Also in. If it's possible to spend CC/UC on stuff "TLR-style" (i.e. in the RP thread itself), I'll spend 4 CC (4->0 CC) on a Revive, then spend 14 UC (16->2 UC) on 2 Potions [2 UC], 2 Ethers [2 UC], 4 Dusk Balls [4 UC] and 8 Level Balls [6 UC].
NOTE:
21:43 akela I will temporarily approve it.
21:43 akela Pending a discussion with IAR regarding purchases for beta testing of rps
21:43 Tortferngatr alright
21:44 Tortferngatr Can I post those in writing in my post (or my profile)?
21:44 Tortferngatr *the temporary approval
21:45 Tortferngatr statement
21:45 akela Yes. I would recommend making it obvious that it is temporary and might change in the future
Healing Items: (8 CC)
Potions: 2/2 (2 CC)
Ethers: 2/2 (2 CC)
Revives: 1/1 (4 CC)
TLR Item Spare Pocket: 0/1
Pokeballs: (14 CC)
8 Level Balls (6 CC)
4 Dusk Balls (4 CC)
2 Heal Balls [from profile] (4 CC)
Battle items:
Syclant: Rare Candy
Sigilyph: Life Orb
Cyclohm: Expert Belt
Total: 22/22 CC![]()
Syclant [Male] [Freeze]
Types: Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (Unlocked)
Nature: Rash (+1 Rank special attack, -1 Rank special defense)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks: 54/83
Level Up
Ice Punch
Fury Attack (*)
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Scratch (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail
Sheer Cold
Ice Beam
X-Scissor
Freeze Dry
Icicle Crash
Avalanche
Egg
Earth Power (*)
Tail Glow (*)
Spikes (*)
Water Pulse (*)
Counter (*)
String Shot
Pin Missile
Gen 6 TMs/HMs/Gen 5 TMs obtained prior to gen 6
Blizzard (*)
Struggle Bug (*)
Hidden Power [Electric] (*)
U-Turn (*)
Brick Break (*)
Stone Edge
Acrobatics
Protect
Substitute
Quash
Taunt
Focus Blast
Rain Dance
Dig
Rest
Toxic
Rock Slide
Double Team
Facade
Frost Breath
False Swipe
Venoshock
Solar Beam
Earthquake
Gen 4 TMs/HMs
Natural Gift
Endure
Sleep Talk
Secret Power![]()
Sigilyph [Female] [Falsefalcon]
Types: Psychic/Flying
Abilities:
Wonder Skin/Magic Guard/Tinted Lens (Unlocked)
Nature: Modest (-1 rank in attack, +1 rank in special attack)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19
MC: 0
AC: 5/5
Attacks: 49/70
Level Up
Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Reflect
Air Slash
Psychic
Mirror Move
Gravity
Cosmic Power
Synchronoise
Egg
Roost (*)
Stored Power (*)
Psycho Shift (*)
AncientPower (*)
Skill Swap (*)
Gen 6 TMs/HMs/Gen 5 TMs obtained prior to gen 6
Ice Beam (*)
Shadow Ball (*)
Calm Mind (*)
Energy Ball (*)
Protect (*)
Hidden Power [Ground]
Smack Down
Trick Room
Substitute
Toxic
Psyshock
Flash Cannon
Thunder Wave
Safeguard
Telekinesis
Charge Beam
Psych Up
Double Team
Rest
Solarbeam
Dream Eater
Fly
Dazzling Gleam
B2/W2 Tutors
Magic Coat
Heat Wave
Signal Beam
Trick
Icy Wind![]()
Cyclohm [Male] [Ao Shin]
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat (unlocked)
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks: 47/89
Levelup moves
Whirlwind (*)
Bide (*)
Weather Ball (*)
Tri Attack (*)
Tackle (*)
Growl (*)
Leer (*)
Twister (*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance (*)
Sonic Boom (*)
Double Hit (*)
Ion Deluge (*)
Slack Off
Hurricane
Discharge
Dragon Tail
Zap Cannon
Egg Moves
Heal Bell (*)
Hydro Pump (*)
Magnet Rise (*)
Power Gem (*)
Spark (*)
Gen 6 TMs/HMs; Gen 5 TMs/HMs obtained prior to gen 6
Fire Blast (*)
Thunder (*)
Volt Switch (*)
Protect (*)
Light Screen (*)
Torment
Thunder Wave
Substitute
Hidden Power [Grass]
Thunderbolt
Rest
Blizzard
Trick Room
Double Team
Hail
Ice Beam
Nature Power
Current-gen tutors
Draco Meteor
Gen 4 TMs/HMs; Gen 5 TMs/HMs obtained during or after gen 6
Dragon Pulse
Endure
Sleep Talk
Past-gen Tutors
Signal Beam
Starting point: 3
You arrive at your destination by helicopter, and immediately take a look around. You landed on a riverbank, in an area with a slightly wider clearing alongside it. Around the river, there are woods that you cannot see through very well. However, you can see that the river comes from the east and flows to the west and takes a turn southwest a bit downstream. You are on the north bank. According to your GPS, you current coordinates are 4,9.
What do you do?
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