F - L - I - G - H - T

Need suggestions on making it better. This is a WIFI Team.

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Gengar @ Focus Sash
Timid / Levitate
252 Spe / 252 SAtk / 4 HP

~Shadow Ball
~Thunderbolt
~Focus Blast
~Destiny Bond

This has been my lead for some time now. I love the coverage that I get with it, and often times I get SE hits on various pokes. Azelf leads usually aren't a problem, as Shadow Ball takes them to 1 and I can then deal with it with other members of my team. Shadow Ball is for STAB, Thunderbolt hits waters and Focus Blast is for T-Tar and Dark types. Destiny Bond is a nice little trick for Snorlax and company that come into Gengar with impunity and see an easy kill. Please do not recommend HP Fire for Scizor, as I breed my own pokes and currently only have access to HP Ice. Gengar is also my fighting resist, which I need desperately considering Machamp is trouble for this team. I'm pretty heart-set on this guy.


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Magnezone @ Choice Scarf
Timid / Magnet Pull
252 SAtk / 252 Spe / 4 Atk

~Signal Beam / HP Ice
~Flash Cannon
~Thunderbolt
~Explosion

Okay, after some excellent assistance from Haunter, Luxormaniac, and M Dragon, Magnezone has replaced Forretress. This guy serves as my primary Scizor counter, psychic, electric, and bug resist as well as a cleaner that assists Mence in his goal to sweep. I do not use AR or Pokesav so do not tell me to slap HP Fire/Ice on here just yet-I am a fairly good breeder and I can probably get HP Ice - but for now I am using Signal Beam becasue Celebi is a bitch. Once again, Magnezone is new to the team, but so far it has been working great. Not only does it play a crucial role in eliminating Scizor and other steel types that can resist/revenge my Mence, it's a great Scarfer and outspeeds many things. Often times Azelf leads are taken to 1 by Gengar, I come in on the Psychic, outspeed and T-bolt them, and they get no rocks/kills. Thunderbolt is great STAB, Flash Cannon is more STAB for things that resist electric type attacks. Signal Beam is for Celebi, and Explosion is for a quick kill.


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Salamence @ Yache Berry
Adamant / Intimidate
120 HP / 252 Atk / 136 Spe

~Dragon Dance
~Dragon Claw
~Fire Blast
~Earthquake

Yes, its very OU but it is my favorite pokemon. This is the main physical asset of the team, as well as a ground, fighting, bug, and water resist. Dragon Dance is for setting up on things, and Dragon Claw and EQ are my main attacks. I hate Outrage because getting locked in, and then getting confused is a pain in the ass considering I encounter a Steel type every five seconds. I will not use Outrage. This is also a bulkier spread with some HP investment (if you’re good, you’ll realize that this is D/P’s old set). I prefer the HP because with Yache Berry I can get a second Dragon Dance up for some more speed /attack. Not many people use Yache on Mence – but it has worked very well for me. Naïve and Naughty are not options - I need the SDef.


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Infernape @ Life Orb
Naive / Blaze
64 Atk / 252 SAtk / 192 Spe

~Nasty Plot
~Flamethrower
~Close Combat
~Grass Knot


This is standard Wallbreaker MixApe and mixed sweeper. Since SkarmBliss otherwise beats this team, this guy is crucial towards softening enemy teams. Nasty Plot is to give me more to work with and KO's many of my teams counters. Scizor is obviouslly decimated (like it'll even stay in) by fire as are other steels. CC is Stab and takes care of Blissey and Snorlax no problem. Flamethrower is STAB. Since my team otherwise lacks grass type attacks and therefore an easy way to deal with Swampert, it only makes sense that Infernape's last spot be Grass Knot. What's odd, is that no one expects Inferanpe to carry Grass Knot anymore, within the last three days on shoddy no swampert has switched out on me - even after seeing nasty plot. I guess HP Ice is now the norm, but my next memeber takes care of that.


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Starmie @ Expert Belt
Timid / Natural Cure
88 HP / 46 Def / 216 Spe / 160 SAtk

~Surf
~Recover
~Thunderbolt
~Ice Beam

This is odd - I know. It is a hybrid between Support Star (which for some reason was removed from the analysis) and a special attacker. This is actually quite bulky - I'm not sure what the ev's were meant to do as this guy was made long ago :p. Some help cleaning up the ev's would be greatly appreciated - as this guy for some reason takes 45% from Scarf Heatran's Fire Blast - and after SR damage, another takes me out. This is my Gyara, Breloom, Infernape, and Heatran switch in. Breloom dies to Ice Beam - and this Starmie can live a +1 EQ from Gyara and then T-Bolt back. Ice Beam is for Mence, Surf is STAB and Recover is for gaining HP. I fool many people with this as they almost always expect a spinner Starmie, but to their surprise, Forretress carries out that role. Makeshift status absorber. Once again - ev help needed.


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Blissey @ Leftovers
Calm / Natural Cure
252 Def / 80 SAtk / 176 SDef

~Toxic
~Ice Beam
~Softboiled
~Protect

Yeah, sue me. It's fuckin Blissey, it's a whore, and it is the best special wall in the game. This is the only thing I have against Latias, which otherwise sweeps my team with Calm Mind, Dragon Pulse, and Surf. Softboiled is obvious, Ice Beam actually works great - as common switch in's are Flygons expecting T-Wave. I find Toxic much more debilitating than paralysis, and toxic is also my "plan B" for killing swampert. I tried Flamethrower once - but for some reason does not seem to work as well as Ice Beam has. This Bliss also survives a Mix Mence LO Outrage, and then KO's with Ice Beam. Blissey is my main staus abrober. Now, about those Azelf Leads. I always take Azelf to 1 HP with Gengar, now, since Azelf is faster than Gengar, Psychic is almost guarenteed. Blissey comes in. Blissey is an assmuncher, and therefore no one wants to deal with it. Azelf proceeds to Explode while I protect - it may seem a rather crude way of handling the lead - but I assure you, it works. Protect is crucial to this set, as it allows me to scout for Trick or allows me to see what choiced Pokes lock themselves into.

 
Hi,

seems that this is a WiFi team, it's always a good thing to specify if your team is for WiFi or Shoddy. Anyway, to the team:

1) I don't really like the Gengar lead, I believe that a standard mix-Pert would be a lot better and would be useful during the match, especially to counter Tyranitar effectively - note that every pokemon of your team is 1-2hkoed by a CB stone edge. So, definitely consider breeding (or trading for) a Swampert:

Swampert@leftovers
nature: relaxed
EVs: 236 HP / 216 Def / 56 SpA
-earthquake
-surf / ice beam
-stealth rock
-roar

I don't really think that your team would benefit from a suicide lead like Gengar, because you're not playing exactly offensive, so losing a pokemon in the first stages of the battle is a bad idea, in my opinion. Not to mention that with that set, opposing leads will still do their job laying down SR and breaking your sash most of the times. Also, destiny bond is too predictable nowadays.

2) About your Forretress: sadly no, a +2 life orb'd close combat from Lucario will always OHKO after SR damage - usually even withouth SR. So, Lucario is definitely a problem, especially considering that it can easily set up on Blissey. Since adding a Gliscor specifically to counter it would open your team to a weakness to Weavile (which is quite common on WiFi, IIRC) and make it even more weak to Gyarados, I suggest to replace Forretress with a revenge killer for Lucario. I have two options here:

Heatran@choice scarf
nature: naive
EVS: 4 Atk / 252 SpA / 252 Spe
-fire blast
-earth power
-hidden power [ice] / dragon pulse
-explosion

obviously dragon pulse just in case you can't reset/trade for a hp ice Tran;

or, in case you don't have access to Heatran,

Magnezone@choice scarf
nature: timid
EVs: 4 Atk / 252 SpA / 252 Spe
-thunderbolt
-flash cannon
-hidden power [ice]
-explosion

note that Magnezone can only deal about 80% to Luke with thunderbolt, so it's better that you switch it in after a defence drop from CC or some previous damage (or life orb recoil).
Note that both these pokemons will also help with Scizor, especially the swords dance variant, which can't be countered by Forretress.

3) use this EV spread on Starmie: 136 HP / 156 Def / 216 Spe, this allows you to switch into Gyarados, survive an EQ or stone edge and OHKO back with thunderbolt. Heatran is not a problem for your team since you have Blissey (and Swampert if you follow my advice) - just be sure to test seismic toss on Blissey (assuming that you have access to the move tutor).

GL!
 
Thank you for these suggestions - I will try all of them out and report back. Starmie is my main Breloom counter. Does the Ev Spread you gave allow me to OHKO it with Ice Beam? I'll check to be sure. Also, how does Magnezone help against Scizor if there is no HP Fire? Don't most SD variants carry Brick Break? If I lose forretress - who becomes my Rapid Spinner?
I'm not too fond of Starmie being a rapid Spinner - as it is so easily pursuited.
 
First of all, Haunter's post was great. I'd recommend Magnezone over Heatran, however. Swampert will essentially take over Forretress' physical walling and leading, giving you an extra Magnezone slot.

Most Scizor are Banded these days; I wouldn't worry about being hit by BB too much; however, I would highly recommend searching for a good HP Fire Magnezone for the insured KO (on all other Steels, remember that Thunderbolt will be stronger).

As for Rapid Spinning, you really don't need it. It'll take up a turn you could otherwise put to better use. With SR on Pert, you'll be fine without Forretress. And Starmie can handle most Pursuiters bar Weavile.

Now for Mence. I would highly recommend Outrage. The real purpose of Outrage is to sweep with added power after enemy Steels have been removed; using a DD Mence while the foe still has Steels is asking for trouble. Magnezone will go a long way to keep Steels in the graveyard, as well as Infernape. Then you're free to Outrage.

As for Bliss, I'd recommend Wish over Softboiled. You already have Protect for scouting, etc., and Wish just takes it to the next level. Plus, Wish lets you pass healing to Magnezone, Infernape, Salamence, and Swampert, at least two of which will be glad to have it (Magnezone/Swampert, I mean).

Infernape. That's not actually MixApe, what you're using is the NP set- but that doesn't affect its efficiency at all. I think this set will be effective for you.

That's all I have for you, hope this helps.
 
First of all, Haunter's post was great. I'd recommend Magnezone over Heatran, however. Swampert will essentially take over Forretress' physical walling and leading, giving you an extra Magnezone slot.

Most Scizor are Banded these days; I wouldn't worry about being hit by BB too much; however, I would highly recommend searching for a good HP Fire Magnezone for the insured KO (on all other Steels, remember that Thunderbolt will be stronger).

As for Rapid Spinning, you really don't need it. It'll take up a turn you could otherwise put to better use. With SR on Pert, you'll be fine without Forretress. And Starmie can handle most Pursuiters bar Weavile.

Now for Mence. I would highly recommend Outrage. The real purpose of Outrage is to sweep with added power after enemy Steels have been removed; using a DD Mence while the foe still has Steels is asking for trouble. Magnezone will go a long way to keep Steels in the graveyard, as well as Infernape. Then you're free to Outrage.

As for Bliss, I'd recommend Wish over Softboiled. You already have Protect for scouting, etc., and Wish just takes it to the next level. Plus, Wish lets you pass healing to Magnezone, Infernape, Salamence, and Swampert, at least two of which will be glad to have it (Magnezone/Swampert, I mean).

Infernape. That's not actually MixApe, what you're using is the NP set- but that doesn't affect its efficiency at all. I think this set will be effective for you.

That's all I have for you, hope this helps.

Alright thanks - I guess I'll try it.
 
If you use magnezone, you could try using roost instead of Fire Blast, and making it bulkier, so it would be a good fighting counter (steels will be trapped by magnezone.
Outrage is better if you want to sweep, but I prefer DC in bulky mence

If you use a swampert lead as haunter says, you will be able to beat some pokes that gave you trouble, like t-tar or DDmence, setting the rocks too.

With swampert and magnezone replacing gengar and forry, and making mence bulkier with roost, I don't see any big weakness.
 
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