Epik777 vs AOPSUser

Geodude6

Look at my shiny CT!
1v1 singles I assume.

Little Cup
Switch=KO
Items=Training
No recoveries or chills
DQ 1 Day
2 Substitutions
All abilities
Arena: ASB Arena

AOPS:
191.png

Sunkern "Stalin" (M)
Nature: Bold (+Defense, -Attack)
Type: Grass
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 4/6
MC: 0
DC: 2/5
Attacks:
Absorb
Growth
Mega Drain
Ingrain
Grasswhistle
Leech Seed
Endeavor
Razor Leaf
Sunny Day
Worry Seed
Giga Drain
Synthesis
Solarbeam
Double-Edge
Seed Bomb
Bide
Endure
Encore
Nature Power
Curse
Protect
Double Team
Substitute
Energy Ball
Grass Knot
Total: 25

Epik777:
DFEel.png

Necturine "Spike" (F)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-10% Evasion
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Leaf Storm
Sketch
Ingrain
Giga Drain
Future Sight
Protect
Double Team
Substitute
Toxic
Solarbeam

Since Epik is new, I'll explain the flow of battle:
1. The Match Seeker posts their first Pokemon with its abilities/item if applicable.
2. The Match Challenger sends their actions for the round.
3. The Match Seeker sends their actions for the round.
4. The Round is reffed and the order of 2 and 3 alternate each round until completion.
That means Epik, as the match seeker, posts first.
 
Go, Sunkern@Lucky Egg.

Ingrain --- Solarbeam --- Energy Ball
IF your opponent is under the effects of a Protective/Evasive move, AND you are set to attack him, THEN use Double Team (4 clones).
IF your opponent has Double Team clones, AND you are set to attack him, THEN use Nature Power.
 
Toxic -- Will-O-Wisp -- Hex
IF Toxic misses, THEN use it again next action.
IF Will-O-Wisp misses, THEN use it again next action.
 
AOPSUser:
191.png

Sunkern
Type: Grass
Status: Healthy
HP: 90
EN: 100
Item: Lucky Egg
Stats: 1/3/2/2/30
SC: 1
WC: 1
Other: None
Epik777:
DFEel.png

Necturine
Type: Grass/Ghost
Status: Healthy
HP: 90
EN: 100
Item: None
Stats: 2/2/3/3/44
SC: 1
WC: 1
Other: None
A1
Necturine's Toxic
-7 EN
Acc: (<9000) 2564
Sunkern's Ingrain
-8 EN
BPSN: -1 HP
Ingrain: +1 HP

A2
Necturine's Will-O-Wisp
-7 EN
Acc: (<7500) 7031
Sunkern's Solarbeam
-7 EN
Crit: (<625) 5585
[12+3+2(1.5)-3(1.5)]*0.67=9.045 dmg
BPSN: -1 HP
BRN: -2 HP
Ingrain: +3 HP

A3
Necturine's Hex
-6 EN
Crit: (<625) 8453
[10+3+3(1.5)-2(1.5)]=14.5 dmg
Sunkern's Energy Ball
-5 EN
Crit: (<625) 5602
[8+3+2(1.5)-3(1.5)]*0.67=6.365 dmg
Effect: (<1000) 921
BPSN: -1 HP
BRN: -2 HP
Ingrain: +4 HP

AOPSUser:
191.png

Sunkern
Type: Grass
Status: Healthy
HP: 77
EN: 80
Item: Lucky Egg
Stats: 1/3/2/2/30
SC: 1
WC: 1
Other: None
Epik777:
DFEel.png

Necturine
Type: Grass/Ghost
Status: Healthy
HP: 75
EN: 80
Item: None
Stats: 2/2/3/3/44
SC: 1
WC: 1
Other: None
Epik's turn.​
 
Last edited:
Epik what happened to you? I am so sorry, but AOPS asked politely and I cannot deny his request. ;-;


Since this match only lasted 1 round no one gets anything.
 
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