2v2 Doubles
1 Mid-Stage, 1 LC
3 Day DQ
Items=Training
Abilities=All
Arena: ASB Arena
2 Recoveries
2 Chills
1 Mid-Stage, 1 LC
3 Day DQ
Items=Training
Abilities=All
Arena: ASB Arena
2 Recoveries
2 Chills
Staravia
Weak: Electric, Ice, Rock
Resists: Bug, Grass
Immune: Ghost, Ground
Normal/Flying
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW ability- UNLOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: 6
Def: 3
SpA: 1.5
SpD: 3
Spe: 80
Size Class: 1
Weight Class: 2
Snorunt
Weak: Fight, Fire, Rock, Steel
Resists: Ice
Ice
HP: 90
Atk: 1.5
Def: 3
SpA: 4.5
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 2
Grovyle
Weak: Bug, Fire, Flying, Ice, Poison
Resists: Electric, Grass, Ground, Water
Grass
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4.5
SpD: 4.5
Spe: 110
Size Class: 2
Weight Class: 3
+21 Accuracy
Mareep
Weak: Ground
Resists: Electric, Flying, Steel
Electric
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 6
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+10 accuracy to all attack targetting mareep
Weak: Electric, Ice, Rock
Resists: Bug, Grass
Immune: Ghost, Ground
Normal/Flying
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW ability- UNLOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: 6
Def: 3
SpA: 1.5
SpD: 3
Spe: 80
Size Class: 1
Weight Class: 2
Snorunt
Weak: Fight, Fire, Rock, Steel
Resists: Ice
Ice
HP: 90
Atk: 1.5
Def: 3
SpA: 4.5
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 2
Grovyle
Weak: Bug, Fire, Flying, Ice, Poison
Resists: Electric, Grass, Ground, Water
Grass
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4.5
SpD: 4.5
Spe: 110
Size Class: 2
Weight Class: 3
+21 Accuracy
Mareep
Weak: Ground
Resists: Electric, Flying, Steel
Electric
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 6
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+10 accuracy to all attack targetting mareep
waterwarrior's Pokemon
Staravia (Rainbow Dash) Female ♫
Nature: Adamant (+Atk, -SpA)
Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW ability- UNLOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 6/9
MC: 1
DC: 5/5
Attacks: (19 total)
Physical:
Aerial Ace
Brave Bird
Double-Edge
Fly
Quick Attack
Return
Steel Wing
Tackle
Take Down
U-Turn
Wing Attack
Special:
Final Gambit
Status:
Agility
Double Team
Endeavor
Foresight
Growl
Protect
Whirlwind
Snorunt (Wispmonther) Female
Nature: Modest (+SpA, -Atk)
Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
Moody: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
EC: 0/5
Attacks: (13 total)
Physical:
Bide
Bite
Headbutt
Special:
Blizzard
Ice Beam
Icy Wind
Powder Snow
Shadow Ball
Status:
Disable
Double Team
Leer
Protect
Spikes
Entei999's Pokemon
Grovyle (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 6
DC: 3/5
Attacks:
Leer
Pound
Absorb
Quick Attack
Pursuit
Screech
Fury Cutter
Leaf Storm
Magical Leaf
Synthesis
SolarBeam
Energy Ball
Protect
Mareep (Ampharos) (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus: (DW; Not Unlocked) (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 2
DC: 1/5
Attacks:
Tackle
Growl
Thunder Wave
ThunderShock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Agility
Iron Tail
Body Slam
Thunder
Rain Dance
Charge Beam
Starting Stats:
Staravia
90|100
Snorunt
90|100
Grovyle
90|100
Mareep
90|100
Orders:
1) Entei999 sends out pokemon and equips item
2) Waterwarrior sends out pokemon, equips item, and orders
3) Entei999 orders
4) I ref.