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XY OU Fairytastic

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Calm Mind
- Hyper Voice
- Psyshock
- Focus Blast

I started with this fairy pokemon this pokemon can sweep almost every fighting and dark types with calm mind it can increase its special defense and special attack which makes the job easy Pixilated hyper voice can go through substitute and wreck the opposing pokemon. Psyshock is a stab move which can kill poison types which are threat to fairy. With focus blast it can faint steel pokes like heatran and ferrothorn.

Bisharp @ Life orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

This is the best core for mega gardevoir it can check/counter almost every poke which is a threat to gardevoir. Swords dance can boost its attack which makes it deadly. Iron head is a stab move for fairies. Knock off is a stab move which does double damage if the pokemon is holding and item and for last sucker punch is a priority move with stab.

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Calm Nature
- Scald
- Wish
- Protect
- Toxic

I realized that my team is weak to a lot of physical pokes like super power mega scizor or superpower azumarill so I added this poke. With its ability it can gain HP when switching out, scald is a stab move which can burn and can decrease attack toxic is a deadly move because its effect increases in every turn. Wish can increase hp of the team members protect is used to receive wish when its low in HP.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

I needed a stealth rock setter and a few physicals can still ruin my team so I added lando-t earthquake is a deadly stab move, u-turn can be used to predict a switch and switch out or to hit psychic types. Knock off is a good coverage move.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Thunderbolt

I have a stealth rock setter... Something is missing o yea! A defogger or spinner latios is my defogger this a deadly poke in this meta. Draco meteor + stab + life orb can wreck almost anything in the way. Psyshock can hit special defensive pokes like blissey and thunderbolt at last is for coverage.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn

I added this for last to bird spam. Brave bird + stab + sharp beak is a deadly move, Flare biltz for pokes like ferrothorn and scizor. U-turn to switch out and it can hit pokes which resist the other two moves like tyranitar. Roost at last to recover HP.


So,this is my team. But I think talonflame isnt good maybe, I need something else.

P.S. Thanks for the help and giving your time to this.
 
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I battled you the other day iirc. Nice team, I like thee concept. But Alomomola is bad for def, just HP. I'd try chansey or clefable for a wish passer, or even Sylveon who can fire off hits for days, but still be that special defensive wall tho. BG Bisharp really shouldnt run SD. Try Pursuit for the Lati Twins.

Looks good.
 
I battled you the other day iirc. Nice team, I like thee concept. But Alomomola is bad for def, just HP. I'd try chansey or clefable for a wish passer, or even Sylveon who can fire off hits for days, but still be that special defensive wall tho. BG Bisharp really shouldnt run SD. Try Pursuit for the Lati Twins.

Looks good.

Alomola can take hits actually. AAnd I wanna put SD on bisharp :(.
 
I can counter talonflame with lando-t?
That's why defensive.
Mmm...
Maybe a special defensive and a defensive for talonflame or latios ?
tbh you could replace Latios w/ Zapdos for a Talon counter. Also, can be your defogger. If you ant specially defensive w/ wish pass and ha bell, go sylveon, chansey, or Clefable. Your best options IMO.
 
tbh you could replace Latios w/ Zapdos for a Talon counter. Also, can be your defogger. If you ant specially defensive w/ wish pass and ha bell, go sylveon, chansey, or Clefable. Your best options IMO.

I was also thinking about zapdos

Thanx for the suggestions.
 
I would recommend using SD over u-turn on tflame to maximise damage output. SD on bisharp can be replaced by low kick imo to deal with other bisharp.
 
I would recommend using SD over u-turn on tflame to maximise damage output. SD on bisharp can be replaced by low kick imo to deal with other bisharp.

I think these two are just fine, otherwise you lose out on the VoltTurn core (here 2 u-turners but w/e) and bisharp's SD is actually p essential, you have alomomola anyway.

My suggestion is on Latios, Earthquake > Tbolt. I know you have lando-t for tran and other stuff but it can catch stuff such as bisharp and heatran on the switch in. Tbolt only hits gyarados really hard, which is stopped by alomomola regardless
 
I think these two are just fine, otherwise you lose out on the VoltTurn core (here 2 u-turners but w/e) and bisharp's SD is actually p essential, you have alomomola anyway.

My suggestion is on Latios, Earthquake > Tbolt. I know you have lando-t for tran and other stuff but it can catch stuff such as bisharp and heatran on the switch in. Tbolt only hits gyarados really hard, which is stopped by alomomola regardless

Sd not so important imo for bisharp but your choice. Eq seems a good option but you could try hp fighting. It hits both pursuit trappers and heatran. Sub DD Gyarados seems like a problem even to alomomola. Using zapdos like Sparkl3y said would do well imo.
 
Sd not so important imo for bisharp but your choice. Eq seems a good option but you could try hp fighting. It hits both pursuit trappers and heatran. Sub DD Gyarados seems like a problem even to alomomola. Using zapdos like Sparkl3y said would do well imo.

heatran is only 3hkoed and can ko it back. mods, apologies for the on liner but I still think earthquake is superior
 
heatran is only 3hkoed and can ko it back. mods, apologies for the on liner but I still think earthquake is superior
I'm in favour of eq myself. But I'm merely giving alternatives. Like you could also run roost to improve longevity. Besides eq has no use outside hitting heatran however hp fighting is way more useful especially against pokemon that can potentially KO latios like pursuit trappers etc. Heatran can be answered by other members of the team. And Btw heatran cannot KO latios in return.
 
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