Factory Round Two: IAR vs. Gerard



Welcome to both the battlers and spectators of this tournament match- but this isn't just any early round tournament battle- this is on ASB Arena's Mainstage! The best matchup of the round, I cannot express how honored and excited I am to be a facilitator of this epic! Both players are some of the titans of battle- I present to you the Battle Factory Matchup of Round 2- It's A Random vs. Gerard!

Before we hop on in let's take a few seconds to review the standard rules of the matchup-

Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.

On your left, one of the most not if not the most known face of ASB- It's a Random! He got here by defeated one of the most meticulous fighters: Engineer Pikachu! Easily one of the strongest battlers out there, he has quite a few tournament and gym league accolades to his name:
  • Ground Gym Leader
  • Semifinalist in the Team Tournament
  • 3 Gym Badges- Tied for the Most

And his team! One of his big threats is Camerupt- It's massive bulk will allow it to weather all sorts of fighting, and he will feel right at home with a ground type! Skarmory will provide valuable support to his team, and Ampharos rounds off the team as an offensive threat on the special side, sporting a wide variety of dangerous attacks.


Skarmory (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sturdy
Sturdy (Innate):
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Night Slash

#Egg#
Brave Bird
Endure
Stealth Rock
Whirlwind

#TM/HM#
Roar
Toxic
Sunny Day
Taunt
Protect
Double Team
Sandstorm
Rock Tomb
Torment
Rest
Sky Drop
Rock Slide
X-Scissor
Substitute
Rock Smash
Fly
Defog

#Event/Tutor#
Iron Head
Roost
Sky Attack
Sleep Talk
Tailwind

Camerupt (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Solid Rock
Solid Rock (Innate):
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Yawn
Flamethrower
Earthquake
Eruption

#Egg#
Body Slam
Endure
Heat Wave

#TM/HM#
Roar
Toxic
Hidden Power (Ice 7)
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Double Team
Rock Tomb
Rest
Attract
Will-O-Wisp
Explosion
Rock Polish
Bulldoze
Substitute
Flash Cannon
Rock Smash

#Event/Tutor#
Iron Head
Sleep Talk
Stealth Rock

Ampharos (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Take Down
Electro Ball
Power Gem
Discharge
Signal Beam
Light Screen
Thunder

#Egg#
Agility
Reflect
Thunderbolt

#TM/HM#
Toxic
Hidden Power (Grass 7)
Hyper Beam
Protect
Rain Dance
Safeguard
Brick Break
Double Team
Rest
Attract
Focus Blast
Endure
Volt Switch
Thunder Wave
Bulldoze
Substitute

#Event/Tutor#
Counter
Heal Bell
Magnet Rise
Sleep Talk


1× Oran Berry
1× Power Band
1× Watmel Berry
1× Quick Claw
1× Heat Rock
1× Ghost Gem
1× Colbur Berry
1× Pamtre Berry
1× Chilan Berry
1× Magnet
And our your right... GERARD! Specializing in Psychic types, he is known for strong fighting skills. In fact he is one of two candidates to have beaten IAR on his home turf- he successfully challenged the Ground Gym. He advanced to the second round by defeating UllarWarlord While his tournament and gym league accolades are slightly surpassed by IAR, they still compose one of ASB's strongest resumes:

  • Psychic Type Gym Leader- Undefeated as Leader!
  • Two Badges- Defeated IAR

And now for his team! Hypno is the Pokemon to keep an eye on- Gerard is very familiar with Psychics! Swalot and Mandibuzz however, are not to be underestimated- both have the potential to both dish out and take some serious damage!


Harley Hypno (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Forewarn
Forewarn (Innate):
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 4
Spe: 58 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Nightmare
Switcheroo
Pound
Hypnosis
Disable
Confusion
Heatbutt
Poison Gas
Meditate
Psybeam
Psychic
Swagger
Zen Headbutt
Future Sight

#Egg#
Assist
Barrier
Skill Swap

#TM/HM#
Protect
Substitute
Thunder Wave
Light Screen
Reflect
Double Team
Trick Room
Focus Blast
Foul Play

#Event/Tutor#
ThunderPunch
Fire Punch
Ice Punch
Drain Punch
Low Kick
Snatch
Magic Coat
Signal Beam
Wish
Counter
Endure
Focus Punch
Bide

Valjean Swalot (M)

Nature: Modest (+1 SpA, -1 Atk)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Gluttony
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 110
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore
Body Slam
Sludge Bomb
Gastro Acid
Gunk Shot
Toxic
Acid Spray

#Egg#
Acid Armor
Destiny Bond
Pain Split

#TM/HM#
Protect
Substitute
Venoshock
Ice Beam
Sunny Day
SolarBeam
Explosion
Hidden Power Fire (7)
Double Team
Hyper Beam
Sludge Wave
Earthquake
Shadow Ball

#Event/Tutor#
Counter
Endure
ThunderPunch
Fire Punch
Snatch
Block
Giga Drain
Icy Wind

Kirkegard Mandibuzz (M)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 3
Spe: 69 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Tailwind
Embargo
Brave Bird
Defog
Punishment
Dark Pulse
Whirlwind
Mirror Move
Bone Rush
Defog

#Egg#
Knock Off
Roost
Steel Wing

#TM/HM#
Double Team
Facade
Fly
Giga Impact
Payback
Protect
Rest
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Toxic
U-Turn

#Event/Tutor#
Block
Foul Play
Iron Defense
Sky Attack
Snatch
Sleep Talk


BlackGlasses
Figy Berry
Ghost Gem
Lansat Berry
Magnet
Micle Berry
Smooth Rock
Spell Tag
Wide Lens
Wise Glasses

AND NOW FOR THE MAIN EVENT! Two fearsome fighters stand at either end of the arena- clutching their pokeballs confidently! But unfortunately, only one can move on, in this matchup of superstars! Yes that's right- this fight will go down and history!

Now, let's see who will kick things off- IAR will send out first on heads, while Gerard will on tails-

HEADS=1-5000, TAILS=5001-10000 (5026)=TAILS



You know it will close when the coin flip is close- Gerard is to send out!

Order of Operations
Gerard sends out and equips
IAR sends out, equips, and orders
Gerard Orders​
 

Oh, this is gonna be incredibly annoying, but it's not like we can't do anything so let's Go Harley, this is gonna be hard but a Magnet should help with our powerful enemies

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Please add items the trainer can bring to the OP.

"Psyquic-Types holding Magnets for one move is one thing. Being able to use that to your advantage is another. Skarmory @ Quick Claw, start this fight."

Taunt > Stealth Rock > Roost
IF (Protective/Evasive Move) is used successfully when you are to use Taunt, THEN use Spikes that action, pushing actions back.
IF Magic Coat is issued when you are to use Taunt, THEN use X-Scissor that action, pushing actions back.
 


I'm afraid this is gonna be an uphill battle, but we have to do what we have to do, let's hope there's some luck on our side to help us win this


Magnet


Harley: ThunderPunch ~ Fire Punch ~ Focal Blow (Focus Punch + Focus Punch Combo)

 

HP: 100
EN: 100
3/5/1/4/70
Item: Quick Claw
Status: Fresh


HP: 100
EN: 100
4/3/3/4/58 -10% Evasion
Item: Magnet
Status: Fresh

Turn 1
Skarmory used Taunt!
-10 en

Hypno used ThunderPunch!
-6 en
Crit: 5720 n
Damage: (8-1-1.5)*1.5+4=12.25
Paralyze: 6997 n

Turn 2
Skarmory used Stealth Rock!
-12 en

Hypno used Fire Punch!
-6 en
Crit: 1960 n
Damage: (8-1-1.5)*1.5=8.25
Burn: 8094 n

Turn 3
Hypno is focusing!

Skarmory used Roost!
-11 en
+20 HP

Hypno used Focal Blow!
-42 en
Crit: 3131 n
Damage: (33.75-1-1.5)*1.5=46.875



HP: 53
EN: 67
3/5/1/4/70
Item: Quick Claw
Status: Fresh


HP: 100
EN: 46
4/3/3/4/58 -10% Evasion
Item: Magnet
Status: Taunted 3a, Cooldown

Stealth Rocks
 


Ok, let's try to kill this thing...


Magnet


Harley: Cooldown ~ Thunderpunch ~ Fire Punch
* If Skarmory uses Roost then use Focus Blast
* If Skarmory uses an Evasive Damaging move then use Future Sight and push actions



 
No excuse for my tardiness :/


HP: 53
EN: 67
3/5/1/4/70
Item: Quick Claw
Status: Fresh


HP: 100
EN: 46
4/3/3/4/58 -10% Evasion
Item: Magnet
Status: Taunted 3a, Cooldown

Stealth Rocks

Turn 1
Skarmory used Chill!
+12 en

Hypno cooled down!

Turn 2
Skarmory used Roost!
-11 en
+20 HP

Hypno used Focus Blast!
-8 en
Hit: 5640 y
Crit: 2059 n
Damage: (12-1.5-1)*1.5=14.25
-SpD: 8563 n

Turn 3
Skarmory used Roost!
-15 en
+20 HP

Hypno used Focus Blast!
-12 en
Hit: 4919 y
Crit: 4390 n
Damage: (12-1.5)*1.5=14.25
-SpD: 2401 n



HP: 64
EN: 53
3/5/1/4/70
Item: Quick Claw
Status: Fresh


HP: 100
EN: 26
4/3/3/4/58 -10% Evasion
Item: Magnet
Status: Fresh

Stealth Rocks

edit: sturdy
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Moving on..."

Taunt > Chill > Roost
IF (Protective/Evasive Move) is used successfully when you are to use Taunt, THEN use Chill that action, pushing actions back.
IF Magic Coat is issued when you are to use Taunt, THEN use Chill that action, pushing actions back.
 


Whoever thought it was a good idea to allow unlimited recovers/chills can go die in a fire...


Magnet


Harley: CyclohmFist [ThunderPunch + Focus Punch Combo] ~ Cooldown ([ThunderPunch + Focus Punch Combo]) ~ Focus Punch


 

HP: 64
EN: 53
3/5/1/4/70
Item: Quick Claw
Status: Fresh


HP: 100
EN: 26
4/3/3/4/58 -10% Evasion
Item: Magnet
Status: Fresh

Stealth Rocks

Turn 1

Skarmory used Taunt!
-10 en

Hypno used CyclohmFist!
-24 en
Crit: 6297 n
Damage: (23-1-1.5)*1.5+4= 34.75
Para: 5648 n

Turn 2
Skarmory used Chill!
+12 en

Hypno cooled down!

Turn 3
Hypno focused!

Skarmory used Roost!
-11 en
+20 hp

Hypno used Focus Punch!
-10 en
Crit: 276 y
Damage: (15-1+3-1.5)*1.5=23.25

Hypno fainted from exhaustion!



HP: 26
EN: 44
3/5/1/4/70
Item: Quick Claw
Status: Fresh


HP: 100
EN: KO
4/3/3/4/58 -10% Evasion
Item: Magnet
Status: KO

Stealth Rocks
 


Ugh, and this is why I never play OU...
Alright Valjean, maybe you can set us back on track on this one


Wise Glasses


Valjean: Hidden Power ~ Hidden Power ~ Hidden Power
* If Skarmory uses Roost & You're Not Taunted then use Encore and push actions
* If Skarmory uses Taunt on you & doesn't have neither a sub nor clones up then use Hyper Power [Hidden Power + Hyper Beam]


 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"I take it our opponent has lost the plot. Bash it before going down. You have earned your rest."

Fly > Fly > Taunt
 

HP: 26
EN: 44
3/5/1/4/70
Item: Quick Claw
Status: Fresh

HP: 110​
EN: 100​
2/3/4/3/55​
Item: Wise Glasses​
Status: Fresh​
Stealth Rocks

-12 hp swalot (SR)

t1
Skarmory flew up!
-10 en

Swalot used Hidden Power!
-5 en
nope

Skarmory went back down!
Hit: 6899 y
Crit: 4753 n
Damage: 9+3=12

t2
Skarmory flew up!
-14 en

Swalot used Hidden Power!
-9 en
nope

Skarmory went back down!
Hit: 5578 y
Crit: 5800 n
Damage: 9+3=12

t3
Skarmory used Taunt!
-10 en

Swalot used Hyper Power!
-34.5 en
Hit: 7841 y
Crit: 7000 n
Damage: (22+1)*1.5=34.5

Skarmory is KO'd


HP: KO
EN: 20
3/5/1/4/70
Item: Quick Claw
Status: KO

HP: 74​
EN: 51​
2/3/4/3/55​
Item: Wise Glasses​
Status: Taunted (5a), Sluggish (1a), Cooldown (1a)​
Stealth Rocks
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Just a heads up, the movespam should have applied to the hidden power side of the combination, resulting in the combination costing (13+10)×1.5=34.5 Energy. Likewise, note that Swalot will be on cooldown A1 & Sluggish A2.

"Splendid job. Tormeldon, take the reins on this foe! This Watmel Berry should come in handy when we have an opponent on the ropes! We may have to give our opponent a free action next round, but that is nothing when we have an advantage to gain!"

Eruption (Berry) > Earth Power > Earthquake + Earthquake combo
IF Explosion is issued A3, THEN use Protect A3.
 
...

Wise Glasses
Valjean: Cooldown ~ Poison Gas ~ Earthquake + Earthquake combo
 

HP: 100
EN: 100
4/3/5/3/34 (-10% evasion)
Item: Watmel Berry [4]
Status: Fresh!

HP: 74
EN: 51
2/3/4/3/55
Item: Wise Glasses
Status: Taunted (5a), Sluggish (1a), Cooldown (1a)
Stealth Rocks
t1
Swalot cooled down!
Camerupt used Eruption!
-7 en
Crit: 2375 n
Damage: (15+3+3)+4=25
t2
Swalot used Sludge!
-4 en
Crit: 2702
Damage: (7+1.5+3)=11.5
Poison: 8681 n
But Swalot was Taunted!
Camerupt used Earth Power!
-6 en
Crit: 7127 n
Damage: (9+3+3)*1.5=22.5
SpD Drop: 9292 n
t3
Swalot used Earthwreck!
-31.5 en
Crit: 3111 n
Damage: (22.5-1.5-2)*1.5=28.5
Camerupt used Earthwreck!
-30.5 en
Crit: 5624
Damage: (22.5+3+1.5)*1.5=40.5
Swalot was KO'd!​

HP: 59
EN: 56
4/3/5/3/34 (-10% evasion)
Item: Watmel Berry [3]
Status: Cooldown (1a)!

HP: KO
EN: 19
2/3/4/3/55
Item: Wise Glasses
Status: KO




 
Last edited:
Oh well, this is awkward but the orders that I gave you were illegal, but in order to make this quick just change Poison Gas into Body Slam, sending Kirkegard with BlackGlasses afterward
 


let's just get this over with....


BlackGlasses


Kirkegard: Foul Play ~ Dark Pulse ~ Foul Play
* If Camerupt uses Will-o-Wisp then use Substitute (20) and push actions
* If Camerupt uses a Fire Damaging move then use Fly and push actions
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"You are doing a great job, Camperupt. Keep it up!"

N/A > Flamethrower + Flamethrower combo (Berry) > N/A (Flamethrower + Flamethrower combo (Berry))
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

HP: 59
EN: 56
4/3/5/3/34 (-10% evasion)
Item: Watmel Berry [3]
Status: Cooldown (1a)!

HP: 110
EN: 100
4/4/2/3/69
Item: BlackGlasses
Status:
Round 6
DATA:

PRE-ACTION!

Mandibuzz was hurt by Stealth Rocks! (-15hp)

ACTION 1!

Mandibuzz used Foul Play! (-6en)
Crit: 13/16 (no)
Damage: 10+3+1.5+4 = 18.5hp

Camerupt cools down

ACTION 2!

Mandibuzz used Fly!

Mandibuzz attacked!(-9en)
Crit: 6/13 (no)
Damage: 9+3+1.5 = 13.5hp

Camerupt used Flamethrower + Flamethrower! (-30.5en)
Crit: 6/16 (no)
Damage: 10*2.25+3+3+4 = 32.5hp
Burn: 5/10 (no)

ACTION 3!

Mandibuzz used Foul Play! (-6en)
Crit: 15/16 (no)
Damage: 18.5hp

Camerupt cools down

- - -


HP: 8
EN: 27
4/3/5/3/34 (-10% evasion)
Item: Watmel Berry [2]
Status:


HP: 62
EN: 79
4/4/2/3/69
Item: BlackGlasses
Status:
Its_A_Random's Turn!
 
Last edited:

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