I know I don't have much clout here, and I'm relatively late in saying this, but...
Any notion of making this a project with the competitive metagame fully in mind went out the window the moment we decided to make this an EVO project and not a CAP project.
The fact that we want to evolve a pokemon and not just create one is intrinsically fanboyish. There is no reason to fill a metagame niche with an evolution when we can just create a pokemon to fill it.
With that in mind, it really doesn't matter which pokemon it is we choose to evolve. Honestly, it should be a popularity contest. We pick an underpowered pokemon, we buff it up to OU standards, and then we're done. We take a pokemon's intended role or gameplay and make it relative to a competitive environment.
That's not to say we couldn't kill two birds with one stone, no problem with that. We can make an underpowered pokemon competitively viable and have it fill a needed niche. But that's just a side-benefit, not the main purpose.
You want a Fire/Ground that will place a check on Skymin/Heatran/Zapdos/Scizor/Blissey/Tyranitar? Fine. Do it in the CAP. You want a Camerupt evolution? Do it in EVO.
Obviously, those two can be one and the same. But they don't have to be. You shouldn't fault those who vote for a pokemon they want to see evolved just for the sake of the pokemon itself. Really, if that's the problem, I suggest we just abolish EVO and stick with CAP.
Now, there's that. However, if the problem was with Camerupt not being on the poll despite its popularity, then I can understand that. He should have been on the poll, and I wouldn't mind a redo because of that. But that's a completely different issue.
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Anyway, some final notes. First, as I mentioned before, I do believe there should be a concept/niche discussion and vote, but not until after the selection of the pokemon to evolve.
If we do it first, then this is just a more restricted version of CAP in disguise.
If we don't do it at all, then the project will lack direction and focus, resulting in just a haphazard buffing of stats and movepool. (I could go into more detail on this, but I posted about it in the policy discussion thread.)
Also, I've always been in (silent) favor of saving flavor polls for last. It really is illogical to do the art before the gameplay, unless you're taking into consideration efficiency and time.
One last final note: Even if Camerupt doesn't win in the revote, there will be other EVO projects. (It may even be better to test out the project and process on a simple pokemon that won't impact the metagame too much, like Farfetch'd.) CAP 6 is right around the corner if you can't wait that long.
And don't criticize people for wanting to evolve their favorite pogeymanz. (Or just throw out EVO and have two concurrent CAP projects.)
Any notion of making this a project with the competitive metagame fully in mind went out the window the moment we decided to make this an EVO project and not a CAP project.
The fact that we want to evolve a pokemon and not just create one is intrinsically fanboyish. There is no reason to fill a metagame niche with an evolution when we can just create a pokemon to fill it.
With that in mind, it really doesn't matter which pokemon it is we choose to evolve. Honestly, it should be a popularity contest. We pick an underpowered pokemon, we buff it up to OU standards, and then we're done. We take a pokemon's intended role or gameplay and make it relative to a competitive environment.
That's not to say we couldn't kill two birds with one stone, no problem with that. We can make an underpowered pokemon competitively viable and have it fill a needed niche. But that's just a side-benefit, not the main purpose.
You want a Fire/Ground that will place a check on Skymin/Heatran/Zapdos/Scizor/Blissey/Tyranitar? Fine. Do it in the CAP. You want a Camerupt evolution? Do it in EVO.
Obviously, those two can be one and the same. But they don't have to be. You shouldn't fault those who vote for a pokemon they want to see evolved just for the sake of the pokemon itself. Really, if that's the problem, I suggest we just abolish EVO and stick with CAP.
Now, there's that. However, if the problem was with Camerupt not being on the poll despite its popularity, then I can understand that. He should have been on the poll, and I wouldn't mind a redo because of that. But that's a completely different issue.
-----------
Anyway, some final notes. First, as I mentioned before, I do believe there should be a concept/niche discussion and vote, but not until after the selection of the pokemon to evolve.
If we do it first, then this is just a more restricted version of CAP in disguise.
If we don't do it at all, then the project will lack direction and focus, resulting in just a haphazard buffing of stats and movepool. (I could go into more detail on this, but I posted about it in the policy discussion thread.)
Also, I've always been in (silent) favor of saving flavor polls for last. It really is illogical to do the art before the gameplay, unless you're taking into consideration efficiency and time.
One last final note: Even if Camerupt doesn't win in the revote, there will be other EVO projects. (It may even be better to test out the project and process on a simple pokemon that won't impact the metagame too much, like Farfetch'd.) CAP 6 is right around the corner if you can't wait that long.
And don't criticize people for wanting to evolve their favorite pogeymanz. (Or just throw out EVO and have two concurrent CAP projects.)













