National Dex Ferrothorn [1/1]

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[SET]
Defensive (Ferrothorn) @ Leftovers / Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Leech Seed
- Knock Off / Body Press
- Power Whip / Gyro Ball
- Stealth Rock / Spikes

[SET COMMENTS]
Ferrothorn is an excellent defensive Steel-type and entry hazard setter, since its Grass typing lends it resistances to Water and Electric as well as a neutrality to Ground, allowing it to more comfortably handle Pokemon like Ogerpon-W, Mega Swampert, Tapu Koko, and Raging Bolt, which other Steel-types like Mega Scizor and Gholdengo have more trouble against; being a Steel-type also naturally improves its matchup against Melmetal, Tapu Lele, and Rillaboom. Iron Barbs lets Ferrothorn pressure foes like Urshifu-R, Mega Lopunny, Melmetal lacking Protective Pads, and U-turn users like Landorus-T, forcing them to play more carefully lest they rack up chip damage very quickly with contact moves. Leech Seed is Ferrothorn's most reliable recovery, allowing it to pressure other passive Pokemon like Toxapex and Gliscor into wasting their healing moves, deal valuable chip damage to switch-ins that have no means of healing such as Cinderace and Heatran, and gradually recover HP with each use. Knock Off allows Ferrothorn to punish Heavy-Duty Boots users like Zapdos, Toxapex, and Tornadus-T as well as Leftovers users like Landorus-T, which is extremely valuable in forcing progress by making foes more susceptible to hazards or removing their recovery. Body Press allows Ferrothorn to surprise Kingambit and Kyurem, dealing massive damage to both and avoiding getting PP stalled by Kyurem; it also lets Ferrothorn hit Heatran on the switch and damage opposing Ferrothorn instead of idling. Gyro Ball snags Fairy-types like Tapu Lele and Iron Valiant on the switch and 2HKOes Dragapult, preventing it from setting up to +2 with Dragon Dance, although it should be run with a Relaxed nature and 0 Speed IVs. Thunder Wave is niche, providing great value against offense teams, but since it is easily blocked by Gholdengo, it is often undesirable. Spikes is used over Stealth Rock when another setter is present on the team. The Defense EVs allow Ferrothorn to survive Adamant +1 Dragapult's Never-Ending Nightmare. Leftovers is nigh mandatory, providing much more consistent healing than Leech Seed and taking advantage of Ferrothorn's ability to sit on the field for many turns at a time. Rocky Helmet is a viable alternative, punishing U-turn users like Landorus-T and Urshifu-R as well as Rapid Spin from Great Tusk much harder; overall, it rewards risky play compared to Leftovers’s relative safety and should therefore allow Ferrothorn to be used more aggressively.

Most wallbreakers pair well with Ferrothorn, taking advantage of the entry hazards it sets to break through defensive targets, but those that switch in on Ferrothorn's counters such as Gholdengo, Zamazenta, and Mega Charizard Y are particularly good; these wallbreakers include Kingambit, Mega Charizard Y, Tapu Lele, and Mega Tyranitar. Kingambit and Mega Tyranitar can Pursuit trap Gholdengo and Dragapult, the latter of which is frustrating due to often carrying Will-O-Wisp. Gholdengo itself is also a good teammate, as it can deny Defog and switch in more easily against Pokemon like Tapu Lele and Iron Valiant. Ferrothorn's defensive utility is also appreciated by teammates like Toxapex and Landorus-T, which struggle with Electric-types like Tapu Koko and Water- and Ice-types like Hisuian Samurott and Kyurem, all of which Ferrothorn helps check. However, Ferrothorn does have a host of issues that require some support to cover. Ferrothorn's glaring Fire weakness is not even its biggest problem, given that having teammates like Toxapex, Heatran, and Alomomola around can easily blank Fire-type moves from the likes of Mega Charizard Y, opposing Heatran, and Dragapult. Its main problem stems from its lack of instant recovery, making it more inclined to offensively oriented teams. Having Leftovers removed by Knock Off from foes like Kingambit, Mega Tyranitar, and opposing Ferrothorn or getting burned by Will-O-Wisp from foes like Dragapult renders it unable to heal without Leech Seed, and Leech Seed fails against Gholdengo and common Grass-types like Ogerpon-W and opposing Ferrothorn. Therefore, Ferrothorn is best played more offensively, using its unique defensive utility, Leech Seed, and Iron Barbs to force switches and hazard chip damage, granting immediate momentum when played aggressively while also not punishing the user for playing more carefully. Teammates that can absorb Knock Off, like Mega Tyranitar, and those that can absorb Will-O-Wisp, like Heatran and Clefable, are incredibly valuable teammates. Finally, Pokemon that can cover Ferrothorn's Fighting weakness are good defensively, including the aforementioned Gholdengo as well as Zapdos, Landorus-T, and Toxapex.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:
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Last edited:
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[SET]
Esplanade Theatre (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 164 SpD
Impish Nature
- Leech Seed
- Knock Off
- Power Whip / Body Press / Gyro Ball
- Stealth Rock / Spikes

[SET COMMENTS]
Ferrothorn is a solid defensive Steel-type and hazard setter, since its Grass typing lends it resistances to Water and Electric as well as a neutrality to Ground, allowing it to more comfortably handle Pokemon like Ogerpon-W, Mega Swampert, Tapu Koko, and Raging Bolt, which other Steel-types like Mega Scizor and Gholdengo have more trouble against. Being a Steel-type naturally improves its matchup against Melmetal, Tapu Lele, Rillaboom. In addition, its respectable power and access to Knock Off make it quite good at threatening Defog users like Zapdos and Landorus-T, which hate losing their items and in the latter's case have trouble healing. (this can be mentioned later since you already have a sentence dedicated to knock off) Iron Barbs lets Ferrothorn pressure foes like Urshifu-R, Mega Lopunny, Melmetal lacking Protective Pads, and any U-turn users, forcing them to play more carefully lest they rack up chip damage very quickly with contact moves. Leech Seed is Ferrothorn's most reliable recovery, allowing it to pressure other passive Pokemon like Toxapex and Blissey into wasting their healing moves, deal valuable chip to offensive switch-ins that have no means of healing, and gradually recover HP with each use. Knock Off makes Ferrothorn useful against almost anything, in particular opposing Steel-types like Mega Scizor (It has a mega stone) opposing Ferrothorn, and especially Gholdengo as well as Heavy-Duty Boots users like Zapdos, Toxapex and Tornadus-T; making foes more susceptible to hazards by removing Heavy-Duty Boots, as well as removing leftovers recovery from the likes of Landorus-T. is extremely valuable in forcing progress. Power Whip is the secondary offensive move of choice, allowing Ferrothorn to check Pokemon like Ogerpon-W, Hisuian Samurott, and Mega Tyranitar and dealing good neutral damage to most targets. It also has more PP than Gyro Ball, making it better against bulkier teams. (Quite obvious what Power Whip does, I don't think it's worth mentioning since you 99% will run Pwhip on ferro.) Body Press allows Ferrothorn to surprise Kingambit, Mega Tyranitar (Ttar is handled by power whip) and Kyurem, dealing massive damage to both, while avoiding getting pp stalled by Kyurem, also dealing swansong damage to Magnezone, at the same time. Gyro Ball snags Fairy-types like Tapu Lele and Iron Valiant on the switch and 2HKOes Dragapult, preventing it from setting up to +2 with Dragon Dance. Thunder Wave is niche, providing great value against offense teams, but since it is easily blocked by Gholdengo it is often undesirable. Protect seems appealing to stall turns to recover with Leftovers and Leech Seed, but is also not useful because it allows opponents to reposition for free, switching out to ignore Leech Seed. (I don't think that protect needs to be mentioned since you mentioned that ferro is better played offensively than to stall out turns. This feels like you're contradicting from what you are going to mention) Spikes is used over Stealth Rock when another setter is present on the team. Defense EVs allow Ferrothorn to survive Adamant +1 Dragapult Ghostium Z. Leftovers is nigh mandatory, providing much more consistent healing than Leech Seed and taking advantage of Ferrothorn's ability to sit for many turns at a time. Other items like Rocky Helmet and Shed Shell are fun to play but extremely niche and take away from Ferrothorn's ability to stay relevant throughout the course of a game. (I believe that rocky helmet or shed shell needs to be mentioned since you value the recovery more than dealing chip to opponents or not caring about magnezone, besides, magnezone isn't even that common. One more thing to add to the comment, shed shell should never be ran on ferro.)

Most wallbreakers pair well with Ferrothorn, taking advantage of its ability to create momentum via double switches, but those that switch in on Ferrothorn's counters, which include Gholdengo, Mega Scizor, Zamazenta, and Mega Charizard Y, are particularly good; these wallbreakers include Kingambit, Mega Charizard Y, Tapu Lele, and Mega Tyranitar. Kingambit and Mega Tyranitar are particularly good because they can Pursuit trap Gholdengo and Dragapult, the latter of which is frustrating due to often carrying Will-O-Wisp. Gholdengo itself is also a good teammate as it can deny Defog and switch in more easily against Pokemon like Tapu Lele and Iron Valiant. Ferrothorn's defensive utility is also appreciated by teammates like Toxapex and Landorus-T, which struggle with Electric-types like Tapu Koko and Water- and Ice-types like Barraskewda and Weavile respectively, (Does weavile not Knock Off your leftovers and make you struggle later on? Also it is worth mentioning that Barra is not omnipresent on rain nowadays.) all of which Ferrothorn helps check. However, Ferrothorn does have a host of issues that require some support to cover. Ferrothorn's glaring Fire weakness is not even its biggest problem, given that having teammates like Toxapex, Heatran, and Alomomola around can easily blank Fire-type moves from the likes of Mega Charizard Y, Heatran, Dragapult, and Tapu Lele. Its main problem stems from its lack of instant recovery, making it more inclined to offensively oriented teams. Having Leftovers removed by Knock Off from foes like Kingambit, Mega Tyranitar and opposing Ferrothorn or getting burned by Will-O-Wisp from foes like Dragapult both render it unable to heal without Leech Seed, and Leech Seed fails against Gholdengo and common Grass-types like Ogerpon-W and opposing Ferrothorn and also does not have enough PP to last the length of a typical stall match. Therefore, Ferrothorn is best played more offensively, using its unique defensive utility, Leech Seed, and Iron Barbs to force switches and hazard chip, granting immediate momentum when played aggressively while also not punishing the user for playing more slowly. Teammates that can absorb Knock Off, like Mega Lopunny (Does Mega Lopunny not take too much chip from hazards + knock off? Also Mega Lopunny never wants to hard switch into mons like Tyranitar, Weavile and Kingambit and in turn, taking to much chip damage) and Mega Tyranitar, and those that can absorb Will-O-Wisp, like Heatran, Mega Charizard Y, and Clefable, are incredibly valuable teammates. Alomomola's Wish support can completely cure Ferrothorn's longevity problem. (Doesn't feel necessary to mention this) Finally, Pokemon that can cover Ferrothorn's Fighting weakness are good defensively, including the aforementioned Gholdengo as well as Zapdos, Landorus-T, and Toxapex.

[SET CREDITS]

A few unnecessary points and the analyses was bit too long, but nonetheless good work.
QC 1/2 when implemented.
 
[SET]
Esplanade Theatre (Ferrothorn) @ Leftovers / Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 168 SpD
Impish Nature
- Leech Seed
- Knock Off put body press here instead- knock isnt totally obligatory but you always want whip or gyro
- Power Whip / Body Press / Gyro Ball
- Stealth Rock / Spikes

[SET COMMENTS]
Ferrothorn is a solid ferro is rly good so maybe you could use a stronger adjective here defensive Steel-type and hazard setter, since its Grass typing lends it resistances to Water and Electric as well as a neutrality to Ground, allowing it to more comfortably handle Pokemon like Ogerpon-W, Mega Swampert, Tapu Koko, and Raging Bolt, which other Steel-types like Mega Scizor and Gholdengo have more trouble against. Being a Steel-type naturally improves its matchup against Melmetal, Tapu Lele, Rillaboom. you can merge this sentence into the one before Iron Barbs lets Ferrothorn pressure foes like Urshifu-R, Mega Lopunny, Melmetal lacking Protective Pads, and any U-turn users like Landorus-T, forcing them to play more carefully lest they rack up chip damage very quickly with contact moves. Leech Seed is Ferrothorn's most reliable recovery, allowing it to pressure other passive Pokemon like Toxapex and Blissey Gliscor into wasting their healing moves, deal valuable chip to offensive switch-ins that have no means of healing such as Cinderace and Heatran, and gradually recover HP with each use. Knock Off makes Ferrothorn useful against almost anything, in particular opposing Steel-types like opposing Ferrothorn and especially Gholdengo. It also has great impact on allows Ferrothorn to punish Heavy-Duty Boots users like Zapdos, Toxapex, and Tornadus-T as well as Leftovers users like Landorus-T, which is extremely valuable in forcing progress by making foes more susceptible to hazards or removing their recovery, respectively. Body Press allows Ferrothorn to surprise Kingambit and Kyurem heatran and lets you pressure opp ferro instead of staring at it, dealing massive damage to both and avoiding getting PP stalled by Kyurem; it also lets Ferrothorn deal swansong damage to Magnezone. Gyro Ball snags Fairy-types like Tapu Lele and Iron Valiant on the switch and 2HKOes Dragapult, preventing it from setting up to +2 with Dragon Dance, although it should be run with a Relaxed nature and 0 Speed IVs. Thunder Wave is niche, providing great value against offense teams, but since it is easily blocked by Gholdengo it is often undesirable. Spikes is used over Stealth Rock when another setter is present on the team. Defense EVs allow Ferrothorn to survive Adamant +1 Dragapult Ghostium Z. Leftovers is nigh mandatory, providing much more consistent healing than Leech Seed and taking advantage of Ferrothorn's ability to sit for many turns at a time. helmet include here as well, mention harder uturn punish and makes spinning with tusk much harder

Most wallbreakers pair well with Ferrothorn, taking advantage of its ability to create momentum via double switches any mon can do this and be labelled as creating momentum, creating momentum should be reserved for pivot moves. Maybe mention how its hazards support x mon in breaking y, but those that switch in on Ferrothorn's counters, which include Gholdengo, Mega Scizor, Zamazenta, and Mega Charizard Y, are particularly good; these wallbreakers include Kingambit, Mega Charizard Y, Tapu Lele, and Mega Tyranitar. Kingambit and Mega Tyranitar are particularly good because they can Pursuit trap Gholdengo and Dragapult, the latter of which is frustrating due to often carrying Will-O-Wisp. Gholdengo itself is also a good teammate as it can deny Defog and switch in more easily against Pokemon like Tapu Lele and Iron Valiant. Ferrothorn's defensive utility is also appreciated by teammates like Toxapex and Landorus-T, which struggle with Electric-types like Tapu Koko and Water- and Ice-types like Hisuian Samurott and Kyurem respectively, all of which Ferrothorn helps check. However, Ferrothorn does have a host of issues that require some support to cover. Ferrothorn's glaring Fire weakness is not even its biggest problem, given that having teammates like Toxapex, Heatran, and Alomomola around can easily blank Fire-type moves from the likes of Mega Charizard Y, Heatran, Dragapult, and Tapu Lele. Its main problem stems from its lack of instant recovery, making it more inclined to offensively oriented teams. Having Leftovers removed by Knock Off from foes like Kingambit, Mega Tyranitar, and opposing Ferrothorn or getting burned by Will-O-Wisp from foes like Dragapult both render it unable to heal without Leech Seed, and Leech Seed fails against Gholdengo and common Grass-types like Ogerpon-W and opposing Ferrothorn and also does not have enough PP to last the length of a typical stall match. Therefore, Ferrothorn is best played more offensively, using its unique defensive utility, Leech Seed, and Iron Barbs to force switches and hazard chip, granting immediate momentum when played aggressively while also not punishing the user for playing more slowly. Teammates that can absorb Knock Off, like and Mega Tyranitar, and those that can absorb Will-O-Wisp, like Heatran, Mega Charizard Y, yard + ferro...? and Clefable, are incredibly valuable teammates. Finally, Pokemon that can cover Ferrothorn's Fighting weakness are good defensively, including the aforementioned Gholdengo as well as Zapdos, Landorus-T, and Toxapex.

[SET CREDITS]
2/2
 
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[SET]
Defensive (Ferrothorn) @ Leftovers / Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Leech Seed
- Knock Off / Body Press
- Power Whip / Gyro Ball
- Stealth Rock / Spikes

[SET COMMENTS]
Ferrothorn is an excellent defensive Steel-type and entry hazard setter, since its Grass typing lends it resistances to Water and Electric as well as a neutrality to Ground, allowing it to more comfortably handle Pokemon like Ogerpon-W, Mega Swampert, Tapu Koko, and Raging Bolt, which other Steel-types like Mega Scizor and Gholdengo have more trouble against; being a Steel-type also naturally improves its matchup against Melmetal, Tapu Lele, and Rillaboom. Iron Barbs lets Ferrothorn pressure foes like Urshifu-R, Mega Lopunny, Melmetal lacking Protective Pads, and U-turn users like Landorus-T, forcing them to play more carefully lest they rack up chip damage very quickly with contact moves. Leech Seed is Ferrothorn's most reliable recovery, allowing it to pressure other passive Pokemon like Toxapex and Gliscor into wasting their healing moves, deal valuable chip damage to switch-ins that have no means of healing such as Cinderace and Heatran, and gradually recover HP with each use. Knock Off allows Ferrothorn to punish Heavy-Duty Boots users like Zapdos, Toxapex, and Tornadus-T as well as Leftovers users like Landorus-T, which is extremely valuable in forcing progress by making foes more susceptible to hazards or removing their recovery (RC) respectively. Body Press allows Ferrothorn to surprise Kingambit and Kyurem, dealing massive damage to both and avoiding getting PP stalled by Kyurem; it also lets Ferrothorn hit Heatran on the switch, damage opposing Ferrothorn instead of idling, and deal swansong (I don't think "swansong" can be used as an adjective.) damage to Magnezone. Gyro Ball snags Fairy-types like Tapu Lele and Iron Valiant on the switch and 2HKOes Dragapult, preventing it from setting up to +2 with Dragon Dance, although it should be run with a Relaxed nature and 0 Speed IVs. Thunder Wave is niche, providing great value against offense teams, but since it is easily blocked by Gholdengo, (AC) it is often undesirable. Spikes is used over Stealth Rock when another setter is present on the team. The Defense EVs allow Ferrothorn to survive Adamant +1 Dragapult Ghostium Z Dragapult's Never-Ending Nightmare. Leftovers is nigh mandatory, providing much more consistent healing than Leech Seed and taking advantage of Ferrothorn's ability to sit on the field for many turns at a time. Rocky Helmet is a viable alternative, punishing U-turn users like Landorus-T and Urshifu-R as well as Rapid Spin from Great Tusk much harder; (RC, ASC) overall, (AC) it rewards rewarding risky play compared to Leftovers’s relative safety and should therefore allow Ferrothorn to be used more aggressively.

Most wallbreakers pair well with Ferrothorn, taking advantage of the entry hazards it sets to break through defensive targets, but those that switch in on Ferrothorn's counters such as Gholdengo, Zamazenta, and Mega Charizard Y are particularly good; these wallbreakers include Kingambit, Mega Charizard Y, Tapu Lele, and Mega Tyranitar. Kingambit and Mega Tyranitar are particularly good (you already said this) because they can Pursuit trap Gholdengo and Dragapult, the latter of which is frustrating due to often carrying Will-O-Wisp. Gholdengo itself is also a good teammate, (AC) as it can deny Defog and switch in more easily against Pokemon like Tapu Lele and Iron Valiant. Ferrothorn's defensive utility is also appreciated by teammates like Toxapex and Landorus-T, which struggle with Electric-types like Tapu Koko and Water- and Ice-types like Hisuian Samurott and Kyurem respectively, all of which Ferrothorn helps check. However, Ferrothorn does have a host of issues that require some support to cover. Ferrothorn's glaring Fire weakness is not even its biggest problem, given that having teammates like Toxapex, Heatran, and Alomomola around can easily blank Fire-type moves from the likes of Mega Charizard Y, opposing Heatran, and Dragapult. Its main problem stems from its lack of instant recovery, making it more inclined to offensively oriented teams. Having Leftovers removed by Knock Off from foes like Kingambit, Mega Tyranitar, and opposing Ferrothorn or getting burned by Will-O-Wisp from foes like Dragapult both render renders it unable to heal without Leech Seed, and Leech Seed fails against Gholdengo and common Grass-types like Ogerpon-W and opposing Ferrothorn. Therefore, Ferrothorn is best played more offensively, using its unique defensive utility, Leech Seed, and Iron Barbs to force switches and hazard chip damage, granting immediate momentum when played aggressively while also not punishing the user for playing more carefully. Teammates that can absorb Knock Off, like and Mega Tyranitar, and those that can absorb Will-O-Wisp, like Heatran and Clefable, are incredibly valuable teammates. Finally, Pokemon that can cover Ferrothorn's Fighting weakness are good defensively, including the aforementioned Gholdengo as well as Zapdos, Landorus-T, and Toxapex.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
https://www.smogon.com/forums/members/flames-of-elixir.674261/
https://www.smogon.com/forums/members/sealoo.514772/
Grammar checked by:

GP Check 1/1

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