• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Entei (Update)

Bumpin' because I frankly don't like the idea of a set not being listed just because it can't be used on shoddy. I understand Shoddy being the base for tiering, but why the heck should we make Shoddy the base for our Analysis? The Analysis is used by wifi players too (you know, the ones actually playing the game?). It's not like Event Entei is unconfirmed either.

I'm at an Elementary school in Japan right now. If you want, I'll go out and get it from a bunch of kids (not that I don't already have my own). These pokemon exist, therefore, are useable. If there's testing that shows it works, even from PO, frankly it should be on Analysis.

It's not in the analysis not because it's a poor set or not or because it can't be used; it's not there because Heysup already has a totally separate analysis of it somewhere in QC (I think; could be in AA by now)

Anyway c'mon guys get this approved, CM Restalk Entei FTW! Seriously try it out it's awesome

Oh and Feraligatr is a counter to all sets that you forgot to mention (bulky water type that hits on the physical side; azumarill is there so why not)
 
That would be here, and seeing as it looks like a great looking set, it really should be included! Not wallowing the back-waters of unapproved QC threads.

Thanks to the awesome coverage from Stone Edge, it's not even out-classed by Arcanine (not to mention better raw stats) either, which wouldn't even matter.
 
Okay I've added the physical set in (Will probably do a CB set as well shortly), since PL has movie Entei implemented (I think) and PO's been having it for ages. I mentioned that Heysup is writing the LO set as of now. Ready for more QCing.
 
Ok, most of it has been fixed so I'll just nitpick some stuff. First, take the set Heysup has written, remove the "Life Orb" part of the title and slash a CB there, as Entei would run the exact same moves on both sets. On the SubCM set I really think HP Grass should be the main option. I know hitting Moltres, Ninetales and Houndoom has its merits, but hitting Lanturn, Quagsire, Regirock, Omastar, Kabutops and Rhyperior for more damage just seems to be more notable to me, especially because most of the aformentioned Fire-types hit from the special side anyways (though I'm sleepy and might be forgetting some Pokes). Still regarding SubCM, mention HP Rock on set's comments but make it clear that it'll hamper Entei's main perk; getting past bulky Waters. Finally, move RestTalk+CM to the bottom, it seems to be Entei's most "dubious" set, though it does have merits. With all that said:

QC Approved 1/2
 
everything looks good.
stamp3z.png
 
[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Stone Edge
move 3: ExtremeSpeed
move 4: Hidden Power Grass
item: Life Orb / Choice Band
nature: Adamant
evs: 252 Atk / 4 SpA / 252 Spe

Iron Head will 2HKO Kabutops and Rhyperior (asuming SR is in play) when Choice Band is used. I don't know if this would make this set better, but someone running Choice Band might look more highly on locking into Steel (4 resistances) than into Grass (6 resistances, 3 of which are shared with Steel) Just thought I'd throw that out there.
 
[Overview]
<p>Like many Fire-types, Entei is a Pokemon who boasts great all-round stats, but has them distributed rather poorly in the wrong places. The fact that its movepool is horrible doesn't help Entei either; even with the release of Movie 10's event moves, it still faces tough competition from Arcanine. However, while Entei appears to be shallow, it still can fill niches that no other Pokemon can. It is the only Pokemon in UU outside of Dunsparce and Drifblim who can set up 101 HP Substitutes and use Calm Mind, making it a deadly special sweeper, while its access to Stone Edge makes it a dangerous alternative to Arcanine in the physical department. Overall, it is still a force to be reckoned with, so one must never write off Entei too hastily.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Stone Edge
move 3: ExtremeSpeed
move 4: Hidden Power Grass
item: Life Orb / Choice Band
nature: Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims to take advantage of Entei's excellent Attack stat and powerful STAB Flare Blitz. At first glance, Arcanine might seem like a better choice, but Entei has higher Attack and Speed than Adamant Arcanine. Entei also has Stone Edge as a coverage move to nail Fire-types for super effective damage, allowing it to OHKO a large portion of its common switch-ins. Entei's ExtremeSpeed is very powerful and it makes for a great late-game sweeping tool. Hidden Power Grass rounds off Entei's coverage by hitting Rhyperior, Kabutops, and Omastar for heavy damage. Entei also has excellent bulk for a Fire-type, meaning it can switch in quite easily.</p>

[ADDITONAL COMMENTS]
<p>Life Orb is the preferred item, since it allows Entei to receive a boost in power while still being able to switch attacks. However, Choice Band can be used for extra power. With a Choice Band attached, Entei can 2HKO max HP / 0 Def Slowking after Stealth Rock damage with Flare Blitz, as well as having a slight chance to 2HKO max HP / 200 Def Milotic after Stealth Rock and Spikes damage. Choice Band also allows Entei to OHKO Alakzam with Stealth Rock damage with ExtremeSpeed, while with Life Orb, this is not guaranteed. There are also other moves Entei can use in the last slot. Iron Head can be used to hit Rock-types if one wants Entei’s moveset to stay physical, while Howl can be used to boost Entei's Attack to attempt a sweep.</p>

<p>Entei is a hard Pokemon to stop later in the game, but, in order to reach that point, Entei could use some support. Since Milotic and Slowbro are essentially the only safe switch-ins for Entei, it makes sense to use a Pokemon like SubToxic Azumarill, Swords Dance Kabutops, or Swords Dance Blaziken. If the aforementioned bulky Water-types surprise Entei and switch in, having a Grass-type to take the subsequent Surf is definitely a good idea. Venusaur makes an excellent candidate, since it has high Special Defense and can cause some major damage with Leaf Storm, Sludge Bomb, and Sleep Powder. Miltank is also a problem, albeit not a common one. Rhyperior makes a great switch in for Miltank since it resists the cow’s main STAB attacks, doesn't care about paralysis, and can cause major damage to the switch-in. Rhyperior also lures Milotic and deals heavy damage to it with with Choice Band or Life Orb boosted STAB attacks, allowing Entei to finish it off afterwards.</p>

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Flamethrower / Fire Blast
move 4: Hidden Power Grass / Hidden Power Electric
item: Leftovers
nature: Timid
evs: 136 HP / 156 SpA / 216 Spe
ivs: 2 Atk / 30 SpA

[SET COMMENTS]
<p>Apart from Dunsparce (who is subpar) and Drifblim (who doesn’t need 101 HP Substitutes), Entei remains the only Pokemon available in UU who can both set up 101 HP Substitutes and use Calm Mind. This allows it set up multiple Calm Minds on Chansey, UU’s premier special wall. The idea is very simple: come in a Pokemon whom Entei can force out, set up a Substitute, and proceed to set up with Calm Mind. With boosted Special Defense, Entei can even set up on bulky Water-types not named Haze Milotic or Azumarill by continuing to boost using Calm Mind, setting up Substitute and then eventually taking them down. The Hidden Power of choice Grass and Electric allows Entei to hit bulky Water-types for super-effective damage. Without a good counter, this set can be especially hard for stall teams to face, since Entei can use its bulk to continuously boost against the opponent while they watch in vain.</p>

[ADDITIONAL COMMENTS]
<p>The EVs presented allow Entei to make 101 HP Substitutes while being able to switch into Stealth Rock an additional time. The Speed EVs are there to outspeed positive-natured base 95s such as Houndoom and Arcanine, while the rest are put into Special Attack to give Entei some power. Hidden Power Rock is also an option, should one want Entei to hit other Fire-types super effectively, but Hidden Power Grass and Electric are preferred so Entei can beat bulky Waters.</p>

<p>Haze Milotic and Azumarill are easily the best counters to Entei. Blastoise can take a boosted Hidden Power and Roar Entei away in a pinch. Rhyperior walls Entei if it is running Hidden Power Electric, while Fire-types give Entei trouble if it's running Hidden Power Grass. Clefable with Encore also shuts down Entei quite easily. Due to this, Venusaur and Toxicroak are good partners to Entei. Venusaur can easily switch into bulky Water-types and use Sleep Powder or Leaf Storm to pierce holes in the opponent's team, while Toxicroak can switch into Water-types and threaten to sweep with Swords Dance or Nasty Plot. Tangrowth and Milotic are decent checks to Rhyperior, while Milotic can also take on Fire-types. Dugtrio can also trap and KO many Fire-types who give Entei trouble. Since Entei is weak to Stealth Rock, Rapid Spin support is greatly appreciated. Hitmontop is possibly the best Rapid Spinner to run alongside Entei, as it resists Rock-type moves aimed at Entei while not being weak to and is neutral against Water-type attacks. Blastoise can switch into bulky Water-types and pull off a Rapid Spin. Both Hitmontop and Blastoise can use Foresight and Rapid Spin to guarantee a Rapid Spin, unless the opponent uses two Ghost-types. Donphan can also be used as a Rapid Spinner, as while he can't switch into Water-types, his sheer power allows him to defeat spinblockers more directly by using Earthquake or Head Smash.</p>

[SET]
name: Sunnybeamer
move 1: Sunny Day
move 2: Fire Blast / Flamethrower
move 3: Solarbeam
move 4: Calm Mind
item: Life Orb / Heat Rock
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
<p>This set takes advantage of sunny weather as well as Entei's access to Calm Mind. The idea is to switch Entei into a Pokemon it forces out and set up a Calm Mind, appearing as an ordinary Calm Minder. If the opponent switches in a bulky Water-type, such as Milotic, use Sunny Day to weaken Water-type attacks. In the sun, Milotic's Surf only does 23.18% - 28.03% to +1 Entei, while +1 Solarbeam will easily 2HKO Milotic in return. With the opponent's bulky Water-type destroyed, Entei can then continue to devastate the opponent's team with Calm Mind and sun-boosted STAB attacks, making him extremely hard to wall without the use of Flash Fire Pokemon. Entei's +1 Fire Blast is so powerful that it can even 2HKO Chansey after Stealth Rock damage, to demonstrate its power.</p>

[ADDITIONAL COMMENTS]
<p>Stone Edge can be used instead of Calm Mind to deal with Fire-types such as Moltres and Houndoom. Calm Mind is still preferred due to its power, though. Should one use this set on a Sunny Day team, Heat Rock is also an option for Entei to support the team more; be aware, however, that Entei itself will lose a great deal of power without Life Orb.</p>

<p>Flash Fire Pokemon make Entei's life extremely difficult, especially Arcanine. After a Flash Fire boost, Arcanine’s Flare Blitz in the sun will maim pretty much any Pokemon, while Entei cannot hurt Arcanine much in return. When using this set, one should scout out the opponent's team for Flash Fire Pokemon before throwing around Fire-type attacks indiscriminately. Dugtrio can trap and remove Houndoom and Ninetales, while Rhyperior is a decent counter to Arcanine.</p>

<p>Since Entei lures in bulky Water-types like a magnet, Pokemon who can take advantage of weakened bulky Water-types make great teammates to Entei. Rock Polish Rhyperior, Dragon Dance Feraligatr, and Choice Band Arcanine can easily devastate the opponent's team once their bulky Water-type has been removed. Rapid Spin support also helps Entei immensely, since it loses 25% of its health every time it switches into Stealth Rock.</p>

[SET]
name: Mixed Calm Minder
move 1: Calm Mind
move 2: Fire Blast / Flamethrower
move 3: Hidden Power Grass
move 4: Stone Edge
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 SpA

[SET COMMENTS]
<p>This set aims to just take full advantage of Entei's great Speed stat, usable Special Attack stat, and access to Calm Mind. While one might compare Entei to Ninetales (who has access to Nasty Plot and Energy Ball), Entei has much better bulk and access to Stone Edge to deal with Fire-types. Even with an Attack-reducing nature, Stone Edge is enough to kill most Fire-types. As for Arcanine, if it has Intimidate, just Calm Mind up and attack it with boosted Fire-type attacks, and if it has Flash Fire, Stone Edge will always score a 2HKO standard Arcanine. Hidden Power Grass allows Entei to hurt Water- and Rock-types who resist Entei’s STAB attacks and take little damage from Stone Edge.</p>

[ADDITIONAL COMMENTS]
<p>Like for most offensive UU Special Attackers, Chansey walls this set. Specially defensive Clefable can also take its hits and use Encore or a status-inducing move to make Entei's life miserable. With Haze, Milotic can wipe out Special Attack boosts from Calm Mind and defeat Entei relatively easily. Azumarill ignores Entei's Special Defense boosts and deals massive damage with Aqua Jet. Dugtrio pairs quite well with Entei, as it can trap and remove Chansey with Beat Up. Hitmontop and Hitmonlee are also great teammates for Entei, as they can scare away Clefable and Chansey while using Rapid Spin to clear away Stealth Rock. As for Milotic and Azumarill, Venusaur and Toxicroak are excellent switch-ins to them, as Venusaur can cripple opposing Pokemon with its powerful STAB attacks or Sleep Powder, while Toxicroak can easily set up Swords Dance or Nasty Plot for a sweep.</p>

[SET]
name: Calm Mind + RestTalk
move 1: Calm Mind
move 2: Lava Plume / Flamethrower
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
<p>This set takes full advantage of Entei's excellent bulk and access to Calm Mind to become a sturdy mono-attacker. While this set is not very efficient against offensive teams, it is an excellent "win-condition" sweeper who can sweep a stall team should its counter go down. With Calm Mind, Entei can eventually boost its Special Attack to the point where it is powerful enough to sweep, while Rest and Sleep Talk stop status afflictions from taking it down. Lava Plume compliments this set perfectly, as it can potentially burn physical attackers who could bypass Entei’s Special Defense boosts, crippling them and rendering them next-to-useless and cripple them. Entei's ability, Pressure, also helps this set greatly, as it allows Entei to PP stall many opponents.</p>

[ADDITIONAL COMMENTS]
<p>There are multiple ways to EV Entei. One can strive for a faster variant with 252 HP / 60 Def / 196 Spe to outspeed Venusaur, but the lost bulk is quite significant. Another way to EV Entei is to outspeed Adamant Absol by using a spread of 252 HP / 200 Def / 56 Spe. Lava Plume is the preferred attack, since it has a better burn rate, but Flamethrower can be used in its place to guarantee a 2HKO on Chansey at +6, should Entei strike a critical hit.</p>

<p>Like most mono-attackers, Entei can be stopped by a lot of things. Clefable can shut Entei down with Encore, while Haze Milotic removes Entei's Calm Mind boosts. Azumarill and Feraligatr, should they avoid getting burned by Lava Plume, can use Waterfall to deal massive damage to Entei. Trick, Encore, Perish Song, and Curse from a Ghost-type like Spiritomb can all ruin Entei. Rhyperior can switch in with relative safety (beware of a Lava Plume burn) and destroy Entei with Stone Edge or Earthquake. This is why Fighting-types like Hitmontop and Hitmonlee are great partners, as they can easily scare away Clefable and remove Stealth Rock with Rapid Spin. Choice Band Spiritomb can absorb Trick from most Psychic and Ghost-types and remove them from the battle by using Pursuit. Venusaur and Toxicroak are again, good switch-ins to Milotic and Azumarill. Tangrowth and a Milotic of one’s own can also deal with Feraligatr nicely.</p>

[Team Options]
<p>Like all Pokemon weak to Stealth Rock, Entei appreciates Rapid Spin support. Hitmontop is possibly the best Rapid Spinner to run alongside Entei, since it resists Rock-type attacks and is not weak to Water-type attacks. Hitmontop can reliably use Foresight and Rapid Spin to spin away entry hazards while scaring away Chansey and Clefable, two Pokemon who give Entei problems. Hitmonlee and Hitmonchan can do a similar job if one wants more power. Blastoise can switch into bulky Water-types and use Foresight and Rapid Spin to remove hazards. Donphan, although weak to Water-types, can also serve as a reliable spinner.</p>

<p>Like all offensive Pokemon, Entei appreciates entry hazards. Omastar can set up all three types of entry hazards while luring Grass-type attacks for Entei to switch into. Uxie and Mesprit are also reliable users of Stealth Rock.</p>

<p>Since bulky Water-types like Haze Milotic and Azumarill give Entei problems, Venusaur and Toxicroak make excellent teammates to Entei. Venusaur can switch into most bulky Water-types and threaten to wreak havoc with its powerful STABs and Sleep Powder. Toxicroak can use the free switch-in to set up with either Swords Dance or Nasty Plot. Dugtrio also makes a good partner to Entei since it can remove most Pokemon with Flash Fire, such as Houndoom, Ninetales and some Arcanine. It can also trap and KO Chansey with Beat Up. Rhyperior is also a good Arcanine counter.</p>

[Optional Changes]
<p>Entei's movepool is small, so it and does not have many other options at its disposal. It is one of the select few Pokemon who have access to Eruption, so running a Choice Specs set is not a bad idea, although Typhlosion is better at this in nearly every aspect, boasting the same Speed but higher Special Attack and a wider movepool. Will-O-Wisp is an option that can be used to cripple various Pokemon. Roar can be used as a decent pseudo-hazing move, while Reflect is also available to boost Entei's Defense.

[Counters]
<p>Haze Milotic is easily Entei's number one enemy. With Haze, it can remove Calm Mind boosts and threaten Entei with a full-powered STAB Surf. It also has enough bulk to take whatever physical Entei tries to throw at it too. Azumarill can take on most specially-based sets Entei runs by bypassing Calm Mind, while Slowbro utters walls any physical set. Blastoise can also switch into most Entei, and specially-based sets can easily be Roared away in a pinch. Clefable shuts down most special attacking Entei with Encore and good special bulk, while Chansey walls the mixed set and the Sunnybeamer to an extent. Pokemon with Flash Fire can defeat any special attacking set that lacks Stone Edge. Depending on the Hidden Power used, Substitute + Calm Mind Entei will run into trouble against either Rhyperior and Lanturn if it is running Hidden Power Electric, or Fire-types if will give it trouble it is using Hidden Power Grass.</p>

good job

GP CHECK 1/2
*ALAKAZAM*
 
GP CHECK 2/2

additions
removals

[Overview]
<p>Like many Fire-types, Entei is a Pokemon who boasts great all-round stats, but has them distributed rather poorly. The fact that its movepool is horrible doesn't helpit either. Even with the release of Movie 10's event moves, it Entei still faces tough competition from Arcanine. However, while Entei appears to be shallow, it still can fill niches that no other Pokemon can. It is the only Pokemon in UU outside of Dunsparce and Drifblim who can set up 101 HP Substitutes and use Calm Mind, making it a deadly special sweeper, while its access to Stone Edge makes it a dangerous alternative to differentiates Entei from Arcanine in the as a physical department attacker. Overall, it is still a force to be reckoned with, so one must never write off Entei too hastily.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Stone Edge
move 3: ExtremeSpeed
move 4: Hidden Power Grass
item: Life Orb / Choice Band
nature: Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>This set aims to take advantage of Entei's excellent Attack stat and powerful STAB Flare Blitz. At first glance, Arcanine might seem like a better choice for this role, but Entei has higher Attack and Speed than Adamant Arcanine. Entei also has Stone Edge as a coverage move to nail Fire-types for super effective damage, allowing it to OHKO a large portion of its common switch-ins. Entei's ExtremeSpeed is very powerful, and makes a great late-game sweeping tool. Hidden Power Grass rounds off Entei's coverage by hitting Rhyperior, Kabutops, and Omastar for heavy damage. Entei also has excellent bulk for a Fire-type, meaning it can switch in quite easily on resisted or neutral hits.</p>

[ADDITONAL COMMENTS]
<p>Life Orb is the preferred item, since it allows grants Entei to receive a boost in power while still being able allowing it to switch attacks. However, Choice Band can be used for extra even more power. With a Choice Band attached, Entei can 2HKO max HP / 0 Def Slowking after Stealth Rock damage with Flare Blitz, as well as having a slight chance to 2HKO max HP / 200 Def Milotic after Stealth Rock and Spikes damage. Choice Band also allows Entei to OHKO Alakazam with ExtremeSpeed after Stealth Rock damage, while with Life Orb, this is not guaranteed. There are also a few other moves Entei can use in the last slot. Iron Head can be used to hit Rock-types if one wants Entei's moveset to stay physical, while Howl can be used to boost Entei's Attack, enabling it to attempt a sweep.</p>

<p>Entei is a hard Pokemon to stop later in the game, but in order to reach that point, Entei could use requires some support from its teammates. Since Milotic and Slowbro are essentially the only safe switch-ins for Entei, it makes sense to use a Pokemon like such as SubToxic Azumarill, Swords Dance Kabutops, and Swords Dance Blaziken. If the aforementioned bulky Water-types Pokemon surprise Entei and switch in, having a Grass-type to take the subsequent Surf is definitely a good idea. Venusaur makes is an excellent candidate since it has high Special Defense and can cause some major damage devastate opposing Pokemon with Leaf Storm, Sludge Bomb, and Sleep Powder. Miltank is also a problem, albeit not a common one. Rhyperior makes a great switch-in for Miltank, since as it resists the cow's STAB attacks, doesn't care about paralysis, and can cause major damage to the switch-in. Rhyperior also lures Milotic and deals heavy damage to it with Choice Band or Life Orb-boosted STAB attacks, allowing Entei to finish it off afterwards.</p>

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Flamethrower / Fire Blast
move 4: Hidden Power Grass / Hidden Power Electric
item: Leftovers
nature: Timid
evs: 136 HP / 156 SpA / 216 Spe
ivs: 2 Atk / 30 SpA

[SET COMMENTS]
<p>Apart from Dunsparce (who is subpar) and Drifblim (who doesn’t need 101 HP Substitutes), Entei remains the only Pokemon available in UU who can both set up 101 HP Substitutes and use Calm Mind. This allows it set up multiple Calm Minds on Chansey, UU’s premier special wall. The idea is very simple: come in on a Pokemon whom Entei can force out, set up create a Substitute, and proceed to set up with Calm Mind. With boosted Special Defense, Entei can even set up on bulky Water-types not named Haze Milotic or Azumarill by continuing to boost its stats using Calm Mind, setting up Substitute, and then eventually taking them down. The Hidden Power of choice allows Entei to hit bulky Water-types for super-effective super effective damage. Without a good counter, this set can be especially hard for stall teams to face since Entei can use its bulk to continuously accumulate boosts while against the opponent while they watches in vain.</p>

[ADDITIONAL COMMENTS]
<p>The EVs presented allow Entei to make 101 HP Substitutes while being able to switch into Stealth Rock an additional time. The Speed EVs are there to let Entei outspeed positive-natured base 95s such as Houndoom and Arcanine, while the rest are put into Special Attack to give Entei some power. Hidden Power Rock is also an option, option should one want Entei to hit other Fire-types super effectively, but Hidden Power Grass and Electric are preferred so Entei can beat bulky Waters, who otherwise would completely shut this set down.</p>

<p>Haze Milotic and Azumarill are easily the best counters to Entei. Blastoise can take a boosted Hidden Power and Roar Entei away in a pinch. Rhyperior walls Entei if it is running Hidden Power Electric, while Fire-types give Entei trouble if it's running utilizing Hidden Power Grass. Clefable with Encore also shuts down Entei quite easily. Due to this, Venusaur and Toxicroak are good partners to for Entei. Venusaur can easily switch into bulky Water-types and use Sleep Powder or Leaf Storm to pierce holes in the opponent's team, while Toxicroak can switch into Water-types and threaten to sweep with Swords Dance or Nasty Plot. Tangrowth and Milotic are decent checks to Rhyperior, while Milotic can also take on Fire-types. Dugtrio can also trap and KO many Fire-types who give Entei trouble. Since Entei is weak to Stealth Rock, Rapid Spin support is greatly appreciated highly beneficial. Hitmontop is possibly the best Rapid Spinner to run alongside Entei, as it resists Rock-type moves aimed at Entei, and is neutral against to Water-type attacks. Blastoise can switch into bulky Water-types and pull off a Rapid Spin. Both Hitmontop and Blastoise can use Foresight and Rapid Spin to guarantee a Rapid Spin against an opposing spinblocker, unless the opponent uses two Ghost-types. Donphan can also be used as a Rapid Spinner, as Spinner; while he can't switch into Water-types, his sheer power allows him to defeat spinblockers more directly by using Earthquake or Head Smash.</p>

[SET]
name: Sunnybeamer
move 1: Sunny Day
move 2: Fire Blast / Flamethrower
move 3: Solarbeam
move 4: Calm Mind
item: Life Orb / Heat Rock
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
<p>This set takes advantage of sunny weather, as well as Entei's access to Calm Mind. The idea is to switch Entei into a Pokemon it forces can force out, and then set up a Calm Mind, appearing as an ordinary Calm Minder. If the opponent switches in a bulky Water-type, such as Milotic, use Sunny Day to weaken Water-type attacks. In the sun, Milotic's Surf only does 23.18% - 28.03% to +1 Entei, while +1 Solarbeam will easily 2HKO Milotic in return. With the opponent's bulky Water-type destroyed, Entei can then continue to devastate the opponent's team with Calm Mind and sun-boosted STAB attacks, making him extremely hard to wall without the use of Flash Fire Pokemon. Entei's +1 Fire Blast is so powerful that it can even 2HKO Chansey after Stealth Rock damage, to demonstrate its power. damage.</p>

[ADDITIONAL COMMENTS]
<p>If Fire-types such as Moltres and Houndoom are bothersome to you, Stone Edge can be used instead of Calm Mind to deal with Fire-types such as Moltres and Houndoom. Calm Mind is still preferred due to its the additional power it grants Entei, though. Should one use this set on a Sunny Day team, Heat Rock is also an option for Entei to support the team more; be aware, however, that Entei itself will lose a great deal of power without Life Orb.</p>

<p>Flash Fire Pokemon make Entei's life extremely difficult, especially Arcanine. After a Flash Fire boost, Arcanine’s Flare Blitz in the sun will maim pretty much any Pokemon, while Entei cannot hurt Arcanine much in return. When using this set, one should scout out the opponent's team for Flash Fire Pokemon before throwing around Fire-type attacks indiscriminately. Dugtrio can trap and remove Houndoom and Ninetales, while Rhyperior is a decent counter to Arcanine.</p>

<p>Since Entei lures in bulky Water-types like a magnet, Pokemon who can take advantage of weakened bulky Water-types make great teammates to for Entei. Rock Polish Rhyperior, Dragon Dance Feraligatr, and Choice Band Arcanine can easily devastate the opponent's team once their bulky Water-type has been removed. Rapid Spin support also helps Entei immensely, since it loses 25% of its health every time it switches into Stealth Rock. Pokemon such as Blastoise and Hitmontop are good choices to provide this.</p>

[SET]
name: Mixed Calm Minder
move 1: Calm Mind
move 2: Fire Blast / Flamethrower
move 3: Hidden Power Grass
move 4: Stone Edge
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
ivs: 30 HP / 30 Atk / 30 SpA

[SET COMMENTS]
<p>This set aims to just take full advantage of Entei's great Speed stat, usable Special Attack stat, and access to Calm Mind. While one might compare Entei to Ninetales (who has access to can utilize Nasty Plot and Energy Ball), Entei has much better bulk and access to Stone Edge, allowing it to deal with Fire-types. Even with an Attack-reducing nature, Stone Edge is enough to kill KO most Fire-types. As for Arcanine, if it has Intimidate, just Calm Mind up and attack it with boosted Fire-type attacks, and attacks; if it has Flash Fire, Stone Edge will always score a 2HKO. Hidden Power Grass allows Entei to hurt Water- and Rock-types who resist Entei’s STAB attacks and take little damage from Stone Edge.</p>

[ADDITIONAL COMMENTS]
<p>Like for most offensive UU Special Attackers special attackers, Chansey walls this set. Specially defensive Clefable can also take its hits and use Encore or a status-inducing move to make Entei's life miserable. With Haze, Milotic can wipe out erase Special Attack boosts from Calm Mind and defeat Entei relatively easily. Azumarill ignores Entei's Special Defense boosts and deals massive damage with Aqua Jet. Dugtrio pairs quite well with Entei, as it can trap and remove Chansey with Beat Up. Hitmontop and Hitmonlee are also great teammates for Entei, as since they can scare away Clefable and Chansey while using Rapid Spin to clear away Stealth Rock. As for Milotic and Azumarill, Venusaur and Toxicroak are excellent switch-ins to them, as Venusaur can cripple opposing Pokemon with its powerful STAB attacks or Sleep Powder, while Toxicroak can easily set up Swords Dance or Nasty Plot for a and proceed to sweep.</p>

[SET]
name: Calm Mind + RestTalk
move 1: Calm Mind
move 2: Lava Plume / Flamethrower
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
<p>This set takes full advantage of Entei's excellent bulk and access to Calm Mind to become a sturdy mono-attacker. While this set is not very efficient against offensive teams, it is an excellent "win-condition" sweeper who can sweep a opposing stall teams should its counter go down. With Calm Mind, Entei can eventually boost its Special Attack to the point where it is powerful enough to sweep, while Rest and Sleep Talk stop status afflictions from taking it down. Lava Plume compliments complements this set perfectly, as it can potentially burn physical attackers who could bypass Entei’s Special Defense boosts, crippling them and rendering them next-to-useless. Entei's ability, Pressure, also helps this set greatly, as it allows Entei to PP stall many opponents opposing Pokemon.</p>

[ADDITIONAL COMMENTS]
<p>There are multiple ways to EV Entei. One can strive for a faster variant with 252 HP / 60 Def / 196 Spe to outspeed Venusaur, but the lost bulk is quite significant. Another way to EV Entei is to outspeed Adamant Absol by using utilize a spread of 252 HP / 200 Def / 56 Spe, which enables Entei to outspeed Adamant Absol. Lava Plume is the preferred attack, attack since it has a better burn rate, but Flamethrower can be used in its place to guarantee a 2HKO on Chansey at +6, +6 (should Entei strike a critical hit).</p>

<p>Like most mono-attackers, Entei can be stopped by a lot of things Pokemon. Clefable can shut Entei down with Encore, while Haze Milotic removes Entei's Calm Mind boosts. Azumarill and Feraligatr, should they avoid getting burned by Lava Plume, can use Waterfall to deal massive damage to Entei. Trick, Encore, Perish Song, and Curse from a Ghost-type like Spiritomb can all ruin Entei. Rhyperior can switch in with relative safety (though must beware of a Lava Plume burn) and destroy Entei with Stone Edge or Earthquake. This is why For this reason, Fighting-types like such as Hitmontop and Hitmonlee are great partners, as they can easily scare away Clefable and remove Stealth Rock with Rapid Spin. Choice Band Spiritomb can absorb Trick from most Psychic- and Ghost-types, and remove them from the battle by using Pursuit. Venusaur and Toxicroak are again good switch-ins to Milotic and Azumarill. Tangrowth and or a Milotic of one’s own can also deal with Feraligatr nicely.</p>

[Team Options]
<p>Like all Pokemon weak to Stealth Rock, Entei appreciates Rapid Spin support. Hitmontop is possibly the best Rapid Spinner to run alongside Entei, since it resists Rock-type attacks and is not weak to Water-type attacks moves. Hitmontop can reliably use Foresight and Rapid Spin to spin away entry hazards, while scaring away Chansey and Clefable, two Pokemon who give Entei problems, at the prospect of its STAB Fighting-type attacks. Hitmonlee and Hitmonchan can do a similar job if one wants more power. Blastoise can switch into bulky Water-types and use Foresight and Rapid Spin to remove hazards. Donphan, although weak to Water-types Water-type moves, can also serve as a reliable spinner.</p>

<p>Like all offensive Pokemon, Entei appreciates entry hazards. Omastar can set up all three types of entry hazards while luring Grass-type attacks for Entei to switch into. Uxie and Mesprit are also reliable users of Stealth Rock.</p>

<p>Since bulky Water-types like such as Haze Milotic and Azumarill give Entei problems, Venusaur and Toxicroak make excellent teammates to for Entei. Venusaur can switch into most bulky Water-types and threaten to wreak havoc with its powerful STABs STAB moves and Sleep Powder. Toxicroak can use the free switch-in to set up with either Swords Dance or Nasty Plot. Dugtrio also makes a good partner to Entei since it can remove most Pokemon with Flash Fire, such as Houndoom, Ninetales, and some Arcanine. It can also trap and KO Chansey with Beat Up. Rhyperior is also a good Arcanine counter, capable of smashing it with its powerful STAB attacks.</p>

[Optional Changes]
<p>Entei's movepool is small, so it does not have many other options at its disposal. It is one of the select few Pokemon who have access to Eruption, so running a Choice Specs set is not a bad idea, although Typhlosion is better at this in nearly every aspect, boasting the same Speed but higher Special Attack and a wider movepool. Will-O-Wisp is an option that can be used to cripple various Pokemon. Roar can be used as a decent pseudo-hazing move, while Reflect is also available to boost Entei's Defense.

[Counters]
<p>Haze Milotic is easily Entei's number one enemy counter. With Haze, it can remove Calm Mind boosts and threaten Entei with a full-powered STAB Surf. It also has enough bulk to take whatever physical Entei tries to throw at it too. Azumarill can take on most specially-based sets Entei runs by bypassing Calm Mind, while Slowbro utters utterly walls any physical set. Blastoise can also switch into most Entei, and specially-based sets can easily be Roared away in a pinch. Clefable shuts down most special attacking Entei with thanks to Encore and its good special bulk, while Chansey walls the mixed set and the Sunnybeamer to an extent. Pokemon with Flash Fire can defeat any special attacking set that lacks Stone Edge. Depending on the Hidden Power used, Substitute + Calm Mind Entei will run into trouble against either Rhyperior and Lanturn if it is running Hidden Power Electric, or Fire-types if it is using Hidden Power Grass.</p>

cool shit. i love entei, so it's nice to see him get such a solid analysis ^_^

gp2.png
 
Back
Top