Entei's going to the Morg(zkiller)!

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3v3 Singles
2 day DQ
2 subs
2 recoveries/5 chills
ASB Arena
Switch=OK
All Abilities
Items=Sure, Wynaut


In the left corner, we have... Morgzkiller99!
MorgzKiller99 said:
Hey heres ASB team, sorry Entei and I's school counties are at the time for final exams...

anyway here we go!

Chimchar the Blackout!
Chimchar [Blackout] (Male)
Nature: Modest

Type:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

Chimchar
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/9
MC:0
DC:0/5

Abilities:
Iron Fist: (DW; Not Unlocked) Trait; The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
Blaze: Innate; When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Fire Punch(Egg)
Thunder Punch(Egg)
Blaze Kick(Egg)
TM75 Swords Dance
TM50 Overheat
TM65 Shadow Claw


Sparker the Pichu!

Pichu [Sparker] (Male)
Nature: Timid

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

Pichu
HP: 80
Atk: Rank 1(-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
(+16% accuracy)
Spe: 69
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC:0/9
MC:0
DC:0/5

Abilities:
Static: Innate; This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (DW; Locked) Innate; These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Volt Tackle(Egg)
Thunder Punch(Egg)
Double-Slap(Egg)
TM Thunderbolt
TM Voltswitch
TM Thunder


Overload the Riolu!

Riolu [Overload] (Male)
Nature: Calm

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:

Riolu
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3(+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Abilities:
Prankster: (DW; Locked) Innate; The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Inner Focus: Innate; When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: Innate; If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Cross Chop(Egg)
Hi Jump Kick(Egg)
Blaze Kick(Egg)
TM84 Poison Jab
TM75 Swords Dance
TM26 Earthquake
And in the left... Entei999!
Entei999 said:

Budew [Roserade] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokémon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokémon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (DW; Not Unlocked) (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Leaf Storm
Giga Drain
Spikes

Toxic
SolarBeam
Sludge Bomb




Treecko (M)
Nature: Timid (+15% Speed, +23% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Leer
Pound
Absorb
Quick Attack
Pursuit
Screech

Leaf Storm
Magical Leaf
Synthesis

SolarBeam
Energy Ball
Protect





Charmander [Charizard] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW; Not yet Unlocked) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 4
DC: 2/5

Attacks:
Growl
Scratch
Ember
SmokeScreen
Dragon Rage
Scary Face
Fire Fang
Metal Claw
Rage
Leer

Flare Blitz
Dragon Pulse
Ancient Power

Overheat
Fire Blast
Sunny Day


Thanks for reffing. :)
I want a nice, clean fight!
Order of Ops:
Morgzkiller99 sends out his first mon and equips item
Entei999 sends out his first mon, equips item, and orders
Morgzkiller99 orders
I ref

By the way you two wouldn't happen to know eachother irl would you?
 
Yeah we happen to be buds ;), anyway I'll be out of town so... Ill send out Blackout equiped with Charcoal!

Chimchar [Blackout] (Male)
Nature: Modest
 
Where'd you get the Charcoal?

"Alright, Charizardmander, show 'em who's boss!"


Ancient Power ~ Dragon Rage ~ Ancient Power
 
Your subref has arrived! Also next time you order morgzies, seperate the moves by dashes or squigglies. Reffing now by the end of tomorrow.
Charmander used Ancient Power!
Crit: 5551 [No]
-4 EN
11.25 Damage
Stat up: 7997 [No]

Chimchar used Flame Wheel!
Crit: 1034 [No]
-3 EN
5.025 Damage
Burn: 8275 [No]

Charmander used Dragon Rage!
-5 EN
10 Damage

Chimchar used Scratch!
Crit: 6454 [No]
-3 EN
2.5 Damage

Charmander used Ancient Power!
Crit: 5658 [No]
-4 EN
11.25 Damage
Stat up: 7428 [No]

Chimchar used Flame Wheel!
Crit: 9842 [No]
-3 EN
5.025 Damage
Burn: 4218 [No]

76 HP
87 EN
Other Effects: N/A


57 HP
91 EN
Other Effects: N/A

Also morgz please provide sprites of your pokes next time.
 
ok Lets Go

Swords Dance, ThunderPunch, Flamethrower

srry yoshinite doing this from phone, I'll include picture of chimchar next time srry.
 

"Keep it up, you're doing well!"

AncientPower + AncientPower ~ Cooldown (AncientPower) ~ AncientPower
IF A1 fails, THEN use Dragon Rage A3.
 
Actually reffing now, re-calcing everything.

76 HP
87 EN
Other Effects: N/A


57 HP
91 EN
Other Effects: N/A

Chimchar used Swords Dance!
-7 EN
Chimchar's Attack Rose! (2)

Charmander used Primoridial Power!
Crit: 7570 [No]
-25 EN
22.5 Damage
Stat Up: 6227 [No]

Charmander Cooled Down!

Chimchar used ThunderPunch!
Crit: 5955 [No]
-6 EN
10 Damage
Paralysis: 1789 [No]

Charmander used Ancient Power!
Crit: 5404 [No]
-8 EN
11.25 Damage
Stat Up: 8789 [No]

Chimchar used Flamethrower!
Crit: 2951 [No]
-6 EN
9.715 Damage

Well, the round starts out with me looking in a thesaurus for synonyms of "Ancient". I find Primoridial, and the round begins! Charmander gathers up all his Primoridial Power and shoots it at Chimchar. He responds by dancing. Then, Charmander Cools Down, though that may be dangerous for a fire type. Chimchar, using his newfound strength, Punches Charmander as hard as he can with the power of Thunder. Then, Charmander retaliates with yet another Ancient Power!. Then Charmander uses Flamethrower, which wasn't very effective...

56 HP
54 EN
Other Effects: N/A


23 HP
72 EN
Other Effects: Attack (2)
 
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