Need suggestions on making it better. This is a WIFI Team.
Gengar @ Focus Sash
Timid / Levitate
252 Spe / 252 SAtk / 4 HP
~Shadow Ball
~Thunderbolt
~Focus Blast
~Destiny Bond
This has been my lead for some time now. I love the coverage that I get with it, and often times I get SE hits on various pokes. Azelf leads usually aren't a problem, as Shadow Ball takes them to 1 and I can then deal with it with other members of my team. Shadow Ball is for STAB, Thunderbolt hits waters and Focus Blast is for T-Tar and Dark types. Destiny Bond is a nice little trick for Snorlax and company that come into Gengar with impunity and see an easy kill. Please do not recommend HP Fire for Scizor, as I breed my own pokes and currently only have access to HP Ice. Gengar is also my fighting resist, which I need desperately considering Machamp is trouble for this team. I'm pretty heart-set on this guy.
Magnezone @ Choice Scarf
Timid / Magnet Pull
252 SAtk / 252 Spe / 4 Atk
~Signal Beam / HP Ice
~Flash Cannon
~Thunderbolt
~Explosion
Okay, after some excellent assistance from Haunter, Luxormaniac, and M Dragon, Magnezone has replaced Forretress. This guy serves as my primary Scizor counter, psychic, electric, and bug resist as well as a cleaner that assists Mence in his goal to sweep. I do not use AR or Pokesav so do not tell me to slap HP Fire/Ice on here just yet-I am a fairly good breeder and I can probably get HP Ice - but for now I am using Signal Beam becasue Celebi is a bitch. Once again, Magnezone is new to the team, but so far it has been working great. Not only does it play a crucial role in eliminating Scizor and other steel types that can resist/revenge my Mence, it's a great Scarfer and outspeeds many things. Often times Azelf leads are taken to 1 by Gengar, I come in on the Psychic, outspeed and T-bolt them, and they get no rocks/kills. Thunderbolt is great STAB, Flash Cannon is more STAB for things that resist electric type attacks. Signal Beam is for Celebi, and Explosion is for a quick kill.
Salamence @ Yache Berry
Adamant / Intimidate
120 HP / 252 Atk / 136 Spe
~Dragon Dance
~Dragon Claw
~Fire Blast
~Earthquake
Yes, its very OU but it is my favorite pokemon. This is the main physical asset of the team, as well as a ground, fighting, bug, and water resist. Dragon Dance is for setting up on things, and Dragon Claw and EQ are my main attacks. I hate Outrage because getting locked in, and then getting confused is a pain in the ass considering I encounter a Steel type every five seconds. I will not use Outrage. This is also a bulkier spread with some HP investment (if you’re good, you’ll realize that this is D/P’s old set). I prefer the HP because with Yache Berry I can get a second Dragon Dance up for some more speed /attack. Not many people use Yache on Mence – but it has worked very well for me. Naïve and Naughty are not options - I need the SDef.
Infernape @ Life Orb
Naive / Blaze
64 Atk / 252 SAtk / 192 Spe
~Nasty Plot
~Flamethrower
~Close Combat
~Grass Knot
This is standard Wallbreaker MixApe and mixed sweeper. Since SkarmBliss otherwise beats this team, this guy is crucial towards softening enemy teams. Nasty Plot is to give me more to work with and KO's many of my teams counters. Scizor is obviouslly decimated (like it'll even stay in) by fire as are other steels. CC is Stab and takes care of Blissey and Snorlax no problem. Flamethrower is STAB. Since my team otherwise lacks grass type attacks and therefore an easy way to deal with Swampert, it only makes sense that Infernape's last spot be Grass Knot. What's odd, is that no one expects Inferanpe to carry Grass Knot anymore, within the last three days on shoddy no swampert has switched out on me - even after seeing nasty plot. I guess HP Ice is now the norm, but my next memeber takes care of that.
Starmie @ Expert Belt
Timid / Natural Cure
88 HP / 46 Def / 216 Spe / 160 SAtk
~Surf
~Recover
~Thunderbolt
~Ice Beam
This is odd - I know. It is a hybrid between Support Star (which for some reason was removed from the analysis) and a special attacker. This is actually quite bulky - I'm not sure what the ev's were meant to do as this guy was made long ago :p. Some help cleaning up the ev's would be greatly appreciated - as this guy for some reason takes 45% from Scarf Heatran's Fire Blast - and after SR damage, another takes me out. This is my Gyara, Breloom, Infernape, and Heatran switch in. Breloom dies to Ice Beam - and this Starmie can live a +1 EQ from Gyara and then T-Bolt back. Ice Beam is for Mence, Surf is STAB and Recover is for gaining HP. I fool many people with this as they almost always expect a spinner Starmie, but to their surprise, Forretress carries out that role. Makeshift status absorber. Once again - ev help needed.
Blissey @ Leftovers
Calm / Natural Cure
252 Def / 80 SAtk / 176 SDef
~Toxic
~Ice Beam
~Softboiled
~Protect
Yeah, sue me. It's fuckin Blissey, it's a whore, and it is the best special wall in the game. This is the only thing I have against Latias, which otherwise sweeps my team with Calm Mind, Dragon Pulse, and Surf. Softboiled is obvious, Ice Beam actually works great - as common switch in's are Flygons expecting T-Wave. I find Toxic much more debilitating than paralysis, and toxic is also my "plan B" for killing swampert. I tried Flamethrower once - but for some reason does not seem to work as well as Ice Beam has. This Bliss also survives a Mix Mence LO Outrage, and then KO's with Ice Beam. Blissey is my main staus abrober. Now, about those Azelf Leads. I always take Azelf to 1 HP with Gengar, now, since Azelf is faster than Gengar, Psychic is almost guarenteed. Blissey comes in. Blissey is an assmuncher, and therefore no one wants to deal with it. Azelf proceeds to Explode while I protect - it may seem a rather crude way of handling the lead - but I assure you, it works. Protect is crucial to this set, as it allows me to scout for Trick or allows me to see what choiced Pokes lock themselves into.

Gengar @ Focus Sash
Timid / Levitate
252 Spe / 252 SAtk / 4 HP
~Shadow Ball
~Thunderbolt
~Focus Blast
~Destiny Bond
This has been my lead for some time now. I love the coverage that I get with it, and often times I get SE hits on various pokes. Azelf leads usually aren't a problem, as Shadow Ball takes them to 1 and I can then deal with it with other members of my team. Shadow Ball is for STAB, Thunderbolt hits waters and Focus Blast is for T-Tar and Dark types. Destiny Bond is a nice little trick for Snorlax and company that come into Gengar with impunity and see an easy kill. Please do not recommend HP Fire for Scizor, as I breed my own pokes and currently only have access to HP Ice. Gengar is also my fighting resist, which I need desperately considering Machamp is trouble for this team. I'm pretty heart-set on this guy.

Magnezone @ Choice Scarf
Timid / Magnet Pull
252 SAtk / 252 Spe / 4 Atk
~Signal Beam / HP Ice
~Flash Cannon
~Thunderbolt
~Explosion
Okay, after some excellent assistance from Haunter, Luxormaniac, and M Dragon, Magnezone has replaced Forretress. This guy serves as my primary Scizor counter, psychic, electric, and bug resist as well as a cleaner that assists Mence in his goal to sweep. I do not use AR or Pokesav so do not tell me to slap HP Fire/Ice on here just yet-I am a fairly good breeder and I can probably get HP Ice - but for now I am using Signal Beam becasue Celebi is a bitch. Once again, Magnezone is new to the team, but so far it has been working great. Not only does it play a crucial role in eliminating Scizor and other steel types that can resist/revenge my Mence, it's a great Scarfer and outspeeds many things. Often times Azelf leads are taken to 1 by Gengar, I come in on the Psychic, outspeed and T-bolt them, and they get no rocks/kills. Thunderbolt is great STAB, Flash Cannon is more STAB for things that resist electric type attacks. Signal Beam is for Celebi, and Explosion is for a quick kill.

Salamence @ Yache Berry
Adamant / Intimidate
120 HP / 252 Atk / 136 Spe
~Dragon Dance
~Dragon Claw
~Fire Blast
~Earthquake
Yes, its very OU but it is my favorite pokemon. This is the main physical asset of the team, as well as a ground, fighting, bug, and water resist. Dragon Dance is for setting up on things, and Dragon Claw and EQ are my main attacks. I hate Outrage because getting locked in, and then getting confused is a pain in the ass considering I encounter a Steel type every five seconds. I will not use Outrage. This is also a bulkier spread with some HP investment (if you’re good, you’ll realize that this is D/P’s old set). I prefer the HP because with Yache Berry I can get a second Dragon Dance up for some more speed /attack. Not many people use Yache on Mence – but it has worked very well for me. Naïve and Naughty are not options - I need the SDef.

Infernape @ Life Orb
Naive / Blaze
64 Atk / 252 SAtk / 192 Spe
~Nasty Plot
~Flamethrower
~Close Combat
~Grass Knot
This is standard Wallbreaker MixApe and mixed sweeper. Since SkarmBliss otherwise beats this team, this guy is crucial towards softening enemy teams. Nasty Plot is to give me more to work with and KO's many of my teams counters. Scizor is obviouslly decimated (like it'll even stay in) by fire as are other steels. CC is Stab and takes care of Blissey and Snorlax no problem. Flamethrower is STAB. Since my team otherwise lacks grass type attacks and therefore an easy way to deal with Swampert, it only makes sense that Infernape's last spot be Grass Knot. What's odd, is that no one expects Inferanpe to carry Grass Knot anymore, within the last three days on shoddy no swampert has switched out on me - even after seeing nasty plot. I guess HP Ice is now the norm, but my next memeber takes care of that.

Starmie @ Expert Belt
Timid / Natural Cure
88 HP / 46 Def / 216 Spe / 160 SAtk
~Surf
~Recover
~Thunderbolt
~Ice Beam
This is odd - I know. It is a hybrid between Support Star (which for some reason was removed from the analysis) and a special attacker. This is actually quite bulky - I'm not sure what the ev's were meant to do as this guy was made long ago :p. Some help cleaning up the ev's would be greatly appreciated - as this guy for some reason takes 45% from Scarf Heatran's Fire Blast - and after SR damage, another takes me out. This is my Gyara, Breloom, Infernape, and Heatran switch in. Breloom dies to Ice Beam - and this Starmie can live a +1 EQ from Gyara and then T-Bolt back. Ice Beam is for Mence, Surf is STAB and Recover is for gaining HP. I fool many people with this as they almost always expect a spinner Starmie, but to their surprise, Forretress carries out that role. Makeshift status absorber. Once again - ev help needed.

Blissey @ Leftovers
Calm / Natural Cure
252 Def / 80 SAtk / 176 SDef
~Toxic
~Ice Beam
~Softboiled
~Protect
Yeah, sue me. It's fuckin Blissey, it's a whore, and it is the best special wall in the game. This is the only thing I have against Latias, which otherwise sweeps my team with Calm Mind, Dragon Pulse, and Surf. Softboiled is obvious, Ice Beam actually works great - as common switch in's are Flygons expecting T-Wave. I find Toxic much more debilitating than paralysis, and toxic is also my "plan B" for killing swampert. I tried Flamethrower once - but for some reason does not seem to work as well as Ice Beam has. This Bliss also survives a Mix Mence LO Outrage, and then KO's with Ice Beam. Blissey is my main staus abrober. Now, about those Azelf Leads. I always take Azelf to 1 HP with Gengar, now, since Azelf is faster than Gengar, Psychic is almost guarenteed. Blissey comes in. Blissey is an assmuncher, and therefore no one wants to deal with it. Azelf proceeds to Explode while I protect - it may seem a rather crude way of handling the lead - but I assure you, it works. Protect is crucial to this set, as it allows me to scout for Trick or allows me to see what choiced Pokes lock themselves into.