Name: Threedy (greedy + 3D Printer)
Typing: Dark/Steel
Abilities: Magician/Klutz/Technician
Stats: 90/130/105/105/65/85 | 580
Notable Moves: Knock Off, Fling, Assurance, Iron Head, Switcheroo, Recover, Spikes, Volt Switch
Flavor Moves: WIP
Weight: 158 kg
Explanation: Klutz pokemon designed to cripple opponents and possibly set itself up for a Z-move-powered finisher. Iron Ball starts you off with a 130 BP item, however Light Ball, Toxic Orb, or Flame Orb function as 45 BP auto-status moves. It has some other support moves to round out its set. Even without a method of stealing items, you can power up by switching into Knock Off or Trick, and the status items should make the 5th move reasonably strong. I wasn't exactly sure where to put the stats considering it has Klutz (and the power level of other subs varies quite a bit), but I erred on the side of very solid stats due to the inability to use items.
Move Name: Replicate
Category: Physical
Type: Dark
Base Power: Based on Fling
Accuracy: 100%
Effect(s): Based on Fling
Attributes: protect, mirror, mystery,
Explanation: The user duplicates and Flings every item it's had in its possession during the match, including multiples of the same item from different pokemon, in reverse order in which it had them. This includes the currently held item, however this move does not remove the user's item.
Most common items are only 10 BP (15 with Technician), however if you start with Iron Ball and manage to steal things like Assault Vest or even Black Sludge, it can become extremely powerful.
Name: Amvip
Typing: Poison/Ground
Abilities: Analytic/Strong Jaw/(Keen Eye)
Stats: 70/98/79/42/84/107 (480 BST)
Notable Moves: Coil, Fire Fang, Glare, Gunk Shot, Ice Fang, Thousand Waves, Thunder Fang, Toxic, Toxic Spikes, All Universal TMs
Flavor Moves: Bite, Crunch, Drill Run, Poison Fang, Poison Jab, Poison Tail, Sand Tomb (Will add more if this wins, Don't feel like adding anything)
Weight: 27kgs
Explanation: Don't feel like writing anything
Move Name: Lethal Fang
Category: Physical
Type: Poison
Base Power: 50
Accuracy: 100
Effect(s): Badly poisons the target and reduces its Attack, Defense, Special Attack, Special Defense and Speed by 1 stage.
Attributes: Biting, Contact
Explanation: Don't feel like writing anything
Name: Capsaken (it's a spicy chicken)
Typing: Fire / Dark
Abilities: Vital Spirit / Intimidate | Magic Guard
Stats: 95 / 104 / 95 / 67 / 67 / 94 (522)
Notable Moves: Flare Blitz, Knock Off, U-Turn, Spikes, Brave Bird, Will-o-Wisp
Flavor Moves: Will fill out if this sub wins but mostly Fire-type, Dark-type, and Flying-type moves.
Weight: 2 kg
Explanation: Complete coincidence that this ended up being so similar to Incineroar, I wanted certain stuff out of the typing for this mon and ended up landing on a Dark/Fire with Intimidate lmao. Typing is pretty awkward for something intending to use its physical bulk but Intimidate and Magic Guard make up for that. Magic Guard's benefits are mostly obvious, since you are much more resilient to chip and don't need to rely on Boots, but keep in mind that you also don't have any recoil on Flare Blitz or Brave Bird. Low Sp. Def, weaknesses to Ground and Fighting, and a weird set of resistances should prevent it from becoming too big of a defensive behemoth.Move Name: Revitalization
Category: Status
Type: Fire
Base Power: ---
Accuracy: ---
Effect(s): Fully heals the user. Clears all stat changes from the field.
Attributes: Authentic
Explanation: Z-Haze! I think it has a really fun dynamic here with something that really appreciates its Intimidateand Fire Lashdrops. I always liked Z-Haze but there were better uses for your Z-Crystal, and since you automatically get it on this one mon, there's no opportunity cost.
Pokemon: Shinamako ["shinobi" (ninja) + "namako" (sea cucumber)]
Type:![]()
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Abilities: Water Absorb / Poison Heal / Merciless
Stats: 72 / 85 / 96 / 76 / 100 / 73
Moves:
Physical: Body Press, Drain Punch, Liquidation, Poison Jab, Seismic Toss, SuperpowerSpecial: Hydro Pump, Focus Blast, Ice Beam, Scald, Sludge Bomb, Sludge Wave, SurfStatus: Bulk Up, Curse, Haze, Toxic, Toxic Spikes, Toxic Thread+AUMAfter You, Body Press, Brick Break, Bulk Up, Cross Poison, Curse, Detect, Dig, Dive, Drain Punch, Focus Blast, Frost Breath, Haze, Hex, Hydro Pump, Ice Beam, Icy Wind, Infestation, Liquidation, Mud Shot, Muddy Water, Payback, Peck, Pin Missile, Poison Jab, Poison Sting, Power-Up Punch, Rain Dance, Revenge, Reversal, Rock Smash, Safeguard, Scald, Seismic Toss, Skitter Smack, Sludge Bomb, Sludge Wave, Smack Down, Snatch, Spike Cannon, Superpower, Surf, Toxic, Toxic Spikes, Toxic Thread, Venom Drench, Venoshock, Water Pulse, Whirlpool+AUMSignature Move: Cumbersome Crash || Physical | 100 | 100 | 1 | Doubles in power if this Pokemon moves first. (Contact)
Lore: A ninja sea cucumber. Pretty funny right?
Description: Funny bulky Water. Forces switches through spreading poison through Toxic Thread and threatening large damage through Merciless, letting it restore more HP.
Name: Abrakin
Typing: Psychic / Fire
Abilities: Oblivious / Prankster / Trace
Stats: 85 / 80 / 85 / 105 / 85 / 100 (540)
Notable Moves:
Psychic, Psyshock, Fire Blast, Flamethrower, Shadow Ball, Fiery Wrath, Moonblast![]()
Calm Mind, Moonlight, Taunt, Will-o-Wisp![]()
Ally Switch,Attract,Baton Pass,Body Slam,Calm Mind,Captivate,Charge Beam,Charm,Confide,Confusion,Covet,Curse,Dazzling Gleam,Dig,Double Team,Double-Edge,Dream Eater,Ember,Endure,Energy Ball,Expanding Force,Facade,Fire Blast,Fire Punch,Fire Spin,Flame Charge,Flamethrower,Flare Blitz,Flash,Fling,Frustration,Future Sight,Giga Impact,Grass Knot,Gravity,Guard Swap,Headbutt,Heat Wave,Helping Hand,Hidden Power,Hyper Beam,Ice Punch,Icy Wind,Imprison,Incinerate,Iron Tail,Leer,Light Screen,Magic Coat,Magic Room,Mimic,Mud-Slap,Nasty Plot,Natural Gift,Overheat,Power Swap,Protect,Psybeam,Psych Up,Psychic,Psychic Terrain,Psycho Cut,Psyshock,Psywave,Rain Dance,Recycle,Reflect,Rest,Return,Roar,Rock Slide,Rock Smash,Rock Tomb,Role Play,Round,Safeguard,Secret Power,Shadow Ball,Shock Wave,Signal Beam,Skill Swap,Sleep Talk,Snatch,Snore,Solar Beam,Stored Power,Strength,Substitute,Sunny Day,Swagger,Swift,Taunt,Telekinesis,Thief,Thunder Wave,Thunderbolt,Torment,Toxic,Trick,Trick Room,Will-o-Wisp,Wonder Room,Work Up,Zen HeadbuttExplanation: trace goes insane in pokebilities. prank is nice and oblivious is so you dont get taunt bounced.Move Name: Curse of the Moon
Category: Status
Type: Psychic
Effect(s): User becomes Ghost/Dark and uses Quiver Dance.
Attributes: Snatch
Explanation: makes you tricky by suddenly changing your typing. doesnt give you notable resists but cant go wrong with ghost dark i reckon.
Name: Tarezino
Typing: Ice / Poison
Abilities: Sticky Hold / Neuroforce / Prankster
Stats: 80 / 110 / 80 / 70 / 105 / 87
Notable Moves: Shadow Claw, Hone Claws, Triple Axel, Gunk Shot, Poison Jab, False Surrender, Knock Off, Toxic Spikes, Sucker Punch, Haze, Swords Dance, Taunt, Bulk Up, Obstruct, Switcheroo, Brick Break, Drill Run, Earthquake
Flavor Moves: Metal Claw, Dragon Claw, Fake Out, Astonish, Fake Tears, Metal Claw, Crush Claw, Nasty Plot, Icicle Crash, Sludge, Sludge Bomb, Sludge Wave, Ice Beam, Icy Wind, Aurora Veil, Rest, Blizzard
Weight: 70 kg
Explanation: uses Swords Dance with prankster to set up, it also deals tons of damage with its high-ish attack of 110 and neuroforce. with sticky hold not letting its boots be knocked off, it doesnt have to worry at all about hazards. something else that could be useful is Taunt or Haze. its movepool has a lot of status moves because its supposed to use those, since it has Prankster. it has a decent enough matchup with Threedy (OHKO's with +2 brick break or eq), Amvip, and Abrakin (i think)
Move Name: Frost Poison
Category: Physical
Type: Ice
Base Power: 90
Accuracy: 100
Effect(s): Drops the target's defense by 1 and poisons them.
Attributes: idk
Explanation: makes the target, if it lives, free for a KO because of the damage dealt and the -1 defense, making it have to switch. they'll still go poisoned though