Emergency LockDown, Void Guy is in the building! - Void Guy vs. LockDown

Rules said:
2v2 Freshmon Singles
1 Day DQ
Training Items
2 Recovers, 5 Chills
One Ability
2 Subs
Arena: ASB Arena

Hello Void Guy, haven't reffed you before. Good luck to you both and may the RNG gods be ever in your favour!
Void Guy

Sableye [Mayhem] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Keen Eye (Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Ability 2: Stall (Innate)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3: Prankster (Innate) (DW Locked)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
DC: 1/5

Attacks:
Level-up: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak, Foul Play, Shadow Ball
Egg: Metal Burst, Recover, Sucker Punch, Mean Look, Psych Up
TM: Taunt, Will-o-wisp, Brick Break, Snarl, Psychic



Minccino [Smasher] (Female)
Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Cute Charm (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Ability 2: Technician (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Ability 3: Skill Link (Innate) (DW Locked)
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 1
DC: 3/5

Attacks:
Level-up: Pound, Growl, Helping Hand, Tickle, DoubleSlap, Swift, Sing, Tail Slap, Wake-Up Slap
Egg: Aqua Tail, Mud-Slap, Iron Tail, Endure, Flail
TM: Protect, Dig, Thunder Wave, Safeguard, Facade


---------------​


LockDown

Swablu [Goldeneye] (F)
Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW) [Locked]: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down

Agility
Power Swap
Roost

Ice Beam
Solarbeam
Protect


Chikorita [Tea] (F)
Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard: (DW) [Locked]: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Razor Leaf
Poisonpowder
Synthesis
Reflect
Magical Leaf
Natural Gift

Leech Seed
Counter
Heal Pulse

Toxic
Protect
Energy Ball



Order of Events:
Void Guy sends out and equips.
LockDown sends out, equips, and orders.
Void Guy counters.
I ref.

 
My freshmons are weaker than your freshmons.

@

"Goldeneye, lead us off for this one. Your Natural Cure should help with any burns he might throw your way. Take this Exp. Share while you're at it."
Ice Beam > SolarBeam > Ice Beam
If Metal Burst AND you are not Taunted, then use Growl the first time, Safeguard the second, and Growl the third.
If Fury Swipes when you would use SolarBeam, then use Take Down.
 
Snarl - Fury Swipes - Taunt

EDIT: It seems I forgot to put Encore to Minccino's movepool when I registered to ASB (which I have now fixed). If it's not breaking any rules, it'd be cool if Encore can be added to Minccino's movepool for this battle. Thanks. :P
 



Let me use this time to let Void Guy know about our IRC channel - #capasb! You should stop by some time. (:

Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 90/EN: 100
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall.

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 90/EN: 100
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure.

Action 1:
Swablu used Ice Beam
Roll: [<=625 Crit]: 9785/10000 (No)
Roll: [<=1000 Effect]: 9940/10000 (No)
(10 + 4.5 - 6) = 8.5
-7 EN
Sableye used Snarl
Roll: [<=625 Crit]: 8127/10000 (No)
Swablu had it's SpA lowered -1!
(6 + 3 + 4.5 - 4.5) = 9
-4 EN

Action 2:
Swablu used Take Down
Sableye is immune...
-7 EN
Sableye used Fury Swipes
Roll: [<=9000 Hit]: 4435/10000 (Yes)
Roll: [2-5 Hits]: 3
Roll: [<=625 Crit]: 5312/10000 (No)
Roll: [<=625 Crit]: 3013/10000 (No)
Roll: [<=625 Crit]: 6798/10000 (No)
(6 + 4.5 - 3) = 7.5
-4 EN

Action 3:
Swablu used Ice Beam
Roll: [<=625 Crit]: 7049/10000 (No)
Roll: [<=1000 Effect]: 217/10000 (Yes)
(10 + 4.5 - 6) - 2= 6.5
Sableye is frozen!
Roll: [1-2 Duration]: 1
-7 EN
Sableye used Taunt
It's frozen!

Totals:
Sableye | -15 HP | -8 EN
Swablu | -17 HP | -21 EN


Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 75/EN: 92
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall, Frozen (0a).

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 73/EN: 79
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure, -1 SpA


Order of Events:
Void Guy orders.
LockDown counters.
I ref.
 



Hurray Smogon is back up... for now...

Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 75/EN: 92
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall, Frozen (0a).

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 73/EN: 79
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure, -1 SpA

Action 1:
Swablu used Agility (Evasive)
-7 EN
Sableye used Taunt
Sableye unfroze!
Swablu evaded the attack!
-9 EN

Action 2:
Swablu used Roost
It restored 20 HP!
-11 EN
Sableye used Sucker Punch
It failed.
-6 EN

Action 3:
Swablu used Growl
Sableye's Attack was lowered (-1 Atk)!
-4 EN
Sableye used Sucker Punch
It failed.
-10 EN

Totals:
Sableye | -0 HP | -25 EN
Swablu | +20 HP | -22 EN


Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 75/EN: 67
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall, -1 Atk

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 90/EN: 57
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure


Order of Events:
LockDown orders.
Void Guy counters.
I ref.
 
Ice Beam > SolarBeam > Ice Beam
If Metal Burst AND you are not Taunted, then use Growl the first time, Safeguard the second, and Growl the third.
If Fury Swipes when you would use SolarBeam, then use Astonish.
 
Phew. So Agility is an evasive move.

Snarl - Fury Swipes - Taunt

Looks like deja vu. Hope I don't get frozen again though
 



Agility can be used as either an evasive move OR a stat boosting move - don't forget to check these things out in the DAT!

Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 75/EN: 67
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall, -1 Atk

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 90/EN: 57
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure

Action 1:
Swablu used Ice Beam
Roll: [<=625 Crit]: 2469/10000 (No)
Roll: [<=1000 Effect]: 3934/10000 (No)
(10 + 4.5 - 6) = 8.5
-7 EN
Sableye used Snarl
Roll: [<=625 Crit]: 9628/10000 (No)
Swablu had it's SpA lowered -1!
(6 + 3 + 4.5 - 4.5) = 9
-4 EN

Action 2:
Swablu used Astonish
Roll: [<=625 Crit]: 7908/10000 (No)
Roll: [<=3000 Effect]: 2088/10000 (Yes)
(4 + 3 - 4.5) = 2.5
-3 EN
Sableye used Fury Swipes
It flinched!

Action 3:
Swablu used Ice Beam
Roll: [<=625 Crit]: 8378/10000 (No)
Roll: [<=1000 Effect]: 2131/10000 (No)
(10 + 4.5 - 6) = 8.5 - 2 = 6.5
-7 EN
Sableye used Taunt
Swablu fell for the Taunt (6a)!
-9 EN

Totals:
Sableye | -18 HP | -13 EN
Swablu | -9 HP | -17 EN


Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 57/EN: 54
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 81/EN: 40
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure, Taunted (6a)


Order of Events:
Void orders.
LockDown counters.
I ref.
 
I should still be at -1 SpA in the post-round summary

Astonish > SolarBeam > Astonish

I promise I'm not going for hax I just can't afford to spend much energy
 



Can Swablu pull off clutch Astonish's? It remains to be seen.

Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 57/EN: 54
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 81/EN: 40
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure, Taunted (6a), -1 SpA

Action 1:
Swablu used Astonish
Roll: [<=625 Crit]: 9601/10000 (No)
Roll: [<=3000 Effect]: 5106/10000 (No)
(4 + 3 - 4.5) = 2.5
-3 EN
Sableye used Snarl
Roll: [<=625 Crit]: 6145/10000 (No)
Swablu had it's SpA lowered -1!
(6 + 3 + 4.5 - 4.5) = 9
-4 EN

Action 2:
Swablu used SolarBeam
Charging up energy!
Sableye used Snarl
Roll: [<=625 Crit]: 6406/10000 (No)
Swablu had it's SpA lowered -1!
(6 + 3 + 4.5 - 4.5) = 9
-8 EN
Swablu used SolarBeam
Unleashed it's energy!
(12 + 3 - 4.5) = 10.5 - 6 = 4.5
-7 EN

Action 3:
Sableye used Sucker Punch
(8 + 3 + 4.5 - 3) = 12.5
-5 EN
Swablu used Astonish
Roll: [<=625 Crit]: 3007/10000 (No)
Roll: [<=3000 Effect]: 9586/10000 (No)
(4 + 3 - 4.5) = 2.5
-3 EN

Totals:
Sableye | -10 HP | -17 EN
Swablu | -31 HP | -14 EN


Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 47/EN: 37
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 50/EN: 26
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure, Taunted (3a), -3 SpA


Order of Events:
LockDown orders.
Void counters.
I ref.
 



Sorry, got exams.

Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 47/EN: 37
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 50/EN: 26
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure, Taunted (3a), -3 SpA

Action 1:
Swablu used Ice Beam
Roll: [<=625 Crit]: 5390/10000 (No)
Roll: [<=1000 Effect]: 6725/10000 (No)
(10 + 4.5 - 6) = 8.5 - 6 = 2.5
-7 EN
Sableye used Snarl
Roll: [<=625 Crit]: 567/10000 (Yes)
Swablu had it's SpA lowered -1!
(6 + 3 + 3 + 4.5 - 4.5) = 12
-4 EN

Action 2:
Sableye used Sucker Punch
Roll: [<=625 Crit]: 432/10000 (Yes)
(8 + 3 + 3 + 4.5 - 3) = 15.5
-5 EN
Swablu used Astonish
Roll: [<=625 Crit]: 2057/10000 (No)
Roll: [<=3000 Effect]: 5896/10000 (No)
(4 + 3 - 4.5) = 2.5
-3 EN

Action 3:
Sableye used Sucker Punch
Roll: [<=625 Crit]: 3979/10000 (No)
(8 + 3 + 3 + 4.5 - 3) = 12.5
-9 EN
Swablu used Ice Beam
Roll: [<=625 Crit]: 8006/10000 (No)
Roll: [<=1000 Effect]: 2942/10000 (No)
(10 + 4.5 - 6) = 8.5 - 6 = 2.5
-7 EN

Totals:
Sableye | -8 HP | -17 EN
Swablu | -40 HP | -18 EN


SORRY LOCKDOWN. D:

Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 39/EN: 20
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: 10/EN: 8
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure, -4 SpA


Order of Events:
Void orders.
LockDown counters.
I ref.
 
Brick Break - Fake Out - Chill
If Protect, use Chill that action and push back
If Ice Beam, use Sucker Punch that action
 
How? If an attack would use more EN than you have left it just makes you faint after using the move. (combos have different rules, though) Anyway, I decided on a change of strategy.
 



Sorry it's exam week, can't ref everything as fast as I'd like to.


Sableye used Fakeout, -4 EN
[/HIDE]

Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 39/EN: 18
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: KO/EN: KO
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure, -3 SpA


Order of Events:
Lockdown sends out and equips.
Void orders.
Lockdown counters.
I ref.
 
Fake Out - Fake Out - Sucker Punch

According to the DAT, Fake Out will still work after the first use, although it will no longer flinch.
 



Sorry it's exam week, can't ref everything as fast as I'd like to.

Sableye used Fakeout, -4 EN

Void Guy

Sableye (Mayhem) (M) @ Nothing
HP: 39/EN: 18
3/3/3/4/41
SC1/WC2
Field: Empty.
Other: Stall

---------------​


LockDown

Swablu (Goldeneye) (F) @ Exp. Share
HP: KO/EN: KO
2/2/3/3/43
SC1/WC5
Field: Empty.
Other: Natural Cure, -3 SpA


Order of Events:
Lockdown sends out and equips.
Void orders.
Lockdown counters.
I ref.
 

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