Espeon {GP 2/2}

i took out the offensive cm sets cause they suck if youre using them youre doing it wrong and yes i did get permission smh

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[Overview]

<p>Espeon has long been relegated to the role of cutest Pokemon in the game, only being used in ultimate cutemon teams. This was in large part due to it being outclassed by other Psychic-types, such as Alakazam. However, Dream World has granted Espeon a second chance in its Pokecareer in the form of Magic Bounce. Magic Bounce allows Espeon to be an amazing team supporter, bouncing back most non-attacking moves such as Stealth Rock and Roar. It also has a handy base 110 Speed and an impressive Special Attack, allowing it to handle potent threats such as Terrakion and Keldeo with ease. Unfortunately for Espeon, its physical bulk is poor, meaning that a single misprediction can result in death. This is further compounded by the fact that Espeon's main counters&mdash;Tyranitar, Scizor, and Genesect&mdash;all get a fair amount of usage. Espeon is a risky Pokemon to use, but when used correctly, it is a risk well worth using.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Psychic / Psyshock
move 4: Baton Pass / Hidden Power Fire
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>When you combine Espeon's ability to reflect hazards and set up dual screens, it becomes a very good team supporter. Espeon is most effective when brought in on an entry hazard setter such as Forretress or Ferrothorn, bouncing back any hazards they attempt to set up. Espeon can then proceed to set up screens to ensure that if the foe does try attacking, it does significantly less damage. However, you should be cautious of switching Espeon in blindly, as a Gyro Ball from Forretress or Ferrothorn will put a major dent into it and greatly reduce its longevity. As such, when you do attempt to set up screens, it is recommended to set up Reflect first, as it helps to boost Espeon's poor Defense and gives it additional protection from common switch-ins such as Tyranitar and Scizor.</p>

<p>Espeon's often overlooked base 130 Special Attack ensures that it is not setup fodder for rampant threats such as Thundurus-T and Keldeo. Psychic is the preferred STAB over Psyshock as it is naturally stronger and allows Espeon the ability to beat Bulk Up Conkeldurr. Although Psyshock is slightly weaker, it does allow Espeon to beat Calm Mind Keldeo and Terrakion in sandstorm as it hits their weaker Defense stat. Baton Pass might seem like an odd choice, especially when Espeon is lacking any boosting move, but it is incredibly useful. Baton Pass allows Espeon to escape the clutches of Pursuit users, as Pursuit does not hit Espeon if it uses Baton Pass beforehand. Combine this information with the fact that Espeon's main two switch-ins, Tyranitar and Scizor, are both Pursuit users, and Baton Pass can often save Espeon from death. However, if running away from your problems doesn't tickle your fancy, then Hidden Power Fire is a usable option over Baton Pass. Hidden Power Fire allows Espeon to KO Scizor before it can use U-turn or Pursuit, and with a Reflect up, Bullet Punch doesn't do nearly enough to KO Espeon. Hidden Power Fire also has the added advantage of being able to KO another common switch-in, Genesect. However, you should be wary that Genesect are most often of the Choice Scarf variant, and will be able to outpace Espeon and U-turn out for major damage before you can hit it with Hidden Power Fire. Hidden Power Fire also leaves Espeon incredibly vulnerable to Tyranitar, almost always resulting in its death.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is fairly straightforward, maximize HP and Speed to give Espeon as much bulk as possible while retaining high Speed. A Timid nature is essentially required as it allows Espeon to outspeed potent threats such as Landorus and Thundurus-T. An alternative EV spread of 252 HP / 72 Def / 184 Spe can be used to gain more physical bulk and still be able to outspeed Jolly Landorus. However, this spread loses out on the ability to outspeed threats such as Terrakion and Keldeo, which can very well be the difference in a battle. Light Clay is also required, as it extends the amount of turns Reflect and Light Screen will be up from five to eight. Hidden Power Ground is an option in the fourth slot in order to hit Heatran for major damage while also getting some damage on Tyranitar, while Hidden Power Fighting can be used to hit Tyranitar hard, although not hard enough to OHKO it.</p>

<p>Good teammates for Espeon are Pokemon that enjoy dual screen support and the lack of entry hazards such as Stealth Rock. Fast, frail sweepers such as Salamence and Haxorus are good partners for Espeon, as they are able to come in and Dragon Dance with additional bulk. Volcarona is also a good partner as it greatly appreciates Stealth Rock being absent and can then proceed to use Quiver Dance and wreak havoc. In terms of beating Espeon's common switch-ins, Heatran is a nice teammate for Espeon, as it is able to roast both Scizor and Genesect, while also being able to burn Tyranitar with Will-o-Wisp and KO opposing Heatran with Earth Power.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind
move 3: Stored Power
move 4: Hidden Power Fighting
item: Leftovers
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon has the honor of being the only Pokemon with the legal combination of Magic Bounce and Baton Pass, making it the crux of many Baton Pass teams. With Magic Bounce reflecting moves such as Taunt and Roar that would normally break a Baton Pass chain, it becomes an extremely valuable member. Not only does its amazing ability make Espeon a good end Pokemon in a Baton Pass chain, but it can also continue a chain because it itself learns Baton Pass. However, you should be wary that Magic Bounce does not protect Espeon from the likes of Dragon Tail and Circle Throw, as these moves will end your chain unless you have been passed Ingrain or are behind a Substitute.</p>

<p>Calm Mind is the boosting move of choice, as it allows Espeon to boost its Special Attack and Stored Power's strength simultaneously. It also has the nifty bonus of making Espeon more specially bulky, and if it is passed a few Defense boosts, it becomes extremely hard to take down. Calm Mind also makes Espeon quite a good team supporter, as it can always pass its boosts onto an even stronger force, such as Latios or Keldeo. Stored Power is chosen over other STABs, such as Psychic and Psyshock because after two boosts, it becomes stronger than the aforementioned options. It is important to remember that any boost will power up Stored Power, so it is not limited to being enhanced by solely Calm Mind. Hidden Power Fighting is important, as it's Espeon's only way of damaging Tyranitar, dispatching of it easily after a few Special Attack boosts. It also has the ability to hit Steel-types such as Ferrothorn for major damage.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread provides Espeon with bulk while maintaining its rather high Speed. Hidden Power Fire can be used over Hidden Power Fighting, as it allows Espeon to dispose of Scizor and Genesect quickly, but leaves Espeon exposed to Tyranitar and Heatran. Substitute can be used over Hidden Power Fighting, allowing Espeon to be a good team supporter and Baton Pass a Substitute when it feels its duty is over. If you choose to run Substitute, you should have another Pokemon to pass your boosts to, as a mono-Psychic moveset leaves Espeon walled by a number of Pokemon. Wish can also be used to support your team, however Espeon's HP value is rather low, so it won't be passing much HP to the next Pokemon.</p>

<p>This Espeon should really only be used in dedicated Baton Pass teams, otherwise its potential is essentially wasted. Good teammates for Espeon are common Baton Pass components. Ninjask and Vaporeon are especially good teammates as Ninjask is able to pass multiple Speed boosts in order to make the chain faster, and Vaporeon is able to pass Defense boosts to make Espeon physically bulkier. Mawile is an option over Vaporeon, as it can also pass Defense boosts, but this gives up on a Water-typing, and a better overall bulk for a Steel-typing and Taunt. Mew is also a good teammate, as it can pass a variety of boosts, most notably Nasty Plot. Ingrain Smeargle is an excellent partner for its ability to ensure that the chain will never be phazed out.</p>

[Other Options]

<p>Espeon can choose to run an offensive Calm Mind set, working off its high base 130 Special Attack, but its lack of physical bulk will often leave you disappointed when you try setting up. Grass Knot is a good option for Espeon to use, especially on Baton Pass variants, as it allows Espeon to dispose of troublesome Pokemon such as Quagsire, which would normally wall Baton Pass teams because of its ability, Unaware. Yawn is a nifty move that can give Espeon some time to set up, but is rather unreliable. Morning Sun can be useful, especially when used in tandem with Drought Ninetailes, but the common usage of other weather starters also makes it unreliable. At first glimpse, Espeon looks like a good Choice Specs or Choice Scarf user, but it really isn't. Its movepool is rather shallow and getting locked into a Psychic-type move is an incredibly bad idea, especially with Pursuit users such as Tyranitar and Scizor running around.</p>

[Checks and Counters]

<p>Espeon's main counters are Tyranitar, Scizor, and Genesect. Tyranitar can come into basically anything with impunity and KO with Crunch if Espeon chooses to stay in, or Pursuit if it lacks Baton Pass and tries switching out. Scizor and Genesect both hit Espeon's lower Defense stat with a powerful U-turn, however both must be wary of Espeon carrying Hidden Power Fire, as it will promptly OHKO both of them. Heatran is also an excellent counter as it can switch into all of Espeon's moves, fearing only the occasional Hidden Power Ground. Volcarona makes an excellent switch-in because of the fact that it has high Special Defense, tanking any move Espeon throws at it, and can promptly respond with a Bug Buzz to KO.</p>

<p>Generally speaking, anything faster with a strong physical attack should do well against Espeon. This includes Pokemon such as Weavile, which has no problem with dispatching Espeon, and Choice Scarf Haxorus, which will promptly KO Espeon with an Outrage. Although not Pokemon, Dragon Tail and Circle Throw are counters to the Baton Pass set as they are not affected by Magic Bounce, but Espeon can rid itself of that problem if it is passed an Ingrain. Haze is probably the best counter to Baton Pass Espeon, as Magic Bounce fails to reflect it and there isn't really anything Espeon can do about it.</p>
 
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[Overview]

<p>Espeon has long been delegated to the role of cutest Pokemon in the game, only being used in ultimate cutemon teams. This was in large part due to it being outclassed by other Psychic-types, such as Alakazam. However, Dream World has granted Espeon a second chance in its Pokecareer in the form of Magic Bounce. Magic Bounce allows Espeon to be an amazing team supporter, bouncing back most non-attacking moves such as Stealth Rock and Roar. It also has a handy base 110 Speed and an impressive Special Attack, allowing it to handle potent threats such as Terrakion and Keldeo with ease. Unfortunately for Espeon, its physical bulk is poor, meaning that a single (felt as if emphasis was necessary) misprediction can result in death. This is further compounded by the fact that Espeon's main counters:&mdash;Tyranitar, Scizor, and Genesect,&mdash;all get a fair amount of usage. Espeon is a risky Pokemon to use, but when used correctly, it is a risk well worth using.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Psychic / Psyshock
move 4: Baton Pass / Hidden Power Fire
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>When you combine Espeon's ability to reflect hazards and set up dual screens, it becomes a very good team supporter. Espeon is most effective when it is brought in on an entry hazard setter such as Forretress or Ferrothorn, bouncing back any hazards they attempt to set up. Espeon can then proceed to set up screens to ensure that if the foe does try attacking, it does significantly less damage. However, you should be cautious of switching Espeon in blindly, as a Gyro Ball from Forretress or Ferrothorn will put a major dent into it and greatly reduce its longevity. As such, when you do attempt to set up screens, it is recommended to set up Reflect first as it helps to boost Espeon's poor Defense and gives it additional protection from common switch-ins such as Tyranitar and Scizor.</p>

<p>Espeon's often overlooked base 130 Special Attack ensures that it is not a set up fodder for rampant threats such as Thundurus-T and Keldeo. Psychic is the preferred STAB over Psyshock as it is naturally stronger and allows Espeon the ability to beat Bulk Up Conkeldurr. Although Psyshock is slightly weaker, it does allow Espeon to beat Calm Mind Keldeo and Terrakion in sandstorm as it hits their weaker Defense stat. Baton Pass may seem like an odd choice, especially when Espeon is lacking any boosting move, but it is incredibly useful. Baton Pass allows Espeon to escape the clutches of Pursuit users, as Pursuit does not hit Espeon if it uses Baton Pass beforehand. Combine this information with the fact that Espeon's main two switch-ins, Tyranitar and Scizor, are both Pursuit users, and Baton Pass can often save Espeon from destruction death. (I have a problem with "destruction" being used in place of death. But... However, if running away from your problems doesn't suit tickle (I believe that's the word) your fancy, then Hidden Power Fire is a usable option over Baton Pass. Hidden Power Fire allows Espeon to KO Scizor before it can use U-turn or Pursuit and with a Reflect up, Bullet Punch doesn't do nearly enough to KO Espeon. Hidden Power Fire also has the added advantage of being able to KO another common switch-in, Genesect. However, you should be wary that Genesect are most often of the Choice Scarf variant, and will be able to outpace you and U-turn out for major damage before you can hit it with Hidden Power Fire. Hidden Power Fire also leaves you incredibly vulnerable to Tyranitar, almost always resulting in your death.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is fairly straightforward,; maximize HP and Speed to give Espeon as much bulk as possible while retaining high Speed. A Timid nature is essentially required as it allows Espeon to outspeed potent threats such as Landorus and Thundurus-T. An alternative EV spread of 252 HP / 72 Def / 184 Spe can be used to gain more physical bulk and still be able to outspeed Jolly Landorus. However, this spread loses out on the ability to outspeed threats such as Terrakion and Keldeo, which can very well be the difference in a battle. Light Clay is also required as it extends the amount of turns Reflect and Light Screen will be up, from originally five into eight turns. Hidden Power Ground is an option in the fourth slot in order to hit Heatran for major damage while also getting some damage on Tyranitar, while Hidden Power Fighting can be used to hit Tyranitar hard, although not hard enough to OHKO it.</p>

<p>Good teammates for Espeon are Pokemon that enjoy dual screen support and the lack of entry hazards such as Stealth Rock. Fast, frail sweepers such as Salamence and Haxorus are good partners for Espeon as they are able to come in and Dragon Dance with additional bulk. Volcarona is also a good partner, as it greatly appreciates Stealth Rock being absent, and can then proceed to use Quiver Dance and wreak havoc. In terms of beating Espeon's common switch-ins, Heatran is a nice teammate for Espeon as it is able to roast both Scizor and Genesect, while also being able to burn Tyranitar with Will-o-Wisp and KO opposing Heatran with Earth Power.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind
move 3: Stored Power
move 4: Hidden Power Fighting
item: Leftovers
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon has the honor of being the only Pokemon with the legal combination of Magic Bounce and Baton Pass,. What does this mean for Espeon? It means that it is making it the crux of many Baton Pass teams. of course! With Magic Bounce reflecting moves such as Taunt and Roar that would normally kill break a Baton Pass chain, it becomes an extremely valuable member. Not only does its amazing ability make Espeon a good end Pokemon in a Baton Pass chain, but it can also continue a chain because it itself learns Baton Pass. However, you should be wary that Magic Bounce does not protect Espeon from the likes of Dragon Tail and Circle Throw, and these moves will end your chain unless you have been passed Ingrain or are behind a Substitute.</p>

<p>Calm Mind is the boosting move of choice for Espeon as it allows Espeon to boost its Special Attack and Stored Power's strength simultaneously. It also has the nifty bonus of making Espeon more specially bulky, and if it is passed a few Defense boosts, it becomes extremely hard to take down. Calm Mind also makes Espeon quite a good team supporter, as it can always pass its boosts onto an even stronger force, such as Latios or Keldeo. Stored Power is chosen over other STABs such as Psychic and Psyshock because after two boosts, it becomes stronger than the aforementioned options. It is important to remember that any boost will power up Stored Power, so it is not limited to being enhanced by solely Calm Mind. Hidden Power Fighting is important as it's Espeon's only way of damaging Tyranitar, and with a few Special Attack boosts, is able to dispatch of it easily dispatching of it easily after a few Special Attack boosts. (looked a little weirdly worded) It also has the ability to hit Steel-types such as Ferrothorn for major damage.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread given provides Espeon with bulk while maintaining its rather high Speed. Hidden Power Fire can be used over Hidden Power Fighting as it allows Espeon to dispose of Scizor and Genesect quickly, but leaves Espeon exposed to Tyranitar and Heatran. Substitute can be used over Hidden Power Fighting, as to allowing Espeon to be a good team supporter and Baton Pass a Substitute when it feels its duty is over. If you choose to run Substitute, you should have another Pokemon to pass your boosts to as a mono-Psychic moveset leaves Espeon walled by a number of Pokemon. Wish can also be used to support your team, however Espeon's HP value is rather low, so it won't be passing much HP to the next Pokemon.</p>

<p>This Espeon should really only be used in dedicated Baton Pass teams, otherwise its potential is essentially wasted. Good teammates for Espeon are common Baton Pass components. Ninjask and Vaporeaon are especially good teammates as Ninjask is able to pass multiple Speed boosts in order to make the chain faster, and Vaporeaon is able to pass Defense boosts to make Espeon physically bulkier. Mawile is an option over Vaporeaon as it can also pass Defense boosts, but this gives up on a Water-typing and better overall bulk for a Steel-typing and Taunt. Mew is also a good teammate as it can pass a variety of boosts, most notably Nasty Plot boosts. Ingrain Smeargle is an excellent partner for its ability to ensure that the chain will never be phazed out.</p>

[Other Options]

<p>Espeon can choose to run an offensive Calm Mind set, working off its high base 130 Special Attack, but its lack of physical bulk will often leave you disappointed when you try setting up. Grass Knot is a good option for Espeon to use, especially on Baton Pass variants as it allows Espeon to dispose of troublesome Pokemon such as Quagsire, who would normally wall Baton Pass teams because of its ability, Unaware. Yawn is a nifty move that can give Espeon some time to set up, but is rather unreliable. Morning Sun can be useful, especially when used in tandem with Drought Ninetailes, but the common usage of other weather producers starters also makes it unreliable. At first glimpse, Espeon looks like a good Choice Specs or Choice Scarf user, but it really isn't. Its movepool is rather shallow and getting locked into a Psychic-type move is an incredibly bad idea, especially with Pursuit users such as Tyranitar and Scizor running around.</p>

[Checks and Counters]

<p>Espeon's main counters are Tyranitar, Scizor, and Genesect. Tyranitar can come into basically anything with impunity and KO with Crunch if Espeon chooses to stay in, or Pursuit if it lacks Baton Pass and tries switching out. Scizor and Genesect both hit Espeon's lower Defense stat with a powerful U-turn, however both must be wary of Espeon carrying Hidden Power Fire, as it will promptly OHKO both of them. Heatran is also an excellent counter as it can can switch into all of Espeon's moves, fearing only the occasional Hidden Power Ground. Volcarona makes an excellent switch-in because of the fact that it has a high Special Defense, to wall tanking any move Espeon throws at it, and can promptly respond with a Bug Buzz to KO.</p>

<p>Generally speaking, anything faster with a strong physical attack should do well against Espeon. This includes Pokemon such as Weavile, who has no problem with dismissingpatching Espeon, and Choice Scarf Haxorus, who will efficiently end promptly kill Espeon with an Outrage. Although not Pokemon, Dragon Tail and Circle Throw are counters to the Baton Pass set as they are not eaffected by Magic Bounce, but Espeon can rid itself of that problem if it is passed an Ingrain. Haze is probably the best counter to Baton Pass Espeon as Magic Bounce fails to reflect it and there isn't really nothing anything Espeon can do about it..</p>
 
Working over Rory~

[Overview]

<p>Espeon has long been delegated relegated to the role of cutest Pokemon in the game, only being used in ultimate cutemon teams. This was in large part due to it being outclassed by other Psychic-types, such as Alakazam. However, Dream World has granted Espeon a second chance in its Pokecareer in the form of Magic Bounce. Magic Bounce allows Espeon to be an amazing team supporter, bouncing back most non-attacking moves such as Stealth Rock and Roar. It also has a handy base 110 Speed and an impressive Special Attack, allowing it to handle potent threats such as Terrakion and Keldeo with ease. Unfortunately for Espeon, its physical bulk is poor, meaning that a single (felt as if emphasis was necessary) misprediction can result in death. This is further compounded by the fact that Espeon's main counters:&mdash;Tyranitar, Scizor, and Genesect,&mdash;all get a fair amount of usage. Espeon is a risky Pokemon to use, but when used correctly, it is a risk well worth using.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Psychic / Psyshock
move 4: Baton Pass / Hidden Power Fire
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>When you combine Espeon's ability to reflect hazards and set up dual screens, it becomes a very good team supporter. Espeon is most effective when it is brought in on an entry hazard setter such as Forretress or Ferrothorn, bouncing back any hazards they attempt to set up. Espeon can then proceed to set up screens to ensure that if the foe does try attacking, it does significantly less damage. However, you should be cautious of switching Espeon in blindly, as a Gyro Ball from Forretress or Ferrothorn will put a major dent into it and greatly reduce its longevity. As such, when you do attempt to set up screens, it is recommended to set up Reflect first as it helps to boost Espeon's poor Defense and gives it additional protection from common switch-ins such as Tyranitar and Scizor.</p>

<p>Espeon's often overlooked base 130 Special Attack ensures that it is not a setup fodder for rampant threats such as Thundurus-T and Keldeo. Psychic is the preferred STAB over Psyshock as it is naturally stronger and allows Espeon the ability to beat Bulk Up Conkeldurr. Although Psyshock is slightly weaker, it does allow Espeon to beat Calm Mind Keldeo and Terrakion in sandstorm as it hits their weaker Defense stat. Baton Pass may might seem like an odd choice, especially when Espeon is lacking any boosting move, but it is incredibly useful. Baton Pass allows Espeon to escape the clutches of Pursuit users, as Pursuit does not hit Espeon if it uses Baton Pass beforehand. Combine this information with the fact that Espeon's main two switch-ins, Tyranitar and Scizor, are both Pursuit users, and Baton Pass can often save Espeon from destruction death. (I have a problem with "destruction" being used in place of death. But... However, if running away from your problems doesn't suit tickle (I believe that's the word) your fancy, then Hidden Power Fire is a usable option over Baton Pass. Hidden Power Fire allows Espeon to KO Scizor before it can use U-turn or Pursuit and with a Reflect up, Bullet Punch doesn't do nearly enough to KO Espeon. Hidden Power Fire also has the added advantage of being able to KO another common switch-in, Genesect. However, you should be wary that Genesect are most often of the Choice Scarf variant, and will be able to outpace you Espeon and U-turn out for major damage before you it can hit it back with Hidden Power Fire. Hidden Power Fire also leaves you Espeon incredibly vulnerable to Tyranitar, almost always resulting in your its death.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is fairly straightforward,; maximize HP and Speed to give Espeon as much bulk as possible while retaining high Speed. A Timid nature is essentially required as it allows Espeon to outspeed potent threats such as Landorus and Thundurus-T. An alternative EV spread of 252 HP / 72 Def / 184 Spe can be used to gain more physical bulk and still be able to outspeed Jolly Landorus. However, this spread loses out on the ability to outspeed threats such as Terrakion and Keldeo, which can very well be the difference in a battle. Light Clay is also required as it extends the amount of turns Reflect and Light Screen will be up, from originally five into eight turns. Hidden Power Ground is an option in the fourth slot in order to hit Heatran for major damage while also getting some damage on Tyranitar, while Hidden Power Fighting can be used to hit Tyranitar hard, although not hard enough to OHKO it.</p>

<p>Good teammates for Espeon are Pokemon that enjoy dual screen support and the lack of entry hazards such as Stealth Rock. Fast, frail sweepers such as Salamence and Haxorus are good partners for Espeon as they are able to come in and Dragon Dance with additional bulk. Volcarona is also a good partner as it greatly appreciates Stealth Rock being absent and can then proceed to use Quiver Dance and wreak havoc. In terms of beating Espeon's common switch-ins, Heatran is a nice teammate for Espeon as it is able to roast both Scizor and Genesect, while also being able to burn Tyranitar with Will-o-Wisp and KO opposing Heatran with Earth Power.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind
move 3: Stored Power
move 4: Hidden Power Fighting
item: Leftovers
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon has the honor of being the only Pokemon with the legal combination of Magic Bounce and Baton Pass,. What does this mean for Espeon? It means that it is making it the crux of many Baton Pass teams. of course! With Magic Bounce reflecting moves such as Taunt and Roar that would normally kill break a Baton Pass chain, it becomes an extremely valuable member. Not only does its amazing ability make Espeon a good end Pokemon in a Baton Pass chain, but it can also continue a chain because it itself learns Baton Pass. However, you should be wary that Magic Bounce does not protect Espeon from the likes of Dragon Tail and Circle Throw, and these moves will end your chain unless you have been passed Ingrain or are behind a Substitute.</p>

<p>Calm Mind is the boosting move of choice for Espeon as it allows Espeon to boost its Special Attack and Stored Power's strength simultaneously. It also has the nifty bonus of making Espeon more specially bulky, and if it is passed a few Defense boosts, it becomes extremely hard to take down. Calm Mind also makes Espeon quite a good team supporter, as it can always pass its boosts onto an even stronger force, such as Latios or Keldeo. Stored Power is chosen over other STABs such as Psychic and Psyshock because after two boosts, it becomes stronger than the aforementioned options. It is important to remember that any boost will power up Stored Power, so it is not limited to being enhanced by solely Calm Mind. Hidden Power Fighting is important as it's Espeon's only way of damaging Tyranitar, and with a few Special Attack boosts, is able to dispatch of it easily dispatching of it easily after a few Special Attack boosts. (looked a little weirdly worded) It also has the ability to hit Steel-types such as Ferrothorn for major damage.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread given provides Espeon with bulk while maintaining its rather high Speed. Hidden Power Fire can be used over Hidden Power Fighting as it allows Espeon to dispose of Scizor and Genesect quickly, but leaves Espeon exposed to Tyranitar and Heatran. Substitute can be used over Hidden Power Fighting, as to allowing Espeon to be a good team supporter and Baton Pass a Substitute when it feels its duty is over. If you choose to run Substitute, you should have another Pokemon to pass your boosts to as a mono-Psychic moveset leaves Espeon walled by a number of Pokemon. Wish can also be used to support your team, however Espeon's HP value is rather low, so it won't be passing much HP to the next Pokemon.</p>

<p>This Espeon should really only be used in dedicated Baton Pass teams, otherwise its potential is essentially wasted. Good teammates for Espeon are common Baton Pass components. Ninjask and Vaporeaon are especially good teammates as Ninjask is able to pass multiple Speed boosts in order to make the chain faster, and Vaporeaon is able to pass Defense boosts to make Espeon physically bulkier. Mawile is an option over Vaporeaon as it can also pass Defense boosts, but this gives up on a Water-typing and better overall bulk for a Steel-typing and Taunt. Mew is also a good teammate as it can pass a variety of boosts, most notably Nasty Plot boosts. Ingrain Smeargle is an excellent partner for its ability to ensure that the chain will never be phazed out.</p>

[Other Options]

<p>Espeon can choose to run an offensive Calm Mind set, working off its high base 130 Special Attack, but its lack of physical bulk will often leave you disappointed when you try setting up. Grass Knot is a good option for Espeon to use, especially on Baton Pass variants as it allows Espeon to dispose of troublesome Pokemon such as Quagsire, who which would normally wall Baton Pass teams because of its ability, Unaware. Yawn is a nifty move that can give Espeon some time to set up, but is rather unreliable. Morning Sun can be useful, especially when used in tandem with Drought Ninetailes, but the common usage of other weather producers starters also makes it unreliable. At first glimpse, Espeon looks like a good Choice Specs or Choice Scarf user, but it really isn't. Its movepool is rather shallow and getting locked into a Psychic-type move is an incredibly bad idea, especially with Pursuit users such as Tyranitar and Scizor running around.</p>

[Checks and Counters]

<p>Espeon's main counters are Tyranitar, Scizor, and Genesect. Tyranitar can come into basically anything with impunity and KO with Crunch if Espeon chooses to stay in, or Pursuit if it lacks Baton Pass and tries switching out. Scizor and Genesect both hit Espeon's lower Defense stat with a powerful U-turn, however both must be wary of Espeon carrying Hidden Power Fire, as it will promptly OHKO both of them. Heatran is also an excellent counter as it can can switch into all of Espeon's moves, fearing only the occasional Hidden Power Ground. Volcarona makes an excellent switch-in because of the fact that it has a high Special Defense, to wall tanking any move Espeon throws at it, and can promptly respond with a Bug Buzz to KO.</p>

<p>Generally speaking, anything faster with a strong physical attack should do well against Espeon. This includes Pokemon such as Weavile, who which has no problem with dismissingpatching Espeon, and Choice Scarf Haxorus, who which will efficiently end promptly KO Espeon with an Outrage. Although not Pokemon, Dragon Tail and Circle Throw are counters to the Baton Pass set as they are not eaffected by Magic Bounce, but Espeon can rid itself of that problem if it is passed an Ingrain. Haze is probably the best counter to Baton Pass Espeon as Magic Bounce fails to reflect it and there isn't really nothing anything Espeon can do about it..</p>
Nice check, Rory, just a few small nitpicks to add to it~
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who needs a placeholder

[Overview]

<p>Espeon has long been relegated to the role of cutest Pokemon in the game, only being used in ultimate cutemon teams. This was in large part due to it being outclassed by other Psychic-types, such as Alakazam. However, Dream World has granted Espeon a second chance in its Pokecareer in the form of Magic Bounce. Magic Bounce allows Espeon to be an amazing team supporter, bouncing back most non-attacking moves such as Stealth Rock and Roar. It also has a handy base 110 Speed and an impressive Special Attack, allowing it to handle potent threats such as Terrakion and Keldeo with ease. Unfortunately for Espeon, its physical bulk is poor, meaning that a single misprediction can result in death. This is further compounded by the fact that Espeon's main counters&mdash;Tyranitar, Scizor, and Genesect&mdash;all get a fair amount of usage. Espeon is a risky Pokemon to use, but when used correctly, it is a risk well worth using.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Psychic / Psyshock
move 4: Baton Pass / Hidden Power Fire
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>When you combine Espeon's ability to reflect hazards and set up dual screens, it becomes a very good team supporter. Espeon is most effective when brought in on an entry hazard setter such as Forretress or Ferrothorn, bouncing back any hazards they attempt to set up. Espeon can then proceed to set up screens to ensure that if the foe does try attacking, it does significantly less damage. However, you should be cautious of switching Espeon in blindly, as a Gyro Ball from Forretress or Ferrothorn will put a major dent into it and greatly reduce its longevity. As such, when you do attempt to set up screens, it is recommended to set up Reflect first, <add comma> as it helps to boost Espeon's poor Defense and gives it additional protection from common switch-ins such as Tyranitar and Scizor.</p>

<p>Espeon's often overlooked base 130 Special Attack ensures that it is not setup fodder for rampant threats such as Thundurus-T and Keldeo. Psychic is the preferred STAB over Psyshock as it is naturally stronger and allows Espeon the ability to beat Bulk Up Conkeldurr. Although Psyshock is slightly weaker, it does allow Espeon to beat Calm Mind Keldeo and Terrakion in sandstorm as it hits their weaker Defense stat. Baton Pass might seem like an odd choice, especially when Espeon is lacking any boosting move, but it is incredibly useful. Baton Pass allows Espeon to escape the clutches of Pursuit users, as Pursuit does not hit Espeon if it uses Baton Pass beforehand. Combine this information with the fact that Espeon's main two switch-ins, Tyranitar and Scizor, are both Pursuit users, and Baton Pass can often save Espeon from death. However, if running away from your problems doesn't tickle your fancy, then Hidden Power Fire is a usable option over Baton Pass. Hidden Power Fire allows Espeon to KO Scizor before it can use U-turn or Pursuit,<add comma> and with a Reflect up, Bullet Punch doesn't do nearly enough to KO Espeon. Hidden Power Fire also has the added advantage of being able to KO another common switch-in, Genesect. However, you should be wary that Genesect are most often of the Choice Scarf variant, and will be able to outpace Espeon and U-turn out for major damage before you can hit it with Hidden Power Fire. Hidden Power Fire also leaves Espeon incredibly vulnerable to Tyranitar, almost always resulting in its death.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is fairly straightforward, maximize HP and Speed to give Espeon as much bulk as possible while retaining high Speed. A Timid nature is essentially required as it allows Espeon to outspeed potent threats such as Landorus and Thundurus-T. An alternative EV spread of 252 HP / 72 Def / 184 Spe can be used to gain more physical bulk and still be able to outspeed Jolly Landorus. However, this spread loses out on the ability to outspeed threats such as Terrakion and Keldeo, which can very well be the difference in a battle. Light Clay is also required, add comma> as it extends the amount of turns Reflect and Light Screen will be up, <remove comma> from originally five [color= red]in[/color]to eight turns. Hidden Power Ground is an option in the fourth slot in order to hit Heatran for major damage while also getting some damage on Tyranitar, while Hidden Power Fighting can be used to hit Tyranitar hard, although not hard enough to OHKO it.</p>

<p>Good teammates for Espeon are Pokemon that enjoy dual screen support and the lack of entry hazards such as Stealth Rock. Fast, frail sweepers such as Salamence and Haxorus are good partners for Espeon, <add comma> as they are able to come in and Dragon Dance with additional bulk. Volcarona is also a good partner as it greatly appreciates Stealth Rock being absent and can then proceed to use Quiver Dance and wreak havoc. In terms of beating Espeon's common switch-ins, Heatran is a nice teammate for Espeon, <add comma> as it is able to roast both Scizor and Genesect, while also being able to burn Tyranitar with Will-o-Wisp and KO opposing Heatran with Earth Power.</p>*

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind
move 3: Stored Power
move 4: Hidden Power Fighting
item: Leftovers
ability: Magic Bounce
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon has the honor of being the only Pokemon with the legal combination of Magic Bounce and Baton Pass, making it the crux of many Baton Pass teams. With Magic Bounce reflecting moves such as Taunt and Roar that would normally break a Baton Pass chain, it becomes an extremely valuable member. Not only does its amazing ability make Espeon a good end Pokemon in a Baton Pass chain, but it can also continue a chain because it itself learns Baton Pass. However, you should be wary that Magic Bounce does not protect Espeon from the likes of Dragon Tail and Circle Throw, and , <add comma> as these moves will end your chain unless you have been passed Ingrain or are behind a Substitute.</p>

<p>Calm Mind is the boosting move of choice for Espeon , <add coma> as it allows Espeon to boost its Special Attack and Stored Power's strength simultaneously. It also has the nifty bonus of making Espeon more specially bulky, and if it is passed a few Defense boosts, it becomes extremely hard to take down. Calm Mind also makes Espeon quite a good team supporter, as it can always pass its boosts onto an even stronger force, such as Latios or Keldeo. Stored Power is chosen over other STABs, <add comma> such as Psychic and Psyshock[/color][/b] because after two boosts, it becomes stronger than the aforementioned options. It is important to remember that any boost will power up Stored Power, so it is not limited to being enhanced by solely Calm Mind. Hidden Power Fighting is important, <add comma> as it's Espeon's only way of damaging Tyranitar, dispatching of it easily after a few Special Attack boosts. It also has the ability to hit Steel-types such as Ferrothorn for major damage.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread given provides Espeon with bulk while maintaining its rather high Speed. Hidden Power Fire can be used over Hidden Power Fighting, <add comma> as it allows Espeon to dispose of Scizor and Genesect quickly, but leaves Espeon exposed to Tyranitar and Heatran. Substitute can be used over Hidden Power Fighting, allowing Espeon to be a good team supporter and Baton Pass a Substitute when it feels its duty is over. If you choose to run Substitute, you should have another Pokemon to pass your boosts to, <add comma> as a mono-Psychic moveset leaves Espeon walled by a number of Pokemon. Wish can also be used to support your team, however Espeon's HP value is rather low, so it won't be passing much HP to the next Pokemon.</p>

<p>This Espeon should really only be used in dedicated Baton Pass teams, otherwise its potential is essentially wasted. Good teammates for Espeon are common Baton Pass components. Ninjask and Vaporeon are especially good teammates as Ninjask is able to pass multiple Speed boosts in order to make the chain faster, and Vaporeon is able to pass Defense boosts to make Espeon physically bulkier. Mawile is an option over Vaporeon, <add comma> as it can also pass Defense boosts, but this gives up on a Water-typing , <add comma> aandbetter overall bulk for a Steel-typing, <add comma> and Taunt. Mew is also a good teammate, <add comma> as it can pass a variety of boosts, most notably Nasty Plot. Ingrain Smeargle is an excellent partner for its ability to ensure that the chain will never be phazed out.</p>*

[Other Options]

<p>Espeon can choose to run an offensive Calm Mind set, working off its high base 130 Special Attack, but its lack of physical bulk will often leave you disappointed when you try setting up. Grass Knot is a good option for Espeon to use, especially on Baton Pass variants, <add comments as it allows Espeon to dispose of troublesome Pokemon such as Quagsire, which would normally wall Baton Pass teams because of its ability, Unaware. Yawn is a nifty move that can give Espeon some time to set up, but is rather unreliable. Morning Sun can be useful, especially when used in tandem with Drought Ninetailes, but the common usage of other weather starters also makes it unreliable. At first glimpse, Espeon looks like a good Choice Specs or Choice Scarf user, but it really isn't. Its movepool is rather shallow and getting locked into a Psychic-type move is an incredibly bad idea, especially with Pursuit users such as Tyranitar and Scizor running around.</p>

[Checks and Counters]

<p>Espeon's main counters are Tyranitar, Scizor, and Genesect. Tyranitar can come into basically anything with impunity and KO with Crunch if Espeon chooses to stay in, or Pursuit if it lacks Baton Pass and tries switching out. Scizor and Genesect both hit Espeon's lower Defense stat with a powerful U-turn, however both must be wary of Espeon carrying Hidden Power Fire, as it will promptly OHKO both of them. Heatran is also an excellent counter as it can switch into all of Espeon's moves, fearing only the occasional Hidden Power Ground. Volcarona makes an excellent switch-in because of the fact that it has high Special Defense, tanking any move Espeon throws at it, and can promptly respond with a Bug Buzz to KO.</p>

<p>Generally speaking, anything faster with a strong physical attack should do well against Espeon. This includes Pokemon such as Weavile, which has no problem with dispatching Espeon, and Choice Scarf Haxorus, which will promptly KO Espeon with an Outrage. Although not Pokemon, Dragon Tail and Circle Throw are counters to the Baton Pass set as they are not affected by Magic Bounce, but Espeon can rid itself of that problem if it is passed an Ingrain. Haze is probably the best counter to Baton Pass Espeon, <add comma> as Magic Bounce fails to reflect it and there isn't really anything Espeon can do about it.. <remove period></p>
 
We gotta stop meeting like this, ballabrown~

Stamping, with 2 notes:

Light Clay is also required, add comma> as it extends the amount of turns Reflect and Light Screen will be up, <remove comma> from originally five into eight turns.

Last paragraph before Other Options: </p>*
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