Team At A Glance
Entei @ Choice Band
Ability: Pressure
EVs: 8 HP / 248 Atk / 252 Spd
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze
As first Pokémon I chose Entei because I wanted to create a team with him, especially now that he has received a new tool, Sacred Fire. With a 361 Atk+CB Bonus and a 100+STAB, with this move he hits like a wrecking ball (no, it isn't a Miley Cyrus reference). Rock and Dragon switchs-in now aren't safe at all, considering that most of them suffers by a burn and they don't want to risk (considering that SF has a 50% chance to burn). Stone Edge it's pretty self explanatory, as Extreme Speed. Sadly Entei can't learn Earthquake, so Bulldoze is the only reliably earth move (moreover, it decrease opponent's speed, which is not bad), 2HKO 'ing (or even OHKO'ing) Pokémons like Heatran that could switch-in predicting a SF (obviously if you're not already stucked into).
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Energy Ball/Defog
Then it comes Latios, one of my favourite Pokémon. It run the same old and good set: max SpA, max Spe and Life Orb, so he can it fast and hard. Its ability makes him immune to earth moves, so Entei can feel a little bit more safe. Draco Meteor is the supreme STAB, hitting every non-steel/non-fairy mons hard. The other STAB is Psyshock, giving him the pleasure to hit hard Pokémons like bulky MVenuaurs, non-Def invested Blissey/Chansey and Conkeldurr. The third move is obviously Thunderbolt, which allows him to hit super effectively fairies like Azumarill, Togekiss or bulky mons like Mandibuzz and Slowbro. Then we have the last move, which doesn't convince me at all. On one hand, we have Energy Ball which allows Latios to hit mons like Quagsire, Swampert, Gastrodon and other earth type; on the other, we have Defog which allows the eon to remove hazards (Entei would appreciate that).
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 192 HP / 152 Atk / 164 Spe
Naive Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Substitute
A bad-ass looking + mixed set (that seems to work pretty well) = wallbreaker Chomp. 192 HP gives him the opportunity of 4 Sub, while the 162 ev in Spe allows him to outspeed neutral speed Dragonite. EQ and Dragon Claw doesn't need explanations; I run DC instead of Outrage because now it's not safe locking chomp into a dragon move, considering the large number of fairies. Fire Blast hits Ferrothorn, Forretress, etc harder than Fire Fang do. The last move is Substitute; I just fucking love this one on Garchomp. It usually happens that Garchomp forces a switch-out, so getting a bulky sub it's not a thing to laught about.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Foul Play
- Swagger
- Thunder Wave
- Light Screen
The fairy mon of the team: Klefki. When I first saw this I was like "meh". But then, using him, I found out that it could be a threat for the opponent. Obviously Prankster abuser, this keychain spam Thunder Waves, never ending screens and Swagger, making him a little bit annoying. His type give him the immunity to dragon moves (moves that can cripple Latios and Garchomp) and poison ones, making him a good Toxic assorber. He also cover all the weaknesses (bar ghost) of the two previously mentioned dragon of my team. He suffers only from fire and earth moves, but thanks to the next Pokémon (and Latios) I can deal with them easily.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
Classic Chesto-Rest set: max Hp, max and positive SDef; it's self explanatory.
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SAtk
Quiet Nature
- Shadow Sneak
- Shadow Ball
- Iron Head
- King's Shield
Then we have the last, but not the least Pokémon: Aegislash. Providing dragon, fairy and ice resistances, he's certainly one of the most interesting new mons, due to his ability to change stats while attacking or defending. I run a mixed set, because I found out that it's the most effective one. Air Ballon is used to give him a temporary immunity to ground and then he carries max Hp, max SpA. Shadow Sneak is a must, expecially combined with Shadow Ball. I chose Iron Head instead of Flash Cannon because it makes more damages to common fairies (except Azumarill), even considering the full invested and positive SpA. King's Shield (in my opinion) is a must combined with his ability, rewarding all the brave attackers that would hit him with a physical move with a -2 drop in Atk.
I know that this thread may contain a lot of english errors; if it's so, please tell me (I'm italian haha). Waiting for constructive tips from ya guys, cya.