- Ferroseed establishes itself as a defensive presence in the PU metagame while providing utility with moves such as Stealth Rock, Spikes, and Leech Seed.
- Its above average Defense and Special Defense along with Eviolite make up for its low natural bulk, which allows it to take numerous hits.
- Ferroseed also has a great defensive typing, allowing it to resist Water-, Grass-, Electric-, and Fairy-moves from the likes of Carracosta, Victreebel, Alolan Raichu, and Silvally-Fairy, respectively.
- In addition, Ferroseed can use these matchup opportunities to set up Stealth Rock, Spikes, or even get some of its HP back with Leech Seed.
- Another perk for Ferroseed is its access to moves like Gyro Ball and Protect to deal major damage to fast foes or stall out the opponent.
- While its defensive typing is nice, it does have its downside by being weak to Fighting-, and Fire-type moves from the likes of Gurdurr and Simisear.
- Unfortunately for it, Ferroseed presents itself as setup bait for the setup sweepers of the meta like Oricorio-E and Dodrio, regardless of what move it uses.
name: Defensive Hazard Setter
move 1: Spikes / Stealth Rock
move 2: Leech Seed
move 3: Protect
move 4: Gyro Ball
ability: Iron Barbs
evs: 252 HP / 216 Def / 40 SpD
ivs: 0 Spe
- Spikes is a nice utility move that chips incoming grounded Pokemon and puts more pressure on them to use a damaging move since up to three layers can be put out at one time.
- Stealth Rock is a great alternative move if Ferroseed has a teammate using Spikes as it wears down most incoming targets, especially Fire-, Flying-, and Ice-types like Simisear, Dodrio, and Articuno.
- Leech Seed is a good way for Ferroseed to slowly recover any lost HP since it lacks any other form or reliable recovery.
- Protect is a great utility move that has a double use in that it can be used once Leech Seed is up to get some extra HP back, and it can be used to scout choice users like Stoutland or Aurorus.
- Gyro Ball is a nice STAB move that allows Ferroseed to heavily damage faster Pokemon like Froslass, Aurorus, or Lycanroc.
- Iron Barbs is Ferroseed's only ability but it is a nice one that punishes users of contact moves by chipping their HP away with each hit.
- A line of 252 HP / 216 Def / 40 SpD allows Ferroseed to avoid a 2HKO from Aurorus after Stealth Rock and hail damage.
- A Relaxed nature with a 0 Speed IV ensures Ferroseed goes its slowest and hits its hardest with Gyro Ball.
- Ferroseed fits best on balance or stall teams needing entry hazard support with Stealth Rock or Spikes.
- It should be kept as far away as possible from the likes of Fighting-, and Fire-types like Primeape, Gurdurr, and Simisear so that Ferroseed can reliably set up its hazards or Leech Seed.
- Using Protect to scout for moves from choiced users like Stoutland, Aurorus, and Primeape is a nice way to gain the upper-hand in a battle and should be utilized as often as possible.
- Assuming Ferroseed is on the better side of a scouting with Protect, it's best to get up Stealth Rock or layer of Spikes or even Leech Seed given that any Grass-types or Sap Sipper users are non-existent on the opposing team.
- Since Fighting-types are very common, having a teammate that can check them would definitely be a must. Examples include Dodrio, Oricorio-E, Silvally-Fairy, and Musharna.
- Fire-types like Simisear and Combusken make easy work of Ferroseed, so bringing a teammate like Jellicent or Lanturn checks them and fight them back.
- Opposing Grass-types that would prevent Leech Seed from working and thus wasting a turn for Ferroseed will be a pain. Having a partner like Simisear, Articuno, or Skuntank to check them allows for that recovery that Ferroseed will need.
- While Stealth Rock and Toxic Spikes are not really harming it, Spikes are and that's not good when it has no reliable recovery. So, some form of hazard control from a teammate like Skuntank or Hitmonchan which can Defog or Rapid Spin, respectively, help it out greatly.
- Using Rocky Helmet over Eviolite may sound like a nice viable option due to the fact that it deals more chip damage along with Iron Barbs and further wear down the opponent. However, it loses out on the benefits of the extra bulk that Eviolite gives it which it needs to be efficient.
Checks and Counters
**Fire-types**: Pokemon like Simisear, Combusken, Turtonator, and Camerupt all rip through Ferroseed like tissue paper due to its 4x weakness to the type and send Ferroseed running for the hills every time.
**Fighting-types**: While not as intense as Fire-types, the Fighting-types of the meta like Gurdurr, Hitmonchan, Primeape, and Throh all give Ferroseed a hard time especially when the former and the latter can knock off its Eviolite and make it less bulkier.
**Taunt users**: Users of this move like Froslass, Oricorio-E, Oricorio-G, Jellicent, Qwilfish, Alolan Persian, and Sableye all force Ferroseed to attack with Gyro Ball and this is easily a momentum killer. The former does have to be aware of getting a heavy hit from said Gyro Ball, however.
- Written by: [[Oathkeepre, 83980]]
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