Kurimugan@ Choice Scarf
Mold Breaker
*Weather Vengeance*
Naive or Jolly / 252 Attack / 212 Speed / 44 Sp. Attack or Defense
- Dragon Claw / Outrage
- Earthquake
- Flamethrower / Fire Fang
- Dragon Tail / Level Ground
Stats (approx):
295 HP
339 Attack
216 / 227 Defense
167 / 141 Sp. Attack
197 / 216 Sp. Defense
304 Speed (scarfed, 203 otherwise)
This set looks weird and gimmicky because it is. Completely overspecialized, but it should never fail at it's role: Stopping any weather-speed based sweep.
With a Scarf and Mold Breaker, it'll never lose to Doryuuzu, Omastar, Kabutops, Venusaur, or Exeggutor (or the slowest variations of Garchomp, as well as any unscarfed Nite).
Jumpluff and Erufuun still gets the jump with their natural speed, though neither are sweepers. Only Hahakurimo, Leafeon, and Mebukijika should outrun this set in the sun, but all can be outrun at max speed EVs (and can't hurt this poke anyway).
In the rain, there's Luvdisc, Poliwhirl, and Floatzel that are faster than this poke but max speed beats Whirl and Luvdisc/Floatzel can't threaten Kuri.
There is nothing faster in the sand.
Dragon Claw is STAB that predicts a flying-type non-skarm switchin, and Outrage is another option to allow for full power hits, but Earthquake is this set's main attack in practice, nailing Doryuuzu for a OHKO and Levitators like Flygon and that eel thing.
Flamethrower uses the sun to combat most Chlorophyllers, and Fire Fang does much the same on the physical side. The fire move can also be used to play mind games with Dory itself, and hurts Skarm and Nattorei's coverage.
Dragon Tail phazes this thing's checks out so that you can rack up extra passive damage, and also helps to break setups, while Level Ground slows checks down instead (for whatever reason you'd need to).