Fall Before The Hell Hounds [UU RMT]

Starting Notes: Technically, this is my first UnderUsed team ever, but I think it's pretty good. I worked on it for about eighteen hours, making sure that weakness' were avoided and making sure each Pokemon had a specific role to play out. This team is mostly offensive. One Suicide Lead, Two Walls, and Three Sweepers. I've read through some of the RMT's in the RMT archive and will use the format from some of them. Each of the pokemon on this team, metaphorically speaking, feed off of each other. Every weakness on this team has a check for it that makes said weakness a moot point.

Team At A Glance
Roserade.gif
Chansey.gif
Rotom.gif
Houndoom.gif
Azumarill.gif
Nidoking.gif
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The Lead

407.png

Roserade (F) @ Focus Sash
Ability: Natural Cure
EV's: 4 HP | 252 SpA | 252 Spe
Nature: Timid (+Spe, -Atk)​
  • Sleep Powder​
  • Hidden Power (Fire)​
  • Toxic Spikes​
  • Leaf Storm​
Why This Pokemon?

I wanted a Pokemon that could out-speed quite a bit, and set up entry hazards. Roserade was picked due to it's typing, Grass and Poison. Now normally those types wouldn't be that good, but my team takes advantage and covers both of those weakness', but we'll get to that later. Roserade is only really out-sped by Scarf Roserade and Ambipon in UnderUsed, making it a good suicide lead.​

Why This Set?

Timid over any other nature to make sure that I out-speed as much as possible. Maximizing Special Attack and Speed allows me to use Sleep Powder, set up two layers of Toxic Spikes, then hit as hard as possible or switch. Roserade is a somewhat decent sweeper, able to hit Water type Pokemon extremely hard with Leaf Storm. Hidden Power (Fire) allows me to hit Steel types that don't have much Special Defense, like Steelix, paticularly hard, as well as other Roserade. Toxic Spikes aids my entire team by giving the opponent's Pokemon "Badly Poisoned" status as soon as they switch in, bar Levitate, Poison type, and Flying type pokemon. Focus Sash allows me, as a very last resort, to sacrifice Roserade to set up two layers of Toxic Spikes. I say that it's a last resort since my opponent could very easily have a Poison type Pokemon to absorb the Toxic Spikes, making the sacrifice pointless.​

The Special Wall
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Chansey (F) @ Leftovers
Ability: Natural Cure
EV's: 252 Def | 252 SpD | 4 Spe
Nature: Calm (+SpD, -Atk)​
  • Thunder Wave​
  • Seismic Toss​
  • Wish​
  • Protect​
Why This Pokemon?

When I was creating this team, I noticed a serious weakness to Special based sweepers. I figured that Chansey, with it's amazing base HP and Special Defense, would fit the role of a "Special Wall" perfectly. I haven't regretted the choice of using Chansey since. Chansey is exactly what this team needed.​

Why This Set?

I wanted to use something related to the Blissey "Toxic Stall" set. With Toxic Spikes down, the enemy is poisoned as soon as it comes in on Chansey so there's no real reason to put Toxic on Chansey, other than Levitating Pokemon like Claydol that avoid Toxic Spikes and is immune to Thunder Wave, but I felt as though that was overcentralization for a single Pokemon that would be stalled out regardless. Thunder Wave, while it is useful for crippling Choice Scarf users and Special Sweepers, has the same downfalls as Toxic. Steel types usually have the Ground sub-type, making Thunder Wave useless, and Toxic Spikes with no effect on them whatsoever. I am considering Will-O-Wisp to take Thunder Wave's place. Seismic Toss provides steady damage at a power level of 100. Wish and Protect work perfectly, healing Blissey and wracking up damage on the opponent with Toxic. Calm Nature cuts Chansey's horrid Attack stat while increasing it's amazing Special Defense. Leftovers is used since Chansey likes recovery.​

The Dual Screener
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Rotom @ Light Clay
Ability: Levitate
EV's: 252 HP | 4 SpA | 252 Spe
Nature: Timid (+Spe, -Atk)​
  • Light Screen​
  • Reflect​
  • Thunderbolt​
  • Shadow Ball​
Why This Pokemon?

Rotom bring much needed relief from the Ground and Fighting weaknesses that plague this team otherwise. It also is a relatively good counter for Swellow. If the Swellow is Choice Band-ed and comes in on a Thunder Wave from Chansey, I can switch to Rotom to avoid Facade. The same goes for the Flame Orb/Facade sets. It also helps to deal with Belly Drum Linnoone.​

Why This Set?

I chose a Dual Screen set for Rotom a few reasons. The first was that it allowed my team a bit more leeway. Since this team is mostly offensive, it requires a bit off switching in and out to counter the next Pokemon. Switching means that the next Pokemon will take the next attack. The screens, if I can get both of them up, makes sure that no matter what the attack is, it's strength is cut in half. Thunderbolt and Shadow Ball were chosen due to being virtually Rotom's best offensive moves. I decided against any status inflicting moves seeing as Toxic Spikes and Thunder Wave hit practically everything. Timid allows me to out-speed and get both walls up and then switch to an appropriate counter. Light Clay over Leftovers since I want the screens up as long as possible, and I have Wish healing support regardless, and Rotom has a good amount of resistences.​

The Special Sweeper
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Houndoom (M) @ Life Orb
Ability: Flash Fire
EV's: 4 HP | 252 SpA | 252 Spe
Nature: Timid
  • Nasty Plot
  • Fire Plast
  • Dark Pulse
  • Hidden Power (Grass)
Why This Pokemon?

Houndoom is one of the best Special Sweepers UU has to offer. A Nasty Plot Fire Blast can 2HKO a Chansey most of the time, and all the time if it has prior damage. Houndoom can take the Fire attacks directed at Roserade and turn them into it's strength. It can take any Grass attack sent at Azumarill as well, though Special Grass attacks are usually handled by Chansey. It also completely nullifies any and all Psychic attacks directed at Nidoking.

Why This Set?

This set looked to be the most dangerous set from my point of view. With a Nasty Plot boost, Houndoom can OHKO a good portion of the UU territory. Fire Blast is Houndoom's main STAB (Same Type Attack Bonus) move, with Dark Pulse being second. Hidden Power (Grass) is Houndoom's only real way of dealing with Bulky Water types, KO-ing most of them after a Nasty Plot bonus. Timid over Modest to be as fast as possible. Life Orb to ensure some KOs.

The Physical Sweeper
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Azumarill (F) @ Choice Band
Ability: Huge Power
EV's: 240 HP | 252 Atk | 16 Spe
Nature: Adamant​
  • Waterfall​
  • Aqua Jet​
  • Superpower​
  • Double-Edge​
Why This Pokemon?

Azumarill has many characteristics shared with Scizor. A STAB-ed Priority move, a ability that helps it's attack, and the fact that it really shines with a Choice Band. Azumarill is very useful for getting a quick Revenge Kill.​

Why This Set?

This set is designed to be as bulky as possible, while maintaining it's offensive prowess. Azumarill can take out sweepers that are just barely holding on with a Aqua Jet, while seriously hurting their with switch ins with Waterfall. Superpower takes care of Dark and Steel types, while Double-Edge has good synenergy with Waterfall. Double-Edge also has a small chance to 2HKO Slowbro.​

The Wall Breaker
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Nidoking (M) @ Life Orb
Ability: Poison Point
EV's: 200 Atk | 252 SpA | 56 Spe
Nature: Rash​
  • Earthquake​
  • Ice Beam​
  • Thunderbolt​
  • Hidden Power (Grass)​
Why This Pokemon?

I wanted a Pokemon that absorb Toxic Spikes if Roserade dies, and shatter walls in their spots. Nidoking has great synenergy with the team, with Houndoom absorbing Psychic attacks and Rotom taking Ground.​

Why This Set?

I wanted a set that could take down the common threats of an all Physical Nidoking, and this set was the first thing that came to mind. Earthquake takes out Bulky Poison types like Drapion. Ice Beam takes out Alteria and Bulky Ground types. Thunderbolt and Hidden Power (Grass) 2HKOs every Water type in UU territory.​

End Notes: Well, that's my team. This is the first team that I've ever put together for UU and it's done quite well for itself. I have however had some problems with Calm Mind Spirtomb. Well, please rate and review.​
 
Problems:

CM Mismagius (mild)
Dugtrio / Milotic core

How to fix:

Firstly, great format and great read. The team overall might have some mild problems with a Dugtrio / Milotic core. Why? Because Dugtrio (equipped with Life orb) is capable of OHKOing Houndoom and Nidoking. And 2HKO Chansey. Overall it will run the entire team. Milotic is capable of scuffling with Houndoom and Nidoking (your fire powers). I would add Shed Shell on Chansey. Another thing I would do to fix this would be tweaking some EVs on Houndoom to adress Dugtrio better.

Houndoom
@ Life Orb
Naive Nature (SpA+ / SpD-)
44 Atk / 212 SpA / 252 Spe

- Nasty Plot
- Dark Pulse
- Fire Blast
- Sucker Punch

Although you may lack some power to defeat Chansey, Dugtrio is the bigger concern right now. Sucker Punch with 44 Atk EVs can deal 88.63% - 105.21% on it, or better yet has 66.67% chance of OHKO with SR down which is high enough while still maintaining your SpA high. As for the move set, its standard but Hariyama might disrupt it. Hariyama already looses to Rotom with Reflect + Thunderbolt. You have Nidoking as a great check so it really isn't a concern. A Sucker Punch can also catch some Mismagius off guard when they try to strike for the kill. GL.
 
Rivarly is a risky ability, but he should just stick to Poison Point imo.
 
Problems:

CM Mismagius (mild)
Dugtrio / Milotic core

How to fix:

Firstly, great format and great read. The team overall might have some mild problems with a Dugtrio / Milotic core. Why? Because Dugtrio (equipped with Life orb) is capable of OHKOing Houndoom and Nidoking. And 2HKO Chansey. Overall it will run the entire team. Milotic is capable of scuffling with Houndoom and Nidoking (your fire powers). I would add Shed Shell on Chansey. Another thing I would do to fix this would be tweaking some EVs on Houndoom to adress Dugtrio better.

Houndoom
@ Life Orb
Naive Nature (SpA+ / SpD-)
44 Atk / 212 SpA / 252 Spe

- Nasty Plot
- Dark Pulse
- Fire Blast
- Sucker Punch

Although you may lack some power to defeat Chansey, Dugtrio is the bigger concern right now. Sucker Punch with 44 Atk EVs can deal 88.63% - 105.21% on it, or better yet has 66.67% chance of OHKO with SR down which is high enough while still maintaining your SpA high. As for the move set, its standard but Hariyama might disrupt it. Hariyama already looses to Rotom with Reflect + Thunderbolt. You have Nidoking as a great check so it really isn't a concern. A Sucker Punch can also catch some Mismagius off guard when they try to strike for the kill. GL.

Thanks for all the tips. I've actually been having quite a few problems with Mismagius as of late. Normally I would have Azumarill defeat it after it's been worn down significantly, but that requires my team to take a hit, even though Rotom will live through a Shadow Ball if Light Screen has been set up. I'm still shocked at how many people fall use Shadow Ball, only to be stopped dead by Chansey. I haven't seen a Dugtrio yet, but I'm betting one will show up eventually. I've also been thinking of substituting my Mixed Nidoking for a Physical Wall Nidoqueen. It will still let me get some good attacks off, I'll be able to set up Stealth Rocks, and I'll have a physical wall, something my team lacks.
 
As walls go, Drapion does the poison walling this with only one weakness a lot better than Nidoqueen. The Nido family is better on the offense or as utility.

Overall, very balanced team, adorable sprites.... and uh, good luck on UU battling. Hopefully you survive the constant onslaught of status. Also, where is your Spinner? Unlike Hyper-Offensive OU teams, UU makes the use of Spinners integral to get rid of entry hazards and provide Utility. You have no SR user either. Hopefully you have good stall breakers.
 
I am considering Will-O-Wisp to take Thunder Wave's place

What what WHAT? Chansey + WoW?

You said Rotom protect you against Belly Drum Linoone... but what about Shadow Claw?

Besides that, very good team. Solid, without a weakness...
Congrats =D

One thing:
Since Roserade`s objective is Set up and kill bulky waters, isnt HP Fire useless? I mean, your team already covers Steelix and other Roses (whom you said to be the main target of HP-Fire). I suggest putting rest on it`s place since it can give the durability you need and send more Leaf Storms or put more TS in play after this fucking donphan spun (is this verb right?) them
 
That's more than enough bumps - anymore and I'm locking this.

While I'm here though, I'm seeing a huge Rock Polish Torterra weakness. Five Pokemon on your team are OHKO'd by a Life Orb attack from Torterra...only Chansey can survive and she can do very little in return. I'd be a lot more comfortable with something that can take physical hits over Nidoking...your team has almost no capability to take any reasonably powered neutral physical attack. Nidoking seems extraneous as a wallbreaker anyway...Houndoom and Azumarill are more than capable of doing that. Tangrowth would be a nice fit as he has good synergy with Azumarill and can lure in even more Fire attacks for Houndoom to eat.
 
That's more than enough bumps - anymore and I'm locking this.

While I'm here though, I'm seeing a huge Rock Polish Torterra weakness. Five Pokemon on your team are OHKO'd by a Life Orb attack from Torterra...only Chansey can survive and she can do very little in return. I'd be a lot more comfortable with something that can take physical hits over Nidoking...your team has almost no capability to take any reasonably powered neutral physical attack. Nidoking seems extraneous as a wallbreaker anyway...Houndoom and Azumarill are more than capable of doing that. Tangrowth would be a nice fit as he has good synergy with Azumarill and can lure in even more Fire attacks for Houndoom to eat.
Second for Tangrowth. LO Hitmonlee runs through this team as well, the only 2HKO is Rotom (although Reflect can help that, but it doesn't prevent him from OHKOing pretty much anyone else with CC/EQ.) Having a physically bulky Tangrowth with Knock Off and Stun Spore would do a great deal for you.
 
Second for Tangrowth. LO Hitmonlee runs through this team as well, the only 2HKO is Rotom (although Reflect can help that, but it doesn't prevent him from OHKOing pretty much anyone else with CC/EQ.) Having a physically bulky Tangrowth with Knock Off and Stun Spore would do a great deal for you.

Stun Spore? Doesn't Limber kind of stop para?
 
Stun Spore? Doesn't Limber kind of stop para?
Yes, but there's no reason for a second Sleep Powder...er, and it takes out many common switch ins. Hitmonlee, on the other hand, is taken care of by Knocking Off his Life Orb or Choice Scarf/Band then switching to Rotom, who will wall him without the item boost.
 
Power Whip has a chance to OHKO Hitmonlee so don't bother using Knock Off on him lol.
 
Power Whip has a chance to OHKO Hitmonlee so don't bother using Knock Off on him lol.
Does it? I didn't bother with calculations, so I'm not sure. Either way, using Knock Off on a predicted switch is excellent.
 
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