FALCON PAWNCHHHHH

Let's get right to it...

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Dragonite @ Leftovers
Nature: Lonely
EVs: 252 att/sp. att, 6 hp

Substitute
Focus Punch
Draco Meteor
Flamethrower

Well, i wanted a Tyraniboah to me in just about every team i make, but it's not gonna work for this one since none of the pokemon in this team are immune to sandstorm. So i went with something that was sorta similar to it. Lonely nature and the 252 att/sp. att EVs maximize my attacking capabilities. Basically, the idea of this is to switch it in to a something that i can scare away, and substitute while it rans away. Then i hit whatever comes in hard!

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Infernape @ Life Orb
Nature: Naive
EVs: 24 att, 252 sp. att, 234 spd.

Nasty Plot
Grass Knot
Close Combat
Flamethrower

This, in my opinion is one of the best wall breakers in the game, if not the greatest. The EVs given make sure that Blissey is OHKO'd by a close combat. Nasty Plot drastically increases it's sp. att, giving it the ability to put a big dent in just about anything, especially with the life orb.

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Electivire @ Expert Belt
Nature: Lonely
EVs: 252 att, 80 sp. att, 176 spd.

Thunderbolt
Ice Punch
Earthquake
Cross Chop

As you can probably see, i like mixed attackers... They make the job of having to kill a wall so much easier. As usual, Expert Belt is on Electivire because of it's great type coverage.The EVs given, allow it to OHKO the ever so popular Skarmory. Ice Punch is there mainly for the dragons, Earthquake is for Infernape and others if i manage to get a motor drive boost, and cross chop is there for Tyranitar and Blissey. This thing has a lot of opportunities to switch in for the motor drive boost.

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Togekiss @ Choice Scarf
Nature: Modest
Ability: Serene Grace
EVs: 252 sp. att/spd, 6 hp

Aura Sphere
Air Slash
Shadow Ball
Flamethrower (Might change since there's already two pokes with flamethrower)

Scarfkiss is an amazing sweeper if used properly, in fact, one time i KO'd a Blissey with it 'casue of Air Slash's flinch rate, combined with the Serene Grace ability that doubles it's chances of making the opponent miss. I just threw all the EVs into sp. att and spd., hoping that it would outspeed other scarf users. I try not to bring this into the battle until the end of the battle, so that it could possible sweep with scarf and Air Slash. Shadow Ball is there for Azelf and Gengar, and Aura Sphere is there for Tyranitar. I haven't really found the need to use Flamethrower with this yet.

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Suicune @ Leftovers
Nature: Bold
EVs: 252 hp/def, 6 sp. att

Surf
Ice Beam
Rest
Sleep Talk

I've always found this thing annoying, until i started using it. It's an amazing wall, and i send it out whenever i see a hypnosis or spore coming. Surf and Ice Beam are there instead of one of them being Calm Mind, because i really do not like having only one attack move. Rest whenever i'm low on hp and sleep talk to still attack the enemy. The EVs provided make it the bulkiest physical wall/tank that it can possibly be.

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Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 hp/def, 6 sp. att

Aromatherapy
Ice Beam
Thunder Wave
Softboiled

Blissey is the best out there at taking special attacks, and using any other sp. walls just doesn't work for me. The EVs given are to ensure that Blissey can stay out there as long as possible. Blissey can already take special attacks like a champ, so why not dish out the EVs to defense? It allows Blissey to take Outrage from Garchomp, and gives it the opportunity to KO it with an Ice Beam. Aromatherapy is there for team supports, and thunderwave is there to cripple opponents, and goes well with togekiss. Softboil to recover lost HP.

That's pretty much it, please leave some feedback.
 
I think suicine needs more...calm mind. And if you think Blissey can take an Outrage from garchomp and KO it back with ice beam, you just wasted your Blissey. Garchomp only takes 70.59% - 82.91% from your crappy Ice Beam. Heck, with a Yache Berry, it could get in, Swords Dance and then take out most of your team easily.

Uh oh, I'm detecting SD lucario weakness....

Togekiss takes 74.60% - 87.78% From extreme speed. A OHKO after rocks. There's no spinner, so that is likely.

Dragonite takes 79.88% - 94.12% from extreme speed. It could close combat because it outspeeds, for even more;89.78% - 105.57% which has a chance of OHKOing.

Infernape takes 100.34% - 118.09% from Extreme Speed. Ouch.

Electivire takes 117.53% - 138.14% from Extreme Speed. OWNED.

Blissey takes 252.94% - 297.62% from Close Combat. It has no chance of survival.

Suicine takes 80.94% - 95.30% from Close Combat.


This is an easy clean sweep. Fix it by adding Gyarados, Gliscor, or Weezing. Basically, most teams have a SD lucario weakness. My advice: Don't switch out from lucario EVER. It always thinks it can get off a swords dance once it's in. Hit it with everything you got.

Props for having no Garchomp!
 
With sandstorm and stealth rock up this team will struggle greatly without any sandstorm resistances and 2 stealth rock weaknesses. Also, add life orb recoil on infernape and you all you have is some frail mix sweepers with a poor supporting cast. Almost any CB user that can get in freely will take something out more than likely (CB Infernape, CB Chomp, CB Cross, or SDance Lucario, etc etc.). The best counter to those CB users? A gliscor fitting in somewhere on this team would help. I would say togekiss is probably the prime spot for being swapped out. The only scarf special attacker I trust is Gengar, and even then I personally hate all scarf gengars as they just are too obvious and predictable. Togekiss gives you the element of surprise maybe, but relying on that is poor in my opinion. I just don't see how its useful, but I've never used one so maybe I'm mistaken.

I want to also say something else should go over Electivire, but its a good swap in for TWave blissey/celebi/etc and electric attacks suicune might draw. I'm not a fan of the physical set as I think the Flamethrower/HP:Ice/TBolt/Cross Chop is 10x more effective because even without a motor drive boost nothing is walling that set very well and the common Evire counters get screwed on the swap a lot of times. Another reason I don't like Electivire for this team though is that a standard cresselia walls this team pretty badly. Something that isn't walled by cresselia would be ideal over his spot in my opinion - especially since you already have one of the best mix attackers in infernape anyway - stacking 2 frail mix attackers isn't always great.
 
Try this celebi set.

Celebii @ leftovers
252 HP 252 defense 6 sp.atk
Substitute
Calm Mind
Leech Seed
Psychic


Most stupidcelebi users have nothing on blissey. THIS celebi actually WANTs blissey to come in. It subs first turn, then calm minds from the ice beam, keeps it's sub. Then it leech seeds blissey and gains tonnes of HP back. Then, it subs once it is broken, It substitutes again, and siesmic toss only does 100 damage, the substitute survives with 1 HP. Most people are too stubborn to switch until celebi has 6 calm minds and psychic does 50% to blissey.

It can perpetually stall out any blissey set.
 
ehhh, if your going to use the set sed suggested I would use Grass Knot or Energy Ball over Psychic, as Tyranitar/Dark types would love to come in on a Celebi with only Psychic. Honestly though, there are better subseeders out there, and celebi can do so much more. Supporter with Reflect (etc.), Swords Dance passing, Calm Mind Passing, SpecsCelebi (:pimp:)--the GSC legend is quite the jack of all trades.\

Also, the standard "Super Effective" Electivire set has become pretty obsolete. If you really want to use Electivire, and do so effectively, I have found that a special-dominant mix set is most effective nowadays. Thunderbolt, Flamethrower, HP Ice/Grass (ice for dragons, grass for swampert), Cross Chop.
 
Celebi cannot do more. THIS SET DESTROYS TEAMS.

name 5 sub seeders that are better than celebi. Try naming one with 101 HP subs.
 
Well, ummm, not trying to insult, but I assure you Celebi can do a LOT more than subseed--ask any good battler worth his/her weight on the competitive scene.

I'm not just going to rattle off subseeders for you, but one that pops into mind is Sceptile. Speed is probably the biggest facter for a subseeder, not HP, and good golly gosh does Sceptile have it. Without breakneck speed, your going to get overrun, and any Dark type will do that with your set.

Just trying to help the thread starter decide =D

NOTE: Also, where do you suggest he put Celebi? He really doesn't need something to exacerbate that SD Lucario weakness, and the standard set with Crunch would like to kill nearly every Celebi with joy.
 
Celebi Subseeding is a bit poor. He has soo many more options. The only reason to use SubSeed Celebi over IDK Sceptile, is Calm Mind. Which leaves you with one attack anyways, meaning your either relying on a non STAB attack, or you don't touch steels, or psychics or grassers(depening on which STAB you choose.)

Celebi is much better as a physical sponge that can support the team with Aromatherapy, status, etc.
 
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