For the pre-playtesting part of balancing, I want to bring up a probably controversial suggestion: Removing some custom elements. Now, I like custom elements! That's why I allowed them in the first place. But we have a very large amount right now and many of them seem unnecessary. I think we should remove custom elements that the evo is unlikely to use. Here is a list of customs that I think could be removed simply because they feel tacked on:
- Cast Iron: This could be replaced with Filter.
- Defibrillator: Doubles only ability?
- Toxic Buildup: Would never be used
- Tin Fins: I don't think an Alomomola evo needs this, it would likely run Scald even off of 40 SpA
- Possibly Waterwheel or Cornered: 2 custom abilities on a pokemon in a split line with 4 total customs feels like too much, I think removing one of these would be a good idea.
- Spirit Steal: Am I remembering wrong, or did this get removed from Mausolectre for balance reasons? If it did, it's still listed in the spreadsheet, and if it didn't, it should be because strength sap is pretty dumb.
These are just possible things that could be removed to reduce clutter and make it easier to get into. This is not final in any way and feedback is necessary. If anyone, especially the creator, has a strong objection to these being removed, speak up. Also, if anyone has something else that they think feels unnecessary, let us know, especially if you're the creator.
There are also some things I think need to be nerfed right off the bat.
Ectitan and Mosskiff: Great defensive typings, great stats, and great abilities. Anchored is a borderline broken ability that makes hazard stacking extremely hard to deal with, especially on a bulky pokemon with good offensive presence. I think nerfing the bulk of each by a little bit and nerfing or removing Anchored would make both of these a lot easier to deal with.
Audimorte: I hate to nerf so soon after it got in, but it is insanely bulky and hard to break, both in and out of mega form. 103/116/116 bulk with Regenerator or Fur Coat is just incredible defensively. 116 Def with a neutral nature and Fur Coat comes out to 662. Even though it has to rely on Wish for recovery, running Regenerator allows it act as a near unbreakable wish passer. The mega is honestly less broken and I like the idea of it having Natural Cure, but 103/156/156 defenses is almost on par with Giratina level bulk. I think reducing defenses to a reasonable level and at the very least removing Fur Coat from the base would allow this to be a more balanced wall.
Those are the most obviously broken things to me. Other things probably require Playtesting. Please bring up other things that you think could be suspect. I hope this sparks some initial discussion on balance!
- Cast Iron: This could be replaced with Filter.
- Defibrillator: Doubles only ability?
- Toxic Buildup: Would never be used
- Tin Fins: I don't think an Alomomola evo needs this, it would likely run Scald even off of 40 SpA
- Possibly Waterwheel or Cornered: 2 custom abilities on a pokemon in a split line with 4 total customs feels like too much, I think removing one of these would be a good idea.
- Spirit Steal: Am I remembering wrong, or did this get removed from Mausolectre for balance reasons? If it did, it's still listed in the spreadsheet, and if it didn't, it should be because strength sap is pretty dumb.
These are just possible things that could be removed to reduce clutter and make it easier to get into. This is not final in any way and feedback is necessary. If anyone, especially the creator, has a strong objection to these being removed, speak up. Also, if anyone has something else that they think feels unnecessary, let us know, especially if you're the creator.
There are also some things I think need to be nerfed right off the bat.
Ectitan and Mosskiff: Great defensive typings, great stats, and great abilities. Anchored is a borderline broken ability that makes hazard stacking extremely hard to deal with, especially on a bulky pokemon with good offensive presence. I think nerfing the bulk of each by a little bit and nerfing or removing Anchored would make both of these a lot easier to deal with.
Audimorte: I hate to nerf so soon after it got in, but it is insanely bulky and hard to break, both in and out of mega form. 103/116/116 bulk with Regenerator or Fur Coat is just incredible defensively. 116 Def with a neutral nature and Fur Coat comes out to 662. Even though it has to rely on Wish for recovery, running Regenerator allows it act as a near unbreakable wish passer. The mega is honestly less broken and I like the idea of it having Natural Cure, but 103/156/156 defenses is almost on par with Giratina level bulk. I think reducing defenses to a reasonable level and at the very least removing Fur Coat from the base would allow this to be a more balanced wall.
Those are the most obviously broken things to me. Other things probably require Playtesting. Please bring up other things that you think could be suspect. I hope this sparks some initial discussion on balance!