Completed Epicdrill vs Florina Liastacia

nightblitz42

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epicdrill

Greninja [Zoe] (F)
Stage 3*
Types: Water/Dark

Abilities:
Torrent / Protean (unlocked)

Nature: Serious (no effect)

Stats:
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 122
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up

Metagross [Quinn] (Genderless)
Stage 3*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked)

Nature: Serious (no effect)

Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (Light Metal: 7)

Attacks:
Aerial Ace
Agility
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power (Fire)
Hone Claws
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
Toxic
Zen Headbutt

Conkeldurr [Crusher] (M)
Stage 3*
Types: Fighting

Abilities:
Guts / Sheer Force / Iron Fist (unlocked)

Nature: Serious (no effect)

Stats:
HP: 100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45
Size Class: 3
Weight Class: 4

Attacks:
Attract
Bide
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Close Combat
Comet Punch
Confide
Counter
Defog
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic)
High Horsepower
Hyper Beam
Ice Punch
Leer
Low Kick
Low Sweep
Mach Punch
Mega Kick
Mega Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Slam
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up

Florina Liastacia

:bw/gallade:
Gallade [Vanguard] (Male)
Stage 3/5
Types: Psychic/Fighting

STAB

STAB

Abilities: Steadfast / Justified

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:

Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK
:bw/galvantula:
Galvantula [Fulma Cimo (Epseranto - Lightning Bug)] (M)
Stage 3/5
Types: Bug/Electric

STAB

STAB; immune to paralysis status.

Abilities:
Compoundeyes / Unnerve / Swarm

Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by three (3). (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 6
Def: 5
SpA: 7
SpD: 5
Spe: 108
Size Class: 2
Weight Class: 2

Attacks:

Absorb
Agility
Attract
Bounce
Bug Bite
Bug Buzz
Camouflage
Charge Beam
Confide
Cross Poison
Cut
Disable
Discharge
Double Team
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Feint Attack
Flash
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Hidden Power (Ice)
Hyper Beam
Infestation
Leech Life
Light Screen
Lunge
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rain Dance
Rest
Return
Rock Climb
Round
Screech
Secret Power
Signal Beam
Slash
Sleep Talk
Snore
Speed Swap
Spider Web
Sticky Web
String Shot
Struggle Bug
Substitute
Sucker Punch
Swagger
Swift
Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
X-Scissor
:bw/galvantula: @ No Item
Bug/Electric | Compoundeyes / Unnerve / Swarm
More accurate. Prevents eating berries. Stronger bug moves below 28 HP.
HP: 85/85 | EN: 100
6/5/7/5/108 | 2/2
Status: OK
:sm/heliolisk:
Heliolisk [Vetero Forto - Weather Strength (Esperanto)] (Female)
Stage 3/5
Types: Normal/Electric

STAB

STAB; immune to paralysis status.

Abilities:
Dry Skin / Sand Veil / Solar Power (H)

Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. #Molded

Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. #Molded

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 4
Def: 4
SpA: 8
SpD: 7
Spe: 109
Size Class: 2
Weight Class: 2

Attacks:

Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge

(rolled 2/2)
This round's speed:
Florina Liastacia sends out/equips
epicdrill sends out/equips/orders
Florina Liastacia orders
I ref​
 
Metagross @ Muscle Band

Rock Slide, Zen Headbutt, Rock Slide
IF Galvantula is in the evasive stage of Bounce when you are to act, THEN Stealth Rock on the first instance and Agility on the second, restarting the queue each time.
IF Galvantula is to use Sucker Punch, THEN Agility on the first instance and Bullet Punch on subsequent instances, restarting the queue each time.
IF Galvantula is under the effects of a P/E move when you are to act, THEN Substitute (15) on the first instance and Agility on subsequent instances, restarting the queue each time.
 
Sticky Web > Thunder > Bug Buzz
IF Flinched A1 THEN Sticky Web A2
IF previous sub activates AND Flinched A2 THEN Sticky Web A3
if I get triple flinched, cry
 

nightblitz42

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Moderator
R1

:ss/metagross: Muscle Band
Clear Body / Light Metal
HP: 90/90 | EN: 100
[11]/9/7/7/70 | 4/7
Status: OK

:ss/galvantula: Wise Glasses
Compoundeyes / Unnerve / Swarm
HP: 85/85 | en: 100
6/5/[8]/5/108 | 2/2
Status: OK

A1

Sticky Web

Sticky Webs were laid around the opponent's feet!
-9en (91en)

Rock Slide
crit roll: 12/24
dmg = (8+11-5)*1.5 = 21 dmg (64hp)
-6en (94en)

A2

Thunder

crit roll: 9/24
dmg = 11+3+8-7 = 15 dmg (75hp)
Eff chance = .3 (rolled 1/10): Paralyzed (20%)!
-7en (84en)

Full para chance = .2 (rolled 4/10)
Zen Headbutt
crit roll: 22/24
dmg = 8+3+11-5 = 17 dmg (47hp)
-5en (89en)

A3

Bug Buzz

crit roll: 24/24
dmg = 9+3+8-7 = 13 dmg (62hp)
Clear Body
-6en (78en)

Full para chance = .2 (rolled 1/10): Paralyzed!
Para -> 10%

Post-Round
Para -> 5%


:ss/metagross: Muscle Band
Clear Body / Light Metal
HP: 62/90 | EN: 89
[11]/9/7/7/[35] | 4/7
Status: Paralyzed (5%)

Field: Sticky Webs (Epicdrill's side)

:ss/galvantula: Wise Glasses
Compoundeyes / Unnerve / Swarm
HP: 47/85 | en: 78
6/5/[8]/5/108 | 2/2
Status: OK

This round's follow-up:
Florina Liastacia orders
epicdrill orders
I ref​
 
Conkeldurr @ Flame Orb

Hammer Arm, Close Combat, Hammer Arm
[2 subs] IF Heliolisk is to use a Poison-inflicting OR a Paralysis-inflicting move A1, THEN Protect and push back actions.
IF Heliolisk is in the evasive stage of Dig when you are to act, THEN Earthquake and restart queue.
 

nightblitz42

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Moderator
R2

:ss/conkeldurr: Flame Orb
Guts / Sheer Force / Iron Fist
HP: 100/100 | EN: 100
10/7/4/5/45(25) | 3/4
Status: -1 Speed (natural)

Field: Sticky Webs (Epicdrill's side)

:ss/heliolisk: Barometer
Dry Skin / Sand Veil / Solar Power
HP: 85/85 | EN: 100
4/4/8/7/109 | 2/2
Status: OK
A1

Thunderbolt

crit: 17/24
dmg = 9+3+3+1+8-5 = 19 dmg (81 hp)
eff = .1 (rolled 6/10)
-6en (94en)

Hammer Arm
hit: 3/10
Crit: 2/24
dmg = (10+3+10-4)*1.5 = 28.5 dmg (56hp)
Speed -> -2
-6en (94en)

Heliolisk: +2hp (58hp)
Flame Orb: Burn
Conk: -2hp (79hp)

A2

Hyper Voice

crit: 23/24
dmg = 9+3+3+1+8-5 = 19 dmg (60hp)
-6en (88en)

Close Combat
crit: 3/24
dmg = (12+3+3+2+10-4)*1.5 = 39 dmg (19hp)
-1 Def, -1 SpD
-7en (87en)

Heliolisk: +2hp (21hp)
Conk: -2hp (58hp)

A3

Thunderbolt

crit: 20/24
19+2 = 21 dmg (37hp)
-6en (82en)

Hammer Arm
hit: 3/10
crit: 17/24
dmg = (10+3+3+2+10-4)*1.5 = 36 dmg (KO!)
Speed -> -3
-6en (81en)

Conk: -2hp (35hp)

:ss/conkeldurr: Flame Orb
Guts / Sheer Force / Iron Fist
HP: 35/100 | EN: 81
10/7/4/5/45(13) | 3/4
Status: Burned, -3 Speed (-1 natural), -1 Def, -1 SpD
:ss/metagross: Muscle Band
Clear Body / Light Metal
HP: 62/90 | EN: 89
[11]/9/7/7/[35] | 4/7
Status: Paralyzed (5%)

Field: Sticky Webs (Epicdrill's side)

:ss/heliolisk: KO
:ss/galvantula: Wise Glasses
Compoundeyes / Unnerve / Swarm
HP: 47/85 | en: 78
6/5/[8]/5/108 | 2/2
Status: OK


This round's burial:
Florina Liastacia sends out/equips/orders
epicdrill orders
I ref​
 

this was definitely planned and so I didn't use Volt Switch because, uh, reasons

Galvantula @ Wise Glasses

Thunder > Thunderbolt > Thunder
IF successful P/E, THEN Feint
IF Swagger THEN Substitute (15)
 
Fire Punch, Rock Slide, Fire Punch
IF Galvantula has 13 or less HP at the start of the action, THEN Mach Punch.
 
Last edited:

nightblitz42

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Moderator
R3

:ss/conkeldurr: Flame Orb
Guts / Sheer Force / Iron Fist
HP: 35/100 | EN: 81
10/7/4/5/45(13) | 3/4
Status: Burned, -3 Speed (-1 natural), -1 Def, -1 SpD

Field: Sticky Webs (Epicdrill's side)

:ss/galvantula: Wise Glasses
Compoundeyes / Unnerve / Swarm
HP: 47/85 | en: 78
6/5/[8]/5/108 | 2/2
Status: OK
A1

Thunder

Crit: 23/24
dmg = (11+3+1+8-5)+2 = 20 dmg (15hp)
-7en (71en)

Fire Punch
Crit: 1/24: YES
dmg = (8+3+3+2+10-5)*1.5 = 31.5 dmg (15hp)
-5en (76en)

Conk: -2hp (13hp)

A2

Thunderbolt

Crit: 11/24
dmg = 9+3+1+8-5+2 = 18 dmg (KO!)
-6en (65en)

:ss/conkeldurr: KO
:ss/metagross: Muscle Band
Clear Body / Light Metal
HP: 62/90 | EN: 89
[11]/9/7/7/[35] | 4/7
Status: Paralyzed (5%)

Field: Sticky Webs (Epicdrill's side)

:ss/galvantula: Wise Glasses
Compoundeyes / Unnerve / Swarm
HP: 15/85 | EN: 65
6/5/[8]/5/108 | 2/2
Status: OK
:ss/heliolisk: KO


This round's trip:
epicdrill sends out/equips/orders
Florina Liastacia orders
I ref​
 
Metagross comes back out

Rock Slide, Zen Headbutt, Rock Slide
IF Galvantula uses Endure, THEN Toxic.
IF Galvantula uses Bounce outside of a combo, THEN Bullet Punch.
IF Galvantula is under the effects of a P/E move when you are to act, THEN Agility (Boost).
 

nightblitz42

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Moderator
R4

:ss/metagross: Muscle Band
Clear Body / Light Metal
HP: 62/90 | EN: 89
[11]/9/7/7/[35] | 4/7
Status: Paralyzed (5%)

Field: Sticky Webs (Epicdrill's side)

:ss/galvantula: Wise Glasses
Compoundeyes / Unnerve / Swarm
HP: 15/85 | EN: 65
6/5/[8]/5/108 | 2/2
Status: OK
Pre-Round
Clear Body nullifies Sticky Web.

A1

Full para chance = .05 (rolled 59/100)
Bullet Punch
crit: 9/24
dmg = (4+3+11-5)*.75 = 9.75 dmg (5hp)
-3en (86)

Bounce
crit: 6/24
dmg = (9+6-9)*.75 = 4.5 dmg (57hp)
eff chance = .3 (rolled 10/10)
-11en (54en)

A2

Thunder

crit: 7/10
dmg = 11+3+8-7 = 15dmg (42hp)
eff chance = .3 (rolled 1/10): Paralyzed (20%)
-7en (47en)

Full para chance = .2 (rolled 6/10)
Zen Headbutt
crit: 2/24
dmg = 8+3+11-5 = 17dmg (KO!)
-5en (81en)

Post-Round
Paralysis -> 15%

:ss/metagross: Muscle Band
Clear Body / Light Metal
HP: 42/90 | EN: 81
[11]/9/7/7/[35] | 4/7
Status: Paralyzed (15%)
:ss/conkeldurr: KO

Field: Sticky Webs (Epicdrill's side)

:ss/galvantula: KO
:ss/heliolisk: KO

This round's fidgeting:
Florina Liastacia orders
epicdrill orders
I ref​
 
Gallade @ Eject Button

Will-o-Wisp > Earthquake > Bulldoze
IF successful P/E THEN Swords Dance and push
IF Gallade is to move second based on turn order THEN Bulldoze A2
IF Explosion THEN Protect
 
I don't think I have any choice but to take the burn, but I'll try to get as much damage done as I can before fainting.

Magnet Rise, Gyro Ball, Meteor Mash
 

nightblitz42

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Moderator
R5

:ss/metagross: Muscle Band
Clear Body / Light Metal
HP: 42/90 | EN: 81
[11]/9/7/7/[35] | 4/7
Status: Paralyzed (15%)

Field: Sticky Webs (Epicdrill's side)

:ss/gallade: Eject Button
Steadfast/Justified
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK
A1

Will-o-Wisp

hit: 81/100
Burn
-7en (93en)

Full para chance = .15 (rolled 5/100)
Paralysis -> 5%

Meta: -2hp (40hp)

A2

Earthquake

Crit: 19/24
dmg = (10+9-9)*1.5 = 15 dmg (25hp)
-7en (86en)

Full para chance = .5 (rolled 2/100)
Paralysis wore off!

Meta: -2hp (23hp)

A3

Bulldoze

Crit: 22/24
dmg = (6+9-9)*1.5 = 9 dmg (14hp)
Clear Body
-5en (81en)

Meteor Mash
Crit: 15/24
dmg = 9+3+11-5-3 = 15 dmg (70hp)
eff chance = .2 (rolled 8/10)
-6en (75en)

Meta: -2hp (12hp)

:ss/metagross: Muscle Band
Clear Body / Light Metal
HP: 12/90 | EN: 75
[11]/9/7/7/70 | 4/7
Status: Burned
:ss/conkeldurr: KO

Field: Sticky Webs (Epicdrill's side)

:ss/gallade: Eject Button
Steadfast/Justified
HP: 70/85 | EN: 81
9/5/5/8/80 | 3/4
Status: OK
:ss/galvantula: KO
:ss/heliolisk: KO


This round's jank:
epicdrill orders
Florina Liastacia orders
I ref​
 
Bullet Punch+Giga Impact, Bullet Punch+Giga Impact, Bullet Punch+Giga Impact

[2 Subs][ONCE]IF Gallade is under the effects of a P/E move OR Quick Guard when you are to attack, THEN initiate action string Rest, Sleep Talk (Meteor Mash, Aerial Ace, Frustration, Earthquake), Sleep Talk (Meteor Mash, Facade, Frustration, Earthquake) and disregard both of the below substitutions.
IF Gallade is to use an Attack-increasing move, THEN Facade on the first instance, Meteor Mash on the second, and Facade on the third.
 

nightblitz42

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Moderator
R6

:ss/metagross: Muscle Band
Clear Body / Light Metal
HP: 12/90 | EN: 75
[11]/9/7/7/70 | 4/7
Status: Burned

Field: Sticky Webs (Epicdrill's side)

:ss/gallade: Eject Button
Steadfast/Justified
HP: 70/85 | EN: 81
9/5/5/8/80 | 3/4
Status: OK
A1

Swords Dance

+2 Atk
-7en (74en)

Facade
crit: 24/24
dmg = 14+11-5 = 20 dmg (50hp)
Activate Eject Button
-8en (67en)

Meta -2hp (10hp)

A2

Bullet Impact!

Dodge
EN cost = ((10+4)/2+2)*3-1 = -26en (41en)
Cooldown (1a)

Earthquake
crit: 23/24
dmg = (10+9-9)*1.5+4 = 19 dmg (KO!)
-7en (67en)

:ss/metagross: KO
:ss/conkeldurr: KO

Field: Sticky Webs (Epicdrill's side)

:ss/gallade: (lost item)
Steadfast/Justified
HP: 50/85 | EN: 67
9/5/5/8/80 | 3/4
Status: +2 Atk
:ss/galvantula: KO
:ss/heliolisk: KO

This round's impact:
epicdrill sends out/equips
Florina Liastacia orders
epicdrill orders
I ref​
 
Last edited:
Drain Punch > Close Combat > Drain Punch
IF Shadow Sneak OR Lick THEN Shadow Claw that action
IF Bounce AND you are slower THEN initiate string Thunder Punch + Giga Impact > cooldown
 
Bounce, Bounce, Shadow Sneak

IF (Bounce misses A1 or A2) AND Thunder Punch+Giga Impact does not crit A1, THEN Bounce A3.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
R7

:ss/greninja: Wise Glasses
Torrent/Protean
HP: 85 | EN: 100
7/5/[8]/5/(69) | 3/3
Status: -1 Speed (Natural)

Field: Sticky Webs (Epicdrill's side)

:ss/gallade: (lost item)
Steadfast/Justified
HP: 50/85 | EN: 67
9/5/5/8/80 | 3/4
Status: +2 Atk
Pre-Round
Sticky Webs

A1

Drain Punch

Crit: 15/24
dmg = (8+3+9-5)*1.5+4 = 26.5 dmg (58hp)
+5hp (55hp)
-8en (59en)

Bounce
Hit: 8/100
crit: 7/24
dmg = (9+3+7-5)*1.5 = 21 dmg (34hp)
eff: 4/10
-10en (90en)

A2

Close Combat

Crit: 11/24
dmg = (12+3+9-5)*.75+4 = 18.25 dmg (40hp)
-1 Def, -1 SpD
-7en (52en)

Bounce
Hit: 49/100
crit: 23/24
23 dmg (11hp)
eff: 4/10
-14en (76en)

A3

Shadow Sneak

crit: 22/24
dmg = (4+3+7-5)*1.5+2 = 15.5 dmg (KO!)
-3en (73en)

:ss/greninja: Wise Glasses
Torrent/Protean
HP: 40 | EN: 73
7/5/[8]/5/(69) | 3/3
Status: -1 Speed (Natural), Ghost-Type
:ss/metagross: KO
:ss/conkeldurr: KO

Field: Sticky Webs (Epicdrill's side)

:ss/gallade: KO
:ss/galvantula: KO
:ss/heliolisk: KO


That's a wrap!

Rewards:
epicdrill : -2 JC, +3 TC, +3 RC
Florina Liastacia : -2 JC, +3 TC, +3 RC
And, your steadfast ref nightblitz42 : 3 RC, 8 JC

Thanks for playing!
 

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