Team At a glance:
Building Process:






Building Process:

I started with dragonair, I have always admired the blue dragon snake and decided to finally utilize it. It is unique and very underrated

I needed a Rapid spinner that could set up SR to aid in Dragonair sweeping, So I picked the fire turtle, Torkoal has amazing defense and can explode which is a plus

So I have my late game sweeper and wall, I need a spin blocker, I love using Rotom-a in OU so i chose the original for this UU team

After all this, i decided I really need a lead, So I looked at all the spikes leads availiable and sadly frosslass is in BL so I settled with glalie, it gets the job done

I wanted a special wall to compliment Torkoal, So the fat cremepuff came to mind. Chansey is almost as wally as her older sister, So she fit the bill perfectly

So after all this, I have no Early game sweeper, So i picked the fastest, hardest hitting kitteh in NU, ZAM!!! Zam makes a wonderful early game wearer-downer

Torkoal didnt stop Rypherior and Aggron from ripping through my team, so I changed him to a Donphan who does that just dandy.

Rotom = frail. So I chose mismagius who is Faster, stronger, and bulkier, that is worth the loss of STAB thunderbolt, her thunderbolt still hits pretty hard.
I tried to make this RMT a little more visually appealing, enjoy! :)
Changes are Bolded
Team Details
Team Details

Glalie (M) @ Lum Berry
Ability: Inner Focus
EVs: 204 HP/52 Def/252 Spd
Timid nature (+Spd, -Atk)
- Explosion
- Spikes
- Taunt
- Ice Beam
My main sweeper, Dragonair, Really appreciates entry hazards, so i picked a spiker lead. Spikes are an obvious choice, Ice beam is for stab, Taunt for stopping slow leads, and WtfBOOM!!! for my grand finale. I chose lum berry so Sleep leads dont ruin my spiking fun.
How Glalie fairs against the top 10 UU leads
Uxie: Spikes and shadow ball
Ambipom: Set up one layer of spikes and then switch to torkoal
Mesprit: Set up as many spikes as I can before I die
Omastar: Spikes
Spiritomb: Spikes
Alakazam: Spikes then shadow ball if im alive still
Cloyster: Set up spikes then switch to torkoal to spin away other players spikes
Moltres: Switch out to Torkoal
Hippopotas: It will probobly yawn so I just set up muh spikes
Quilfish: Spikes
Ambipom: Set up one layer of spikes and then switch to torkoal
Mesprit: Set up as many spikes as I can before I die
Omastar: Spikes
Spiritomb: Spikes
Alakazam: Spikes then shadow ball if im alive still
Cloyster: Set up spikes then switch to torkoal to spin away other players spikes
Moltres: Switch out to Torkoal
Hippopotas: It will probobly yawn so I just set up muh spikes
Quilfish: Spikes
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Dragonair (F) @ Life Orb
Ability: Shed Skin
EVs: 52 HP/252 Atk/204 Spe
Adamant nature (+Spe, -SAtk)
- Dragon Dance
- Extremespeed
- Outrage
-Aqua Tail
I love using dragonair as a sweeper, no one expects it. I switch her in on a choiced attack or something, Dragon dance on the switch, and proceed to sweep. Outrage for stab, Aqua tail for coverage. Extremespeed is for picking off those nasty priority users like Hitmonchan/lee. Very little can stop a +2 stab life orb outrage. With the given evs I outspeed base 105 speed pokes after one dance. After two I out speed Common scarfers such as rotom.
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Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 52 HP/252 Atk/204 Def
Adamant nature (+Atk, -SAtk)
- Rapid Spin
- Stealth Rock
- Assurence
- Earthquake
I used to have a serious Rhypherior problem so I changed Torkoal for Donphan. Donphan Checks Rhypherior and Also checks Aggron as well as still having Rapid spin/Stealth rock support. Assurance is there to hit ghosts or alakazams that hurt my team otherwise.
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Mismagius (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Shadow Ball
- Will-o-wisp
Your standard Trickscarf Missy here. Missy mainly serves as a Spin blocker but I can occasionally pull off a sweep. I chose Will-o-wisp to cripple Physical attackers who think they can take me out with physical attacks. Shadow ball is there for stab and Thunderbolt for sweeping if possible as they give great coverage together. Timid over modest so I dont get outsped all the time once i get rid of my scarf.
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Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Wish
- Seismic Toss
- Protect
- Thunder Wave
Get ready for the fat lady to sing. Wish passing really helps my team, especially alakazam if life orb has worn it down. Thunder wave is to cripple faster pokes. Protect is only there in case I Chansey is almost dead herself. Seismic toss to Help wear pokes down. I really need some help with Chansey, I need a way to incorperate* Heal bell/Aromatherapy into her moveset.
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Alakazam (M) @ Life Orb
Ability: Synchronize
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Psychic
- Focus Blast
- Signal Beam
Alakazam is A wonderful sweeper. Outspeeding most of the metagame. I switch in on a death or U-turn and Set up a sub on the switch. After that I proceed to sweep with Alakazams amazing Speed and special attack. Psychic for stab and poisons, Focus blast is for those pesky steels and Signal beam is for darks and opposing psychics. This set eats A hole in most teams, as an early game sweeper i Usually net 1-2 kills with zam.
Currently testing:
Donphat over Torkoal
Mismagius over Rotom
Donphat over Torkoal
Mismagius over Rotom