AAA Entei [DONE]

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Ducky

Aw Phooey
is a Contributor to Smogon
[SET]
name: Magic Guard Life Orb
move 1: Flare Blitz
move 2: Stomping Tantrum / Stone Edge
move 3: Extreme Speed
move 4: Toxic
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Entei is a hard hitting Fire-type with access to priority. Entei’s decent natural bulk and Magic Guard, which prevents entry hazard damage and Life Orb recoil, makes it hard to chip it down. Recoil free Flare Blitz lets Entei force out common defensive Pokemon such as Corviknight and Jirachi, as well as common Grass-type Pokemon such as Zarude and Dhelmise. Entei’s Fire typing allows it to offensively check common Triage Pokemon such as Togekiss and Tapu Bulu, as it resists Draining Kiss and Horn Leech. Stomping Tantrum allows Entei to threaten Electric- and Fire-type Pokemon such as Primordial Sea Tapu Koko and opposing Entei. Extreme Speed allows Entei to KO weakened fast offensive threats such as Barraskewda and Zygarde-10%. Toxic is used to chip down defensive Pokemon such as Swampert, Kommo-o, and Tapu Fini, who otherwise take little damage from Entei’s attacks. Toxic has extra synergy with Stomping Tantrum, as if Toxic fails, Stomping Tantrum is doubled in power next turn, which is particularly valuable against Toxapex. Stone Edge can be run over Stomping Tantrum to hit Zapdos and Talonflame. An Adamant nature is used to take advantage of Entei’s high Attack stat while still outspeeding most defensive threats. If using Stone Edge, a Jolly nature can be run in order to Speed tie Zapdos.


Entei can fit on most teams, but works best on balance and bulky offense teams. Entei appreciates Pokemon such as Zapdos and Tapu Koko that can force out checks like Kommo-o and Toxapex. Entei pairs well with Terrakion and Zarude, as it can threaten out Corviknight for them, and in return they pressure Swampert, one of Entei’s most reliable checks. Primordial Sea users like Zapdos and Barraskewda threaten Entei tremendously, so reliable revenge killers and switch-ins like Genesect and Tapu Fini make great teammates. Entei pairs well with Pokemon who can provide entry hazard support such as Swampert, helping Entei wear down its checks faster. Entei also appreciates Electric-type Pokemon such as Tapu Koko who can force out bulky Water-types and Flash Fire Corviknight who commonly switch in on Entei. Since Entei has no form of recovery, it appreciates teammates that can bring it in safely with a slow pivot like Swampert and Mew.


[STRATEGY COMMENTS]
Other Options
=============

Entei can run a Desolate Land set with Eruption, Weather Ball, and Solar Beam, as it can beat common switch-ins like Swampert. Entei can also choose to run abilities such as Refrigerate, Galvanize, and Pixilate, to increase Extreme Speed’s damage and threaten Corviknight and Garchomp. Entei can also run Tinted Lens in order to break through checks like Swampert. Entei can also use Curse to better pressure opposing teams. Magic Guard is generally preferred, however, to avoid getting worn down quickly. Sacred Fire can also be run over Flare Blitz in order to burn targets, but its low PP and lower Base Power means Flare Blitz is almost always preferred on Magic Guard Sets.

Checks and Counters
===================

**Physically Defensive Fire-resistant Pokemon:** Swampert, Garchomp, Kommo-o, and Toxapex take very little damage from Entei's primary move and can usually force it out.

**Dauntless Shield Users**: Dauntless Shield Mew, Hippowdon, and Kommo-o are able to avoid major damage from Entei, and they can pivot out or set up Stealth Rock on it. However, they all fear being poisoned by Toxic and can be worn down over the course of a game.

**Primordial Sea Barraskewda and Zapdos**: Primordial Sea Barraskewda and Zapdos can switch in on a predicted Fire-type move, force Entei out, and pivot on switch-ins.

**Flash Fire Corviknight**: Flash Fire Corviknight can switch into all of Entei’s attacks and slow pivot to a teammate that threatens it.

**Faster Offensive Pokemon**: Entei can be forced out by many fast offensive Pokemon like Talonflame, Tapu Koko, and Azelf, which threaten to OHKO or majorly damage Entei.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[[UT, 523866]]
 
Last edited:
add remove conjecture
[SET]
name: Magic Guard Life Orb
move 1: Flare Blitz
move 2: Stomping Tantrum / Stone Edge
move 3: Extreme Speed
move 4: Toxic
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Entei finds its place in the AAA metagame as of the hardest hitting Fire-types in the tier is a hard hitting Fire-type with access to priority. Magic Guard and Entei’s decent natural bulk make it hard to chip it down I would mention that it also allows for free Life Orb use. Recoil-less Flare Blitz lets Entei force out common defensive Pokemon such as Corviknight and Jirachi, as well as the common Grass-type Pokemon Zarude, Tapu Bulu, and Dhelmise. Entei’s Fire-typing allows it to offensively check Triage Pokemon, as it resists Draining Kiss and Grass-type moves Horn Leech. Stomping Tantrum allows Entei to threaten Electric- and Fire-type pokemon Pokemon such as Tapu Koko or and opposing Entei. Extreme Speed allows Entei to KO weakened fast offensive threats such as Barraskewda and Zygarde-10%. Toxic is used to chip down defensive Pokemon such as Swampert, Kommo-o, and Tapu Fini, who otherwise take little damage from Entei’s attacks. An Adamant nature is used to take advantage of Entei’s high attack stat, Entei outspeeds many of the same things without running a Jolly nature while still outspeeding most defensive threats.

Entei can fit on most teams, but works best on balance or bulky-offense teams. Entei appreciates Pokemon such as Zapdos and Tapu Koko forcing out checks like Kommo-o and Toxapex. Entei pairs well with Pokemon such as Terrakion and Zarude, as Entei can pressure Corviknight, while they pressure Swampert, one of Entei’s most reliable checks. Entei appreciates Pokemon like Sheer Force Genesect who can threaten Primordial Sea Zapdos and Pokemon such as Tapu Fini who can check Barraskewda. this needs to be lengthened a good bit. mention that it likes entry hazard support to wear down checks faster, needs teammates who can threaten Flash Fire mons, really appreciates slow pivots due to lack of recovery, etc.


[STRATEGY COMMENTS]
Other Options
=============

Entei can run a Desolate Land set with Eruption and Solar Blade Weather Ball too, as it can beat common switch-ins like Tapu Koko Tapu Koko is not a switch in. Entei can also choose to run abilities such as Refrigerate, Galvanize, and Pixilate, to increase Extreme Speed’s damage and threaten Pokemon such as Corviknight.


Checks and Counters
===================

**Physically Defensive Fire-resistant Pokemon:** Physically defensive Fire-resistant Pokemon such as Swampert, Garchomp, Kommo-o, and Toxapex take very little damage from Cinderace's Entei's primary move and can usually force it out.

**Dauntless Shield Users**: Dauntless Shield users such as Mew, Hippowdon, and Kommo-o are able to avoid major damage from Entei, and they can pivot out or set up Stealth Rock on it. However, they all fear being Poisoned, and Entei can use Toxic and wear them down over the course of a game.

**Primordial Sea Barraskewda and Zapdos**: Primordial Sea Barraskewda and Zapdos can switch in on a predicted Fire-type move, force Entei out, and pivot on switch-ins.

**Flash Fire Corviknight**: Flash Fire Corviknight can switch into all of Entei’s attacks and slow pivot to a teammate that threatens it.

**Faster Offensive Pokemon**: Entei can be forced out by many fast offensive Pokemon. Examples are Talonflame, Tapu Koko, and Choice Scarf Azelf, which threaten OHKOs or major damage.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
A good start, needs a lot more info in the second paragraph though. Let me know when you've had a chance to implement this suggestions, and I will take a second pass.
 
add remove conjecture

A good start, needs a lot more info in the second paragraph though. Let me know when you've had a chance to implement this suggestions, and I will take a second pass.
implemented, thanks for the edits! No clue how I said Tapu Koko was a common switch in lol
 
add remove conjecture
[SET]
name: Magic Guard Life Orb
move 1: Flare Blitz
move 2: Stomping Tantrum / Stone Edge
move 3: Extreme Speed
move 4: Toxic
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Entei is a hard hitting Fire-type with access to priority. Magic Guard and Entei’s decent natural bulk make it hard to chip it down, and remove the recoil from Life Orb. Recoil-less Flare Blitz lets Entei force out common defensive Pokemon such as Corviknight and Jirachi, as well as the common Grass-type Pokemon Zarude, Tapu Bulu, and Dhelmise. Entei’s Fire-typing allows it to offensively check Triage Pokemon, as it resists Draining Kiss and Horn Leech. Stomping Tantrum allows Entei to threaten Electric- and Fire-type Pokemon such as Tapu Koko and opposing Entei. Extreme Speed allows Entei to KO weakened fast offensive threats such as Barraskewda and Zygarde-10%. Toxic is used to chip down defensive Pokemon such as Swampert, Kommo-o, and Tapu Fini, who otherwise take little damage from Entei’s attacks. Toxic has extra synergy with Stomping Tantrum, as if Toxic fails, Stomping Tantrum is doubled in power next turn. An Adamant nature is used to take advantage of Entei’s high attack stat, while still outspeeding most defensive threats.

Entei can fit on most teams, but works best on balance or bulky-offense teams. Entei appreciates Pokemon such as Zapdos and Tapu Koko forcing out checks like Kommo-o and Toxapex. Entei pairs well with Pokemon such as Terrakion and Zarude, as Entei can pressure Corviknight, while they pressure Swampert, one of Entei’s most reliable checks. Entei appreciates Pokemon like Sheer Force Genesect who can threaten Primordial Sea Zapdos and Pokemon such as Tapu Fini who can check Barraskewda. Entei pairs well with Pokemon who can provide hazard support, helping Entei wear down its checks faster. Entei also appreciates Electric-type Pokemon such as Tapu Koko who can force out bulky Water-type and Flash Fire Corviknight who commonly switch in on Entei. Pokemon like Swampert and Mew also pair well with Entei, as they are able to bring Entei in safely via slow pivoting,


[STRATEGY COMMENTS]
Other Options
=============

Entei can run a Desolate Land set with Eruption, Weather Ball and Solar Beam as it can beat common switch-ins like Swampert. Entei can also choose to run abilities such as Refrigerate, Galvanize, and Pixilate, to increase Extreme Speed’s damage and threaten Pokemon such as Corviknight. might also add choice band tinted here, and it has some curse sets that are viable.


Checks and Counters
===================

**Physically Defensive Fire-resistant Pokemon:** Physically defensive Fire-resistant Pokemon such as Swampert, Garchomp, Kommo-o, and Toxapex take very little damage from Entei's primary move and can usually force it out.

**Dauntless Shield Users**: Dauntless Shield users such as Mew, Hippowdon, and Kommo-o are able to avoid major damage from Entei, and they can pivot out or set up Stealth Rock on it. However, they all fear being Poisoned, and Entei can use Toxic and wear them down over the course of a game.

**Primordial Sea Barraskewda and Zapdos**: Primordial Sea Barraskewda and Zapdos can switch in on a predicted Fire-type move, force Entei out, and pivot on switch-ins.

**Flash Fire Corviknight**: Flash Fire Corviknight can switch into all of Entei’s attacks and slow pivot to a teammate that threatens it.

**Faster Offensive Pokemon**: Entei can be forced out by many fast offensive Pokemon. Examples are Talonflame, Tapu Koko, and Choice Scarf Azelf, which threaten OHKOs or major damage.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Looks good, QC 1/2!

QC Stamp.gif
 
add remove comment

[SET]
name: Magic Guard Life Orb
move 1: Flare Blitz
move 2: Stomping Tantrum / Stone Edge
move 3: Extreme Speed
move 4: Toxic
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Entei is a hard hitting Fire-type with access to priority. Magic Guard and Entei’s decent natural bulk coupled with Magic Guard that removes its Stealth Rock's weakness and Life Orb's recoil make it hard to chip it down, and remove the recoil from Life Orb. Recoil-less Flare Blitz lets Entei force out common defensive Pokemon such as Corviknight and Jirachi, as well as the common Grass-type Pokemon such as Zarude, Tapu Bulu, and Dhelmise. Entei’s Fire-typing allows it to offensively check Triage Pokemon, as it resists Draining Kiss and Horn Leech. Stomping Tantrum allows Entei to threaten Electric- and Fire-type Pokemon such as Primordial Sea Tapu Koko and opposing Entei. Extreme Speed allows Entei to KO weakened fast offensive threats such as Barraskewda and Zygarde-10%. Toxic is used to chip down defensive Pokemon such as Swampert, Kommo-o, and Tapu Fini, who otherwise take little damage from Entei’s attacks. Toxic has extra synergy with Stomping Tantrum, as if Toxic fails, Stomping Tantrum is doubled in power next turn which is particularly valuable against Toxapex. mention Stone Edge (Talonflame/Zapdos mainly) An Adamant nature is used to take advantage of Entei’s high attack stat, while still outspeeding most defensive threats. mention that jolly is an option if running stone edge to tie w max speed zapdos

Entei can fit on most teams, but works best on balance or bulky-offense teams. Entei appreciates Pokemon such as Zapdos and Tapu Koko forcing out checks like Kommo-o and Toxapex. Entei pairs well with Pokemon such as Terrakion and Zarude, as Entei can pressure Corviknight, while they pressure Swampert, one of Entei’s most reliable checks. Entei appreciates Pokemon like Sheer Force Genesect who can threaten Primordial Sea Zapdos and Pokemon such as Tapu Fini who can check Barraskewda. Entei pairs well with Pokemon who can provide hazard support, helping Entei wear down its checks faster. Entei also appreciates Electric-type Pokemon such as Tapu Koko who can force out bulky Water-type and Flash Fire Corviknight who commonly switch in on Entei. Pokemon like Swampert and Mew also pair well with Entei, as they are able to bring Entei in safely via slow pivoting,


[STRATEGY COMMENTS]
Other Options
=============

Entei can run a Desolate Land set with Eruption, Weather Ball, add comma and Solar Beam as it can beat common switch-ins like Swampert. Entei can also choose to run abilities such as Refrigerate, Galvanize, and Pixilate, to increase Extreme Speed’s damage and threaten Pokemon such as Corviknight and Garchomp. Entei can also run Tinted Lens in order to break through checks like Swampert. Entei can also use a set with Curse to better pressure opposing teams. u should explain a bit why those sets arent used often (at least for some of them like curse/espeed) - also I think you should mention Sacred Fire


Checks and Counters
===================

**Physically Defensive Fire-resistant Pokemon:** Physically defensive Fire-resistant Pokemon such as Swampert, Garchomp, Kommo-o, and Toxapex take very little damage from Entei's primary move and can usually force it out.

**Dauntless Shield Users**: Dauntless Shield users such as Mew, Hippowdon, and Kommo-o are able to avoid major damage from Entei, and they can pivot out or set up Stealth Rock on it. However, they all fear being Ppoisoned, and Entei can use Toxic and wear them down over the course of a game.

**Primordial Sea Barraskewda and Zapdos**: Primordial Sea Barraskewda and Zapdos can switch in on a predicted Fire-type move, force Entei out, and pivot on switch-ins.

**Flash Fire Corviknight**: Flash Fire Corviknight can switch into all of Entei’s attacks and slow pivot to a teammate that threatens it.

**Faster Offensive Pokemon**: Entei can be forced out by many fast offensive Pokemon. Examples are Talonflame, Tapu Koko, and Choice Scarf Azelf, which threaten OHKOs or major damage.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
Good, QC 2/2
 
AM checker here! Feel free to implement what you wish.
add remove conjecture
[SET]
name: Magic Guard Life Orb
move 1: Flare Blitz
move 2: Stomping Tantrum / Stone Edge
move 3: Extreme Speed
move 4: Toxic
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Entei is a hard hitting Fire-type with access to priority. Entei’s decent natural bulk coupled with and Magic Guard, (comma) which prevents that removes its Stealth Rock's weakness entry hazard damage and Life Orb's Orb recoil, (comma) make makes it hard to chip it down. Recoil-less Recoil free Flare Blitz lets Entei force out common defensive Pokemon such as Corviknight and Jirachi, as well as the common Grass-type Pokemon such as Zarude, Tapu Bulu, and Dhelmise. Entei’s Fire-typing Fire typing allows it to offensively check common Triage Pokemon might be a good place for examples, as it resists Draining Kiss and Horn Leech. Stomping Tantrum allows Entei to threaten Electric- and Fire-type Pokemon such as Primordial Sea Tapu Koko and opposing Entei. Extreme Speed allows Entei to KO weakened fast offensive threats such as Barraskewda and Zygarde-10%. Toxic is used to chip down defensive Pokemon such as Swampert, Kommo-o, and Tapu Fini, who otherwise take little damage from Entei’s attacks. Toxic has extra synergy with Stomping Tantrum, as if Toxic fails, Stomping Tantrum is doubled in power next turn, (comma) which is particularly valuable against Toxapex. Stone Edge can be run over Stomping Tantrum to hit Zapdos and Talonflame. An Adamant nature is used to take advantage of Entei’s high attack Attack stat, (comma) while still outspeeding most defensive threats. If using Stone Edge, a Jolly nature can be run in order to speed-tie max speed Speed tie Zapdos.


Entei can fit on most teams, (comma) but works best on balance or bulky-offense and bulky offense teams. Entei appreciates Pokemon such as Zapdos and Tapu Koko forcing that can force out checks like Kommo-o and Toxapex. Entei pairs well with Pokemon such as Terrakion and Zarude, as Entei can pressure Corviknight, while Terrakion and Zarude, as it can threaten out Corviknight for them, and in return they pressure Swampert, one of Entei’s most reliable checks. Entei appreciates Pokemon like Sheer Force Genesect who can threaten Primordial Sea Zapdos and Pokemon such as Tapu Fini who can check Barraskewda Primordial Sea users like Zapdos and Barraskewda threaten Entei tremendously, so reliable revenge killers and switch-ins like Genesect and Tapu Fini make great teammates. Entei pairs well with Pokemon who can provide entry hazard support example?, helping Entei wear down its checks faster. Entei also appreciates Electric-type Pokemon such as Tapu Koko who can force out bulky Water-type Water-types and Flash Fire Corviknight who commonly switch in on Entei. Pokemon like Swampert and Mew also pair well with Entei, as they are able to bring Entei in safely via slow pivoting, Since Entei has no form of recovery, it appreciates teammates that can bring it in safely with a slow pivot like Swampert and Mew.


[STRATEGY COMMENTS]
Other Options
=============

Entei can run a Desolate Land set with Eruption, Weather Ball, and Solar Beam, (comma) as it can beat common switch-ins like Swampert. Entei can also choose to run abilities such as Refrigerate, Galvanize, and Pixilate, to increase Extreme Speed’s damage and threaten Pokemon such as Corviknight and Garchomp. Entei can also run Tinted Lens in order to break through checks like Swampert. Entei can also use a set with Curse to better pressure opposing teams. These sets are usually not preferred over Magic Guard as they are prone to Magic Guard is generally preferred, however, to avoid getting worn down quickly. Sacred Fire can also be run over Flare Blitz in order to burn targets, but its low PP and lower base power Base Power means Flare Blitz is almost always preferred on Magic Guard Sets.

Checks and Counters
===================

**Physically Defensive Fire-resistant Pokemon:** Physically defensive Fire-resistant Pokemon such as Swampert, Garchomp, Kommo-o, and Toxapex take very little damage from Entei's primary move and can usually force it out.

**Dauntless Shield Users**: Dauntless Shield users such as Mew, Hippowdon, and Kommo-o are able to avoid major damage from Entei, and they can pivot out or set up Stealth Rock on it. However, they all fear being poisoned, and Entei can use Toxic and wear them by Toxic and can be worn down over the course of a game.

**Primordial Sea Barraskewda and Zapdos**: Primordial Sea Barraskewda and Zapdos can switch in on a predicted Fire-type move, force Entei out, and pivot on switch-ins.

**Flash Fire Corviknight**: Flash Fire Corviknight can switch into all of Entei’s attacks and slow pivot to a teammate that threatens it.

**Faster Offensive Pokemon**: Entei can be forced out by many fast offensive Pokemon. Examples are like Talonflame, Tapu Koko, and Choice Scarf is the Choice Scarf modifier necessary? Azelf is already faster. if not, leave it out Azelf, which threaten OHKOs or major damage to OHKO or majorly damage Entei.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
 
add remove conjecture
[SET]
name: Magic Guard Life Orb
move 1: Flare Blitz
move 2: Stomping Tantrum / Stone Edge
move 3: Extreme Speed
move 4: Toxic
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Entei is a hard hitting Fire-type with access to priority. Entei’s decent natural bulk and Magic Guard, which prevents entry hazard damage and Life Orb recoil, makes it hard to chip it down. Recoil free Flare Blitz lets Entei force out common defensive Pokemon such as Corviknight and Jirachi, as well as common Grass-type Pokemon such as Zarude, Tapu Bulu, and Dhelmise. Entei’s Fire typing allows it to offensively check common Triage Pokemon such as Togekiss give a Grass example here, since you mention Horn Leech, as it resists Draining Kiss and Horn Leech. Stomping Tantrum allows Entei to threaten Electric- and Fire-type Pokemon such as Primordial Sea Tapu Koko and opposing Entei. Extreme Speed allows Entei to KO weakened fast offensive threats such as Barraskewda and Zygarde-10%. Toxic is used to chip down defensive Pokemon such as Swampert, Kommo-o, and Tapu Fini, who otherwise take little damage from Entei’s attacks. Toxic has extra synergy with Stomping Tantrum, as if Toxic fails, Stomping Tantrum is doubled in power next turn, which is particularly valuable against Toxapex. Stone Edge can be run over Stomping Tantrum to hit Zapdos and Talonflame. An Adamant nature is used to take advantage of Entei’s high Attack stat while still outspeeding most defensive threats. If using Stone Edge, a Jolly nature can be run in order to Speed tie Zapdos.


Entei can fit on most teamsbut teams, but works best on balance and bulky offense teams. Entei appreciates Pokemon such as Zapdos and Tapu Koko that can force out checks like Kommo-o and Toxapex. Entei pairs well with Terrakion and Zarude, as it can threaten out Corviknight for them, and in return they pressure Swampert, one of Entei’s most reliable checks. Primordial Sea users like Zapdos and Barraskewda threaten Entei tremendously, so reliable revenge killers and switch-ins like Genesect and Tapu Fini make great teammates. Entei pairs well with Pokemon who can provide entry hazard support such as Swampert, helping Entei wear down its checks faster. Entei also appreciates Electric-type Pokemon such as Tapu Koko who can force out bulky Water-types and Flash Fire Corviknight who commonly switch in on Entei. Since Entei has no form of recovery, it appreciates teammates that can bring it in safely with a slow pivot like Swampert and Mew.


[STRATEGY COMMENTS]
Other Options
=============

Entei can run a Desolate Land set with Eruption, Weather Ball, and Solar Beam, as it can beat common switch-ins like Swampert. Entei can also choose to run abilities such as Refrigerate, Galvanize, and Pixilate, to increase Extreme Speed’s damage and threaten Corviknight and Garchomp. Entei can also run Tinted Lens in order to break through checks like Swampert. Entei can also use Curse to better pressure opposing teams. Magic Guard is generally preferred, however, to avoid getting worn down quickly. Sacred Fire can also be run over Flare Blitz in order to burn targets, but its low PP and lower Base Power means Flare Blitz is almost always preferred on Magic Guard Sets.

Checks and Counters
===================

**Physically Defensive Fire-resistant Pokemon:** Swampert, Garchomp, Kommo-o, and Toxapex take very little damage from Entei's primary move and can usually force it out.

**Dauntless Shield Users**: Dauntless Shield Mew, Hippowdon, and Kommo-o are able to avoid major damage from Entei, and they can pivot out or set up Stealth Rock on it. However, they all fear being poisoned by Toxic and can be worn down over the course of a game.

**Primordial Sea Barraskewda and Zapdos**: Primordial Sea Barraskewda and Zapdos can switch in on a predicted Fire-type move, force Entei out, and pivot on switch-ins.

**Flash Fire Corviknight**: Flash Fire Corviknight can switch into all of Entei’s attacks and slow pivot to a teammate that threatens it.

**Faster Offensive Pokemon**: Entei can be forced out by many fast offensive Pokemon like Talonflame, Tapu Koko, and Azelf, which threaten to OHKO or majorly damage Entei.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[UT, 523866]]
GP 1/1! Very minor changes from the AM check

cRqvJU2.gif
 
add remove conjecture
[SET]
name: Magic Guard Life Orb
move 1: Flare Blitz
move 2: Stomping Tantrum / Stone Edge
move 3: Extreme Speed
move 4: Toxic
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Entei is a hard hitting Fire-type with access to priority. Entei’s decent natural bulk and Magic Guard, which prevents entry hazard damage and Life Orb recoil, makes it hard to chip it down. Recoil free Flare Blitz lets Entei force out common defensive Pokemon such as Corviknight and Jirachi, as well as common Grass-type Pokemon such as Zarude, Tapu Bulu, and Dhelmise. Entei’s Fire typing allows it to offensively check common Triage Pokemon such as Togekiss give a Grass example here, since you mention Horn Leech, as it resists Draining Kiss and Horn Leech. Stomping Tantrum allows Entei to threaten Electric- and Fire-type Pokemon such as Primordial Sea Tapu Koko and opposing Entei. Extreme Speed allows Entei to KO weakened fast offensive threats such as Barraskewda and Zygarde-10%. Toxic is used to chip down defensive Pokemon such as Swampert, Kommo-o, and Tapu Fini, who otherwise take little damage from Entei’s attacks. Toxic has extra synergy with Stomping Tantrum, as if Toxic fails, Stomping Tantrum is doubled in power next turn, which is particularly valuable against Toxapex. Stone Edge can be run over Stomping Tantrum to hit Zapdos and Talonflame. An Adamant nature is used to take advantage of Entei’s high Attack stat while still outspeeding most defensive threats. If using Stone Edge, a Jolly nature can be run in order to Speed tie Zapdos.


Entei can fit on most teamsbut teams, but works best on balance and bulky offense teams. Entei appreciates Pokemon such as Zapdos and Tapu Koko that can force out checks like Kommo-o and Toxapex. Entei pairs well with Terrakion and Zarude, as it can threaten out Corviknight for them, and in return they pressure Swampert, one of Entei’s most reliable checks. Primordial Sea users like Zapdos and Barraskewda threaten Entei tremendously, so reliable revenge killers and switch-ins like Genesect and Tapu Fini make great teammates. Entei pairs well with Pokemon who can provide entry hazard support such as Swampert, helping Entei wear down its checks faster. Entei also appreciates Electric-type Pokemon such as Tapu Koko who can force out bulky Water-types and Flash Fire Corviknight who commonly switch in on Entei. Since Entei has no form of recovery, it appreciates teammates that can bring it in safely with a slow pivot like Swampert and Mew.


[STRATEGY COMMENTS]
Other Options
=============

Entei can run a Desolate Land set with Eruption, Weather Ball, and Solar Beam, as it can beat common switch-ins like Swampert. Entei can also choose to run abilities such as Refrigerate, Galvanize, and Pixilate, to increase Extreme Speed’s damage and threaten Corviknight and Garchomp. Entei can also run Tinted Lens in order to break through checks like Swampert. Entei can also use Curse to better pressure opposing teams. Magic Guard is generally preferred, however, to avoid getting worn down quickly. Sacred Fire can also be run over Flare Blitz in order to burn targets, but its low PP and lower Base Power means Flare Blitz is almost always preferred on Magic Guard Sets.

Checks and Counters
===================

**Physically Defensive Fire-resistant Pokemon:** Swampert, Garchomp, Kommo-o, and Toxapex take very little damage from Entei's primary move and can usually force it out.

**Dauntless Shield Users**: Dauntless Shield Mew, Hippowdon, and Kommo-o are able to avoid major damage from Entei, and they can pivot out or set up Stealth Rock on it. However, they all fear being poisoned by Toxic and can be worn down over the course of a game.

**Primordial Sea Barraskewda and Zapdos**: Primordial Sea Barraskewda and Zapdos can switch in on a predicted Fire-type move, force Entei out, and pivot on switch-ins.

**Flash Fire Corviknight**: Flash Fire Corviknight can switch into all of Entei’s attacks and slow pivot to a teammate that threatens it.

**Faster Offensive Pokemon**: Entei can be forced out by many fast offensive Pokemon like Talonflame, Tapu Koko, and Azelf, which threaten to OHKO or majorly damage Entei.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[UT, 523866]]
GP 1/1! Very minor changes from the AM check

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