End-of-Turn Effects

the order of spikes/SR is always (no matter when they are placed)

1. toxic spikes - "(badly) poisoned"
2. spikes - "hurt by spikes"
3. stealth rock - "pointed stones dug into"


the order in which pokémon are sent out seems

R1 challenger first (in-game always the foe)
R2 if both fainted due to explosion, the exploding side´s pokémon is sent out first, it doesn´t seem to depend on speed, or more specifically turn order (tested faster/slower incoming and faster/slower exploder) - it could depend on who chooses the pokémon first but that would mean that the in-game foe trainer always gets to choose after you

someone needs to test it in link/wi-fi battles, which I can´t
 
tailwind before rain
tailwind before wish
safeguard before tailwind

tailwind is 1.3 or 2.0, IMO 1.3 because it´s a positive party effect like the other three


dry skin (33 speed) before black sludge (90 speed)
dry skin before sticky barb on the same pokémon
black sludge (71 speed) before sticky barb (33 speed)
speed boost after rain, before black sludge on the same pokémon
dry skin before gravity

weather affected abilities (rain dish, dry skin, hydration and ice body) are 4.0 instead of 6.0 (5.0 before this post)

NOTE: black sludge on a non-poison type does 1/8 not 1/16 damage each turn


shed skin after hail, before lefties and leech seed
black sludge (71 speed) before shed skin (10 speed)
leftovers and leech seed (faster) before speed boost and black sludge (slower)
speed boost and black sludge (faster) before leftovers and leech seed (slower)

shed skin is 6.0, just like speed boost


someone mentioned the ability bad dreams, there is also the move nightmare with a similar effect (1/4 instead of 1/8 HP during sleep), I don´t have a darkrai so I´ve tested only nightmare

leftovers before nightmare
leech seed before nightmare, curse after nightmare

nightmare is placed where poison, burn and poison heal are (6.4), they can´t collide either


leech seed before sticky barb
nightmare before sticky barb
sticky barb before perish count
curse before sticky barb
sand tomb before sticky barb
yawn before sticky barb
sticky barb before future sight
poison and sticky barb (faster) before leftovers (slower)

sticky barb is 6.10 (after 6.09 yawn, before 7.0 future sight)
 
Black sludge poisons Breloom, right? Because if it does then it might be better than Toxic orb for Breloom according to this order.

Toxic orb goes after poison heal so Breloom doesn't get healed that turn; but if black sludge goes before Poison heal Breloom would get healed that turn, right? Better for if its switching into a NVE hit from TTar or something.

I could just be being thick and missing something obvious though, i'm tired...
 
Black Sludge just damages, it doesn't Poison. This is why it still hurts Steel types (right?).

Still need Bad Dreams, and a verification that Sticky Barb is 6.10 and not 7.0 (see if a faster Pokemon is hit by Future Sight before a slower one is affected by Sticky Barb).
 
Black Sludge just damages, it doesn't Poison. This is why it still hurts Steel types (right?).

Still need Bad Dreams, and a verification that Sticky Barb is 6.10 and not 7.0 (see if a faster Pokemon is hit by Future Sight before a slower one is affected by Sticky Barb).

yes black sludge hurts steel types (42/341 on a metagross) and doesn´t poison, it even lowers HP on a poison heal breloom (20/165)

sticky barb has to be 6.10 because of my last test, where poison and sticky barb (on a faster pkmn) activated before leftovers (on a slower) - this means barb is in the 6. group -> all 6. effects on the fastest before all 6. on the slower etc., or not?

tested it anyway, slower (48 speed) sticky barb activated before a faster pkmn (99 speed) was hit by future sight
 
Ah, yes, I hadn't noticed that. :toast:

I'm assuming Trick Room, Lagging Tail, Full Incense, and Stall work normally in affecting the order? I know you used Lagging Tail in one of your tests, and it worked to make the effect go last.
 
yep, that´s right, they affect the "turn order" - which is maybe a better expression for understanding this list than "speed"...I think you should mention that they are also applied
 
(both of these must be tested in Wi-Fi / link battle, as the Battle Tower has different mechanics for this sort of thing)


Colin: you know, we never got an answer to the one question about draws
Colin: whether there is a check for deaths between end of turn effect tiers

In other words, Sandstorm is going Blissey is brought to 1% after Celebi hits it with a Grass Knot, Celebi is about to faint to Perish Song. Does the game end in a draw, because both Pokemon faint that turn, or does Celebi win because the Sandstorm activates before Perish Song? Similarly, if both Pokemon are burned and have 1% left, is it a draw or does the slower Pokemon win?


Graviton: Metagross uses Explosion, both Pokemon faint
Graviton: Both people try to send in, say, Shedinja
Graviton: And boht sides have SR down
Graviton: Do both sides then pick a new Pokemon?
Colin: Actually I asked something like this before
Colin: And I remember what the verdict was
Colin: the turn proceeds as normal, with end of turn effects taking place with no pokemon out
Colin: (so reflect can still fade)
Colin: then they both choose
Colin: that was what I heard last time I asked at least
Kanoa has joined Official Server.
Colin: I think you were even involved in that discussion :p
Colin: and that answer was provided by Hiplup, but it may have just been a guess
 
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