AG Eternatus

bigtalk

Banned deucer.
:eternatus:

[SET]
name: Stallbreaker
move 1: Dynamax Cannon / Dragon Pulse
move 2: Flamethrower
move 3: Sludge Bomb / Toxic
move 4: Recover
item: Life Orb / Metronome
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Eternatus is very difficult for a lot of balance and stall teams to deal with, owing to its great offensive presence paired with its colossal bulk, Toxic immunity, ability in Pressure, and access to reliable recovery. Dynamax Cannon is a powerful STAB move that 2HKOes most Pokemon that don't resist it and hits Dynamaxed Pokemon twice as hard. Alternatively, Dragon Pulse can be used on Metronome and Black Sludge sets for its higher PP count. Flamethrower targets Steel-types such as Zacian-C, Necrozma-DM, and Ferrothorn that resist Eternatus's main STAB move. Sludge Bomb OHKOes Xerneas, preventing it from setting up on Eternatus, and has a significant chance to poison foes. Alternatively, Toxic allows Eternatus to punish specially defensive walls like Ho-Oh and Tyranitar that it can't 2HKO with its offensive moves. Recover lets Eternatus offset Life Orb recoil and take advantage of most Pokemon that can't 2HKO it, including walls like Ho-Oh, Ferrothorn, and support Arceus formes besides Arceus-Ground. It's also useful in tandem with Pressure to quickly drain the PP of opposing Pokemon. Other niche options can fit in the third moveslot: Toxic Spikes offers great support for teammates such as Dragon Dance Zygarde-C, while Substitute eases prediction and helps to PP stall foes in tandem with Pressure, but Eternatus finds it difficult to pressure Ho-Oh and Xerneas without Sludge Bomb or Toxic. Life Orb is the preferred item, since it gives Eternatus maximum wallbreaking power, letting it 2HKO support Arceus formes and specially defensive Primal Groudon after a small amount of chip damage, for example. Metronome is a recoil-less alternative that gradually increases Eternatus's damage output, letting it apply pressure to walls like defensive Necrozma-DM, Ho-Oh, and Tyranitar that may try to use recovery moves on it. Black Sludge can also be helpful to offset damage from entry hazards, Sacred Fire burns, and Substitute if it is run. Maximum Speed investment with a Timid nature is crucial to Speed tie with Mega Gengar and Mewtwo and to outspeed Ultra Necrozma and Arceus formes.

Eternatus fits well on balance teams that appreciate the offensive and defensive utility it provides. Arceus-Ground is a good teammate that can check Primal Groudon for Eternatus, and in return, it appreciates Eternatus's offensive presence and ability to switch into Toxic from the likes of Ho-Oh. Ho-Oh provides a check to Arceus-Ground for Eternatus, while Necrozma-DM and defensive Lunala can check Zacian-C and fast Psychic-types like Mewtwo. Necrozma-DM also covers Xerneas, which can be problematic for this set if it lacks Sludge Bomb. Ditto can revenge kill Zacian-C as well as many of the boosted threats that outspeed Eternatus. Zacian-C forms a formidable wallbreaking core with Eternatus, as the two are able to apply immense pressure to each other's checks.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [Guardsweeper, 360582], [ice-master-523, 464176]]
- Grammar checked by: [[lotiasite, 302985]]
 
Last edited:
wouldve asked you to slash metronome with lefties but thatd be a little dumb
:eternatus:

[SET]
name: Metronome Stallbreaker
move 1: Dragon Pulse
move 2: Flamethrower
move 3: Toxic
move 4: Recover
item: Metronome
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Eternatus is very difficult for a lot of balance and stall teams to deal with, owing to its great offensive presence paired with its colossal bulk, Toxic immunity, and ability in Pressure. and longevity due to access to reliable recovery. Dragon Pulse is chosen over Dynamax Cannon as Eternatus's main STAB move for its higher PP count. Flamethrower targets Steel-types such as Zacian-C, Necrozma-DM, and Ferrothorn that resist Dragon Pulse. Toxic allows Eternatus to punish specially defensive walls like Ho-Oh and Tyranitar which otherwise dont mind dragon pulse damage. Recover lets Eternatus take advantage of most Pokemon that can't 2HKO it, including walls like Ho-Oh, Ferrothorn, dusk mane, tyranitar and support Arceus formes besides Arceus-Ground, and is useful in tandem with Pressure to quickly drain the PP of opposing Pokemon. Metronome gradually increases Eternatus's damage output, letting it apply more pressure to walls it normally can't 2HKO like defensive Necrozma-DM, Ho-Oh and Tyranitar. Maximum Speed investment with a Timid nature is crucial to Speed tie with Mega Gengar and Mewtwo and to outspeed Ultra Necrozma and fast arceus formes.

Eternatus fits well on balance teams that appreciate the offensive and defensive utility it provides. Arceus-Ground is a good teammate that can check Primal Groudon for Eternatus, and it appreciates Eternatus's ability to switch into Ho-Oh in return and also likes its offensive presence (since support groundceus is fairly passive) and immunity to toxic. Ho-Oh provides a check to Arceus-Ground for Eternatus, while Necrozma-DM and defensive Lunala can check Zacian-C and fast Psychic-types like Mega Mewtwo Y. iffy on including mewtwo here, its not /really/ relevant in the meta. bring this up in the discord server so other qc people can give their views. Necrozma-DM also covers Xerneas, which can be problematic for this set if as it lacks Sludge Bomb. Ditto can revenge kill Zacian-C as well as many of the boosted threats that outspeed Eternatus.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
didnt have much to say again, gj!! qc 1/2
 
I would just call it "Stallbreaker", Life Orb is much better as an item, metronome is more niche i feel. Life Orb + Dmax Cannon is usually more effective at breaking while retaining utility vs offense. Ik it's 8PP but ive never seen an eternatus running out of dmax cannon yet. Also Duskmane offen runs knock off so metronome isnt that good.

name: Stallbreaker
move 1: Dynamax Cannon / Dragon Pulse
move 2: Flamethrower
move 3: Toxic / Sludge Bomb
move 4: Recover
item: Life Orb / Metronome / Black Sludge
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
 
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:eternatus:

[SET]
name: Metronome Stallbreaker
move 1: Dragon Pulse
move 2: Flamethrower
move 3: Toxic
move 4: Recover
item: Metronome
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Eternatus is very difficult for a lot of balance and stall teams to deal with, owing to its great offensive presence paired with its colossal bulk, Toxic immunity, ability in Pressure, and access to reliable recovery. Dragon Pulse is chosen over Dynamax Cannon as Eternatus's main STAB move for its higher PP count (Mention why the higher PP count is preferred). Flamethrower targets Steel-types such as Zacian-C, Necrozma-DM, and Ferrothorn that resist Dragon Pulse. Toxic allows Eternatus to punish specially defensive walls like Ho-Oh and Tyranitar that aren't immediately threatened by Dragon Pulse (It also allows it to take on the occasional Support Arceus forms much more comfortably, while catching Arceus-Ground on the switch). Recover lets Eternatus take advantage of most Pokemon that can't 2HKO it, including walls like Ho-Oh, Ferrothorn, and support Arceus formes besides Arceus-Ground (Defensive NDM is an important mention here), and is useful in tandem with Pressure to quickly drain the PP of opposing Pokemon such as? (Mainly mention Sacred Fire from Ho-Oh and Sunsteel Strike from defensive NDM). Metronome gradually increases Eternatus's damage output, letting it apply more pressure to walls it normally can't 2HKO like defensive Necrozma-DM, Ho-Oh, and Tyranitar. Maximum Speed investment with a Timid nature is crucial to Speed tie with Mega Gengar and Mewtwo and to outspeed Ultra Necrozma and Arceus formes.

Eternatus fits well on balance teams that appreciate the offensive and defensive utility it provides. Arceus-Ground is a good teammate that can check Primal Groudon for Eternatus, and in return, it appreciates Eternatus's offensive presence and ability to switch into Toxic from the likes of Ho-Oh. Ho-Oh provides a check to Arceus-Ground for Eternatus, while Necrozma-DM and defensive Lunala can check Zacian-C and fast Psychic-types like Mewtwo. Necrozma-DM also covers Xerneas, which can be problematic for this set because it lacks Sludge Bomb. Ditto can revenge kill Zacian-C as well as many of the boosted threats that outspeed Eternatus such as?.

Xerneas and Zacian-C are notable teammates, as Eternatus is very capable of overwhelming/exhausting PP from Ho-Oh and Necrozma-Dusk-Mane in the long run, allowing both to clean up late-game.
Life Orb definitely warrants a mention somewhere, since it can pressure teams more intensely from the get-go while also having the upper-hand against Xerneas.
You should also mention somewhere that Knock Off cuts its offensive prowess quite severely, give examples of said KO users and perhaps mention teammates that can help in this aspect.


[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Very well done
As soon as you have added Life Orb, I will go over it again before I finalize it
 
Last edited:
:eternatus:

[SET]
name: Stallbreaker
move 1: Dynamax Cannon / Dragon Pulse
move 2: Flamethrower
move 3: Sludge Bomb / Toxic (reversing the order, normal poison still does great chip damage while very importantly stopping xern setting up.)
move 4: Recover
item: Life Orb / Metronome / Black Sludge (I'd possibly put this in other options as it offers very little in terms of helping it break stuff)
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Eternatus is very difficult for a lot of balance and stall teams to deal with, owing to its great offensive presence paired with its colossal bulk, Toxic immunity, ability in Pressure, and access to reliable recovery. Dynamax Cannon is a powerful STAB move that 2HKOes most Pokemon that don't resist it and hits Dynamaxed Pokemon twice as hard. Alternatively, Dragon Pulse can be used on Metronome and Black Sludge sets for its higher PP count. Flamethrower targets Steel-types such as Zacian-C, Necrozma-DM, and Ferrothorn that resist Eternatus's main STAB move. Toxic is perfectly accurate and allows Eternatus to punish specially defensive walls like Ho-Oh and Tyranitar that it can't 2HKO with its offensive moves. Alternatively, Sludge Bomb OHKOes Xerneas, preventing it from setting up on Eternatus, and still has a chance to poison foes. Recover lets Eternatus offset Life Orb recoil and take advantage of most Pokemon that can't 2HKO it, including walls like Ho-Oh, Ferrothorn, and support Arceus formes besides Arceus-Ground. It's also useful in tandem with Pressure to quickly drain the PP of opposing Pokemon. Life Orb is the preferred item since it gives Eternatus maximum wallbreaking power, letting it 2HKO support Arceus formes and specially defensive Primal Groudon after Stealth Rock damage, for example. Metronome is a recoil-less alternative that gradually increases Eternatus's damage output, letting it apply pressure to walls like defensive Necrozma-DM, Ho-Oh, and Tyranitar that may try to use recovery moves on it. Black Sludge can also be helpful to offset damage from entry hazards and Sacred Fire burns. Maximum Speed investment with a Timid nature is crucial to Speed tie with Mega Gengar and Mewtwo and to outspeed Ultra Necrozma and Arceus formes. An other possible option is toxic spikes, over sludgebomb, deters certain switchins eg supportceus, ttar, pdon. Substitute is another option over sludge, maximising its ability to pp stall while avoiding status and easing prediction, particularly useful on metronome sets.

Eternatus fits well on balance teams that appreciate the offensive and defensive utility it provides. Arceus-Ground is a good teammate that can check Primal Groudon for Eternatus, and in return, it appreciates Eternatus's offensive presence and ability to switch into Toxic from the likes of Ho-Oh. Ho-Oh provides a check to Arceus-Ground for Eternatus, while Necrozma-DM and defensive Lunala can check Zacian-C and fast Psychic-types like Mewtwo. Necrozma-DM also covers Xerneas, which can be problematic for this set because it lacks Sludge Bomb. Ditto can revenge kill Zacian-C as well as many of the boosted threats that outspeed Eternatus. Zacian can form a formidable breaking core with Eternatus; while Zacian appreciates Eternatus' ability to spread status and chip common switchins such as Pdon/supportceus/ndm/hooh, Zacian can massively pressure tyranitar.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Good job, QC 2/2 (3/3?)
 
[SET]
name: Stallbreaker
move 1: Dynamax Cannon / Dragon Pulse
move 2: Flamethrower
move 3: Sludge Bomb / Toxic
move 4: Recover
item: Life Orb / Metronome
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Eternatus is very difficult for a lot of balance and stall teams to deal with, owing to its great offensive presence paired with its colossal bulk, Toxic immunity, ability in Pressure, and access to reliable recovery. Dynamax Cannon is a powerful STAB move that 2HKOes most Pokemon that don't resist it and hits Dynamaxed Pokemon twice as hard. Alternatively, Dragon Pulse can be used on Metronome and Black Sludge sets for its higher PP count. Flamethrower targets Steel-types such as Zacian-C, Necrozma-DM, and Ferrothorn that, which resist Eternatus's main STAB move. Sludge Bomb OHKOes Xerneas, preventing it from setting up on Eternatus, and has a significant chance to poison foes. Alternatively, Toxic allows Eternatus to punish specially defensive walls like Ho-Oh and Tyranitar that it can't 2HKO with its offensive moves. Recover lets Eternatus offset Life Orb recoil and take advantage of most Pokemon that can't 2HKO it, including walls like Ho-Oh, Ferrothorn, and support Arceus formes besides Arceus-Ground. It's also useful in tandem with Pressure to quickly drain the PP of opposing Pokemon. Other niche options can fit in the third moveslot: Toxic Spikes offers great support for teammates such as Dragon Dance Zygarde-C, while Substitute eases prediction and helps to PP stall foes in tandem with Pressure, but Eternatus finds it difficult to pressure Ho-Oh and Xerneas without Sludge Bomb or Toxic. Life Orb is the preferred item, (AC) since it gives Eternatus maximum wallbreaking power, letting it 2HKO support Arceus formes and specially defensive Primal Groudon after a small amount of chip damage, for example. Metronome is a recoil-less alternative that gradually increases Eternatus's damage output, letting it apply pressure to walls like defensive Necrozma-DM, Ho-Oh, and Tyranitar that may try to use recovery moves on it. Black Sludge can also be helpful to offset damage from entry hazards, Sacred Fire burns, and Substitute if it is run. Maximum Speed investment with a Timid nature is crucial to Speed tie with Mega Gengar and Mewtwo and to outspeed Ultra Necrozma and Arceus formes.

Eternatus fits well on balance teams that appreciate the offensive and defensive utility it provides. Arceus-Ground is a good teammate that can check Primal Groudon for Eternatus, and in return, it appreciates Eternatus's offensive presence and ability to switch into Toxic from the likes of Ho-Oh. Ho-Oh provides a check to Arceus-Ground for Eternatus, while Necrozma-DM and defensive Lunala can check Zacian-C and fast Psychic-types like Mewtwo. Necrozma-DM also covers Xerneas, which can be problematic for this set if it lacks Sludge Bomb. Ditto can revenge kill Zacian-C as well as many of the boosted threats that outspeed Eternatus. Zacian-C forms a formidable wallbreaking core with Eternatus, as the two are able to apply immense pressure to each other's checks.

[CREDITS]
- Written by: [[bigtalk, 466663]]
- Quality checked by: [[pichus, 374620], [Guardsweeper, 360582], [ice-master-523, 464176]]
- Grammar checked by: [[username1, userid1]]lotiasite, 302985]]
nice, gp 1/1
 
Flamethrower targets Steel-types such as Zacian-C, Necrozma-DM, and Ferrothorn that, which resist Eternatus's main STAB move.
Thanks for the check. I chose not to implement this part; "that" conveys that all Steel-types resist the STAB move, while "which" only says that the examples I gave resist the move, but it may not be the case for all Steel-types.
 
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