TABLE OF CONTENTS :
1) IMPORTABLE
2) PROOF OF PEAK
3) TEAMBUILDING PROCESS
4) REPLAYS
1) : Enamorus-Therian Balance (pokepast.es)
2) NO PROOF OF PEAK AS I FORGOT TO SCREENSHOT BUT I’M GOING TO GRING THE LADDER (many replays shows my elo to 1843, not 1907)
3) :
Enamorus-Therian @ Leftovers
Ability: Overcoat
Tera Type: Ground
EVs: 252 HP / 144 Def / 112 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Iron Defense
- Draining Kiss
- Calm Mind
Someone asked me to build around Enamorus-Therian, so here’s the masterpiece of OU, his high bulk stat allow him to check , , , and even … the mon is our strongest win condition with its setup moves, Iron Defense and Calm Mind, these moves allow him to increase significantly his bulk and power to sweep in late game, Leftovers works good with Draining Kiss, it give him a very good stay power. I needed a last move for coverage, Earth Power was a need against Poison/Steel Types like , (be aware of toxic and only stay if you tera ground), or and so on ! Concerning his spread, 252 HP and 144+ def allow him to win the 1v1 against after 1 Iron Defense and Draining Kiss spam the remaining EVs on SpD to have more bulk.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Now, was a need, I’ve been using this mon since the release of SV.
Great Tusk is a good Physical Tank with its high def stats, it allow him to check many Pokémons like Foe’s Great Tusk, ... Earthquake is a good STAB to Cheap foes and to force to switch (or to tera). Knock Off is very useful to knock out foe’s item like Leftovers, Heavy-Duty boots… Rapid spin allow him to remove hazards and stealth rock to put hazards. I put 96 EVs in speed to outspeed and after 1 Rapid Spin.
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Grass Knot
- Future Sight
- Earthquake
- Sludge Bomb
It’s been a long time I wanted to try Assault Vest Slowking-G, so here it comes, his good SpA stats allow him to make powerful damage and to break defensive mons with its large movepool, so I chose the attacks at the end but let’s explain : my team was very week to water/rock type like (be aware of Earthquake) and that’s why Grass Knot was a need to this team. This is also fairly weak to , so Earthquake allow him to 3HKO Heatran. I didn‘t put attacks EVs to 2HKO Heatran because I needed Special damage but up to you to change it. Future Sight is very strong to force and or to come in the field, we can then switch on / to get a kill. Sludge Bomb is a good STAB to spam against Energy Booster or . Tera Water allow him to check more in Sun, in Rain…
Dragapult @ Leftovers
Ability: Infiltrator
Tera Type: Fairy
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Dragon Darts
- Will-O-Wisp
- Hex
- Substitute
Now that is checked by , Dragapult was free here. Indeed, the substitute set is very strong in this meta, now that is ban. Will-O-Wisp allow him to halve physical damage, useful against and , hex is a powerful move when the opposite mon is burn, works very well with Will-O-Wisp. Finally, Dragon Darts and 76 Atk allow him to OHKO Roaring Moon and to deal with Special tanks like .
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 80 HP / 252 Atk / 8 SpD / 168 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Swords Dance
- Iron Head
Kingambit will be our cleaner or sweeper with his access to sword danse, sucker punch is essential for a slow Pokémon like this, his supreme overlord talent allows him to increase his power according to dead allies and can do great damage as a last resort, the leftovers allow him to come serenely on etc…
Concerning the spread, 168 EVs in speed allow it to outspeed most of the and (with 31 IV in speed) of the meta but you can play this set without investment in speed since these 2 Pokémon have enough to scare us with skeledirge tera fairy who will resist one of our attacks and will will o wisp. 80 in HP to have a minimum of bulk and the rest in attack.
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- U-turn
- Court Change
My team was quite weak to that’s why I chose Cinderace to have an offensive pivot and to deal with the last threat of my team, sucker punch give him another priority, pyro ball deal with Steel types, U-Turn OHKO Hoopa-Unbound and keep momentum. Court Change is useful to « remove » hazards but up to you to put High Jump Kick or not.
I know my English is bad as I’m not English.
4) :
Against Landorus + Baxcalibur HO (full sweep by Enamorus-T)
Against Zamazenta HO
Against Dragonite Encore BO
Against Overqwil Rain
Against Rillaboom + Sneasler BO
Against Lilligant BO
Against Gholdengo + TingLu Hstack 2000+
1) IMPORTABLE
2) PROOF OF PEAK
3) TEAMBUILDING PROCESS
4) REPLAYS
1) : Enamorus-Therian Balance (pokepast.es)
2) NO PROOF OF PEAK AS I FORGOT TO SCREENSHOT BUT I’M GOING TO GRING THE LADDER (many replays shows my elo to 1843, not 1907)
3) :
Enamorus-Therian @ Leftovers
Ability: Overcoat
Tera Type: Ground
EVs: 252 HP / 144 Def / 112 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Iron Defense
- Draining Kiss
- Calm Mind
Someone asked me to build around Enamorus-Therian, so here’s the masterpiece of OU, his high bulk stat allow him to check , , , and even … the mon is our strongest win condition with its setup moves, Iron Defense and Calm Mind, these moves allow him to increase significantly his bulk and power to sweep in late game, Leftovers works good with Draining Kiss, it give him a very good stay power. I needed a last move for coverage, Earth Power was a need against Poison/Steel Types like , (be aware of toxic and only stay if you tera ground), or and so on ! Concerning his spread, 252 HP and 144+ def allow him to win the 1v1 against after 1 Iron Defense and Draining Kiss spam the remaining EVs on SpD to have more bulk.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Now, was a need, I’ve been using this mon since the release of SV.
Great Tusk is a good Physical Tank with its high def stats, it allow him to check many Pokémons like Foe’s Great Tusk, ... Earthquake is a good STAB to Cheap foes and to force to switch (or to tera). Knock Off is very useful to knock out foe’s item like Leftovers, Heavy-Duty boots… Rapid spin allow him to remove hazards and stealth rock to put hazards. I put 96 EVs in speed to outspeed and after 1 Rapid Spin.
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Grass Knot
- Future Sight
- Earthquake
- Sludge Bomb
It’s been a long time I wanted to try Assault Vest Slowking-G, so here it comes, his good SpA stats allow him to make powerful damage and to break defensive mons with its large movepool, so I chose the attacks at the end but let’s explain : my team was very week to water/rock type like (be aware of Earthquake) and that’s why Grass Knot was a need to this team. This is also fairly weak to , so Earthquake allow him to 3HKO Heatran. I didn‘t put attacks EVs to 2HKO Heatran because I needed Special damage but up to you to change it. Future Sight is very strong to force and or to come in the field, we can then switch on / to get a kill. Sludge Bomb is a good STAB to spam against Energy Booster or . Tera Water allow him to check more in Sun, in Rain…
Dragapult @ Leftovers
Ability: Infiltrator
Tera Type: Fairy
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Dragon Darts
- Will-O-Wisp
- Hex
- Substitute
Now that is checked by , Dragapult was free here. Indeed, the substitute set is very strong in this meta, now that is ban. Will-O-Wisp allow him to halve physical damage, useful against and , hex is a powerful move when the opposite mon is burn, works very well with Will-O-Wisp. Finally, Dragon Darts and 76 Atk allow him to OHKO Roaring Moon and to deal with Special tanks like .
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 80 HP / 252 Atk / 8 SpD / 168 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Swords Dance
- Iron Head
Kingambit will be our cleaner or sweeper with his access to sword danse, sucker punch is essential for a slow Pokémon like this, his supreme overlord talent allows him to increase his power according to dead allies and can do great damage as a last resort, the leftovers allow him to come serenely on etc…
Concerning the spread, 168 EVs in speed allow it to outspeed most of the and (with 31 IV in speed) of the meta but you can play this set without investment in speed since these 2 Pokémon have enough to scare us with skeledirge tera fairy who will resist one of our attacks and will will o wisp. 80 in HP to have a minimum of bulk and the rest in attack.
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- U-turn
- Court Change
My team was quite weak to that’s why I chose Cinderace to have an offensive pivot and to deal with the last threat of my team, sucker punch give him another priority, pyro ball deal with Steel types, U-Turn OHKO Hoopa-Unbound and keep momentum. Court Change is useful to « remove » hazards but up to you to put High Jump Kick or not.
I know my English is bad as I’m not English.
4) :
Against Landorus + Baxcalibur HO (full sweep by Enamorus-T)
Against Zamazenta HO
Against Dragonite Encore BO
Against Overqwil Rain
Against Rillaboom + Sneasler BO
Against Lilligant BO
Against Gholdengo + TingLu Hstack 2000+
Last edited: