Tetsu Zenpakuto
1. Team Paste
2. Replays and Elo
3. Introduction
4. Team Building Process
5. Threats to the team
6. Shout Outs
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1. | Team Paste
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2. | Replays & Elo
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Proof of Elo
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3. | Introduction
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I just wanna start off by saying this will be my first RMT solo so please leave constructive criticism or thoughts on the team any and everything is appreciated. I really want to impress Coach SAV so here we go, first idea started off with brick break
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4. | Team Building Process
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Ability: Bad Dreams
Tera Type: Poison
EVs: 32 Atk / 220 SpA / 4 SpD / 252 Spe
Hasty Nature
- Brick Break
- Dark Pulse
- Ice Beam
- Sludge Bomb
Role: Mixed Wallbreaker / Cleaner
Darkrai is the offensive centerpiece. Expert Belt lets it feign Choice item while scoring surprise Damage on threats like
Tera Poison flips the script against Fairy revenge killers and provides a one-time defensive buffer against U-turn spam and
And i pretty sure physical defensive
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Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Earth Power
- Fickle Beam
- Giga Drain
- Nasty Plot
Role: Physical Wall / Wincon
Hydrapple walls common Ground and Water attackers while maintaining momentum with Regenerator. It punishes physical hitters with Rocky Helmet, making it an excellent pivot into
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Ability: Flame Body
Tera Type: Fairy
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
- Hurricane
- Flamethrower
- U-turn
- Roost
Role: Physical Pivot / Status Spreader
Moltres serves as the team’s defensive backbone against strong physical attackers like Gambit and Rillaboom. Flame Body passively punishes contact moves, while Hurrican applies pressure to dragonite lol if it connects. U-turn keeps up momentum for breakers like
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Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Future Sight
- Sludge Bomb
- Chilly Reception
Role: Special Wall / Pivot
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Ability: Dauntless Shield
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Heavy Slam
- Crunch
- Stone Edge
Role: Physical Breaker / Speed Control
Choice Band Zamazenta offers unmatched immediate offense. Close Combat 2HKOs nearly everything that doesn’t resist it. Heavy Slam crushes Fairies like Valiant and
Tera Steel resists Fairy moves and boosts Heavy Slam’s power, adding another defensive layer versus Valiant.
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Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Knock Off
- Earthquake
Role: Hazard Setter / Utility
Iron Treads provides essential hazard control and offensive utility along with a electric immunity and dragon resist to that terrifying neck we call
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5. | Threats To The Team
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- Most noticeable threat was sub which caught me off guard often. Sub 
 , sub 
(with tera fire) i ran into both while i was climbing ;-; 
 can easily get out of hand if not positioned correctly same goes for 
- Hazard stack with tera ghost 
 and av 
 I genuinely hate this things existence  
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6. | Shout Outs
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- Thank yall for Rating My Team
 - And a Big thank you to my friends for the support
 
	