Everyday I'm parashuffling

Introduction
Good day to all of you! This is my second RMT on this forum and I was wondering if I could get some ratings/fixes from you guys. I'm not an expert teambuilder nor do I call myself uberpro. Suggestions (and off course the reasoning behind them) are therefore very welcome.

So without further ado, allow me te present you my team:

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Main strategy​
I am a simple minded guy. So I need a simple minded strategy. I want to paralyze my opponents team so he will be half as fast and has a 50% chance of not even doing anything. When I have paralyzed what I needed to paralyze, I send in my hitters.

You will see that my movesets are pretty standard... That's because I'm not a genius, but just a guy who tries to have fun with pokemon he likes :-) but still, improvement is always necessary.

In-depth team​

Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Roost
- Dragon Tail
- Substitute

Dragonite is there to do one thing: paralyze and force a switch. This means I usually lead with him, unless I see a possible ice or dragon threat.

The EV's are ment to make him specially bulky, so he can actually survive a first ice beam with multiscale. combined with roost (which makes him lose his flying type) he can even outstall those attacks. Twave for paralysis and dragon tail for the shuffling. sub is to protect from status.

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hidden Power [Fire]
- Trick
- Hydro Pump

My scout and first answer to walls/set-uppers. Volt switch can keep up the momentum while hydro pump is for sheer power. Hidden power fire deals with ferrothorn because I don't like spikes/stealth rock on my field and people usually try to switch him in. Trick is for obvious reasons.

I am thinking of giving him Hidden Power Ice, so he can have a BoltBeam combination with STAB Hydropump for awesome coverage. This will also allow me to revenge kill DD dragonite/salamence/...
Second doubt is the choice (of) item. Since paralysis is pretty important for my team, maybe I can switch from scarf to specs to have a greater damage output.


Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 10 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Standard Scizor is standard. I just love this guy. It puts a number on the lati twins and can keep the momentum going. Priority bullet punch for late game sweeping... I may consider a SDversion but I really like the raw power CB scizor gives me.

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 80 HP / 252 Atk / 176 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Rapid Spin
- Head Smash
- Earthquake

This is perhaps an odd choice and there is definitely room for improvement here. Physically defensive but with the emphasis on attack, this poke actually serves as a spinner/stealth rocker while also adding to the synergy with a ground/rock combination. Sturdy is very usefull to revenge kill something I let set-up for too long.

I may consider ice shard. I may actually consider a lot. But I really felt I needed a spinner and I didn't have SR as well.

Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 6 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Overheat
- Close Combat
- Stone Edge
- Mach Punch

I absolutely love this guy. Iron Fist Mach Punch can revenge kill a plethora of things. SkarmBliss is useluss as long as I have infernape around. Stone Edge is there for salamence and gyarados switch ins. Oh, you have excadrill in sand? enjoy my mach punch, biotch!

Whimsicott (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 252 Def / 6 SDef
Hardy Nature
- Substitute
- Leech Seed
- Stun Spore
- Encore

Part 2 of my paralysing strategy and a general counter to set-up pokemon and walls. substitute + leech seed is the killing strategy for walls. Stun spore to aid the team and encore can guarantee a (relatively) safe switch-in from my other companions and destroy with sheer power....

Possible Changes​
I might consider specially defensive jirachi with body slam/Iron Head/Wish/filler. This can add some resistances and general annoyance.
Togekiss with air slash flinch hax is also annoying and works great with the parashuffling technique.

Threats​
Thundurus is off course a very big threat, begin able to taunt my paralysis inducers and fire off super-effective moves (thunderbolt, hidden power ice). If I can't get him to be paralyzed or have him worn out by life orb, it will be very costly to get rid of him.

Sun teams are walled and crippled by dragonite and infernape/donphan can kill a lot of the sunabusers. Sturdy is really a great ability now :-D

Rain teams are a tad more difficult but scizor/rotom-W can take a few hits and hit hard in return.

Sand teams have not yet posed a big problem for me.

If anymore threats appear during battling, I will definitely post it here.

Conclusion​
I'm a noob. Probably will be for a long time still to come. But I would greatly appreciate your help on making this team a bit more pro, allowing me to add the experience to my arsenal.

Please add a reasoning to your suggestions. This way I can understand the purpose of the change and why it is advantageous in comparison with what I have now.

So yeah, get to rating/flaming :-P
 
Why Whimsicott when you can use Thundurus? Thundurus can also break walls while spreading paralysis far more efficiently.

Why don't you opt for a bulky SD Scizor, since he doesn't need to be so speedy once everything is cripplied.
 
Why Whimsicott when you can use Thundurus? Thundurus can also break walls while spreading paralysis far more efficiently.

Why don't you opt for a bulky SD Scizor, since he doesn't need to be so speedy once everything is cripplied.

I thought whimsicott was better for this job than thundurus for a couple of reasons:
- stun spore paralyses everything which can be useful. I don't like the lack in accuracy though.
- encore stops set-uppers dead in there tracks. I'm finding that there are too many set-uppers not to opt for encore (to name a few: conkeldurr, volcarona, gyarados)

I will try bulky SD scizor.
 
So I've been rethinking a bit and I have followed Boxes advice. whimsicott is no longer part of the team, instead is this guy

Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Taunt
- Hidden Power [Ice]
- Thunderbolt

it has indeed helped me a lot to be able to taunt as well. Furthermore I have swapped dragonite for specially defensive jirachi. I needed wish and stealth rock and with jirachi it was possible to give ice shard to donphan, making him my dragon revenger.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 34 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Body Slam
- Wish
- Iron Head

Right now, I'm testing rain dance kingdra instead of scizor. kingdra allows me to check weather teams by setting up a rain dance when the inducer is dead. In rain it becomes a deadly sweeper. here's the set:

Kingdra (M) @ Life Orb
Trait: Swift Swim
EVs: 92 Atk / 252 SAtk / 164 Spd
Mild Nature (+SAtk, -Def)
- Rain Dance
- Waterfall
- Draco Meteor
- Hydro Pump

Any comments on these changes?
 
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