Every Rose has its Thorn ~ Peaked #14 On the Ladder
Hey guys, I've done a couple unsuccessful RateMyTeam's in the past. This was most
because of poor execution, and also little testing. After a week or so of changing
teams, altering sets, I finally came across this one. I liked it because of its novelty.
It wasn't something outlandish, but it jumped off of the bandwagon from some of the
biggest trends in order to catch players off guard. This team got me number 14
on the LeaderBoard. I know for some of you, that's a day and a half's work.
But I've spent little time laddering, and yeah. That's something for me to brag about :).
It consists of a synergic-base, and then two uncommon sweepers that (hopefully)
catch the opponent off guard until it is too late.
Without further adieu, here is team: Every Rose has its Thorn.
The Core:
The Sweep:
Roserade @ Focus Sash (Natural Cure)
Timid 252SpAtk/252Speed/4HP
leads into a position where they must offer sleep fodder is very useful. Leaf Storm is
obligatory STAB. I've considered Grass Knot, but the KOS and the damage output from
LeafStorm is just too immense to ignore. HP ICE deals with lead gliscors who attempt
to taunt me, Anti-Lead Dragonites, as well as outspeed HP Fire Roserades. Toxic spikes
allow my teamates to get KOs that they normally wouldnt, while whittling down HP as
they set up.
Vs The Top Leads:
Azelf - Switch right into Ttar as they set up Rocks or Taunt, and flip a coin so as to Pursuit or Crunch
Swampert - Lay down a layer of toxic spikes. They will either stay in as sleep fodder and stealth rock, or switch into Sleep Fodder (Or a Sleep Talker) From there, I still have my sash, and I can play accordingly.
Metagross - I always lay up one layer of spikes. If they go right for the Meteor Mash, that probably means they are Lum Berry'd. From there, I go to Rotom-H or Swampert to take the bulletpunch, switch predicting explosion, etc. My main goal with Roserade is to get up that one layer atleast.
Roserade - I just go for hidden power Ice. If I win the speed tie and hit first, then the opposing Roserade loses 65% of its HP. I have no fear of toxic spikes, since Roserade can always come back in and take them off the field. I will usually switch into Tyranitar if my own Roserade has been put to sleep.
Heatran - Put to sleep. Set up toxic spikes. Switch accordingly to when it wakes up.
Gliscor - HP Ice
Dragonite - HP Ice
Bronzong - Sleep Powder
Smeargle - Sleep Powder
Aerodactyl - HP Ice twice so as not to lose Special Attack. They generally taunt and then set up their rocks before they faint.
Machamp - Straight for the Leaf Storm, as most carry the Lum Berry. This does around 70%, and after the Substitute they are at <5%. From there, I go to Rotom-H to take the dynamic punch, and Ttar to take the Payback. Sandstorm activates, and finishes off the last sliver of their HP.
Infernape - Switch to Tyranitar on the Fake Out/Fire Blast. EQ for the KO. Most people don't want to risk me being a Dragon Dance one and stay in with ape, and I take it out early.
Rotom-H @ Leftovers (Levitate)
Timid: 120HP/200SPAtk/188Speed
This is my own Rotom set, and I am so proud of it! The bane of Rotom's existance is
Tyranitar and Scizor. Pursuit is nothing fun to be hit by, especially since I'm not some
BOLD 252/252 set. So I came up with this set while shoddying, and it has worked perfectly.
Oh, and he spin blocks.
Simply send it in on a choiced pokemon, or something slow that can be damaged and
would not want to risk getting hit. The crux of this set is Substitute. After Stealth Rocks,
the ever present Scizor is 2hKO by a Thunderbolt, and they will never 2hKO me with a
Banded Bullet Punch.
Once I get the substitute up, it becomes a checkmate position for Tyranitar. Hidden
Power Fighting is always a 2hKo - which means that the opponent must choose to lock
themself into either Crunch or Pursuit in order to beat Rotom-H. Scarf Tyranitar, one
of the newest trends, loves taking on Rotom-H. If it locks itself into Crunch and
outspeeds me, I know it is Scarfed and I can switch approriately. If it uses Pursuit in
an effort to trap me, I take 50% from a Scarf Jolly Pursuit without switching.
This means that I can use Substitute, hit Tyranitar with a Hidden Power Fighting, and
then make my choice without risk. Pursuit will never KO me even after Stealth Rocks,
Sandstorm, and a Substitute damage.
Wil-o-wisp?!?
Tyranitar @ Choice Scarf (Sand Stream)
Jolly: 252Atk/252Speed/4HP
special sweepers, namely Starmie/Latias/Azelf/Gengar, has skyrocketed in the past months.
That is exactly what I use Tyranitar for as well. It's ability to check the biggest
Special Powerhouses allow me to set up my two sweeper pokemon in order to
take out the opponent.
Crunch is obvious, as it is the strongest Dark move he can use. Pursuit is for Gengar,
as it will almost always OHKO regardless of a switch with Sandstorm and Stealth
Rocks up. I also use it on Starmie, Latias, and Azelf who are at about 70% HP, as it
generally KOs switch or no switch.
Stone Edge is Tyranitar's strongest move, and STAB 150 Power move with a high Crit
Ratio is dangerous. I generally use it when scouting, as it does decent damage to a
good sized portion of the metagame as well as not locking myself into a
risky Earthquake. Earthquake was chosen to hit Jirachi beter, although
I'm considering Superpower.
Swampert @ Leftovers (Torrent)
Relaxed: 252HP, 44SpAtk, 210Def, 4Speed
fish. (Seriously, wtf is this thing :naughty: ) Ice Beam and Earthquake create a solid Ice/Ground combination which is rarely resisted, and allows me to hit Heatran/Infernape/Gliscor/Jirachi/Tyranitar/Latias .. and the list goes on. Hydro Pump may seem like an odd move, but with my SpAtk investment it does a sizeable chunk to numerous Pokemon, such as Rotom-H, Machamp, other Swampert, Rhyperior?!
Roar?
Jirachi @ Leftovers (Serene Grace)
Timid: 252SpAtk/252Speed/4HP
Bulky Bold Wish Jirachi, it has caught on as a staple for many teams. This Jirachi is
not like that Jirachi.
Calm Mind Jirachi's usual counters include: Heatran, Swampert, Tyranitar, CM Latias,
Gliscor. I might have missed some, but its 1am :naughty:
Swampert takes about 37% from a non-boosted Psychic. After a Calm Mind, it takes
about 56% from the Psychic. It fails to KO back with Earthquake. This means that
with the help of Toxic Spikes [And sometimes without] it is able to beat one of its
major counters. Tyranitar is in the same boat, except I have a STAB super effective move.
Heatran is somewhat of a problem, since Thunderbolt at +1 deals only about 41%.
However, I have 3 Fire Resists on my team, so I'm not too worried about that.
Gliscor is in the same boat as Swampert, who fails to OHKo me while I can 2hKo it.
Latias is somewhat of a problem - if I can get 2 Calm Minds up before it comes in,
I can generally take it out. Otherwise, I got Tyranitar!
The unexpectedness of this Jirachi is what aids in its Sweeping Potential. People
switch in MixMence, and I win the speed tie and take them out in one hit. They send in
Tyranitar, hoping to wall me, and are 2hKo by a Flash Cannon. The main selling point
of this set is the fact that it allows me to utilize three attacks, still have Calm Mind,
and still hit hard without set-up.
Suicune @ Leftovers (Pressure)
Timid: 28Hp/228Speed/252SpAtk
Mamoswine, and Jolly Max Speed Gyarados. After Stealth Rocks and Sandstorm,
standard Bulky Gyara is OhKod. Ice Beam OHKOs offensive Breloom after Stealth Rock
damage without any kind of boost. I can easily beat Non-Roar Vaporeon's 1on1,
since Toxic Spikes wittle down its health while I set up Calm Mind's on its
unboosted Hidden Power.
This is basically the clean-up. The Fire types that Jirachi attempts to set up on,
like Heatran, can be beaten by Suicune - albeit it can't switch in too often
without Rest. It beats Scarf Tyranitar, as Crunch only does about 34%,
and surives a Naive +1 DDmence Non-Life Orb Outrage 100% of the time.
Lum Berry >_>
Essentially, this team needs some kind of help. All of those bulky pokemon that can
set up provide it with problems that are difficult to play around. Curselax scares the
shit out of me, thankfully I haven't seen to many. Suicune vs Crocune comes
down to a Crit, while I usually lose to Blissey if I don't have Toxic Spikes on the field.
Final Notes
The sheer surprise factor of the last two pokemon netted me numerous kills.
The synergy between the team also assisted in taking down offensive teams,
as I usually had counters for this thing. I'm aware I only have a Dragon resist,
and a frail one at that. But I've been able to play around it, and this team
has been quite successful. I appreciate that you read this whole thing. Put a
bit of work into it I guess. Thanks!
Hey guys, I've done a couple unsuccessful RateMyTeam's in the past. This was most
because of poor execution, and also little testing. After a week or so of changing
teams, altering sets, I finally came across this one. I liked it because of its novelty.
It wasn't something outlandish, but it jumped off of the bandwagon from some of the
biggest trends in order to catch players off guard. This team got me number 14
on the LeaderBoard. I know for some of you, that's a day and a half's work.
But I've spent little time laddering, and yeah. That's something for me to brag about :).
It consists of a synergic-base, and then two uncommon sweepers that (hopefully)
catch the opponent off guard until it is too late.
Without further adieu, here is team: Every Rose has its Thorn.
The Core:




The Sweep:



Roserade @ Focus Sash (Natural Cure)
Timid 252SpAtk/252Speed/4HP
- Hidden Power [Ice]
- Sleep Powder
- Leaf Storm
- Toxic Spikes
leads into a position where they must offer sleep fodder is very useful. Leaf Storm is
obligatory STAB. I've considered Grass Knot, but the KOS and the damage output from
LeafStorm is just too immense to ignore. HP ICE deals with lead gliscors who attempt
to taunt me, Anti-Lead Dragonites, as well as outspeed HP Fire Roserades. Toxic spikes
allow my teamates to get KOs that they normally wouldnt, while whittling down HP as
they set up.
Vs The Top Leads:
Azelf - Switch right into Ttar as they set up Rocks or Taunt, and flip a coin so as to Pursuit or Crunch
Swampert - Lay down a layer of toxic spikes. They will either stay in as sleep fodder and stealth rock, or switch into Sleep Fodder (Or a Sleep Talker) From there, I still have my sash, and I can play accordingly.
Metagross - I always lay up one layer of spikes. If they go right for the Meteor Mash, that probably means they are Lum Berry'd. From there, I go to Rotom-H or Swampert to take the bulletpunch, switch predicting explosion, etc. My main goal with Roserade is to get up that one layer atleast.
Roserade - I just go for hidden power Ice. If I win the speed tie and hit first, then the opposing Roserade loses 65% of its HP. I have no fear of toxic spikes, since Roserade can always come back in and take them off the field. I will usually switch into Tyranitar if my own Roserade has been put to sleep.
Heatran - Put to sleep. Set up toxic spikes. Switch accordingly to when it wakes up.
Gliscor - HP Ice
Dragonite - HP Ice
Bronzong - Sleep Powder
Smeargle - Sleep Powder
Aerodactyl - HP Ice twice so as not to lose Special Attack. They generally taunt and then set up their rocks before they faint.
Machamp - Straight for the Leaf Storm, as most carry the Lum Berry. This does around 70%, and after the Substitute they are at <5%. From there, I go to Rotom-H to take the dynamic punch, and Ttar to take the Payback. Sandstorm activates, and finishes off the last sliver of their HP.
Infernape - Switch to Tyranitar on the Fake Out/Fire Blast. EQ for the KO. Most people don't want to risk me being a Dragon Dance one and stay in with ape, and I take it out early.

Rotom-H @ Leftovers (Levitate)
Timid: 120HP/200SPAtk/188Speed
- Substitute
- ThunderBolt
- Shadow Ball
- Hidden Power [Fighting]
This is my own Rotom set, and I am so proud of it! The bane of Rotom's existance is
Tyranitar and Scizor. Pursuit is nothing fun to be hit by, especially since I'm not some
BOLD 252/252 set. So I came up with this set while shoddying, and it has worked perfectly.
Oh, and he spin blocks.
Simply send it in on a choiced pokemon, or something slow that can be damaged and
would not want to risk getting hit. The crux of this set is Substitute. After Stealth Rocks,
the ever present Scizor is 2hKO by a Thunderbolt, and they will never 2hKO me with a
Banded Bullet Punch.
Once I get the substitute up, it becomes a checkmate position for Tyranitar. Hidden
Power Fighting is always a 2hKo - which means that the opponent must choose to lock
themself into either Crunch or Pursuit in order to beat Rotom-H. Scarf Tyranitar, one
of the newest trends, loves taking on Rotom-H. If it locks itself into Crunch and
outspeeds me, I know it is Scarfed and I can switch approriately. If it uses Pursuit in
an effort to trap me, I take 50% from a Scarf Jolly Pursuit without switching.
This means that I can use Substitute, hit Tyranitar with a Hidden Power Fighting, and
then make my choice without risk. Pursuit will never KO me even after Stealth Rocks,
Sandstorm, and a Substitute damage.
Wil-o-wisp?!?
- Since my team utilizes Toxic-Spikes, I decided that Wil-o-wisp wasn't as useful for things like Swampert or Tyranitar that I would normally Wisp. Sure, I miss it sometimes if my Toxic spikes are gone, but in general this set has been the most efficient Rotom set for this team.

Tyranitar @ Choice Scarf (Sand Stream)
Jolly: 252Atk/252Speed/4HP
- Crunch
- Earthquake
- Pursuit
- Stone Edge
special sweepers, namely Starmie/Latias/Azelf/Gengar, has skyrocketed in the past months.
That is exactly what I use Tyranitar for as well. It's ability to check the biggest
Special Powerhouses allow me to set up my two sweeper pokemon in order to
take out the opponent.
Crunch is obvious, as it is the strongest Dark move he can use. Pursuit is for Gengar,
as it will almost always OHKO regardless of a switch with Sandstorm and Stealth
Rocks up. I also use it on Starmie, Latias, and Azelf who are at about 70% HP, as it
generally KOs switch or no switch.
Stone Edge is Tyranitar's strongest move, and STAB 150 Power move with a high Crit
Ratio is dangerous. I generally use it when scouting, as it does decent damage to a
good sized portion of the metagame as well as not locking myself into a
risky Earthquake. Earthquake was chosen to hit Jirachi beter, although
I'm considering Superpower.

Swampert @ Leftovers (Torrent)
Relaxed: 252HP, 44SpAtk, 210Def, 4Speed
- Earthquake
- Ice Beam
- Stealth Rocks
- Hydro Pump
fish. (Seriously, wtf is this thing :naughty: ) Ice Beam and Earthquake create a solid Ice/Ground combination which is rarely resisted, and allows me to hit Heatran/Infernape/Gliscor/Jirachi/Tyranitar/Latias .. and the list goes on. Hydro Pump may seem like an odd move, but with my SpAtk investment it does a sizeable chunk to numerous Pokemon, such as Rotom-H, Machamp, other Swampert, Rhyperior?!
Roar?
- I do lack a phazer, so Roar is something I've considered. I just really enjoy the unexpected power of Hydro Pump. It allows an easier time when predicting as well. For example, if the opponent sends out a Heatran, and I sent out Swampert, I can Hydro Pump as they switch into Rotom predicting the EQ, and take out ~45% of their Hp. [With Stealth Rocks]

Jirachi @ Leftovers (Serene Grace)
Timid: 252SpAtk/252Speed/4HP
- Thunderbolt
- Flash Cannon
- Psychic
- Calm Mind
Bulky Bold Wish Jirachi, it has caught on as a staple for many teams. This Jirachi is
not like that Jirachi.
Calm Mind Jirachi's usual counters include: Heatran, Swampert, Tyranitar, CM Latias,
Gliscor. I might have missed some, but its 1am :naughty:
Swampert takes about 37% from a non-boosted Psychic. After a Calm Mind, it takes
about 56% from the Psychic. It fails to KO back with Earthquake. This means that
with the help of Toxic Spikes [And sometimes without] it is able to beat one of its
major counters. Tyranitar is in the same boat, except I have a STAB super effective move.
Heatran is somewhat of a problem, since Thunderbolt at +1 deals only about 41%.
However, I have 3 Fire Resists on my team, so I'm not too worried about that.
Gliscor is in the same boat as Swampert, who fails to OHKo me while I can 2hKo it.
Latias is somewhat of a problem - if I can get 2 Calm Minds up before it comes in,
I can generally take it out. Otherwise, I got Tyranitar!
The unexpectedness of this Jirachi is what aids in its Sweeping Potential. People
switch in MixMence, and I win the speed tie and take them out in one hit. They send in
Tyranitar, hoping to wall me, and are 2hKo by a Flash Cannon. The main selling point
of this set is the fact that it allows me to utilize three attacks, still have Calm Mind,
and still hit hard without set-up.

Suicune @ Leftovers (Pressure)
Timid: 28Hp/228Speed/252SpAtk
- Calm Mind
- Surf
- Hidden Power [Electric]
- Ice Beam
Mamoswine, and Jolly Max Speed Gyarados. After Stealth Rocks and Sandstorm,
standard Bulky Gyara is OhKod. Ice Beam OHKOs offensive Breloom after Stealth Rock
damage without any kind of boost. I can easily beat Non-Roar Vaporeon's 1on1,
since Toxic Spikes wittle down its health while I set up Calm Mind's on its
unboosted Hidden Power.
This is basically the clean-up. The Fire types that Jirachi attempts to set up on,
like Heatran, can be beaten by Suicune - albeit it can't switch in too often
without Rest. It beats Scarf Tyranitar, as Crunch only does about 34%,
and surives a Naive +1 DDmence Non-Life Orb Outrage 100% of the time.
Lum Berry >_>
Essentially, this team needs some kind of help. All of those bulky pokemon that can
set up provide it with problems that are difficult to play around. Curselax scares the
shit out of me, thankfully I haven't seen to many. Suicune vs Crocune comes
down to a Crit, while I usually lose to Blissey if I don't have Toxic Spikes on the field.
Final Notes
The sheer surprise factor of the last two pokemon netted me numerous kills.
The synergy between the team also assisted in taking down offensive teams,
as I usually had counters for this thing. I'm aware I only have a Dragon resist,
and a frail one at that. But I've been able to play around it, and this team
has been quite successful. I appreciate that you read this whole thing. Put a
bit of work into it I guess. Thanks!