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Pokémon Entei

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Well, i wouldn't consider Heatran to be that safe of a switch. Entei might not get Earthquake, but Bulldoze is a decent filler, considering that i have seen things like hp ground Volcarona being used to great effect it is something that should be at least considered.
 
This is awesome, I'm totally going to look into using Entei now. Was Flash Fire confirmed or not? Or can Sacred Fire only be used with Pressure? Because Flash Fire with Balloon allows for far more free switch ins and Balloon would give more opportunity to burn Earthquake users. Balloon could also allow for Substitute to get up or a Flame Charge and then get to spam Sacred Fire with Stone Edge for coverage. I doubt Pressure+Sub+Protect with Leftovers and Sacred Fire would work too well though, Moltres stalls better and has Roost.

Then of course there's Choice Band Flash Fire Sun boosted Sacred Fire. (licks lips)
 
Well, considering Entei outspeeds and scarf Heatran can't really do stuff back to Entei that is enough to get rid of the thing that is supposed to wall it. Unless it's Ballontran of course
 
Same reason Wooper gets ice punch - Gamefreak
It's not as bad as the fact that Togekiss gets Drain Punch but not Draining Kiss.

Anyway, Flash Fire, if it's ever released, will sadly be illegal with Extremespeed. It's too bad, other than Heatran, absolutely nothing wants to switch into a Choice Band, Flash Fire boosted STAB Sacred Fire. Espeed is just to important to pass up.
 
Sacred Fire is the best Christmas present for Entei this gen for something with the same color scheme as Santa. Sacred Fire is among the most punishing attacks to switch into (another one this gen is Knock Off, which too bad Entei didn't get). Thanks to that awfully good burn rate coupled with Entei's good Att stat, the only TRUE switch in to Entei is basically just Heatran. I can see Entei being viable in OU especially after its Flash Fire gets released, especially since hazards are much easier to remove.
Err... [Mega]Blastoise, Mega Charizard X with EQ [because if you're using Espeed, which you probably are, you're locked into Adamant and are outsped, at the very least on the first turn, Slowbro, Kingdra [faster with speed boosting nature I believe, due to the Adamant thing, uses special attacks in OU with its Sniper anyway and x4 resists your Sacred Fire]...

Keldeo and Terrakion outspeed and hit with SE attacks but the latter in particular fears the burn. Not to mention that being vulnerable to literally every hazard is still a problem, and you're pretty much forced to run a spinner/defogger if you want your Entei in decent shape against a hazard-user.

I'm not saying it won't be good or that it won't make OU, but Heatran is definitely not the only switch-in/check.
 
Err... [Mega]Blastoise, Mega Charizard X with EQ [because if you're using Espeed, which you probably are, you're locked into Adamant and are outsped, at the very least on the first turn, Slowbro, Kingdra [faster with speed boosting nature I believe, due to the Adamant thing, uses special attacks in OU with its Sniper anyway and x4 resists your Sacred Fire]...

Keldeo and Terrakion outspeed and hit with SE attacks but the latter in particular fears the burn. Not to mention that being vulnerable to literally every hazard is still a problem, and you're pretty much forced to run a spinner/defogger if you want your Entei in decent shape against a hazard-user.

I'm not saying it won't be good or that it won't make OU, but Heatran is definitely not the only switch-in/check.

Out of those, Charizard X is the only one that doesn't mind that burn in particular (it can't). Mega Blastoise, Kingdra, Keldeo, Terrakion never run Leftovers so that 1/8 burn damage a turn really hurts them.

252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 0 Def Keldeo: 135-159 (41.7 - 49.2%) -- guaranteed 3HKO

Uninvested 2x resists like Keldeo still gets 2HKOed if it gets burnt from Sacred Fire. On that note, it seems that Web support is really good, allowing you to get the KO on said Pokemon, making him even harder to switch into.

252+ Atk Choice Band Entei Sacred Fire vs. 4 HP / 0 Def Charizard: 151-178 (50.6 - 59.7%) -- guaranteed 2HKO
252+ Atk Choice Band Entei Sacred Fire vs. 4 HP / 0 Def Mega Charizard X: 56-66 (18.7 - 22.1%) -- possible 5HKO

Even Charizard cannot switch into Entei safely for that matter. CB Sacred Fire is REALLY good.
 
well anyone that has played against ho-oh knows how dumb choice band sacred fire is, especially in the sun. Luckily flash fire eats it up which is nonexistant in ubers but pretty common in OU/UU.
 
Flame Charge/Sacred Fire/Stone Edge/ESpeed with Life Orb gives you the speed and pseudo power you need and he doesn't really have many other physical options anyway. Stone Edge would still 2HKO Heatran like Bulldoze would and after +1 Speed Stone Edge is obviously enough for Char X/Y.
 
Why use Sacred Fire over Flare Blitz on any set running an Adamant nature? It's mostly outclassed by Flare Blitz. Running both in tandem could be cool on Choice Band (open with Sacred Fire to burn checks and clean later with Flare Blitz), but running an offensive Entei without Flare Blitz seems like such a waste.
 
Taking damage from all hazard types is bad enough, the recoil just adds to the death sentence. then you are just darmanitan with a mustache suicide flareblitzing until you die and never actually switching.
 
Why use Sacred Fire over Flare Blitz on any set running an Adamant nature? It's mostly outclassed by Flare Blitz. Running both in tandem could be cool on Choice Band (open with Sacred Fire to burn checks and clean later with Flare Blitz), but running an offensive Entei without Flare Blitz seems like such a waste.
While Flare Blitz does sport a higher base power, Sacred Fire has no recoil and has a greater chance of burning the target. Use Flare Blitz if you want more power and use Sacred Fire if you want more utility.
 
Why use Sacred Fire over Flare Blitz on any set running an Adamant nature? It's mostly outclassed by Flare Blitz. Running both in tandem could be cool on Choice Band (open with Sacred Fire to burn checks and clean later with Flare Blitz), but running an offensive Entei without Flare Blitz seems like such a waste.

While Flare Blitz slowly chomps on your HP, Sacred Fire hits for 20 less BP, but removes being killed by battling and gives you a 1/2% chance to burn your foe. See ya Stone Edge, Earthquake

EDIT: SERIOUSLY GRENINJA? Seriously?
 
Out of those, Charizard X is the only one that doesn't mind that burn in particular (it can't). Mega Blastoise, Kingdra, Keldeo, Terrakion never run Leftovers so that 1/8 burn damage a turn really hurts them.

252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 0 Def Keldeo: 135-159 (41.7 - 49.2%) -- guaranteed 3HKO

Uninvested 2x resists like Keldeo still gets 2HKOed if it gets burnt from Sacred Fire. On that note, it seems that Web support is really good, allowing you to get the KO on said Pokemon, making him even harder to switch into.

252+ Atk Choice Band Entei Sacred Fire vs. 4 HP / 0 Def Charizard: 151-178 (50.6 - 59.7%) -- guaranteed 2HKO
252+ Atk Choice Band Entei Sacred Fire vs. 4 HP / 0 Def Mega Charizard X: 56-66 (18.7 - 22.1%) -- possible 5HKO

Even Charizard cannot switch into Entei safely for that matter. CB Sacred Fire is REALLY good.
They can still switch in and threaten with a huge amount of damage if not a downright KO, though.
252 SpA Keldeo Surf vs. 4 HP / 0 SpD Entei: 372-440 (100 - 118.2%) -- guaranteed OHKO
That's without Expert Belt, LO, Specs or anything. It faints. 100% of the time. It outspeeds you on the first turn, even if you get the burn on it, which is still only 50%, assuming it hits [which it probably will]

252 Atk Terrakion Stone Edge vs. 4 HP / 0 Def Entei: 372-440 (100 - 118.2%) -- guaranteed OHKO
Same thing, straight-up dies, though shouldn't try to switch in, just in case.

Char gets Roost, yo.
252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Entei: 195-231 (52.4 - 62%) -- guaranteed 2HKO
Who's the lucky lady that outspeeds?

252+ SpA Mega Launcher Mega Blastoise Water Pulse vs. 4 HP / 0 SpD Entei: 422-498 (113.4 - 133.8%) -- guaranteed OHKO
Admittedly, though, Entei gets ~40% on it if they're facing each other one-on-one and it ends up getting the burn.

4 SpA Slowbro Scald vs. 4 HP / 0 SpD Entei: 218-260 (58.6 - 69.8%) -- guaranteed 2HKO
Meanwhile, Your best attack does a third, and it's Stone Edge. The bro prefers the burn to toxic poison, and can switch out to take advantage of Regenerator.

I'd answer the Sacred Fire/Flare Blitz thing, but you guys seem to have covered that.

As I've mentioned, though; Entei will be pretty good, for real, but definitely not "uncounterable outside of Heatran" or w/e
 
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Use Scald if you want the burns, use Surf/Hydro Pump if you want the power. Use Sacred fire if you want the burns, use Flare Blitz if you want the power, it's as easy as that. Burn is the most crippling status on physical attackers, and gen 1 is over, so burning special attackers actually isn't counterproductive anymore because the residual damage is still annoying and can help wearing them down.
 
They can still switch in and threaten with a huge amount of damage if not a downright KO, though.
252 SpA Keldeo Surf vs. 4 HP / 0 SpD Entei: 372-440 (100 - 118.2%) -- guaranteed OHKO
That's without Expert Belt, LO, Specs or anything. It faints. 100% of the time. It outspeeds you on the first turn, even if you get the burn on it, which is still only 50%, assuming it hits [which it probably will]

252 Atk Terrakion Stone Edge vs. 4 HP / 0 Def Entei: 372-440 (100 - 118.2%) -- guaranteed OHKO
Same thing, straight-up dies, though shouldn't try to switch in, just in case.

Char gets Roost, yo.
252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Entei: 195-231 (52.4 - 62%) -- guaranteed 2HKO
Who's the lucky lady that outspeeds?
252+ SpA Mega Launcher Mega Blastoise Water Pulse vs. 4 HP / 0 SpD Entei: 422-498 (113.4 - 133.8%) -- guaranteed OHKO
Admittedly, though, Entei gets ~40% on it if they're facing each other one-on-one and it ends up getting the burn.
4 SpA Slowbro Scald vs. 4 HP / 0 SpD Entei: 218-260 (58.6 - 69.8%) -- guaranteed 2HKO
Meanwhile, Your best attack does a third, and it's Stone Edge. The bro prefers the burn to toxic poison, and can switch out to take advantage of Regenerator.

I'd answer the Sacred Fire/Flare Blitz thing, but you guys seem to have covered that.

A burn and the raw damage of a CB SF is so good that you can just switch out of the switch in while severely denting many of them. Remember that 3 turns of Burn does the same amount of as 3 turns of Toxic. My point is not that Entei can beat a lot of switch-ins, but the fact that it is unfavorable to switch a lot of things into it because that Burn is just so disruptive. CB Entei is supposed to make holes in the opponent's team, not sweep.

On that note, a very good partner for Entei is Sub DD Gyarados, being able to set up on most of the stuff that is able to switch in on a Sacred Fire, minus Terrakion (even though a burnt Terrakion Stone Edge is unable to OHKO Entei even with CB, just saying).
 
This is awesome, I'm totally going to look into using Entei now. Was Flash Fire confirmed or not? Or can Sacred Fire only be used with Pressure? Because Flash Fire with Balloon allows for far more free switch ins and Balloon would give more opportunity to burn Earthquake users. Balloon could also allow for Substitute to get up or a Flame Charge and then get to spam Sacred Fire with Stone Edge for coverage. I doubt Pressure+Sub+Protect with Leftovers and Sacred Fire would work too well though, Moltres stalls better and has Roost.

Then of course there's Choice Band Flash Fire Sun boosted Sacred Fire. (licks lips)
Only Pressure can be used with, well any moveset because Flash Fire is unreleased.
 
Switching Entei into anything is boderline improbable. Sure he has a little bit of bulk, but not enough to switch into the common hard-hitters of OU. Plus being Fire type might give him resists to Steel, Grass, Bug, Fire, Ice, and Fairy, but of those, only Fire and Ice are at all common, with Steel only really appearing on Jirachi, Scizor, Heatran, Magnezone, and some variants of Aegislash on Lucario.

I think the only way that Entei has a shot on most teams is if he has the Golden Boy of OU to support him: Rotom-W. Entei and Rotom-W form a very strong balanced core, and can also be used to absorb Burn and Paralysis. I feel like Entei will be good against Prankster users, but fall short against more offensive-oriented teams.
 
Eh, Sacred Fire has low PP so it's not like you can spam it all match. For that reason alone I'd say that it's not automatically way better than Flare Blitz. Sacred Fire is a very good move though, a nice addition to its arsenal. Let's see if it pulls Entei out of being the redheaded stepchild of the legendary beasts.
 
Eh, Sacred Fire has low PP so it's not like you can spam it all match. For that reason alone I'd say that it's not automatically way better than Flare Blitz. Sacred Fire is a very good move though, a nice addition to its arsenal. Let's see if it pulls Entei out of being the redheaded stepchild of the legendary beasts.

The PP on Sacred Fire is pretty irrelevant, as Entei is an early game 'Mon. The objective is to switch him into a WoW, punch holes in stuff, then die and let your set-up sweepers clean up. I think.
 
Why use Sacred Fire over Flare Blitz on any set running an Adamant nature? It's mostly outclassed by Flare Blitz. Running both in tandem could be cool on Choice Band (open with Sacred Fire to burn checks and clean later with Flare Blitz), but running an offensive Entei without Flare Blitz seems like such a waste.
Burn damage is going to outpace the 20 BP, especially on neutral hits and resists. Anything taking SE damage from Sacred Fire should be dead anyways.
 
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