 hour DQ
Abilities: All
Items: ON
Switch: KO
Megas: 1
Z-Moves: 1
Substitutions: 3 per Pokemon
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
epicdrill
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground
Abilities:
Torrent / Damp (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
Drampa [Nyze] (F)
Stage 3*
Types: Normal, Dragon
Abilities:
Berserk, Sap Sipper, Cloud Nine
Nature: Bashful (no effect)
Stats:
HP: 90
Atk: 5
Def: 6
SpA: 10
SpD: 7
Spe: 36
Size Class: 3
Weight Class: 5
Attacks:
Amnesia
Attract
Blizzard
Breaking Swipe
Bulldoze
Calm Mind
Confide
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Fairy)
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Solar Beam
Steel Wing
Stomping Tantrum
Substitute
Sunny Day
Superpower
Surf
Swift
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
Twister
Uproar
Work Up
Marowak-A [Fiona] (F)
Stage 3*
Types: Fire/Ghost
Abilities:
Cursed Body / Lightningrod / Rock Head (unlocked)
Nature: Bashful (no effect)
Stats:
HP: 85
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Attacks:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
Maxim
Glalie [Bandit Lord] (M)
Nature: Quirky (No Change)
Stage: 5
Profile:
This Pokemon's character is, as yet, unknown.
Ability:
Refrigerate
Stats:
HP: 90
Atk: Rank 9
Def: Rank 6
SpA: Rank 9
SpD: Rank 6
Spe: 100
Size Class: 4
Weight Class: 8
Type:
Ice
Abilities:
Inner Focus/Ice Body/Moody
Stats:
HP: 90
Atk: Rank 6
Def: Rank 6
SpA: Rank 6
SpD: Rank 6
Spe: 80
Size Class: 3
Weight Class: 6
Attacks:
Astonish
Attract
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Defense Curl
Disable
Double Team
Double-Edge
Earthquake
Endure
Explosion
Facade
Fake Tears
Flash
Freeze-Dry
Frost Breath
Frustration
Giga Impact
Gyro Ball
Hail
Headbutt
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Laser Focus
Leer
Light Screen
Mimic
Natural Gift
Payback
Powder Snow
Protect
Rain Dance
Rest
Return
Rollout
Round
Safeguard
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sheer Cold
Signal Beam
Sing
Sleep Talk
Snore
Spikes
Spite
Steel Roller
Substitute
Super Fang
Swagger
Switcheroo
Taunt
Torment
Toxic
Water Pulse
Weather Ball
Machamp [Bandit Brawler] (M)
Nature: Serious (No Change)
Stage: 3
Profile:
This Pokemon's character is, as yet, unknown.
Type:
Fighting
Abilities:
Guts/No Guard/Steadfast
Stats:
HP: 95
Atk: Rank 9
Def: Rank 6
SpA: Rank 5
SpD: Rank 6
Spe: 55
Size Class: 3
Weight Class: 5
Attacks:
Assurance
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Counter
Cross Chop
Cross Poison
Curse
Darkest Lariat
Detect
Dig
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Giga Impact
Headbutt
Heavy Slam
Helping Hand
Hidden Power Dark
High Horsepower
Hyper Beam
Ice Punch
Incinerate
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power Trick
Power-Up Punch
Protect
Quick Guard
Rage
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Scary Face
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Throat Chop
Thunder Punch
Tickle
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Work Up
Kingdra [Bandit Archer] (F)
Nature: Serious (No Change)
Stage: 3
Profile:
This Pokemon's character is, as yet, unknown.
Type:
Water/Dragon
Abilities:
Swift Swim/Sniper/Damp
Stats:
HP: 90
Atk: Rank 7
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 85
Size Class: 3
Weight Class: 5
Attacks:
Agility
Attract
Aurora Beam
Bide
Blizzard
Body Slam
Bounce
Breaking Swipe
Brine
Bubble
Bubble Beam
Captivate
Clear Smog
Confide
Curse
Disable
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Endure
Facade
Flail
Flash Cannon
Focus Energy
Frustration
Giga Impact
Hail
Headbutt
Hidden Power Electric
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Laser Focus
Leer
Liquidation
Mimic
Muddy Water
Natural Gift
Octazooka
Outrage
Protect
Quash
Rage
Rain Dance
Razor Wind
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skull Bash
Sleep Talk
Smokescreen
Snore
Splash
Substitute
Surf
Swagger
Swift
Take Down
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Yawn
Thank you both very much for agreeing to test out this format! Because this is a trial run of sorts, there may be some rulings that happen over the course of the battle. If this happens, I'll add them to this post. If you have any questions, hit me up here or on Discord.
epicdrill
@ Rindo Berry (3/3) | HP: 95/95 | EN: 100% | 9/7/5/7/60 | Water/Ground | Torrent/Damp | ~
@ Choice Specs | HP: 90/90 | EN: 100% | 5/6/(14)/7/36 | Normal/Dragon | Berserk/Sap Sipper/Cloud Nine | ~
@ Thick Club | HP: 85/85 | EN: 100% | (12)/8/4/6/45 | Fire/Ghost | Cursed Body/Lightningrod/Rock Head | ~
Maxim
@ Glalitite | HP: 90/90 | EN: 100% | 6/6/6/6/80 | Ice | Inner Focus/Ice Body/Moody | ~
@ Flame Orb | HP: 95/95 | EN: 100% | 9/6/5/6/55 | Fighting | Guts/No Guard/Steadfast | ~
@ Life Orb | HP: 90/90 | EN: 100% | 7/7/7/7/85 | Water/Dragon | Swift Swim/Sniper/Damp | ~
First Battle Roll: 1 = epicdrill, 2 = Maxim
Roll d2: 1 (epicdrill)
epicdrill initiates the first challenge (orders first).
Maxim responds (orders second).
Emblem Battle Format:
- Each Round, the battler ordering first selects one of their non-fainted Pokémon to attack one of their opponent's non-fainted Pokémon.
- All items are equipped when sending in.
- Single battle mechanics are in play for the duration of the round. For example, Earthquake only damages the targeted Pokémon and does not incur a spread move penalty.
- Effects on a Pokémon, such as Stat Increases/Decreases, Taunt, Torment, Aqua Ring, Sluggish, etc., remain for their specified number of actions when a round ends. These effects do not decay while the Pokémon is not participating in a round. For example, if a Pokémon ends the round Sluggish for one action (from use of Hyper Beam, for example), they will be sluggish on the first action of the next round they participate in combat.
- Field effects, such as Weather, Terrain, Screens, Entry Hazards, etc,. remain in play for their specified duration when a round ends.
- Moves that have different effects when switch = OK and switch = KO benefit from their switch = KO variants.
- Abilities that summon Weather or Terrain will automatically not activate (i.e., no need for the battler to specify), if that Weather or Terrain effect is already in play.
- Damage from entry hazards is halved (rounded normally).
- If a battler initiates a challenge against a Pokémon with a Toggle ability, like Zen Mode, or an item that must be activated on sendout, like Berserk Gene, then the other battler will be offered a chance to toggle their ability/activate their item before the first battler orders.
Battler A: Venusaur @ Miracle Seed, Charizard @ Charcoal, Blastoise @ Mystic Water
Battler B: Rillaboom @ Miracle Seed, Cinderace @ Charcoal, Inteleon @ Mystic Water
Battler B: Rillaboom @ Miracle Seed, Cinderace @ Charcoal, Inteleon @ Mystic Water
Battler A's Post said:Sending out Charizard to face Rillaboom
Heat Wave > Flamethrower > Heat Wave
** IF Protect THEN Chill.
Rillaboom can now no longer get the flinch from Fake Out for the remainder of the battle. Leech Seed remains on Charizard for 5 actions even as it returns to the bench. Heat Wave damage suffers no spread move penalty and only damages Rillaboom. Grassy Terrain remains in effect for the next three rounds due to Rillaboom's Grassy Surge.Battler B's Post said:Fake Out > Protect > Leech Seed
Battler B's Post said:Sending out Inteleon to face Charizard
Hydro Pump > Snipe Shot > Hydro Pump
** IF Protect THEN Chill.
Since Charizard is active again, Inteleon benefits from Leech Seed and Leech Seed's remaining actions are reduced by 3. Since Charizard used Heat Wave on action three of the last round it was in combat, it suffers consecutive EN penalty on its action one Heat Wave here.Battler A's Post said:Heat Wave > Solar Beam > Solar Beam
72 hour DQ
Abilities: All
Items: ON
Switch: KO
Megas: 1
Z-Moves: 1
Substitutions: 3 per Pokemon
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
epicdrill
Swampert [Kira] (F)
Stage 4*
Types: Water/Ground
Abilities:
Torrent / Damp (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4
Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power (Fairy)
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
Drampa [Nyze] (F)
Stage 3*
Types: Normal, Dragon
Abilities:
Berserk, Sap Sipper, Cloud Nine
Nature: Bashful (no effect)
Stats:
HP: 90
Atk: 5
Def: 6
SpA: 10
SpD: 7
Spe: 36
Size Class: 3
Weight Class: 5
Attacks:
Amnesia
Attract
Blizzard
Breaking Swipe
Bulldoze
Calm Mind
Confide
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Fairy)
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Solar Beam
Steel Wing
Stomping Tantrum
Substitute
Sunny Day
Superpower
Surf
Swift
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
Twister
Uproar
Work Up
Marowak-A [Fiona] (F)
Stage 3*
Types: Fire/Ghost
Abilities:
Cursed Body / Lightningrod / Rock Head (unlocked)
Nature: Bashful (no effect)
Stats:
HP: 85
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 45
Size Class: 2
Weight Class: 3
Attacks:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp
Maxim
Glalie [Bandit Lord] (M)
Nature: Quirky (No Change)
Stage: 5
Profile:
This Pokemon's character is, as yet, unknown.
Ability:
Refrigerate
Stats:
HP: 90
Atk: Rank 9
Def: Rank 6
SpA: Rank 9
SpD: Rank 6
Spe: 100
Size Class: 4
Weight Class: 8
Type:
Ice
Abilities:
Inner Focus/Ice Body/Moody
Stats:
HP: 90
Atk: Rank 6
Def: Rank 6
SpA: Rank 6
SpD: Rank 6
Spe: 80
Size Class: 3
Weight Class: 6
Attacks:
Astonish
Attract
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Defense Curl
Disable
Double Team
Double-Edge
Earthquake
Endure
Explosion
Facade
Fake Tears
Flash
Freeze-Dry
Frost Breath
Frustration
Giga Impact
Gyro Ball
Hail
Headbutt
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Laser Focus
Leer
Light Screen
Mimic
Natural Gift
Payback
Powder Snow
Protect
Rain Dance
Rest
Return
Rollout
Round
Safeguard
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sheer Cold
Signal Beam
Sing
Sleep Talk
Snore
Spikes
Spite
Steel Roller
Substitute
Super Fang
Swagger
Switcheroo
Taunt
Torment
Toxic
Water Pulse
Weather Ball
Machamp [Bandit Brawler] (M)
Nature: Serious (No Change)
Stage: 3
Profile:
This Pokemon's character is, as yet, unknown.
Type:
Fighting
Abilities:
Guts/No Guard/Steadfast
Stats:
HP: 95
Atk: Rank 9
Def: Rank 6
SpA: Rank 5
SpD: Rank 6
Spe: 55
Size Class: 3
Weight Class: 5
Attacks:
Assurance
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Counter
Cross Chop
Cross Poison
Curse
Darkest Lariat
Detect
Dig
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Giga Impact
Headbutt
Heavy Slam
Helping Hand
Hidden Power Dark
High Horsepower
Hyper Beam
Ice Punch
Incinerate
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power Trick
Power-Up Punch
Protect
Quick Guard
Rage
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Scary Face
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Throat Chop
Thunder Punch
Tickle
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Work Up
Kingdra [Bandit Archer] (F)
Nature: Serious (No Change)
Stage: 3
Profile:
This Pokemon's character is, as yet, unknown.
Type:
Water/Dragon
Abilities:
Swift Swim/Sniper/Damp
Stats:
HP: 90
Atk: Rank 7
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 85
Size Class: 3
Weight Class: 5
Attacks:
Agility
Attract
Aurora Beam
Bide
Blizzard
Body Slam
Bounce
Breaking Swipe
Brine
Bubble
Bubble Beam
Captivate
Clear Smog
Confide
Curse
Disable
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Endure
Facade
Flail
Flash Cannon
Focus Energy
Frustration
Giga Impact
Hail
Headbutt
Hidden Power Electric
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Laser Focus
Leer
Liquidation
Mimic
Muddy Water
Natural Gift
Octazooka
Outrage
Protect
Quash
Rage
Rain Dance
Razor Wind
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skull Bash
Sleep Talk
Smokescreen
Snore
Splash
Substitute
Surf
Swagger
Swift
Take Down
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Yawn
Thank you both very much for agreeing to test out this format! Because this is a trial run of sorts, there may be some rulings that happen over the course of the battle. If this happens, I'll add them to this post. If you have any questions, hit me up here or on Discord.
epicdrill
@ Rindo Berry (3/3) | HP: 95/95 | EN: 100% | 9/7/5/7/60 | Water/Ground | Torrent/Damp | ~
@ Choice Specs | HP: 90/90 | EN: 100% | 5/6/(14)/7/36 | Normal/Dragon | Berserk/Sap Sipper/Cloud Nine | ~
@ Thick Club | HP: 85/85 | EN: 100% | (12)/8/4/6/45 | Fire/Ghost | Cursed Body/Lightningrod/Rock Head | ~
Maxim
@ Glalitite | HP: 90/90 | EN: 100% | 6/6/6/6/80 | Ice | Inner Focus/Ice Body/Moody | ~
@ Flame Orb | HP: 95/95 | EN: 100% | 9/6/5/6/55 | Fighting | Guts/No Guard/Steadfast | ~
@ Life Orb | HP: 90/90 | EN: 100% | 7/7/7/7/85 | Water/Dragon | Swift Swim/Sniper/Damp | ~
First Battle Roll: 1 = epicdrill, 2 = Maxim
Roll d2: 1 (epicdrill)
epicdrill initiates the first challenge (orders first).
Maxim responds (orders second).
Last edited: