Monotype Excadrill (Ground) [ORAS]

Cell

Birth By Sleep
MPL Champion
[OVERVIEW]

Ground
========

Excadrill is an unrivaled Sand Rush sweeper on Ground teams as a result of its outstanding Attack stat and good offensive typing. Sand Rush lets Excadrill outpace +1 base 110s and any unboosted Pokemon in sand, allowing it to check many offensive threats to Ground with its coverage such as Keldeo, Mega Gallade, Latios, Deoxys-S, and Weavile. Its Steel typing allows Excadrill to potentially come in on certain moves from threats, such as Grass Knot and Hidden Power Ice from Thundurus and Heliolisk and a predicted Toxic from Zapdos. Excadrill's low Speed stat along with its poor bulk makes it subject to revenge killing outside of sand. Getting it in after setting sand may also prove to be troublesome in some scenarios. In sand, its lackluster bulk leaves it open to priority moves like Mach Punch from Breloom and Sucker Punch from Bisharp.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Iron Head
move 3: Rock Slide
move 4: Shadow Claw / X-Scissor
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Earthquake is Excadrill's most powerful STAB move, and it becomes highly spammable after eliminating Ground-immune foes like Rotom-W and Staraptor. Iron Head lets Excadrill pick up KOs against Pokemon that resist or are immune to Earthquake such as Heracross and Gengar, and it targets Ice-, Fairy-, and Rock-types like Weavile, Togekiss, and Terrakion without having to lock into Earthquake. Rock Slide hits Flying-types like Zapdos, Thundurus, Mandibuzz, and Mega Charizard Y. Shadow Claw allows Excadrill to dominate against Psychic teams, being able to at least 2HKO every relevant Pokemon with Stealth Rock up outside of Meloetta. X-Scissor is a niche option over Shadow Claw to hit Meloetta and do more damage to Slowbro and Celebi. However, giving up Shadow Claw leads to Excadrill losing momentum against Psychic-types that take neutral damage from X-Scissor like Jirachi, Victini, Mega Gallade, and Mega Gardevoir. Choice Band increases Excadrill's potential as a sweeper and revenge killer, allowing it to net important OHKOs against threats like Kyurem-B, Mega Gallade, and Keldeo after prior chip damage. Maximum Attack and Speed investment with an Adamant nature allows Excadrill to do as much damage as possible and reach a fantastic Speed tier in sand, outpacing the likes of Deoxys-S and Choice Scarf Latias.


Excadrill offers Ground teams its ability to offensively check Ice-types like Weavile and Mamoswine that would inhibit Garchomp and Landorus, function as a switch-in and check to Thundurus, which sweeps through the rest of the team outside of Mamoswine, and check fast offensive Psychic-types with good coverage like Life Orb Deoxys-S and Choice Specs Latios, which would otherwise overwhelm Ground's defensive core. Hippowdon provides indispensable support for Excadrill by setting sand and Stealth Rock and is able to switch into physical attackers like Mega Lopunny and Mega Gallade. Landorus can chip physical walls for Excadrill such as Skarmory, Rotom-W, and Hippowdon. Landorus can also set Gravity for Excadrill, allowing it to spam Earthquake freely, albeit briefly since sand and Gravity won't be up for long. Gastrodon is immune to Water, which proves to be very useful against threats like Keldeo and Kingdra, and can sponge special attacks with its decent bulk, good typing, and reliable recovery. Seismitoad is an alternative Water-immune teammate that has a better Speed tier and offensive movepool, including Sludge Wave for checking Belly Drum Azumarill and Knock Off, which can cripple various foes such as Eviolite holders like Chansey and Porygon2 or Leftovers users like Skarmory and Ferrothorn. Mega Garchomp's mixed wallbreaking proves useful against many common defensive cores, working with Landorus to take out physical and mixed walls, paving the way for Excadrill to sweep. Mega Garchomp is also another Fire-resistant teammate and can check Mega Charizard Y with Stone Edge. Mamoswine can easily threaten bulky Ground-types like Hippowdon, Gliscor, and bulky Garchomp with its Choice Band-boosted Icicle Crash. Additionally, it's the only source of priority on most Ground teams, being able to reliably take out weakened threats like Hydreigon and Yanmega with Ice Shard. Nidoking utilizes its wide array of Life Orb- and Sheer Force-boosted special attacks to break through certain walls for Excadrill, namely Skarmory and Gliscor. Furthermore, Nidoking may drop one of its coverage moves for Toxic Spikes to passively chip some of Excadrill's checks like Slowbro and Porygon2.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Excadrill can run Rapid Spin as a niche option over Shadow Claw for entry hazard removal. However, setting sand and bringing in Excadrill only to lock into Rapid Spin loses momentum. There aren't many situations where Ground teams desperately need to get rid of entry hazards, and using Rapid Spin over Shadow Claw makes the Psychic matchup considerably worse.

Checks and Counters
===================

Ground
--------
**Skarmory**: Skarmory is able to reliably switch into any of Excadrill's moves as long as Gravity isn't up and recover any negligible damage done with Roost.

**Physically Defensive Walls**: Physical walls like Hippowdon, Rotom-W, Mandibuzz, Slowbro, Swampert, and Porygon2 can all tank at least one hit from Excadrill and threaten it in some way.

**Burn**: Will-O-Wisp users such as Sableye and Mew can burn Excadrill, limiting its potential as a sweeper and revenge killer severely.

**Weather Setters**: Fast weather setters like Mega Charizard Y, assuming it has already Mega Evolved, are able to eliminate Excadrill's Speed advantage by nullifying Sand Rush and can often OHKO it with their STAB moves.

**Revenge Killers**: Fast revenge killers like Keldeo and Victini can outspeed and OHKO Excadrill outside of sand. Trace users like offensive Gardevoir and Mega Alakazam, assuming the latter has already Mega Evolved, are able to outpace Excadrill in sand and OHKO with Focus Blast.

**Priority**: After some chip damage, Excadrill is subject to being taken out before it has a chance to attack by priority moves like Aqua Jet, Mach Punch, and Sucker Punch from Pokemon like Azumarill, Breloom, and Bisharp, respectively.


[CREDITS]
- Written by: [[Cell, 244276]]
- Ground analysis by: [[Cell, 244276]]
- Quality checked by: [[roxiee, 481576], [Izaya, 311872]]
- Grammar checked by: [[Finland, 517429], [Estronic, 240732]]
 
Last edited:

roxie

https://www.youtube.com/@noxiousroxie
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[SET COMMENTS]
* Earthquake is Excadrill's most powerful STAB move, which becomes highly spammable after eliminating any Flying-types or Levitate users Ground immunity like Gengar and Togekiss. This groups everything including Air Balloon Heatran in one category: Ground immunities
* Iron Head lets Excadrill pick up kills against Pokemon that resist or are immune to Earthquake such as (list examples of what you are referring to) and targets Ice-, Fairy-, and Rock-types like Weavile, Mega Gardevoir, and Terrakion for super effective damage. Don't think its needed to say that its supereffective tbh, reader should be familiar that X move is SE on X type.
* X-Scissor is a niche option over Shadow Claw that allows Excadrill to hit Meloetta and do more damage to Slowbro and Celebi. However, giving up Shadow Claw leads to Excadrill losing momentum against Psychic-types that resist X-Scissor like Jirachi, Victini, Mega Gallade, and Mega Gardevoir. Do they resist or are they neutral?
* Choice Band increases Excadrill's potential as a sweeper and revenge killer, allowing it to net important OHKOs against threats like Kyurem-B, Mega Gallade, and Keldeo after a round of sand chip or rocks prior chip damage.
* Hippowdon provides indispensable support for Excadrill by setting sand and rocks and is able to switch into physical attackers like Mega Lopunny and Mega Gallade.
* Mamoswine can easily threaten bulky Ground-types like Hippowdon, Gliscor, and TankChomp bulky Garchomp with its Choice Band-boosted Icicle Crash. Additionally, Also provides its the only source of priority on most Ground teams, being able to reliably take out weakened threats like Hydreigon and Yanmega with Ice Shard.
- Mention Nidoking

[OO]
* Excadrill can run Rapid Spin as a niche option over Shadow Claw for hazard removal, but this is usually not worth the effort needed to set sand and bring Excadrill in to clear hazards and switch out when it could be attacking something. There aren't many situations where Ground teams desperately need to get rid of hazards, and using Rapid Spin over Shadow Claw makes the Psychic match-up considerably worse. (i'd mention that the team loses momentum when Excadrill is locked in most def when using rapid spin)

[C&C]
**Status Conditions**: Will-O-Wisp users such as Sableye and Mew can burn Excadrill, limiting its potential as a sweeper and revenge killer severely.
Just rename this section to Burn. It doesn't care about Toxic or Twave so its no need to add an extensive category
**Weather Setters**: Mega Charizard Y, assuming it has already Mega Evolved, is able to eliminate Excadrill's Speed advantage by setting sun and can OHKO Excadrill with Fire Blast or Flamethrower. Rain (politoed)
**Bulky Water-types**: Bulky Water-types like Swampert and Slowbro can tank an Earthquake from Excadrill and threaten it with Scald burns. These both are using phy defensive and you have a category for it already, don't feel like its necessary to have one personally for these pokemon when overall defensive Pokemon: p2, swampert, slowbro, mandibuzz, etc as a whole can check it
**Priority**: After some chip, Excadrill is subject to being taken out before it has a chance to attack by priority moves like Aqua Jet, Mach Punch, and Sucker Punch for Pokemon like Azumarill, Breloom, and Bisharp, respectively. from users like Aqua Jet Azumarill, Mach Punch Breloom, and Sucker Punch Bisharp.

I noticed a bit of "rocks" usage, use "Stealth Rock" for analyses, overall great work. Merge the bulletpoints when implemented

1/2
 
- Add Seismitoad after Gastrodon as an alternative Water immunity that does different things
- I'd rather have Mega Charizard Y under weather setters even if you don't mention another setter; giving zard its own section makes it look like a counter which it isn't
- Add trace users like Choice Scarf Gardevoir to revenge killers

Nice work, QC 2/2
 

Adeleine

after committing a dangerous crime
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(AC): Add Comma

[OVERVIEW]

Ground
========

Excadrill is an unrivaled Sand Rush sweeper on Ground teams as a result of its outstanding Attack stat and good offensive typing. Sand Rush lets Excadrill outpace +1 base 110s and any unboosted Pokemon in sand, allowing it to check many offensive threats to Ground with its coverage such as Keldeo, Mega Gallade, Latios, Deoxys-Speed, and Weavile. Its Steel typing allows Excadrill to potentially come in on certain attacks from threats, (AC) such as Grass Knot or and Hidden Power Ice from Thundurus and Heliolisk or a predicted Toxic from Zapdos. Excadrill's low Speed stat along with its poor bulk makes it subject to revenge killing outside of sand. Getting it in once sand has been set after setting sand may also prove to be troublesome in some scenarios. In sand, its lackluster bulk leaves it open to priority moves like Mach Punch from Breloom and Sucker Punch from Bisharp.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Iron Head
move 3: Rock Slide
move 4: Shadow Claw / X-Scissor
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Earthquake is Excadrill's most powerful STAB move, which and it becomes highly spammable after eliminating any Ground immunity Ground-immune foes like Rotom-W and Staraptor. Iron Head lets Excadrill pick up kills against Pokemon that resist or are immune to Earthquake such as Heracross and Gengar and targets Ice-, Fairy-, and Rock-types like Weavile, Mega Gardevoir, and Terrakion. (i'm a bit confused by these examples; eq already ohkoes them all guaranteed. if the goal is not locking into a move with immunity, maybe do "...and Gengar, (AC) and it targets... and Terrakion without having to lock into Earthquake.") Rock Slide hits Flying-types like Zapdos, Thundurus, Mandibuzz, and Mega Charizard Y. Shadow Claw allows Excadrill to dominate against Psychic-type teams, being able to at least 2HKO everything relevant every relevant Pokemon with Stealth Rock up outside of Meloetta. X-Scissor is a niche option over Shadow Claw that allows Excadrill to hit Meloetta and do more damage to Slowbro and Celebi. However, giving up Shadow Claw leads to Excadrill losing momentum against Psychic-types that take neutral damage from X-Scissor like Jirachi, Victini, Mega Gallade, and Mega Gardevoir. Choice Band increases Excadrill's potential as a sweeper and revenge killer, allowing it to net important OHKOs against threats like Kyurem-B, Mega Gallade, and Keldeo after prior chip damage. Maximum Attack and Speed investment with an Adamant nature allow Excadrill to do as much damage as possible and reach a fantastic Speed stat in sand, outpacing the likes of Deoxys-Speed and Choice Scarf Latias.


Excadrill offers Ground teams its ability to offensively check Ice-types like Weavile and Mamoswine that would inhibit Garchomp and Landorus, function as a switch-in and check to Thundurus—which solos sweeps through the rest of the team outside of Mamoswine, and check fast offensive Psychic-types with good coverage like Life Orb Deoxys-Speed and Choice Specs Latios, (AC) which would otherwise overwhelm Ground's defensive core. Hippowdon provides indispensable support for Excadrill by setting sand and Stealth Rock and is able to switch into physical attackers like Mega Lopunny and Mega Gallade. Landorus can chip physical walls for Excadrill such as Skarmory, Rotom-W, and Hippowdon. Landorus also has the ability to can also set Gravity for Excadrill, allowing it to spam Earthquake freely, albeit briefly since sand and Gravity won't be up for long. Gastrodon is a Water immunity immune to Water, which proves to be very useful against threats like Keldeo and Kingdra, and can sponge special attacks with its decent bulk, good typing, and reliable recovery. Seismitoad is an alternative Water immunity Water-immune teammate that has a better Speed tier and offensive movepool, (was "move pool") including Sludge Wave for checking Belly Drum Azumarill and Knock Off, which can serve various purposes such as crippling cripple various foes such as Eviolite holders like Chansey and Porygon2 or Leftovers users like Skarmory and Ferrothorn. Mega Garchomp's mixed wallbreaking proves useful against many common defensive cores, working with Landorus to take out physical and mixed walls, paving the way for Excadrill to sweep. Mega Garchomp is also another Fire resist Fire-resistant teammate and can check Mega Charizard Y with Stone Edge. Mamoswine can easily threaten bulky Ground-types like Hippowdon, Gliscor, and bulky Garchomp with its Choice Band-boosted Icicle Crash. Additionally, it's the only source of priority on most Ground teams, being able to reliably take out weakened threats like Hydreigon and Yanmega with Ice Shard. Nidoking utilizes its wide array of Life Orb- and Sheer Force-boosted special attacks to break through certain walls for Excadrill, namely Skarmory and Gliscor. Furthermore, Nidoking may drop one of its coverage moves for Toxic Spikes to passively chip some of Excadrill's checks like Slowbro and Porygon2.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Excadrill can run Rapid Spin as a niche option over Shadow Claw for hazard removal. However, setting sand and bringing in Excadrill only to lock into Rapid Spin when it could be attacking results in a loss of loses momentum. There aren't many situations where Ground teams desperately need to get rid of hazards, and using Rapid Spin over Shadow Claw makes the Psychic matchup (collapsed hyphen) considerably worse.

Checks and Counters
===================

Ground
--------
**Skarmory**: Skarmory is able to reliably switch into any of Excadrill's moves as long as Gravity isn't up and recover any negligible damage done with Roost.

**Physically Defensive Walls**: Physical walls like Hippowdon, Rotom-W, Mandibuzz, Slowbro, Swampert, and Porygon2 can all tank at least one hit from Excadrill and threaten it in some way.

**Burn**: Will-O-Wisp users such as Sableye and Mew can burn Excadrill, limiting its potential as a sweeper and revenge killer severely.

**Weather Setters**: Fast weather setters like Mega Charizard Y, assuming it has already Mega Evolved, is are able to eliminate Excadrill's Speed advantage by setting sun and can OHKO Excadrill with Fire Blast or Flamethrower. nullifying Sand Rush and can often OHKO it with their STAB moves.

**Revenge Killers**: Fast revenge killers like Keldeo and Victini can outspeed and OHKO Excadrill outside of sand. Trace users like offensive Gardevoir and Mega Alakazam, assuming it the latter has already Mega Evolved, are able to creep outpace (to make clear m-zam doesnt have to finagle ev spread to do this) Excadrill in sand and OHKO with Focus Blast.

**Priority**: After some chip damage, Excadrill is subject to being taken out before it has a chance to attack by priority moves like Aqua Jet, Mach Punch, and Sucker Punch for from Pokemon like Azumarill, Breloom, and Bisharp, respectively.


[CREDITS]
- Written by: [[Cell, 244276]]
- Ground analysis by: [[Cell, 244276]]
- Quality checked by: [[roxiee, 481576], [Izaya, 311872]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]

aigismassdestruction.gif
1/2
 

Cell

Birth By Sleep
MPL Champion
Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]

Ground
========

Excadrill is an unrivaled Sand Rush sweeper on Ground teams as a result of its outstanding Attack stat and good offensive typing. Sand Rush lets Excadrill outpace +1 base 110s and any unboosted Pokemon in sand, allowing it to check many offensive threats to Ground with its coverage such as Keldeo, Mega Gallade, Latios, Deoxys-Speed, and Weavile. Its Steel typing allows Excadrill to potentially come in on certain attacks from threats, (AC) such as Grass Knot or and Hidden Power Ice from Thundurus and Heliolisk or a predicted Toxic from Zapdos. Excadrill's low Speed stat along with its poor bulk makes it subject to revenge killing outside of sand. Getting it in once sand has been set after setting sand may also prove to be troublesome in some scenarios. In sand, its lackluster bulk leaves it open to priority moves like Mach Punch from Breloom and Sucker Punch from Bisharp.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Iron Head
move 3: Rock Slide
move 4: Shadow Claw / X-Scissor
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Earthquake is Excadrill's most powerful STAB move, which and it becomes highly spammable after eliminating any Ground immunity Ground-immune foes like Rotom-W and Staraptor. Iron Head lets Excadrill pick up kills against Pokemon that resist or are immune to Earthquake such as Heracross and Gengar and targets Ice-, Fairy-, and Rock-types like Weavile, Mega Gardevoir, and Terrakion. (i'm a bit confused by these examples; eq already ohkoes them all guaranteed. if the goal is not locking into a move with immunity, maybe do "...and Gengar, (AC) and it targets... and Terrakion without having to lock into Earthquake.") Rock Slide hits Flying-types like Zapdos, Thundurus, Mandibuzz, and Mega Charizard Y. Shadow Claw allows Excadrill to dominate against Psychic-type teams, being able to at least 2HKO everything relevant every relevant Pokemon with Stealth Rock up outside of Meloetta. X-Scissor is a niche option over Shadow Claw that allows Excadrill to hit Meloetta and do more damage to Slowbro and Celebi. However, giving up Shadow Claw leads to Excadrill losing momentum against Psychic-types that take neutral damage from X-Scissor like Jirachi, Victini, Mega Gallade, and Mega Gardevoir. Choice Band increases Excadrill's potential as a sweeper and revenge killer, allowing it to net important OHKOs against threats like Kyurem-B, Mega Gallade, and Keldeo after prior chip damage. Maximum Attack and Speed investment with an Adamant nature allow Excadrill to do as much damage as possible and reach a fantastic Speed stat in sand, outpacing the likes of Deoxys-Speed and Choice Scarf Latias.


Excadrill offers Ground teams its ability to offensively check Ice-types like Weavile and Mamoswine that would inhibit Garchomp and Landorus, function as a switch-in and check to Thundurus&mdash;which solos sweeps through the rest of the team outside of Mamoswine, and check fast offensive Psychic-types with good coverage like Life Orb Deoxys-Speed and Choice Specs Latios, (AC) which would otherwise overwhelm Ground's defensive core. Hippowdon provides indispensable support for Excadrill by setting sand and Stealth Rock and is able to switch into physical attackers like Mega Lopunny and Mega Gallade. Landorus can chip physical walls for Excadrill such as Skarmory, Rotom-W, and Hippowdon. Landorus also has the ability to can also set Gravity for Excadrill, allowing it to spam Earthquake freely, albeit briefly since sand and Gravity won't be up for long. Gastrodon is a Water immunity immune to Water, which proves to be very useful against threats like Keldeo and Kingdra, and can sponge special attacks with its decent bulk, good typing, and reliable recovery. Seismitoad is an alternative Water immunity Water-immune teammate that has a better Speed tier and offensive movepool, (was "move pool") including Sludge Wave for checking Belly Drum Azumarill and Knock Off, which can serve various purposes such as crippling cripple various foes such as Eviolite holders like Chansey and Porygon2 or Leftovers users like Skarmory and Ferrothorn. Mega Garchomp's mixed wallbreaking proves useful against many common defensive cores, working with Landorus to take out physical and mixed walls, paving the way for Excadrill to sweep. Mega Garchomp is also another Fire resist Fire-resistant teammate and can check Mega Charizard Y with Stone Edge. Mamoswine can easily threaten bulky Ground-types like Hippowdon, Gliscor, and bulky Garchomp with its Choice Band-boosted Icicle Crash. Additionally, it's the only source of priority on most Ground teams, being able to reliably take out weakened threats like Hydreigon and Yanmega with Ice Shard. Nidoking utilizes its wide array of Life Orb- and Sheer Force-boosted special attacks to break through certain walls for Excadrill, namely Skarmory and Gliscor. Furthermore, Nidoking may drop one of its coverage moves for Toxic Spikes to passively chip some of Excadrill's checks like Slowbro and Porygon2.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Excadrill can run Rapid Spin as a niche option over Shadow Claw for hazard removal. However, setting sand and bringing in Excadrill only to lock into Rapid Spin when it could be attacking results in a loss of loses momentum. There aren't many situations where Ground teams desperately need to get rid of hazards, and using Rapid Spin over Shadow Claw makes the Psychic matchup (collapsed hyphen) considerably worse.

Checks and Counters
===================

Ground
--------
**Skarmory**: Skarmory is able to reliably switch into any of Excadrill's moves as long as Gravity isn't up and recover any negligible damage done with Roost.

**Physically Defensive Walls**: Physical walls like Hippowdon, Rotom-W, Mandibuzz, Slowbro, Swampert, and Porygon2 can all tank at least one hit from Excadrill and threaten it in some way.

**Burn**: Will-O-Wisp users such as Sableye and Mew can burn Excadrill, limiting its potential as a sweeper and revenge killer severely.

**Weather Setters**: Fast weather setters like Mega Charizard Y, assuming it has already Mega Evolved, is are able to eliminate Excadrill's Speed advantage by setting sun and can OHKO Excadrill with Fire Blast or Flamethrower. nullifying Sand Rush and can often OHKO it with their STAB moves.

**Revenge Killers**: Fast revenge killers like Keldeo and Victini can outspeed and OHKO Excadrill outside of sand. Trace users like offensive Gardevoir and Mega Alakazam, assuming it the latter has already Mega Evolved, are able to creep outpace (to make clear m-zam doesnt have to finagle ev spread to do this) Excadrill in sand and OHKO with Focus Blast.

**Priority**: After some chip damage, Excadrill is subject to being taken out before it has a chance to attack by priority moves like Aqua Jet, Mach Punch, and Sucker Punch for from Pokemon like Azumarill, Breloom, and Bisharp, respectively.


[CREDITS]
- Written by: [[Cell, 244276]]
- Ground analysis by: [[Cell, 244276]]
- Quality checked by: [[roxiee, 481576], [Izaya, 311872]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]

View attachment 3361851/2
Implemented this. Thank you!
 

Astra

talk to me nice
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add remove (comments)
[OVERVIEW]

Ground
========

Excadrill is an unrivaled Sand Rush sweeper on Ground teams as a result of its outstanding Attack stat and good offensive typing. Sand Rush lets Excadrill outpace +1 base 110s and any unboosted Pokemon in sand, allowing it to check many offensive threats to Ground with its coverage such as Keldeo, Mega Gallade, Latios, Deoxys-S, and Weavile. Its Steel typing allows Excadrill to potentially come in on certain attacks moves from threats, such as Grass Knot and Hidden Power Ice from Thundurus and Heliolisk or and a predicted Toxic from Zapdos. Excadrill's low Speed stat along with its poor bulk makes it subject to revenge killing outside of sand. Getting it in after setting sand may also prove to be troublesome in some scenarios. In sand, its lackluster bulk leaves it open to priority moves like Mach Punch from Breloom and Sucker Punch from Bisharp.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Iron Head
move 3: Rock Slide
move 4: Shadow Claw / X-Scissor
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Earthquake is Excadrill's most powerful STAB move, and it becomes highly spammable after eliminating Ground-immune foes like Rotom-W and Staraptor. Iron Head lets Excadrill pick up kills KOs against Pokemon that resist or are immune to Earthquake such as Heracross and Gengar, and it targets Ice-, Fairy-, and Rock-types like Weavile, Togekiss, and Terrakion without having to lock into Earthquake. Rock Slide hits Flying-types like Zapdos, Thundurus, Mandibuzz, and Mega Charizard Y. Shadow Claw allows Excadrill to dominate against Psychic-type teams, being able to at least 2HKO every relevant Pokemon with Stealth Rock up outside of Meloetta. X-Scissor is a niche option over Shadow Claw to hit Meloetta and do more damage to Slowbro and Celebi. However, giving up Shadow Claw leads to Excadrill losing momentum against Psychic-types that take neutral damage from X-Scissor like Jirachi, Victini, Mega Gallade, and Mega Gardevoir. Choice Band increases Excadrill's potential as a sweeper and revenge killer, allowing it to net important OHKOs against threats like Kyurem-B, Mega Gallade, and Keldeo after prior chip damage. Maximum Attack and Speed investment with an Adamant nature allows Excadrill to do as much damage as possible and reach a fantastic Speed stat tier in sand, outpacing the likes of Deoxys-S and Choice Scarf Latias.

Excadrill offers Ground teams its ability to offensively check Ice-types like Weavile and Mamoswine that would inhibit Garchomp and Landorus, function as a switch-in and check to Thundurus, (semicolon -> comma) which sweeps through the rest of the team outside of Mamoswine, and check fast offensive Psychic-types with good coverage like Life Orb Deoxys-S and Choice Specs Latios, which would otherwise overwhelm Ground's defensive core. Hippowdon provides indispensable support for Excadrill by setting sand and Stealth Rock and is able to switch into physical attackers like Mega Lopunny and Mega Gallade. Landorus can chip physical walls for Excadrill such as Skarmory, Rotom-W, and Hippowdon. Landorus can also set Gravity for Excadrill, allowing it to spam Earthquake freely, albeit briefly since sand and Gravity won't be up for long. Gastrodon is immune to Water, which proves to be very useful against threats like Keldeo and Kingdra, and can sponge special attacks with its decent bulk, good typing, and reliable recovery. Seismitoad is an alternative Water-immune teammate that has a better Speed tier and offensive movepool, including Sludge Wave for checking Belly Drum Azumarill and Knock Off, which can cripple various foes such as Eviolite holders like Chansey and Porygon2 or Leftovers users like Skarmory and Ferrothorn. Mega Garchomp's mixed wallbreaking proves useful against many common defensive cores, working with Landorus to take out physical and mixed walls, paving the way for Excadrill to sweep. Mega Garchomp is also another Fire-resistant teammate and can check Mega Charizard Y with Stone Edge. Mamoswine can easily threaten bulky Ground-types like Hippowdon, Gliscor, and bulky Garchomp with its Choice Band-boosted Icicle Crash. Additionally, it's the only source of priority on most Ground teams, being able to reliably take out weakened threats like Hydreigon and Yanmega with Ice Shard. Nidoking utilizes its wide array of Life Orb- and Sheer Force-boosted special attacks to break through certain walls for Excadrill, namely Skarmory and Gliscor. Furthermore, Nidoking may drop one of its coverage moves for Toxic Spikes to passively chip some of Excadrill's checks like Slowbro and Porygon2.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Excadrill can run Rapid Spin as a niche option over Shadow Claw for entry hazard removal. However, setting sand and bringing in Excadrill only to lock into Rapid Spin loses momentum. There aren't many situations where Ground teams desperately need to get rid of entry hazards, and using Rapid Spin over Shadow Claw makes the Psychic matchup considerably worse.

Checks and Counters
===================

Ground
--------
**Skarmory**: Skarmory is able to reliably switch into any of Excadrill's moves as long as Gravity isn't up and recover any negligible damage done with Roost.

**Physically Defensive Walls**: Physical walls like Hippowdon, Rotom-W, Mandibuzz, Slowbro, Swampert, and Porygon2 can all tank at least one hit from Excadrill and threaten it in some way.

**Burn**: Will-O-Wisp users such as Sableye and Mew can burn Excadrill, limiting its potential as a sweeper and revenge killer severely.

**Weather Setters**: Fast weather setters like Mega Charizard Y, assuming it has already Mega Evolved, are able to eliminate Excadrill's Speed advantage by nullifying Sand Rush and can often OHKO it with their STAB moves.

**Revenge Killers**: Fast revenge killers like Keldeo and Victini can outspeed and OHKO Excadrill outside of sand. Trace users like offensive Gardevoir and Mega Alakazam, assuming the latter has already Mega Evolved, are able to outpace Excadrill in sand and OHKO with Focus Blast.

**Priority**: After some chip damage, Excadrill is subject to being taken out before it has a chance to attack by priority moves like Aqua Jet, Mach Punch, and Sucker Punch from Pokemon like Azumarill, Breloom, and Bisharp, respectively.

[CREDITS]
- Written by: [[Cell, 244276]]
- Ground analysis by: [[Cell, 244276]]
- Quality checked by: [[roxiee, 481576], [Izaya, 311872]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]
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