Rate ahead and rip it apart please. (changes in bold)
Salamence @ Choice Band
Ability: Intimidate
EVs: 4 HP/ 252 Atk / 252 Spd
Adamant nature (+Atk, -SpA)
- Dragon Claw
- Earthquake
- Flamethrower
- Rock Slide
A powerhouse starter with Intimidate, a lot of resists help it switch in later to deal blows. A problem with the guy is that Bronzong or Swampert starters means they get a free Stealth Rock in. In such a case, I would immediately switch to...
Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP / 132 SpA / 216 Spd
Timid nature (+Spd, -Atk)
- Surf
- Thunder Wave
- Thunderbolt
- Recover
CounterStarmie. Paralyzes things like Weavile or Raikou switch-ins, as well as Gyarados, while scaring Garchomp. Although I wanted the EVs to suggest a bulkier Starmie to take hits from stuff like Swampert, Skarmory and Hippowdon better, the 216 speed and Timid seems necessary to beat finish off Gengars and Infernapes.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 108 Def / 148 SpA
Relaxed nature (+Def, -Spd)
- Hydro Pump
- Ice Beam
- Earthquake
- Stealth Rock
Tyranitar / Garchomp and non-HP Grass Electrics counter. Slightly shaky with Garchomp but I've pumped in some Special Attack for Swampert to work with to OHKO LO Chomp with Ice Beam. Usually comes in relatively early to set up the Stealth Rock.
Heracross @ Choice Band
Ability: Guts
EVs: 104 HP / 252 Atk / 152 Spd
Adamant nature (+Atk, -SpA)
- Megahorn
- Close Combat
- Stone Edge
- Sleep Talk
A sleep absorber of sorts, and the other damage dealer of the team. It takes care of the Waters, Bronzongs and Skarmories Salamence can't beat down upon so easily. He can come easily upon Celebi without Psychic and stuff like Milotic, which wall my Starmie and Swampert.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 88 Atk / 100 Def / 176 SpD
Careful nature (+SpD, -SpA)
- Body Slam
- Curse
- Rest
- Crunch
CurseLax soaks up most special attacks, especially those from Heatran. Otherwise, the standard way of dealing with annoying people like Zapdos or Mixpert. If all else fails, I can hope upon last poke Snorlax to win the day.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 60 Atk / 196 Def
Impish nature (+Def, -SpA)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Takes care of the Garchomp problem if Swampert falls. Otherwise, standard physical wall to set up the Spikes, and pray that Magnezone is not here.
Issues with the Team:
I can see Gengar posing a threat to my team, which means I have to grab the opportunity to TWave him with Starmie. It's extremely unlikely he'll 2HKO Snorlax though and Snorlax can OHKO after a Stealth Rock though I'll have to watch out when Lax is asleep. Swampert should be able to handle a Shadow Ball and Hydro Pump to deal massive damage back.
A very well played Heracross - both CB or CScarfed - can rip through the team, although Salamence should be able to keep him at bay.
Please rate this team and offer constructive advice!

Salamence @ Choice Band
Ability: Intimidate
EVs: 4 HP/ 252 Atk / 252 Spd
Adamant nature (+Atk, -SpA)
- Dragon Claw
- Earthquake
- Flamethrower
- Rock Slide
A powerhouse starter with Intimidate, a lot of resists help it switch in later to deal blows. A problem with the guy is that Bronzong or Swampert starters means they get a free Stealth Rock in. In such a case, I would immediately switch to...

Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP / 132 SpA / 216 Spd
Timid nature (+Spd, -Atk)
- Surf
- Thunder Wave
- Thunderbolt
- Recover
CounterStarmie. Paralyzes things like Weavile or Raikou switch-ins, as well as Gyarados, while scaring Garchomp. Although I wanted the EVs to suggest a bulkier Starmie to take hits from stuff like Swampert, Skarmory and Hippowdon better, the 216 speed and Timid seems necessary to beat finish off Gengars and Infernapes.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 108 Def / 148 SpA
Relaxed nature (+Def, -Spd)
- Hydro Pump
- Ice Beam
- Earthquake
- Stealth Rock
Tyranitar / Garchomp and non-HP Grass Electrics counter. Slightly shaky with Garchomp but I've pumped in some Special Attack for Swampert to work with to OHKO LO Chomp with Ice Beam. Usually comes in relatively early to set up the Stealth Rock.

Heracross @ Choice Band
Ability: Guts
EVs: 104 HP / 252 Atk / 152 Spd
Adamant nature (+Atk, -SpA)
- Megahorn
- Close Combat
- Stone Edge
- Sleep Talk
A sleep absorber of sorts, and the other damage dealer of the team. It takes care of the Waters, Bronzongs and Skarmories Salamence can't beat down upon so easily. He can come easily upon Celebi without Psychic and stuff like Milotic, which wall my Starmie and Swampert.

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 88 Atk / 100 Def / 176 SpD
Careful nature (+SpD, -SpA)
- Body Slam
- Curse
- Rest
- Crunch
CurseLax soaks up most special attacks, especially those from Heatran. Otherwise, the standard way of dealing with annoying people like Zapdos or Mixpert. If all else fails, I can hope upon last poke Snorlax to win the day.

Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 60 Atk / 196 Def
Impish nature (+Def, -SpA)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Takes care of the Garchomp problem if Swampert falls. Otherwise, standard physical wall to set up the Spikes, and pray that Magnezone is not here.
Issues with the Team:
I can see Gengar posing a threat to my team, which means I have to grab the opportunity to TWave him with Starmie. It's extremely unlikely he'll 2HKO Snorlax though and Snorlax can OHKO after a Stealth Rock though I'll have to watch out when Lax is asleep. Swampert should be able to handle a Shadow Ball and Hydro Pump to deal massive damage back.
A very well played Heracross - both CB or CScarfed - can rip through the team, although Salamence should be able to keep him at bay.
Please rate this team and offer constructive advice!