So I should let you all know I really suck at pokemon compared with all you guys, I'm way low. But, I've recently made a team that rose me up! The idea started like this:
I need a Pokemon that can kill like a machine! Immediately, Infernape came to mind. He can U-turn to another attacker also! So what else has U-turn? Flygon does also, but he's a revenge killer. But he dosen't HAVE to be! He can be a mixed sweeper, right there with Infernape!
Then, more ideas for the team came, but the two partners seemed flat. Some things could just kill 'em both! With that thought, I added a new amigo to the trio! Zapdos, another U-Turn user would fit perfectly. Maybe it can be mixed as well! So, let's add him.
That's a stable offensive core! But power isn't everything. I'll need some support to complement the trio. How about spikes? Stealth Rock? Toxic Spikes? Well, two characters that work great as a defensive pair is Skarmory and Tentacruel, who fill in all the entry hazards. So now we have a team of 5.
What fits in that last spot? Maybe something to counter Swampert who would scare all these guys? Also something to spin-block all those entry hazards. The only thing that really accomplishes all that is Rotom-C, with great typing and amazing use. Now I've got my 6 pokemon!

The power of 6!!!!
Now time for the details!
The Lead and the Spikers!
Skarmory @ Leftovers
Careful
Keen Eye
252 HP/ 64 ATK/ 176 DEF/ 16 SPE
~Stealth Rock
~Spikes
~Taunt
~Brave Bird
---------
What I love about Skarmory is it's amazing ability to set up anything and do whatever it wants. I want it to set up entry hazards, so it does. And it does a great job. The evs are just as normal skarm has except it has careful nature, both entry hazards, and taunt. Against the top 10 leads, it goes:
Azelf: Ughhh......the worst lead I can face. If I'm lucky, it doesn't have a sash and is killed by brave bird. Otherwise, I usually toy around with it and eventually kill it. A major pain to my team.
Aerodactyl: This one usually isn't a problem. Usually I either switch to Flygon or Rotom. The only problem with him is getting up rocks, and me NOT getting up anything.
Swampert: I can switch in Rotom and it leaves. Depending on what comes next, I usually switch Skarm back in.
Metagross: I outspeed, then taunt. It can't really do anything else, so it switches while I set up.
Machamp: Gotta brave bird. Then proceed to set up.
Jirachi: I just start setting up spikes. The scarf just helps me get them out.
Infernape: Switch to Rotom.
Ninjask: It either switches, where I set up rocks, or stays, where I taunt. Both ways are fine :).
Tyranitar: Infernape.
Heatran: Annoying, but not terrifying. Just switch to Flygon or Infernape. Both kill him.
Synergy:
Fire: Infernape, Flygon, Tentacruel
Electric: Flygon, Rotom
Tentacruel @ Leftovers
Calm
Liquid Ooze
4 HP/ 252 SP.A/ 252 SP.D
~Toxic Spikes
~Rapid Spin
~Ice Beam
~Surf
-----------
I feel like a noob whenever I use Starmie. But I feel like a pro when I use Tentacruel! So, almost everytime when used, I can spin and also get spikes. Then, people are scared to switch. Thus, all my killers have an easier time killing. There's no problem when it comes to using him, except for when something starts to set up. Which eventually gets killed >:D.
Synergy:
Ground: Skarmory, Flygon, Zapdos, Rotom
Electric: Flygon, Rotom
Psychic: Skarmory
The U-Turn KILLERS!
Infernape @ Life Orb
Naive
Blaze
252 ATK/ 64 SP.A/ 192 SPE
~Close Combat
~Overheat
~Thunderpunch
~U-Turn
-------------
My inspiration and probably the leader. He can muscle through many pokemon alone, even Gyarados! And when something bothers it, it can easily U-turn to a buddy to finish his job. His evs are mixed around like the mixape, but it is more physical based, so it can have more power. Swampert is about the only thing to stop him, but if hit by close combat and the entry hazards, U-turn finishes the problem. Life Orb and sand storm just limit his abilities, but don't stop him. Overheat is because the team is based on U-turn, so why not?
Synergy:
Water: Tentacruel
Ground: Skarmory, Flygon, Zapdos, Rotom
Flying: Skarmory, Zapdos, Rotom
Psychic: Skarmory
Flygon @ Life Orb
Naive
Levitate
64 ATK/ 192 SP.A/ 252 SPE
~Draco Meteor
~Earthquake
~Stone Edge
~U-Turn
-------------
Don't mess with Flygon. I can kill both physical and special walls with him. But not mixed (Bronzong). That's why there's Infernape. But when Infernape is troubled, his friend, Flygon, can just come in, kill, then make it back to the ape. Draco Meteor is better than Outrage because I can't U-turn and I also want all my killers to be mixed. I again, tilted around the evs on mixape to come up with enough speed and power.
Synergy:
Ice: Infernape, Tentacruel
Dragon: Skarmory
Zapdos @ Life Orb
Hasty
Pressure
252 ATK/ 192 SP.A/ 64 SPE
~Thunderbolt
~Drill Peck
~HP:Ground
~U-Turn
------------
Zapdos and Rotom are the glue to the team. Therefore, Zapdos is a common switch-in, for a reason too. Almost perfect coverage, flying, water, grass, bug, fighting, electric, fire, poison, rock, steel, dark, and psychic pokemon are all hit for super effective. Dragon, ghost, ground, ice, and normal are hit neutral. And that's it! So nothing gets hit "not very effective". Not even Shedinja! Always useful.
Synergy:
Ice: Infernape, Tentacruel
Rock: Flygon
The Lone Killer!

Rotom-C @ Choice Scarf
Modest
Levitate
4 HP/ 252 SP.A/ 252 SPE
~Thunderbolt
~Shadow Ball
~Leaf Storm
~HP Ice
------------
The other killers are all friends working together. But, this silent killer can do what the others can't : kill Swampert. HP Ice is for those pesky flying dragons, and the others are there for plain attacking power and coverage. The scarf is to revenge kill better when something is a little faster. Some opponents suspect my scarf, but they have no idea on how to deal with it.
THE END!
Threats:
Azelf: A major pain with the psychic power and Skarm being the only one to stop it is a problem.
Electrode + Jolteon: The same thing really. They both have the bolt beam combo which can be a major problem, hitting everything super effective (except Infernape).
Gyarados: With one ddance, rotom is my only hope. Nuff' said.
Salamence: See Gyarados.
I need a Pokemon that can kill like a machine! Immediately, Infernape came to mind. He can U-turn to another attacker also! So what else has U-turn? Flygon does also, but he's a revenge killer. But he dosen't HAVE to be! He can be a mixed sweeper, right there with Infernape!


Then, more ideas for the team came, but the two partners seemed flat. Some things could just kill 'em both! With that thought, I added a new amigo to the trio! Zapdos, another U-Turn user would fit perfectly. Maybe it can be mixed as well! So, let's add him.



That's a stable offensive core! But power isn't everything. I'll need some support to complement the trio. How about spikes? Stealth Rock? Toxic Spikes? Well, two characters that work great as a defensive pair is Skarmory and Tentacruel, who fill in all the entry hazards. So now we have a team of 5.





What fits in that last spot? Maybe something to counter Swampert who would scare all these guys? Also something to spin-block all those entry hazards. The only thing that really accomplishes all that is Rotom-C, with great typing and amazing use. Now I've got my 6 pokemon!






The power of 6!!!!
Now time for the details!
The Lead and the Spikers!

Skarmory @ Leftovers
Careful
Keen Eye
252 HP/ 64 ATK/ 176 DEF/ 16 SPE
~Stealth Rock
~Spikes
~Taunt
~Brave Bird
---------
What I love about Skarmory is it's amazing ability to set up anything and do whatever it wants. I want it to set up entry hazards, so it does. And it does a great job. The evs are just as normal skarm has except it has careful nature, both entry hazards, and taunt. Against the top 10 leads, it goes:
Azelf: Ughhh......the worst lead I can face. If I'm lucky, it doesn't have a sash and is killed by brave bird. Otherwise, I usually toy around with it and eventually kill it. A major pain to my team.
Aerodactyl: This one usually isn't a problem. Usually I either switch to Flygon or Rotom. The only problem with him is getting up rocks, and me NOT getting up anything.
Swampert: I can switch in Rotom and it leaves. Depending on what comes next, I usually switch Skarm back in.
Metagross: I outspeed, then taunt. It can't really do anything else, so it switches while I set up.
Machamp: Gotta brave bird. Then proceed to set up.
Jirachi: I just start setting up spikes. The scarf just helps me get them out.
Infernape: Switch to Rotom.
Ninjask: It either switches, where I set up rocks, or stays, where I taunt. Both ways are fine :).
Tyranitar: Infernape.
Heatran: Annoying, but not terrifying. Just switch to Flygon or Infernape. Both kill him.
Synergy:
Fire: Infernape, Flygon, Tentacruel
Electric: Flygon, Rotom

Tentacruel @ Leftovers
Calm
Liquid Ooze
4 HP/ 252 SP.A/ 252 SP.D
~Toxic Spikes
~Rapid Spin
~Ice Beam
~Surf
-----------
I feel like a noob whenever I use Starmie. But I feel like a pro when I use Tentacruel! So, almost everytime when used, I can spin and also get spikes. Then, people are scared to switch. Thus, all my killers have an easier time killing. There's no problem when it comes to using him, except for when something starts to set up. Which eventually gets killed >:D.
Synergy:
Ground: Skarmory, Flygon, Zapdos, Rotom
Electric: Flygon, Rotom
Psychic: Skarmory
The U-Turn KILLERS!

Infernape @ Life Orb
Naive
Blaze
252 ATK/ 64 SP.A/ 192 SPE
~Close Combat
~Overheat
~Thunderpunch
~U-Turn
-------------
My inspiration and probably the leader. He can muscle through many pokemon alone, even Gyarados! And when something bothers it, it can easily U-turn to a buddy to finish his job. His evs are mixed around like the mixape, but it is more physical based, so it can have more power. Swampert is about the only thing to stop him, but if hit by close combat and the entry hazards, U-turn finishes the problem. Life Orb and sand storm just limit his abilities, but don't stop him. Overheat is because the team is based on U-turn, so why not?
Synergy:
Water: Tentacruel
Ground: Skarmory, Flygon, Zapdos, Rotom
Flying: Skarmory, Zapdos, Rotom
Psychic: Skarmory

Flygon @ Life Orb
Naive
Levitate
64 ATK/ 192 SP.A/ 252 SPE
~Draco Meteor
~Earthquake
~Stone Edge
~U-Turn
-------------
Don't mess with Flygon. I can kill both physical and special walls with him. But not mixed (Bronzong). That's why there's Infernape. But when Infernape is troubled, his friend, Flygon, can just come in, kill, then make it back to the ape. Draco Meteor is better than Outrage because I can't U-turn and I also want all my killers to be mixed. I again, tilted around the evs on mixape to come up with enough speed and power.
Synergy:
Ice: Infernape, Tentacruel
Dragon: Skarmory

Zapdos @ Life Orb
Hasty
Pressure
252 ATK/ 192 SP.A/ 64 SPE
~Thunderbolt
~Drill Peck
~HP:Ground
~U-Turn
------------
Zapdos and Rotom are the glue to the team. Therefore, Zapdos is a common switch-in, for a reason too. Almost perfect coverage, flying, water, grass, bug, fighting, electric, fire, poison, rock, steel, dark, and psychic pokemon are all hit for super effective. Dragon, ghost, ground, ice, and normal are hit neutral. And that's it! So nothing gets hit "not very effective". Not even Shedinja! Always useful.
Synergy:
Ice: Infernape, Tentacruel
Rock: Flygon
The Lone Killer!

Rotom-C @ Choice Scarf
Modest
Levitate
4 HP/ 252 SP.A/ 252 SPE
~Thunderbolt
~Shadow Ball
~Leaf Storm
~HP Ice
------------
The other killers are all friends working together. But, this silent killer can do what the others can't : kill Swampert. HP Ice is for those pesky flying dragons, and the others are there for plain attacking power and coverage. The scarf is to revenge kill better when something is a little faster. Some opponents suspect my scarf, but they have no idea on how to deal with it.
THE END!
Threats:
Azelf: A major pain with the psychic power and Skarm being the only one to stop it is a problem.
Electrode + Jolteon: The same thing really. They both have the bolt beam combo which can be a major problem, hitting everything super effective (except Infernape).
Gyarados: With one ddance, rotom is my only hope. Nuff' said.
Salamence: See Gyarados.