Extreme U-Turn Offense!!! (OU RMT)

So I should let you all know I really suck at pokemon compared with all you guys, I'm way low. But, I've recently made a team that rose me up! The idea started like this:

I need a Pokemon that can kill like a machine! Immediately, Infernape came to mind. He can U-turn to another attacker also! So what else has U-turn? Flygon does also, but he's a revenge killer. But he dosen't HAVE to be! He can be a mixed sweeper, right there with Infernape!
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Then, more ideas for the team came, but the two partners seemed flat. Some things could just kill 'em both! With that thought, I added a new amigo to the trio! Zapdos, another U-Turn user would fit perfectly. Maybe it can be mixed as well! So, let's add him.
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That's a stable offensive core! But power isn't everything. I'll need some support to complement the trio. How about spikes? Stealth Rock? Toxic Spikes? Well, two characters that work great as a defensive pair is Skarmory and Tentacruel, who fill in all the entry hazards. So now we have a team of 5.
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What fits in that last spot? Maybe something to counter Swampert who would scare all these guys? Also something to spin-block all those entry hazards. The only thing that really accomplishes all that is Rotom-C, with great typing and amazing use. Now I've got my 6 pokemon!
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The power of 6!!!!


Now time for the details!

The Lead and the Spikers!
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Skarmory @ Leftovers
Careful
Keen Eye
252 HP/ 64 ATK/ 176 DEF/ 16 SPE
~Stealth Rock
~Spikes
~Taunt
~Brave Bird
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What I love about Skarmory is it's amazing ability to set up anything and do whatever it wants. I want it to set up entry hazards, so it does. And it does a great job. The evs are just as normal skarm has except it has careful nature, both entry hazards, and taunt. Against the top 10 leads, it goes:

Azelf: Ughhh......the worst lead I can face. If I'm lucky, it doesn't have a sash and is killed by brave bird. Otherwise, I usually toy around with it and eventually kill it. A major pain to my team.
Aerodactyl: This one usually isn't a problem. Usually I either switch to Flygon or Rotom. The only problem with him is getting up rocks, and me NOT getting up anything.
Swampert: I can switch in Rotom and it leaves. Depending on what comes next, I usually switch Skarm back in.
Metagross: I outspeed, then taunt. It can't really do anything else, so it switches while I set up.
Machamp: Gotta brave bird. Then proceed to set up.
Jirachi: I just start setting up spikes. The scarf just helps me get them out.
Infernape: Switch to Rotom.
Ninjask: It either switches, where I set up rocks, or stays, where I taunt. Both ways are fine :).
Tyranitar: Infernape.
Heatran: Annoying, but not terrifying. Just switch to Flygon or Infernape. Both kill him.

Synergy:
Fire: Infernape, Flygon, Tentacruel
Electric: Flygon, Rotom

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Tentacruel @ Leftovers
Calm
Liquid Ooze
4 HP/ 252 SP.A/ 252 SP.D
~Toxic Spikes
~Rapid Spin
~Ice Beam
~Surf
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I feel like a noob whenever I use Starmie. But I feel like a pro when I use Tentacruel! So, almost everytime when used, I can spin and also get spikes. Then, people are scared to switch. Thus, all my killers have an easier time killing. There's no problem when it comes to using him, except for when something starts to set up. Which eventually gets killed >:D.

Synergy:
Ground: Skarmory, Flygon, Zapdos, Rotom
Electric: Flygon, Rotom
Psychic: Skarmory

The U-Turn KILLERS!

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Infernape @ Life Orb
Naive
Blaze
252 ATK/ 64 SP.A/ 192 SPE
~Close Combat
~Overheat
~Thunderpunch
~U-Turn
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My inspiration and probably the leader. He can muscle through many pokemon alone, even Gyarados! And when something bothers it, it can easily U-turn to a buddy to finish his job. His evs are mixed around like the mixape, but it is more physical based, so it can have more power. Swampert is about the only thing to stop him, but if hit by close combat and the entry hazards, U-turn finishes the problem. Life Orb and sand storm just limit his abilities, but don't stop him. Overheat is because the team is based on U-turn, so why not?

Synergy:
Water: Tentacruel
Ground: Skarmory, Flygon, Zapdos, Rotom
Flying: Skarmory, Zapdos, Rotom
Psychic: Skarmory

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Flygon @ Life Orb
Naive
Levitate
64 ATK/ 192 SP.A/ 252 SPE
~Draco Meteor
~Earthquake
~Stone Edge
~U-Turn
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Don't mess with Flygon. I can kill both physical and special walls with him. But not mixed (Bronzong). That's why there's Infernape. But when Infernape is troubled, his friend, Flygon, can just come in, kill, then make it back to the ape. Draco Meteor is better than Outrage because I can't U-turn and I also want all my killers to be mixed. I again, tilted around the evs on mixape to come up with enough speed and power.

Synergy:
Ice: Infernape, Tentacruel
Dragon: Skarmory

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Zapdos @ Life Orb
Hasty
Pressure
252 ATK/ 192 SP.A/ 64 SPE
~Thunderbolt
~Drill Peck
~HP:Ground
~U-Turn
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Zapdos and Rotom are the glue to the team. Therefore, Zapdos is a common switch-in, for a reason too. Almost perfect coverage, flying, water, grass, bug, fighting, electric, fire, poison, rock, steel, dark, and psychic pokemon are all hit for super effective. Dragon, ghost, ground, ice, and normal are hit neutral. And that's it! So nothing gets hit "not very effective". Not even Shedinja! Always useful.

Synergy:
Ice: Infernape, Tentacruel
Rock: Flygon

The Lone Killer!

Rotom-C @ Choice Scarf
Modest
Levitate
4 HP/ 252 SP.A/ 252 SPE
~Thunderbolt
~Shadow Ball
~Leaf Storm
~HP Ice
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The other killers are all friends working together. But, this silent killer can do what the others can't : kill Swampert. HP Ice is for those pesky flying dragons, and the others are there for plain attacking power and coverage. The scarf is to revenge kill better when something is a little faster. Some opponents suspect my scarf, but they have no idea on how to deal with it.

THE END!

Threats:
Azelf: A major pain with the psychic power and Skarm being the only one to stop it is a problem.

Electrode + Jolteon: The same thing really. They both have the bolt beam combo which can be a major problem, hitting everything super effective (except Infernape).

Gyarados: With one ddance, rotom is my only hope. Nuff' said.

Salamence: See Gyarados.
 
Unless the other lead has Taunt (Azelf & Aerodactyl), then Skarmory works well, muscling through leads and anti-leads alike, while setting up SR. Also, an Infernape lead will Fake Out and Fire Blast you, so I suggest switching to Flygon instead of Rotom; the opponent will be scared it's Scarfed and switch, and you can U-turn to counter their switch-in.
 
There's plenty of newbie's mistakes in this RMT (by the way, welcome to Smogon~), but I'll try to fix them while changing as little of your team as I can.

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Your Skarmory's set is all wrong. Roost is a must have. Skarmory is basically your only switch to so many threats it's scary. Swap out Taunt for Roost. With a Rapid Spinner Taunt isn't important.

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Why are you using Tentacruel on an offensive team? Furthermore, you're using a heavily U-Turn based team, and Toxic Spikes is all about breaking walls open if they stay in too long.

I recommend switching Tentacruel to Starmie , ignoring your conscience's excuses of "I feel like a noob," based on your description.

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@ Leftovers
~Rapid Spin
~Thunderbolt
~Recover l Ice Beam
~Surf
Timid
Natural Cure
252 HP l 20 Def l 20 SpD l 216 Spe

Basic Rapid Spinner. Huge Special Attack, so you can dish out damage on Ghosts switching in on your Rapid Spin. Recover is good in general. The EV spread allows you to outrun Gengar, while retaining the best bulk on both sides of the spectrum. Your advantage over Tentacruel is threefold; Recover, more power and speed, and a better typing.

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Infernape should have Hidden Power [Ice] or Grass Knot over ThunderPunch. Gyarados is not a problem at all for this team with Rotom.

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Next, I recommend you to switch Flygon to a Choice Scarfer.

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@ Choice Scarf
~Outrage
~Earthquake
~Stone Edge l Draco Meteor
~U-Turn
Jolly l Naive
4 HP (or SpA) l 252 Atk l 252 Spe

Choice Scarf Flygon is undeniably your best shot if you like abusing U-Turn. Flygon's unique typing plus Levitate give you plenty of chances to switch in. Outrage is a must as Flygon's best STAB; Draco Meteor and Stone Edge are the "meh" choices, but they can work when you're swinging around Earthquake and U-Turns and hit a Swampert or something with it.

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Additionally, I recommend you change Zapdos' set. It seems very random. How about switch it to the set that is the hardest to counter?

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@ Life Orb
~Thunderbolt
~Heat Wave / U-Turn
~Hidden Power [Grass] / U-Turn
~Roost / U-Turn
Timid
4 HP l 252 SpA l 252 Spe

Blissey is rather rare and if it switches in you can just go all Skarmory on it. I hate to break up a team's strategy when I rate, so you can switch any of your non-STAB moves for U-Turn. Probably Heat Wave - it hits Scizor ... which Thunderbolt 2HKOs - and Grass-types... wait what? Hidden Power [Grass] nails Swampert.

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Switch Rotom-C's Hidden Power [Ice] for Trick. Rotom has no business combating Dragons; Draco Meteor l Outrage from Dragonite or Salamence KOs you, and either from Flygon 2HKO you. Trick allows you to work around any wall you might encounter on Stall.

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Good luck.
 
Choice Scarf on Flygon is a better item than LO for revenging Jolteon etc. who from first glance could really ruin your team.

A U-Turn team without Scizor D=

Zapdos and Rotom-C do practically the same thing anyway so removing one of them for a Scizor would keep the theme intact and give you a decent check to Azelf, Salamence, both of which were highlighted in your threat list.

Also a small nitpick. Gyara isn't a problem with Rotom/Zapdos hanging around, but if you are feeling really nervous, making the change The Power Within suggested (Starmie >>> Tentacruel) would assist Rotom/Zapdos.
 
Choice Scarf on Flygon is a better item than LO for revenging Jolteon etc. who from first glance could really ruin your team.

A U-Turn team without Scizor D=

Zapdos and Rotom-C do practically the same thing anyway so removing one of them for a Scizor would keep the theme intact and give you a decent check to Azelf, Salamence, both of which were highlighted in your threat list.

Also a small nitpick. Gyara isn't a problem with Rotom/Zapdos hanging around, but if you are feeling really nervous, making the change The Power Within suggested (Starmie >>> Tentacruel) would assist Rotom/Zapdos.

They're both special attacking Electrics but the similarities end there. Zapdos keeps the theme going with U-Turn whereas Rotom has the important duty of spinblocking. Besides heavy U-Turns, what does Scizor contribute to this team at all? A check to Salamence.

Zapdos is his main attacker after Infernape, and Rotom is priceless on a Hazard + U-Turn team. I actually think the one pulling the least weight on his team is Flygon, and even if he changes that to a Scarfgon. But I'm not suggesting change Flygon; Flygon is still doing plenty of work. Tentacruel / Starmie is "possible" but Rapid Spin is extremely valuable, especially with a U-Turner that's not resistant to Stealth Rock and lacks recovery.

Tl,dr; Scizor is not nessescary
 
To Spam U-Turn, you only need two things, two pokes with great synergy, and speed. My personal favourite is CS Jirachi/CS Flygon, the two are literally unbeatable. Both have great synergy, and resist Rocks, and entry hazards don't bother them either, as well as Sandstorm only helping their cause.
 
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