This, for some, is where you would put a hearty paragraph of flavour. Indeed, this would be the case. Perhaps I shall go into detail... Or perhaps I myself am simply buying time until I can think of something decent to write. But before I do, shall we take a look at the very details of which this battle is to be about?
Too Boring; Didn't Read - Writing about my inabilty to write about this battle.
Potato - Darumaka (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
Type: Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 0
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus: (Dream World) LOCKED.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 58 + 8 accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Brick Break
-Dig
-Encore
-Endure
-Facade
-Fire Fang
-Fire Punch
-Headbutt
-Incinerate
-Rage
-Rollout
-Tackle
-U-Turn
-Uproar
-Work Up
-Yawn
Total Moves: 16
Chrysalis - Staryu (-)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 0
Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Analytic: (Dream World) LOCKED.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 + 22 accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Aurora Beam
-Barrier
-Blizzard
-Camouflage
-Harden
-Rapid Spin
-Recover
-Supersonic
-Surf
-Swift
-Tackle
-Thunder
-Water Gun
Total Moves: 13
Frostbite - Scylar (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 1
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 105 + 25 Acc
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 3/6
MC: 0
DC: 5/5
Attacks:
-Acrobatics
-Blizzard
-Brick Break
-Bug Bite
-Counter
-Earth Power
-Focus Energy
-Ice Shard
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Scratch
-Sheer Cold
-Silver Wind
-Slash
Total Moves: 18
sandshrewz' Party!
Bulbasaur (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass / Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Grass-type attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their Speed.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Leaf Storm
Giga Drain
Power Whip
Toxic
Rest
Venoshock
Sandshrew [Patamon] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action; superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb
Swords Dance
Night Slash
Rock Slide
Hone Claws
Earthquake
X-Scissor
Togepi [Toki] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Nasty Plot
Extrasensory
Psycho Shift
Flamethrower
Thunder Wave
Shadow Ball
TheWolfe Sends Out, then Specifies Ability and Item
sandshrewz Sends Out, Specifies Abilities and Item, then Orders
TheWolfe Orders
I Ref
Too Boring; Didn't Read - Writing about my inabilty to write about this battle.
TheWolfe's Party!Nothing is true said:Battle type: 3v3 LC Singles
DQ Time: 3 days
Restrictions: 2 recoveries/5 chills
Substitutions: 1
Switch: KO
Abilities: 1
Items: Training
Music: Stem / Long Stem - DJ Shadow (Ref's choice)
Arena: Gravity Arena
A powerful force of gravity grips the entire field! All Pokemon are under the effects of gravity for this match. It works identical to the standard ASB arena, but with the following additions:
-All Flying Pokemon and Pokemon with the Levitate trait are all grounded, making them fully vulnerable to Ground attacks and effects like Spikes and Arena Trap. Any attempts to get airborne like Magnet Rise and the Levitate command will fail.
-Any attacks and commands that involve the Pokemon leaving the ground (such as Hi Jump Kick and Bounce) will fail and not activate.
-All Pokemon gain a 67% (x1.67) accuracy boost to all attacks due to the gravity lowering general evasion with the exception of OHKO moves.
-Any other interesting and creative effects due to the increased gravitational pull.
-I'm also going to have a ref's additional: The Weight Class of every Pokemon is increased by 1. This is not codified, but it makes sense to me. Your weight is changing, after all.
Potato - Darumaka (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
Type: Fire - Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 0
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 58 + 8 accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Brick Break
-Dig
-Encore
-Endure
-Facade
-Fire Fang
-Fire Punch
-Headbutt
-Incinerate
-Rage
-Rollout
-Tackle
-U-Turn
-Uproar
-Work Up
-Yawn
Total Moves: 16
Chrysalis - Staryu (-)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 0
Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 + 22 accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Aurora Beam
-Barrier
-Blizzard
-Camouflage
-Harden
-Rapid Spin
-Recover
-Supersonic
-Surf
-Swift
-Tackle
-Thunder
-Water Gun
Total Moves: 13
Frostbite - Scylar (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 1
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 105 + 25 Acc
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 3/6
MC: 0
DC: 5/5
Attacks:
-Acrobatics
-Blizzard
-Brick Break
-Bug Bite
-Counter
-Earth Power
-Focus Energy
-Ice Shard
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Scratch
-Sheer Cold
-Silver Wind
-Slash
Total Moves: 18
sandshrewz' Party!
Bulbasaur (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass / Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Grass-type attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their Speed.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Leaf Storm
Giga Drain
Power Whip
Toxic
Rest
Venoshock
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action; superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb
Swords Dance
Night Slash
Rock Slide
Hone Claws
Earthquake
X-Scissor
Togepi [Toki] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Nasty Plot
Extrasensory
Psycho Shift
Flamethrower
Thunder Wave
Shadow Ball
TheWolfe Sends Out, then Specifies Ability and Item
sandshrewz Sends Out, Specifies Abilities and Item, then Orders
TheWolfe Orders
I Ref