TheEver
It's beauty and rage!
Battle Format
Rules
Match Type: Singles
Team Size: 3
Species Restriction: On
Selection Size: 3
Step Count: 3
Disqualification Time: 48 Hours
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching: On
Ability Count: All
Advanced Techniques: None
Technique Control: N/A
Backpack Size: 7
Arena: BBP Arena
Keriel
@
Emblem Roy
@
Emblem Corrin
@
Emblem Lucina
Refraction of Brilliance (Sableye)
Level 2 EXP: 02 / 10
Quirky nature ( +None, -None )
Typing: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster
HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 1
Weight: 2
Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse
Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Will of the Terminus (Dusknoir)
Level 1 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Ghost
Abilities: Pressure Hidden Ability:Frisk
HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5
Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Flow of the Zephyr (Togekiss)
Level 2 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck
HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
AyushKr_PKMN
@
Emblem Micaiah
@
Emblem Sigurd
@
Emblem Ike
Chaos (Cyclohm)
Level: 2 | EXP: 0 / 10
♪ "A single strike, her lightning unleashed,
Leveling buildings, power increased!
Thrice she strikes, with fury untamed,
Leaving her mark, where it is aimed!!"♫
Types:
Abilities: Shield Dust / Static / Damp
Nature: Docile
Stats:
HP: 100
Atk: 5
Def: 8
SpA: 8
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Leer
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge
Level 1:
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball
Level 2:
Aqua Tail
Blizzard
Dragon Rush
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rising Voltage
Secret Power
Take Down
Thunder
Zap Cannon
Midas (Aurumoth)
Level: 2 | EXP: 0 / 10
♪ "Trainers, frustrated, release with a sigh,
Unable to fathom, his power so high!
He is enigmatic, a rare sight to behold,
With wings of gold, a story yet untold!!" ♫
Types:
Abilities: Weak Armor / No Guard / Light Metal
Nature: Docile
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5
Moves:
Level 0:
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt
Level 1:
Ancient Power
Confide
Confusion
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse
Level 2:
Blizzard
Close Combat
Disable
Dream Eater
Expanding Force
Feint
Hydro Pump
Megahorn
Secret Power
Solar Beam
String Shot
Terrain Pulse
Thunder
Ringo (Pyroak)
Level: 2 | EXP: 0 / 10
♪ "In ceremonial duels, cannons lay still,
A dance of honour, a battle of will!
Protected by armour, charging with might,
His clash, in a majestic sight!!" ♫
Types:
Abilities: Rock Head / Battle Armor / Contrary
Nature: Docile
Stats:
HP: 105
Atk: 5
Def: 8
SpA: 5
SpD: 5
Spe: 60
Size Class: 4
Weight Class: 5
Moves:
Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt
Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Level 2:
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon
Cherished Emblem rings, I entrust you to be wielded with great purpose!
AyushKr_PKMN sends out first,
Keriel sends out second and orders first,
AyushKr_PKMN orders second.
Preface
This custom game mode contains a significant amount of homebrew text. It's likely that there might be typos, bugs, and other errors within. Please keep in mind that this isn't a formal match. Our primary goal is to enjoy the game, not to nitpick every detail. If a game effect is clear despite any errors, it will be played as intended. Only if an effect is so ambiguous that it can't be easily understood will we address and correct it before continuing the game.
Equipping Emblems
When sending in to the referee, you will equip each your Pokemon with one Emblem Ring. You may only equip each Emblem Ring once (so you need to equip each of your Pokemon with a different Emblem Ring). Each Pokemon must equip an Emblem Ring, i.e., you can't choose not to equip one.
Emblem Effects
Each Emblem Ring will grant a series of effects to the user. While these effects while often have conditions to be met, they are immutable. In other words, Emblem Rings cannot be removed (either by their user or any opponents), have their effects suppressed, or anything else of the sort. Choose wisely!
Engage Attacks
Each Emblem Ring grants its user one Engage Attack. Please note that ALL Engage Attacks have the following effect and restriction text (so I don't have to write them out 12 times):
Emblem Marth
Perceptive
Unyielding
Engage Attack: Lodestar Rush
Emblem Celica
Echo
Favourite Food
Engage Attack: Warp Ragnarok
Emblem Sigurd
Canto
Headlong Rush
Untimely End
Engage Attack: Override
Emblem Leif
Adaptable
Arms Shield
Engage Attack: Quadruple Hit
Emblem Roy
Rise Above
Hold Out
Engage Attack: Blazing Lion
Emblem Lyn
Call Double
Speedtaker
Engage Attack: Astra Storm
Emblem Eirika
Lunar Brace
Solar Brace
Engage Attack: Twin Strike
Emblem Ike
Laguz Friend
Wrath
Engage Attack: Great Aether
Emblem Micaiah
Cleric
Augment
Engage Attack: Great Sacrifice
Emblem Lucina
Bonded Shield
Dual Assist
Engage Attack: All for One
Emblem Corrin
Dreadful Aura
Draconic Hex
Engage Attack: Torrential Roar
Emblem Byleth
Instruct
Divine Pulse
Engage Attack: Goddess Dance
This custom game mode contains a significant amount of homebrew text. It's likely that there might be typos, bugs, and other errors within. Please keep in mind that this isn't a formal match. Our primary goal is to enjoy the game, not to nitpick every detail. If a game effect is clear despite any errors, it will be played as intended. Only if an effect is so ambiguous that it can't be easily understood will we address and correct it before continuing the game.
Equipping Emblems
When sending in to the referee, you will equip each your Pokemon with one Emblem Ring. You may only equip each Emblem Ring once (so you need to equip each of your Pokemon with a different Emblem Ring). Each Pokemon must equip an Emblem Ring, i.e., you can't choose not to equip one.
Emblem Effects
Each Emblem Ring will grant a series of effects to the user. While these effects while often have conditions to be met, they are immutable. In other words, Emblem Rings cannot be removed (either by their user or any opponents), have their effects suppressed, or anything else of the sort. Choose wisely!
Engage Attacks
Each Emblem Ring grants its user one Engage Attack. Please note that ALL Engage Attacks have the following effect and restriction text (so I don't have to write them out 12 times):
Emblem RingsEngage Attack Restriction Text said:(If the user has executed this move this battle, this move can't be attempted.)
(If the user can't pay the entire Energy cost, this move can't be attempted.)
(When ordering this move, if the move is an attack: Choose a type from among the user's original types, and choose either Physical or Special. The move's type is the chosen type, and the move's category is the chosen category. The match will not proceed unless both of these parameters are noted.)
While performing this move: Accuracy checks for this move automatically succeed.
While attacking with this move: The effects of items, of conditions, and of abilities, except the user's, are ignored.
Emblem Marth
Perceptive
On-hit: Grant the user a unique condition named "Perceptive" until the end of the step, with the following effect:
● Actions with no BAP, with the user in their targeting scope, automatically fail their accuracy checks.
Unyielding
When a condition is inflicted on the user, grant the user two (2) Unyielding markers. (Note the word choice.)
At the end of each step: The holder heals HP equal to the number of Unyielding markers on the user.
Engage Attack: Lodestar Rush
Type: ??? | Category: ??? | Target: Any One Target | BAP: 1 | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: Deferring (0) | Z-BAP: 20 | Contact? No | Snatch? No | Reflect? No | Tags: --
Lodester Rush has Combo Class: All and Combo Subclass: All.
While Lodestar Rush is being used in a combination: Lodestar Rush's En Cost is 10.
Lodestar Rush deals 7 hits. Lodestar Rush's BAP is equal to the number of hits.
On hit: Cancel any charge-up move the target is charging.
Emblem Celica
Echo
Celica deals 75% damage (x3/4) with hits.
After the user executes an attack: Place a number of Echo markers on the target, equal to the damage dealt from the attack, until the user leaves play.
At the end of the round: Deal a fixed-damage hit to each opponent with at least 1 Echo marker, equal to the number of Echo markers on that opponent. On those hits: Remove all Echo markers from that target.
Favourite Food
When the user consumes an item for the first time in a round: The user heals 10 HP, which can overheal, and grant the user a unique condition for their next three (3) turns, with the following effect:
● When the user attacks: Grant that attack a power bonus of two (2).
● On hit: Heal 2 HP to the Pokemon with the lowest current HP among the user's allies and their benched teammates.
Engage Attack: Warp Ragnarok
Type: ??? | Category: ??? | Target: Any One Target | BAP: 12 | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: None (--) | Z-BAP: 20 | Contact? No | Snatch? No | Reflect? No | Tags: --
On hit: Place a Switching marker on the user, and grant a unique condition to the user until they leave play:
- Switching markers cannot be discarded from the user.
- Phazing markers cannot be placed on the user.
Emblem Sigurd
Canto
On-hit: Place a Switching marker on the user.
Headlong Rush
While the user's Defense stage is negative: Raise the power of the holder's Physical attacks by their negative Defense stage.
(-1 Defense is +1 Power, etc.)
While the user's Special Defense stage is negative: Raise the power of the holder's Special attacks by their negative Special Defense stage.
(-1 Special Defense is +1 Power, etc.)
When the user enters play: Grant the user a unique condition until the end of the round, with the following effect:
● When the user attacks: Grant that attack a power bonus of two (2).
● After executing an attack: Lower the user's Defense stage and Special Defense stage by one (1) for their next two (2) turns.
Untimely End
The user has an additional weakness to Fire.
Engage Attack: Override
Type: ??? | Category: ??? | Target: Any One Target | BAP: 12 | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: None (--) | Z-BAP: 20 | Contact? No | Snatch? No | Reflect? No | Tags: --
On-hit: Remove all Conditions and Markers from the target, and reset the stat stages of the target to 0.
Emblem Leif
Adaptable
When the user is attacked: If more than one weakness would be tallied; instead, one weakness is tallied.
Arms Shield
If the user would create a field condition or a battle condition, that meets the criteria listed below, with the effect of a move; instead, they create that field condition with its duration doubled (x2). The condition meets the criteria of this effect if:
- It is not a Delayed Attack, Delayed Healing, Field Hazard, Screen, Terrain, or Weather.
When the user creates a Field Condition, or when any Battle Condition is created: Place one (1) Arms Shield marker on the user until that condition is discarded or until the user leaves play.
When the user is Attacked: Give that attack a power penalty equal to the number of Arms Shield markers on the user.
Engage Attack: Quadruple Hit
Type: ??? | Category: ??? | Target: Any One Target | BAP: ??? | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: None (--) | Z-BAP: 20 | Contact? No | Snatch? No | Reflect? No | Tags: --
This attack deals fixed damage.
Quadruple Hit deals 4 hits. Quadruple Hit's BAP per-hit is equal to one (1), plus one (1) per each Field Condition or Battle Condition affecting the user's team, to a maximum of five (5) BAP per-hit.
Emblem Roy
Rise Above
At the start of the round, if the user entered play this round: For each of Attack, Defense, Special Attack, and Special Defense, if the user's original rank is lower than any opponent's original rank, raise the user's corresponding stat's stage by one (1) until the user leaves play, or if that stat's original rank is four (4) or more lower than any opponent's original rank, raise the user's corresponding stat's stage by two (2) until the user leaves play instead.
Hold Out
At the start of the battle: Place a Hold Out marker on the user until the end of the battle (this marker persists when the user leaves play), with the following effect:
● If Fainted would be inflicted on the user; instead, set the user's HP to 1 if it is less than 1, then set their EN to 12 if it is less than 12, then discard this marker.
Engage Attack: Blazing Lion
Type: ??? | Category: ??? | Target: All Opponents | BAP: 12 | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: None (--) | Z-BAP: 20 | Contact? No | Snatch? No | Reflect? No | Tags: --
While this move is Fire-type: This move's BAP is 18.
After executing this move: Create Infernal Ground on the defender's team.
Infernal Ground (Field Condition):
When a Pokemon from the affected team enters play: Tally the type effectiveness of Fire against that Pokemon. Then, that Pokemon takes damage based on the result:
● 9 damage if that Pokemon resists or is immune to Fire.
● 15 damage if that Pokemon is weak to Fire.
● 12 damage otherwise.
Emblem Lyn
Call Double
When the user enters play for the first time this battle: The user creates a Decoy with one-fifth (x1/5) of their maximum HP.
Speedtaker
When the user attacks, if the user's Speed is greater than the defender's Speed: Give that attack a power bonus equal to (user Speed / defender Speed), to a maximum of user Speed / 30 rounded down.
While the user's Speed is the highest among active Pokemon, and is greater than 200: The user has Defense Aid.
On-hit: Raise the user's Speed stage by one (1) for their next two (2) turns.
Engage Attack: Astra Storm
Type: ??? | Category: ??? | Target: Any One Target | BAP: 8 | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 6 | Combo Lv: None (--) | Z-BAP: 20 | Contact? No | Snatch? No | Reflect? No | Tags: --
(Note this move's priority.)
Emblem Eirika
Lunar Brace
The user has Penalty-Proof.
While the user is attacking, if the defender's Defense rank is greater than 5: The defender's relevant Defense rank is halved (x1/2), to a minimum of 5.
Solar Brace
On-hit: Place a number of Daylight markers on the user, equal to one-third (x1/3) of the damage dealt by the hit, to a maximum of 20.
At the end of the round, if the user has 10 or more Daylight markers: Discard all Daylight markers from the user, then, if the user has recoveries remaining, the user heals HP equal to the number of Daylight markers discarded, as a recovery.
Engage Attack: Twin Strike
Type: ??? | Category: ??? | Target: Any One Target | BAP: 10 | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: None (--) | Z-BAP: 20 | Contact? No | Snatch? No | Reflect? No | Tags: --
On-hit, if the user's (current HP / maximum HP) is lower than the defender's (current HP / maximum HP): The user heals HP equal to half (x0.5) of the HP lost by the target.
On-hit, if the above condition was not met: Lower the defender's Defense stage and Special Defense stage by one (1) for their next six (6) turns.
Emblem Ike
Laguz Friend
The user takes 60% (x3/5) damage from hits.
The user has Bonus-Proof.
While the user is being attacked, by a move with an Accuracy of 65% or greater: Accuracy checks for that move automatically succeed.
Wrath
When the user is hit: Place one (1) Wrath marker on the user.
The user's Accuracy stage and critical hit stage are each increased by the number of Wrath markers on the user.
Engage Attack: Great Aether
Type: ??? | Category: ??? | Target: Any One Target | BAP: ??? | Acc: -- | En Cost: 20 | Effect%: -- | Priority: -1 | Combo Lv: None (--) | Z-BAP: 20 | Contact? No | Snatch? No | Reflect? No | Tags: --
Great Aether's BAP is 5 x the number of Wrath markers on the user + 5, to a maximum of 20.
(Note this move's priority.)
Emblem Micaiah
Cleric
When the user or a teammate enters play, while the user is not fainted, even if the user is inactive: The user or that teammate heals 10 HP. If a teammate is receiving this effect, the healing can overheal.
When the user expends a recovery: Grant the user a unique condition for their next three (3) turns, with the following effect:
● The user can't take damage, except from hits and from Confusion status.
Augment
All members of the user's team have Recover and Refresh added to their movepools for the duration of the battle.
Engage Attack: Great Sacrifice
Type: ??? | Category: Other | Target: User | BAP: -- | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: None (--) | Z-BAP: -- | Contact? No | Snatch? No | Reflect? No | Tags: --
(Specify a fainted teammate as you order this move. If no teammate is specified, this move can't be attempted.)
The user heals the teammate for the user's current HP, to a minimum of 20 HP, and the user's current Energy, to a minimum of 20 Energy, as a recovery. Then, discard Fainting from that teammate. Then, set the user's HP to 1, and their Recoveries to 0.
Emblem Lucina
Bonded Shield
When a user or a teammate enters play, while the user is not fainted, even if the user is inactive: Grant the user or that teammate a Bonded Shield marker until the end of the round, with the following effect:
● Damage the user takes from hits is halved (x1/2).
● After the user executes an attack: Discard this marker.
Dual Assist
While the user or a teammate is attacking, while the user is not fainted, even if the user is inactive: The user or that teammate's relevant Attack rank is the highest from among that subject and their non-fainted teammates.
While the user or a teammate is being attacked, while the user is not fainted, even if the user is inactive: The user or that teammate's relevant Defense rank is the highest from among that subject and their non-fainted teammates.
Engage Attack: All for One
Type: ??? | Category: ??? | Target: Any One Target | BAP: 6 | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: None (--) | Z-BAP: -- | Contact? No | Snatch? No | Reflect? No | Tags: --
All for One deals a number of hits equal to the number of Pokemon on the user's team that are not fainted.
All for One's BAP is equal to six times (x6) the number of hits.
Emblem Corrin
Dreadful Aura
While the user is attacking: The effects of defenders' held items are ignored.
While the user is attacking, if the user's relevant Attack rank is greater than the opponent's relevant Defense rank: The stat rank modifier is doubled.
While the user is being attacked: The effects of the attacker's held items are ignored.
While the user is being attacked, if the user's relevant Defese rank is greater than the opponent's relevant Attack rank: The stat rank modifier is doubled.
Draconic Hex
On-hit: Reduce the defender's relevant Defense rank by one (1).
When the user is hit: Reduce the defender's relevant Attack rank by one (1).
Engage Attack: Torrential Roar
Type: ??? | Category: ??? | Target: All Opponents | BAP: 12 | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: None (--) | Z-BAP: -- | Contact? No | Snatch? No | Reflect? No | Tags: --
While this move is Water-type: This move's BAP is 18.
After this move is executed: Create Swamp on the defender's team.
Emblem Byleth
Instruct
When the user or a teammate enters play, while the user is not fainted, even if the user is inactive: Raise two of the user or that teammates stat stages for their next three (3) turns, corresponding to the user's two highest original ranks between Attack, Defense, Special Attack, and Special Defense.
(Tiebreak: Atk > SpA > Def > SpD)
Divine Pulse
At the start of the round, if the user is not fainted, grant a Divine Pulse marker to the user's team's active Pokemon until the end of the round, with the following effect:
● If the user would fail an accuracy check with a chance of success greater than 65%; instead, they succeed that accuracy check, then discard this marker.
● If an opponent would succeed an accuracy check, with a move targeting the user, with a chance of success less than 100%; instead, they fail that accuracy check, then discard this marker.
Engage Attack: Goddess Dance
Type: ??? | Category: Other | Target: User | BAP: -- | Acc: -- | En Cost: 20 | Effect%: -- | Priority: 0 | Combo Lv: None (--) | Z-BAP: -- | Contact? No | Snatch? No | Reflect? No | Tags: --
Restore 25 Energy to all teammates (including benched teammates), then set the recoveries, chills, and combo tokens of the user and all teammates (including benched teamamtes) to maximum.
Rules
Match Type: Singles
Team Size: 3
Species Restriction: On
Selection Size: 3
Step Count: 3
Disqualification Time: 48 Hours
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching: On
Ability Count: All
Advanced Techniques: None
Technique Control: N/A
Backpack Size: 7
Arena: BBP Arena
Keriel
Eject Button
Pomeg Berry
Rocky Helmet
Shell Bell
Sitrus Berry
Sticky Barb
Weakness Policy
Pomeg Berry
Rocky Helmet
Shell Bell
Sitrus Berry
Sticky Barb
Weakness Policy
@
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Refraction of Brilliance (Sableye)
Level 2 EXP: 02 / 10
Quirky nature ( +None, -None )
Typing: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster
HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 1
Weight: 2
Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse
Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Will of the Terminus (Dusknoir)
Level 1 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Ghost
Abilities: Pressure Hidden Ability:
HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5
Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Flow of the Zephyr (Togekiss)
Level 2 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck
HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
AyushKr_PKMN
Choice Band
Choice Specs
Red Card
Rocky Helmet
Shell Bell
Sitrus Berry
Tamato Berry
Choice Specs
Red Card
Rocky Helmet
Shell Bell
Sitrus Berry
Tamato Berry
@
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Chaos (Cyclohm)
Level: 2 | EXP: 0 / 10
♪ "A single strike, her lightning unleashed,
Leveling buildings, power increased!
Thrice she strikes, with fury untamed,
Leaving her mark, where it is aimed!!"♫
Types:
Abilities: Shield Dust / Static / Damp
Nature: Docile
Stats:
HP: 100
Atk: 5
Def: 8
SpA: 8
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4
Moves:
Level 0:
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Leer
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge
Level 1:
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball
Level 2:
Aqua Tail
Blizzard
Dragon Rush
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rising Voltage
Secret Power
Take Down
Thunder
Zap Cannon
Midas (Aurumoth)
Level: 2 | EXP: 0 / 10
♪ "Trainers, frustrated, release with a sigh,
Unable to fathom, his power so high!
He is enigmatic, a rare sight to behold,
With wings of gold, a story yet untold!!" ♫
Types:
Abilities: Weak Armor / No Guard / Light Metal
Nature: Docile
Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5
Moves:
Level 0:
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt
Level 1:
Ancient Power
Confide
Confusion
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse
Level 2:
Blizzard
Close Combat
Disable
Dream Eater
Expanding Force
Feint
Hydro Pump
Megahorn
Secret Power
Solar Beam
String Shot
Terrain Pulse
Thunder
Ringo (Pyroak)
Level: 2 | EXP: 0 / 10
♪ "In ceremonial duels, cannons lay still,
A dance of honour, a battle of will!
Protected by armour, charging with might,
His clash, in a majestic sight!!" ♫
Types:
Abilities: Rock Head / Battle Armor / Contrary
Nature: Docile
Stats:
HP: 105
Atk: 5
Def: 8
SpA: 5
SpD: 5
Spe: 60
Size Class: 4
Weight Class: 5
Moves:
Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt
Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Level 2:
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon
Cherished Emblem rings, I entrust you to be wielded with great purpose!
AyushKr_PKMN sends out first,
Keriel sends out second and orders first,
AyushKr_PKMN orders second.