
#491 Darkrai
Base Stats: 70 HP / 90 Atk / 90 Def / 135 SAtk / 90 SDef / 125 Spd
Ability: Bad Dreams (opponent loses 12.5% HP each turn they're asleep)
Notable Physical Movepool
Pursuit
Payback
Focus Punch
Brick Break
Drain Punch
Aerial Ace
Shadow Claw
Rock Slide
X-Scissor
Poison Jab
Notable Special Movepool
Dark Pulse
Ice Beam
Thunderbolt
Charge Beam
Psychic
Shadow Ball
Sludge Bomb
Focus Blast
Notable Support Movepool
Dark Void
Embargo
Taunt
Calm Mind
Thunder Wave
Will-o-Wisp
Swords Dance
There's been, like, NO discussion about Darkrai since February, so I'm bringing back the discussion so that we can examine Darkrai as possibly NOT being uber. Few people have the game as of yet and people are already screaming that this thing can't possibly be OU. Silliness. Same nonsense as Tyranitar being uber IMO. Anyways, let's look at the things it can do.
Darkrai @ Leftovers
Nature: Hasty Nature (+Spd -Def)
EVs: 116 Atk / 252 Spd / 140 SAtk
Trait: Bad Dreams
-Calm Mind
-Dark Pulse
-Thunderbolt
-Focus Punch
Hits a lot of stuff decently well with this set. Focus Punch is primarily for Blissey and Snorlax, who could give you trouble otherwise. There's few resistors to the set.
Darkrai @ Choice Specs
Nature: Timid (+Spd -Atk)
EVs: 4 HP / 252 Spd / 252 SAtk
Trait: Bad Dreams
-Dark Pulse
-Thunderbolt
-Ice Beam
-Focus Blast
Nothing resists the set, but Blissey shrugs off Focus Blasts decently, along with everything else.
Darkrai @ Leftovers
Nature: Timid (+Spd -Atk)
EVs: 96 HP / 252 Spd / 160 SAtk
Trait: Bad Dreams
-Dark Hall
-Dark Pulse
-Focus Punch
-Thunder Wave / Will-o-Wisp
Double status. Fastest sleeper in the game, and the trait eats up their HP. Wrecks sleep talkers.
Now, there's of course other sets for this, but let's look at the arguments for not having Darkrai be uber.
1. Azelf, while slower, is more dangrerous thanks to higher Atk and Explosion. The closest thing to a perfect counter is CB Weavile with Pursuit. Azelf was once considered possibly uber, but is now accepted as a good OU.
2. Darkrai is not nearly as dangerous as he would have been without the Sleep Clause, but it is admittedly a strong counter to Sleep Talkers.
3. 70 / 90 / 90 Defenses don't let it shrug off the hits.
4. Darkrai needs to carry Psychic so that Technician Hitmontop (Mach Punch) and CB Heracross (Megahorn / Close Combat, high defenses) don't utterly murder him.
Really, the only reason to relegate him to ubers is because of the trait Bad Dreams, but the opponent taking 12.5% after being put to sleep isn't horrid. Sleep Clause still keeps Darkrai in check since he can only put to sleep one opponent at a time.