Then I added immediatly Latias to give the team more survivability thanks to Defog that's really great in Volturn teams. He also may be a good answer to Venusaur which is a little problem for Manectric+Landorus-T.
Now Entry Hazards support is crucial so I added Heatran for Stealth Rock setting. I opted for an offensive Taunt set for stopping annoying recovery moves and to prevent slower defog.
After that I wanted to add a good sponge for numerous attacks during the match.I chose Ferrothron that allows me to stop various Physical attackers, but also can set Spikes that may be really helpful for Manectric.
In the last, I needed a really good cleaner, the offensive terminal for this team. On suggestion of my friend MisterBobobo I chose Keldeo for its incredible versatility as Calm Mind sweeper that may be a real nightmare for opposing team with the support behind him.
Landorus-T is one of the two stars of the team. Its incredible Attack may be really dangerous with a Scarf equipped. It works both as a Physical sponge and as a good Physical sweeper. Its versatility allows to Volturn combo an incredible fluidity and offensive pressure. Earthquake is the main STAB. Knock Off is relly useful against Eviolite Chansey and more generally to weaken opposing team. Stone Edge is useful against Charizard and in particular situations. U-Turn is the mother of this set.
Manectric is not the most common and unstoppable threat in ORAS metagame but its incredible speed, good Special Attack and nice movepool can turn it into a nightmare with the right support from other members. Particurarly with Landorus-T he forms an amazing Volturn combo that allows to Manectric to come in on Landorus counters with U-Turn and force them to switch, taking advantage thanks to Volt Switch. Morevover the double Intimidate with Landorus-T works great in this team. The moveset is simple: Thunderbolt as main STAB, Overeath for Ferrothorn, Hidden Power [Ice] for Gliscor and Landorus-t and Volt Switch for obvious reasons.
Latias is a very good supporter in this team thanks to its ability to remove Entry Hazards, making Volturn more fluid. It can take care of Venusaur which stops both Manectric and Landorus and is also a good switch-in against Rotom-W. Draco Meteor is the main STAB scattering painful shots everywhere. Psyshock is the other STAB move, useful to destroy Conkeldurr and Keldeo. Finally I opted for Roost cause Latias needs to Defog various times in a match so it needs more survivability.
Heatran is a nice weapon in this team. I chose an Air Balloon set with Stealth Rock and Taunt. He has the ability to set Rocks against Ferrothron or Blissey and prevent them to set their hazards or status. Rocks are really helpful for Manectric and the rest of the team so Heatran must be preserved carefully. For the offensive slots I chose Fire Blast as main STAB and Earth Power to deal with the others Heatran. I gave up Flashcannon, which is often useful against annoying Fairy-type Pokemon such as Clefable or Sylveon, cause Hetran can take care of them with Taunt.
Ferrothron is the emblem of versatility. Its ability to set Spikes is a really incredible gift for an offensive team. It is my answer against most of common threats in OU metagame such as Landorus-t, Azumarill or Metagross. Leech Seed is really useful in Volturn Teams and are a great option to help Latias for recovery and sometimes may help Keldeo for Calm Mind setup. Gyro Ball is good to hit Fairy-types and Power Whip is a good STAB to hit Water Pokemon.
My last Pokemon, Keldeo, is an incredible finalizer for the team. Volturn combo, Entry Hazards and scattering damages may create an amazing setup field for it. Moreover its incredible STABs, consisting of Hydro Pump and Secret Sword, are really awesome. Secret Sword makes it the only Special Attacker that can deal with Chansey and Hydro Pump after a Calm Mind is really dangerous in Late-game phases. Calm Mind is really useful in a team like that. For the last slot I opted for Hidden Power [Flying] for more damage against Venusaur and for good neutral damage.
Credits for graphic belong to MisterBobobo
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Hidden Power [Ice]
- Volt Switch
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Taunt
- Earth Power
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Power Whip
- Leech Seed
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
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