Hello, Smogon! HellishHeracross here. Welcome to my first RMT. (On Smogon). You may have seen me lurking around PO, and on PS as MegaPikachu13. This is my most successful ORAS OU team. I have not yet had much time to ladder, so I'm only at about 1300 on PS, and 1500 on PO. So anyways, on to the team!
TEAM OVERVIEW
Chuck (Feraligatr) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Crunch
This. The almighty alligator this whole team is built around. This monster gets amazing coverage on almost anything. *cough* Keldeo *cough* I love this thing. Feraligatr has always had a place in my heart, since I first picked up my copy of Pokemon Crystal back in the 90's. Anyways, after one DD, this thing can OHKO and outspeed Serperior and Venasaur with Ice Punch. Crunch provides great coverage against ghosts and psychics, such as Lati@s and Gengar. Waterfall is its best move, with 80 base power and the Life Orb boost.
Sheer Force boosts both Ice Punch and Crunch, so with Life Orb and Adamant, this thing sweeps. It can remove threats such as both Zards and Heatran, Serperior and Venasaur (Not Mega). On to the next 'Mon!
Ditto (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
This guy usually goes in right after Gatr. It is my second Fairy resist once Heatran goes down, and takes little used threats such as Celebi and Victini due to its inflated speed stat. Sludge Wave is the best special Ghost move in the game, and with a small chance to poison..... If I predict an Earthquake or Earth Power coming in, this is who I switch into. (You go Levitate!) Focus Blast takes Ttar and Heatran with OHKOs, and Shadow Ball can OHKO the Lati twins if I outspeed. (350 Speed). Taunt helps with Spikes/Rocks and SD/DD if I predict them coming in. That's all that needs to be said about him.
Garcharias (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Iron Head
- Swords Dance
- Earthquake
My Mega of choice. People say he sucks ass, but once they see him 6-0 their entire team, well..... Once he mega evolves, he gets Sand Force, which boosts both Iron Head and Earthquake. MegaChomp is way better then normal Chomp. Yes, he gets a bit slower, but who wouldn't when your hands turn into scythes and you grow a shit ton of spikes out of your legs? Anyway, Dragon Claw is my STAB move, which does a ton of damage after a SD. Iron Head is there to piss people off, when they send in Clefable and I outspeed then OHKO it. Earthquake is another even more powerful STAB move that kills Steels, other than Scizor, but I've got Heatran to take care of that. :)
Stan (Breloom) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb
This guy can kill anything that has Sturdy with Bullet Seed, bar Mega Aggron. Mach Punch is good for finishing off weakened Mons and Ambipom, which seems to be making a comeback. Spore annoys the shit out of anything but Grass types. He survives a OHKO from SmogonBird and Zard Y, Spores them, then kills with a Technician boosted Rock Tomb. So amazing. EVs in Speed help him against slower Mons. He can also kill/cripple a Heatran with Focus Sash/Mach Punch as long as its not too bulky. Overall, a pretty damn good Suicide lead.
pebbles (Tyranitar) @ Choice Scarf
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
This slot used to be for a typical Poison Heal Gliscor, until some people on PS pointed out that I needed sand for MegaChomp. I am so glad I listened to them. Choice Scarf helps him outspeed a good chunk of the Metagame. He gets great coverage with Crunch, Stone Edge, and Superpower. If I predict a switch, Pursuit trap is amazing. I love Ttar. One of my favorite mons. The EVS in Attack help him kill shit like crazy. Not much else to be said about him.
Tomatoad (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power
- Flash Cannon
- Magma Storm
- Toxic
My favorite Tran set. He, along with Gengar, can kill any fairy around, except Azumarril, but I've got Breloom for that. Air Balloon is hilarious when they don't see I have it and start spamming Ground moves. Earth Power allows him to kill other Heatrans and Zard X, while Flash Cannon is used to kill Fairies. Toxic annoys people, unless they predict and switch into a Steel. Magma Storm does so much damage, even 2HKOing Lati@s because of the extra bit of damage at the end. This guy is so bulky. He can survive almost anything, except a Close Combat from a Banded Infernape, but I usually switch if I predict that.
Anyway, thanks for taking the time to rate my team! Feel free to test it out, I'll post an importable below. You can PM me on PS if I'm online, otherwise, just post down below. Thanks again!
IMPORTABLE
Chuck (Feraligatr) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Crunch
Garcharias (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Iron Head
- Swords Dance
- Earthquake
Stan (Breloom) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb
Ditto (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
pebbles (Tyranitar) @ Choice Scarf
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Tomatoad (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power
- Flash Cannon
- Magma Storm
- Toxic
TEAM OVERVIEW
Chuck (Feraligatr) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Crunch
This. The almighty alligator this whole team is built around. This monster gets amazing coverage on almost anything. *cough* Keldeo *cough* I love this thing. Feraligatr has always had a place in my heart, since I first picked up my copy of Pokemon Crystal back in the 90's. Anyways, after one DD, this thing can OHKO and outspeed Serperior and Venasaur with Ice Punch. Crunch provides great coverage against ghosts and psychics, such as Lati@s and Gengar. Waterfall is its best move, with 80 base power and the Life Orb boost.
Sheer Force boosts both Ice Punch and Crunch, so with Life Orb and Adamant, this thing sweeps. It can remove threats such as both Zards and Heatran, Serperior and Venasaur (Not Mega). On to the next 'Mon!
Ditto (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
This guy usually goes in right after Gatr. It is my second Fairy resist once Heatran goes down, and takes little used threats such as Celebi and Victini due to its inflated speed stat. Sludge Wave is the best special Ghost move in the game, and with a small chance to poison..... If I predict an Earthquake or Earth Power coming in, this is who I switch into. (You go Levitate!) Focus Blast takes Ttar and Heatran with OHKOs, and Shadow Ball can OHKO the Lati twins if I outspeed. (350 Speed). Taunt helps with Spikes/Rocks and SD/DD if I predict them coming in. That's all that needs to be said about him.
Garcharias (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Iron Head
- Swords Dance
- Earthquake
My Mega of choice. People say he sucks ass, but once they see him 6-0 their entire team, well..... Once he mega evolves, he gets Sand Force, which boosts both Iron Head and Earthquake. MegaChomp is way better then normal Chomp. Yes, he gets a bit slower, but who wouldn't when your hands turn into scythes and you grow a shit ton of spikes out of your legs? Anyway, Dragon Claw is my STAB move, which does a ton of damage after a SD. Iron Head is there to piss people off, when they send in Clefable and I outspeed then OHKO it. Earthquake is another even more powerful STAB move that kills Steels, other than Scizor, but I've got Heatran to take care of that. :)
Stan (Breloom) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb
This guy can kill anything that has Sturdy with Bullet Seed, bar Mega Aggron. Mach Punch is good for finishing off weakened Mons and Ambipom, which seems to be making a comeback. Spore annoys the shit out of anything but Grass types. He survives a OHKO from SmogonBird and Zard Y, Spores them, then kills with a Technician boosted Rock Tomb. So amazing. EVs in Speed help him against slower Mons. He can also kill/cripple a Heatran with Focus Sash/Mach Punch as long as its not too bulky. Overall, a pretty damn good Suicide lead.
pebbles (Tyranitar) @ Choice Scarf
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
This slot used to be for a typical Poison Heal Gliscor, until some people on PS pointed out that I needed sand for MegaChomp. I am so glad I listened to them. Choice Scarf helps him outspeed a good chunk of the Metagame. He gets great coverage with Crunch, Stone Edge, and Superpower. If I predict a switch, Pursuit trap is amazing. I love Ttar. One of my favorite mons. The EVS in Attack help him kill shit like crazy. Not much else to be said about him.
Tomatoad (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power
- Flash Cannon
- Magma Storm
- Toxic
My favorite Tran set. He, along with Gengar, can kill any fairy around, except Azumarril, but I've got Breloom for that. Air Balloon is hilarious when they don't see I have it and start spamming Ground moves. Earth Power allows him to kill other Heatrans and Zard X, while Flash Cannon is used to kill Fairies. Toxic annoys people, unless they predict and switch into a Steel. Magma Storm does so much damage, even 2HKOing Lati@s because of the extra bit of damage at the end. This guy is so bulky. He can survive almost anything, except a Close Combat from a Banded Infernape, but I usually switch if I predict that.
Anyway, thanks for taking the time to rate my team! Feel free to test it out, I'll post an importable below. You can PM me on PS if I'm online, otherwise, just post down below. Thanks again!
IMPORTABLE
Chuck (Feraligatr) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Crunch
Garcharias (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Iron Head
- Swords Dance
- Earthquake
Stan (Breloom) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb
Ditto (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
pebbles (Tyranitar) @ Choice Scarf
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Tomatoad (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power
- Flash Cannon
- Magma Storm
- Toxic