Extreme Crisis

This team started with a Porygon2 lead and sort of metamorphized into a spike-shuffle team. It's saved in my little Shoddy folder under the name of Extreme Crisis. Because I watch too much anime, that's why.

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Six Sigma
Porygon2@Leftovers
Modest Nature
Trace
HP 228, Def 136, SpAtk 144
-Discharge
-Ice Beam
-Tri-Attack
-Recover

The king of anti-leads, Porygon2! Sigma starts the team off by countering some of the most common leads, letting me plan my next move strategically. He's not too shabby a tank, either.


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Ground Zero
Forretress@Leftovers
Relaxed Nature
Sturdy
HP 252, Atk 162, Def 96
-Rapid Spin
-Gyro Ball
-Toxic Spikes
-Explosion

My rapid spinner and Toxic Spiker. Zero lays out some poisonous caltrops to screw my opponent up while getting rid of any that happen to be troubling me. When his health runs low, it's time to take one for the team and go boom. And when he goes boom, it hurts. A lot.


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Flash Point
Heatran@Leftovers
Modest Nature
Flash Fire
52 HP, 204 Spd, 252 SpAtk
-Metal Sound
-Earth Power
-Lava Plume
-HP Ice

Flash comes in to catch those fire attacks aimed at Forretress. Metal Sound Heatran can take down a lot of threats, and people rarely suspect it. Suck on it, Blissey.


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In Mortis
Gliscor@Leftovers
Impish Nature
Sand Veil
HP 252, Atk 6, Def 252
-Aerial Ace
-Earthquake
-Stealth Rock
-Roost

I love Gliscor. Mortis here stops Heracross trying to take advantage of those Toxic Spikes to get a guts boost, as well as set up Stealth Rocks. She can stop a whole lot on the physical spectrum dead in its tracks, including Tyrannitar and certain forms of Garchomp.


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Point Blank
Froslass@Leftovers
Timid Nature
Snow Cloak
HP 6, Spd 252, SpAtk 252
-Destiny Bond
-Ice Beam
-Thunderbolt
-Spikes

Meet Point Blank, the anti-spinner and spiker. She's not a great anti-spinner, but Heatran already massacres Forretress anyways. Her job is to get spikes set up, mess with spinners and possibly take something to grave with her via Destiny Bond.


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Final Hour
Suicune@Leftovers
Bold Nature
Pressure
HP 252, Def 252, SpAtk 6
-Calm Mind
-Surf
-HP Electric
-Roar

Final Hour is the last member of the team, but he's nowhere near least. CMShuffle Suicune: Destroyer of Worlds makes sure everyone on the opposing team gets a healthy dose of spikes while Calm Minding when he can. Once everyone is nice and worn down, he uses that boosted attack to cause pain.
 
Hum, I would use Thunderbolt instead Discharge on Porygon-2 it has more power, you are using toxic-spikes on your team so I think Porygon won´t be able to paralize many things.
 
Porygon is his lead though, so might as well paralyze what you can. :/
 
Don't bother running tri-attack on p2. Try t-wave or toxic instead, as normal has poor coverage and p2 isn't meant to sweep, so it doesn't really need a STAB attack.
 
I'll consider using T-Bolt instead of Discharge. I see your point about Tri-Attack, though it's nice being able to launch an attack against Gyarados that'll hurt Electivire as well. Maybe Magic Coat to counter those sleeper leads?
 
Personally I prefer TBolt over Discharge on Porygon one reason is that it has the chance of ohkoing BulkyGyara with your EV spread while a Discharge is nothing more than a guaranteed 2hko(1 with SR up but Gyara is like the most common lead you see so yeah SR is not yet set up at that time). However Discharge does have it's perks the 30% para rate is really useful and helps Pory's low speed somewhat so it's really based on your chance for status or more power? I suggest HP Ground or Fire over Tri Attack as well to prevent you from getting walled by Magnezone completely Ground has the advantage of hitting TTar and Heatran as well but after the Sdef boost from SS don't expect it to do major damage to TTar.
 
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