Let's get right to it...
Dragonite @ Leftovers
Nature: Lonely
EVs: 252 att/sp. att, 6 hp
Substitute
Focus Punch
Draco Meteor
Flamethrower
Well, i wanted a Tyraniboah to me in just about every team i make, but it's not gonna work for this one since none of the pokemon in this team are immune to sandstorm. So i went with something that was sorta similar to it. Lonely nature and the 252 att/sp. att EVs maximize my attacking capabilities. Basically, the idea of this is to switch it in to a something that i can scare away, and substitute while it rans away. Then i hit whatever comes in hard!
Infernape @ Life Orb
Nature: Naive
EVs: 24 att, 252 sp. att, 234 spd.
Nasty Plot
Grass Knot
Close Combat
Flamethrower
This, in my opinion is one of the best wall breakers in the game, if not the greatest. The EVs given make sure that Blissey is OHKO'd by a close combat. Nasty Plot drastically increases it's sp. att, giving it the ability to put a big dent in just about anything, especially with the life orb.
Electivire @ Expert Belt
Nature: Lonely
EVs: 252 att, 80 sp. att, 176 spd.
Thunderbolt
Ice Punch
Earthquake
Cross Chop
As you can probably see, i like mixed attackers... They make the job of having to kill a wall so much easier. As usual, Expert Belt is on Electivire because of it's great type coverage.The EVs given, allow it to OHKO the ever so popular Skarmory. Ice Punch is there mainly for the dragons, Earthquake is for Infernape and others if i manage to get a motor drive boost, and cross chop is there for Tyranitar and Blissey. This thing has a lot of opportunities to switch in for the motor drive boost.
Togekiss @ Choice Scarf
Nature: Modest
Ability: Serene Grace
EVs: 252 sp. att/spd, 6 hp
Aura Sphere
Air Slash
Shadow Ball
Flamethrower (Might change since there's already two pokes with flamethrower)
Scarfkiss is an amazing sweeper if used properly, in fact, one time i KO'd a Blissey with it 'casue of Air Slash's flinch rate, combined with the Serene Grace ability that doubles it's chances of making the opponent miss. I just threw all the EVs into sp. att and spd., hoping that it would outspeed other scarf users. I try not to bring this into the battle until the end of the battle, so that it could possible sweep with scarf and Air Slash. Shadow Ball is there for Azelf and Gengar, and Aura Sphere is there for Tyranitar. I haven't really found the need to use Flamethrower with this yet.
Suicune @ Leftovers
Nature: Bold
EVs: 252 hp/def, 6 sp. att
Surf
Ice Beam
Rest
Sleep Talk
I've always found this thing annoying, until i started using it. It's an amazing wall, and i send it out whenever i see a hypnosis or spore coming. Surf and Ice Beam are there instead of one of them being Calm Mind, because i really do not like having only one attack move. Rest whenever i'm low on hp and sleep talk to still attack the enemy. The EVs provided make it the bulkiest physical wall/tank that it can possibly be.
Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 hp/def, 6 sp. att
Aromatherapy
Ice Beam
Thunder Wave
Softboiled
Blissey is the best out there at taking special attacks, and using any other sp. walls just doesn't work for me. The EVs given are to ensure that Blissey can stay out there as long as possible. Blissey can already take special attacks like a champ, so why not dish out the EVs to defense? It allows Blissey to take Outrage from Garchomp, and gives it the opportunity to KO it with an Ice Beam. Aromatherapy is there for team supports, and thunderwave is there to cripple opponents, and goes well with togekiss. Softboil to recover lost HP.
That's pretty much it, please leave some feedback.

Dragonite @ Leftovers
Nature: Lonely
EVs: 252 att/sp. att, 6 hp
Substitute
Focus Punch
Draco Meteor
Flamethrower
Well, i wanted a Tyraniboah to me in just about every team i make, but it's not gonna work for this one since none of the pokemon in this team are immune to sandstorm. So i went with something that was sorta similar to it. Lonely nature and the 252 att/sp. att EVs maximize my attacking capabilities. Basically, the idea of this is to switch it in to a something that i can scare away, and substitute while it rans away. Then i hit whatever comes in hard!

Infernape @ Life Orb
Nature: Naive
EVs: 24 att, 252 sp. att, 234 spd.
Nasty Plot
Grass Knot
Close Combat
Flamethrower
This, in my opinion is one of the best wall breakers in the game, if not the greatest. The EVs given make sure that Blissey is OHKO'd by a close combat. Nasty Plot drastically increases it's sp. att, giving it the ability to put a big dent in just about anything, especially with the life orb.

Electivire @ Expert Belt
Nature: Lonely
EVs: 252 att, 80 sp. att, 176 spd.
Thunderbolt
Ice Punch
Earthquake
Cross Chop
As you can probably see, i like mixed attackers... They make the job of having to kill a wall so much easier. As usual, Expert Belt is on Electivire because of it's great type coverage.The EVs given, allow it to OHKO the ever so popular Skarmory. Ice Punch is there mainly for the dragons, Earthquake is for Infernape and others if i manage to get a motor drive boost, and cross chop is there for Tyranitar and Blissey. This thing has a lot of opportunities to switch in for the motor drive boost.

Togekiss @ Choice Scarf
Nature: Modest
Ability: Serene Grace
EVs: 252 sp. att/spd, 6 hp
Aura Sphere
Air Slash
Shadow Ball
Flamethrower (Might change since there's already two pokes with flamethrower)
Scarfkiss is an amazing sweeper if used properly, in fact, one time i KO'd a Blissey with it 'casue of Air Slash's flinch rate, combined with the Serene Grace ability that doubles it's chances of making the opponent miss. I just threw all the EVs into sp. att and spd., hoping that it would outspeed other scarf users. I try not to bring this into the battle until the end of the battle, so that it could possible sweep with scarf and Air Slash. Shadow Ball is there for Azelf and Gengar, and Aura Sphere is there for Tyranitar. I haven't really found the need to use Flamethrower with this yet.

Suicune @ Leftovers
Nature: Bold
EVs: 252 hp/def, 6 sp. att
Surf
Ice Beam
Rest
Sleep Talk
I've always found this thing annoying, until i started using it. It's an amazing wall, and i send it out whenever i see a hypnosis or spore coming. Surf and Ice Beam are there instead of one of them being Calm Mind, because i really do not like having only one attack move. Rest whenever i'm low on hp and sleep talk to still attack the enemy. The EVs provided make it the bulkiest physical wall/tank that it can possibly be.

Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 hp/def, 6 sp. att
Aromatherapy
Ice Beam
Thunder Wave
Softboiled
Blissey is the best out there at taking special attacks, and using any other sp. walls just doesn't work for me. The EVs given are to ensure that Blissey can stay out there as long as possible. Blissey can already take special attacks like a champ, so why not dish out the EVs to defense? It allows Blissey to take Outrage from Garchomp, and gives it the opportunity to KO it with an Ice Beam. Aromatherapy is there for team supports, and thunderwave is there to cripple opponents, and goes well with togekiss. Softboil to recover lost HP.
That's pretty much it, please leave some feedback.