Just going to do some balance sanity checks here:
I know it isn't in the OP, but I'm going to consider auto-Trick Room abilities to be tier 5 abilities, based on how they have functioned in the past in other mods. Even with the added nerf, I don't think this can be used as a tier 4 ability. Auto-Trick Room is something I'm going to treat with extreme skepticism in general.
I think Boomburst + 162 base SpA very excessive even without Scrappy. What is supposed to switch in on this? Specs Boomburst has a 44% to 2HKO standard Chansey after Stealth Rock, while Ferrothorn and Heatran can't do enough back to it to prevent being 3HKOed. It can also hit all of those targets with Focus Blast.
These stats are insanely good and outclass just about anything in the same speed tier. Removing Drampa's main disadvantage and giving it one of the best type combos in the game, alongside its already fantastic attacking movepool, will make it too much I'm pretty sure.
First of all, welcome to Evos for Everybody! We are glad to have you here. I'm somewhat skeptical about Simple being balanced on this. You could quite easily invest fully in defense, and after a Calm Mind still be hitting with over 600 Special attack while having ~300 Def and 500 SpD. I could be wrong about this but I think this would basically steamroll any team not packing a physical wallbreaker that hits it super effectively.
I just want to remind everybody that this is an OU mod. Balance-wise, it's fine to shoot for S-tier OU, and it's fine to snipe S-tier OU threats with your creation. However, if your creation is going to rip through the current OU titans by simply outclassing them in terms of power, then it is probably too strong for the metagame. About half of the new mons in E4E would be A-tier or lower in the OU environment (which is perfectly fine), so it's not just the OU's that you are pushing out if you make your pokemon too strong.
Ability: Stoic Emanation: Sets up Trick Room upon switching in. The user’s first action has a priority of -1
I know it isn't in the OP, but I'm going to consider auto-Trick Room abilities to be tier 5 abilities, based on how they have functioned in the past in other mods. Even with the added nerf, I don't think this can be used as a tier 4 ability. Auto-Trick Room is something I'm going to treat with extreme skepticism in general.
Evolved when levelled up with ≤50% HP at level 53+![]()
New Pokemon Name: Greympa (grey + grandpa)
Type:![]()
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New Moves: Boomburst, Nasty Plot, Earth Power
Ability: Berserk, Sap Sipper, Scrappy
Stats: 90 / 95 / 75 / 162 / 110 / 43 (575 BST)
I think Boomburst + 162 base SpA very excessive even without Scrappy. What is supposed to switch in on this? Specs Boomburst has a 44% to 2HKO standard Chansey after Stealth Rock, while Ferrothorn and Heatran can't do enough back to it to prevent being 3HKOed. It can also hit all of those targets with Focus Blast.
Evolved when levelled up with >50% HP at level 53+.![]()
New Pokemon Name: Dreampa (dream + grandpa)
Type:![]()
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New Moves: Moonblast, Agility, Earth Power
Ability: Berserk, Sap Sipper, Boastful (boosts the Special Attack stat after knocking out any Pokémon)
Stats: 90 / 70 / 75 / 162 / 85 / 93 (575 BST)
These stats are insanely good and outclass just about anything in the same speed tier. Removing Drampa's main disadvantage and giving it one of the best type combos in the game, alongside its already fantastic attacking movepool, will make it too much I'm pretty sure.
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Old Pokemon Name: Drampa
New Pokemon Name: Drelder (Dragon + Elder)
Type:![]()
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New Moves: Trick Room, Wish, Flash Cannon, Recover
Ability: Berserk/Sap Sipper/Simple (Hidden)
Stats: 92/45/90/147/112/24
First of all, welcome to Evos for Everybody! We are glad to have you here. I'm somewhat skeptical about Simple being balanced on this. You could quite easily invest fully in defense, and after a Calm Mind still be hitting with over 600 Special attack while having ~300 Def and 500 SpD. I could be wrong about this but I think this would basically steamroll any team not packing a physical wallbreaker that hits it super effectively.
I just want to remind everybody that this is an OU mod. Balance-wise, it's fine to shoot for S-tier OU, and it's fine to snipe S-tier OU threats with your creation. However, if your creation is going to rip through the current OU titans by simply outclassing them in terms of power, then it is probably too strong for the metagame. About half of the new mons in E4E would be A-tier or lower in the OU environment (which is perfectly fine), so it's not just the OU's that you are pushing out if you make your pokemon too strong.