Ferrothorn [QC 0/2]

chimp

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[SET]
name: Defensive Pivot
move 1: Spikes / Stealth Rock
move 2: Knock Off
move 3: Body Press / Power Whip
move 4: Leech Seed / Thunder Wave
item: Leftovers
ability: Iron Barbs
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
A wide set of resistances and great defensive stats lets Ferrothorn serve as one of the best hazard setters in the metagame as well as a great defensive pivot. It has a generally positive match-up against Pokemon like Toxapex, Amoonguss, Hippowdon, allowing it to consistently find opportunities to set up hazards throughout the match. Its access to Spikes helps Ferrothorn find its way onto bulky offense and balanced team archetypes that benefit from the extra damage racked up throughout the match. Knock Off provides great utility for Ferrothorn's team, as it can remove items off of potent threats, especially including the Heavy Duty Boots that makes Pokemon like Dragapult and Rotom-Heat immune to its hazards. Body Press makes it tough for Excadrill, Urshifu-Single Strike and opposing Ferrothorn to switch-in freely. Leech Seed gives Ferrothorn a semi-reliable source of passive recovery, and combined with Body Press, lets Ferrothorn pressure Corviknight and Mandibuzz, who otherwise would be able to use Defog with little drawback. Gyro Ball can also be used as another source of consistent damage. Thunder Wave can be used to cripple offensive threats like Dragapult, Clefable and Hydreigon and generally make it harder for them to switch in comfortably.

However, Ferrothorn relies on Leftovers and Leech Seed to heal, which can sometimes be unreliable, especially since many Pokemon carry coverage moves in order to damage it, such as Zeraora's Close Combat, Toxtricity's Drain Punch and Clefable's Flamethrower. In addition, it's quad weakness to Fire-type attacks is a major design flaw in an otherwise well-built machine, so Pokemon like Rhyperior, Tyranitar and Hydreigon make for good partners. Knock Off is a threat to Ferrothorn's Leftovers, so Pokemon like Clefable and Toxapex can serve as effective teammates. They can also absorb Fighting- and Fire-type attacks, respectively, allowing them both to form an effective defensive core with Ferrothorn. Overall, however, the best partners for Ferrothorn are those that can take advantage of the unique set of utility options that it provides. Offensive threats like Sand Rush Excadrill and Rillaboom greatly appreciate the extra damage generated by a few layers of Spikes. High-powered offensive threats, like Kyurem, Dragapult, Urshifu-Rapid Strike and Volcarona are also great teammates for Ferrothorn. In addition, Ferrothorn fits well on Rain team thanks to its ability to check Electric-types, while the rain weakens the power of Fire-type attacks that would otherwise roast it.

[CREDITS]
- Written by: [[chimp, 197439]]
- Quality checked by: [[ ], [ ]]
- Grammar checked by: [[username1, userid1]]
 
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A wide set of resistances lets Ferrothorn serve as one of the best hazard setters in the metagame as well as a great defensive pivot.
I would also mention Ferrothorn's great stats, resistance's don't mean much without the stats to back it up. In my opinion the analysis should be trying to "sell" the Pokemon to the reader, if you will, so mention ALL of its best qualities. Eg stats, movepool, typing, and utility

With resistances to common attacking types in Electric, Water, Dragon, Steel, Grass and Psychic
I would cut this down to "with a plethora of resistances"

Knock off and Thunder Wave extend Ferrothorn's utility
I would cut this, because Thunder Wave isn't the first recommended move. I would try to talk about the moves separately, seems like you're trying to rush things with sentences like this

extend Ferrothorn's utility, as many offensive Pokemon, like the aforementioned Zeraora and Rillaboom, appreciate Ferrothorn's ability to...
Maybe I missed this, but you mentioned these Pokemon in a different context to what I think you're going for. They were first mentioned as Pokemon Ferrothorn can take hits from, and now they're being talked about as good team mates? The distinction needs to be more clear.

However, Ferrothorn is prone to being worn down, especially since many Pokemon carry coverage moves in order to damage it.
I may be in the minority here but I don't agree with this. With Leech Seed and Leftovers Ferro has a lot of options for recovery, and it usually dies from a super effective hit, not being worn down over the course of the match. Also just to clarify, being worn down isn't the same as Ferro being KOed from a random Fire Blast

...it is forced out by Fire- and Fighting-type, so Pokemon like Slowbro and Hydreigon make for good partners.
This is really the only section you talk about other team mates, and frankly I don't think this is nearly as detailed as it should be. Pex, Tyranitar, Clefable, and a bunch of other Pokemon are all great team mates, and you should explain why

Hope this helped
 
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I would also mention Ferrothorn's great stats, resistance's don't mean much without the stats to back it up. In my opinion the analysis should be trying to "sell" the Pokemon to the reader, if you will, so mention ALL of its best qualities. Eg stats, movepool, typing, and utility

I would cut this down to "with a plethora of resistances"

I would cut this, because Thunder Wave isn't the first recommended move. I would try to talk about the moves separately, seems like you're trying to rush things with sentences like this

Maybe I missed this, but you mentioned these Pokemon in a different context to what I think you're going for. They were first mentioned as Pokemon Ferrothorn can take hits from, and now they're being talked about as good team mates? The distinction needs to be more clear.

I may be in the minority here but I don't agree with this. With Leech Seed and Leftovers Ferro has a lot of options for recovery, and it usually dies from a super effective hit, not being worn down over the course of the match. Also just to clarify, being worn down isn't the same as Ferro being KOed from a random Fire Blast

This is really the only section you talk about other team mates, and frankly I don't think this is nearly as detailed as it should be. Pex, Tyranitar, Clefable, and a bunch of other Pokemon are all great team mates, and you should explain why

Hope this helped

Updated, and added a little bit more to it overall. Lemme know what you think.
 
[SET]
name: Defensive Pivot
move 1: Spikes / Stealth Rock
move 2: Knock Off
move 3: Gyro Ball / Body Press
move 4: Leech Seed / Thunder Wave
item: Leftovers / Rocky Helmet
ability: Iron Barbs
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
A wide set of resistances and great defensive stats lets Ferrothorn serve as one of the best hazard setters in the metagame as well as a great defensive pivot. With its substantial set of resistances, Ferrothorn can absorb attacks from powerful offensive threats like Zeraora, Rillaboom, Excadrill and Alakazam. Furthermore, it has a generally positive match-up against Pokemon like Toxapex, Amoonguss, Hippowdon and Clefable, allowing it to consistently find opportunities to set up hazards throughout the match. Its access to both Spikes and Stealth Rocks helps Ferrothorn find its way onto bulky offense and balanced team archetypes that benefit from the extra damage racked up throughout the match. (everything so far has been very good. you explain what ferro can offer, what it does, and how it does it. this is a great introduction imo). Knock off provides great utility for Ferrothorn's team, as it can remove items off of potent threats, especially including the Heavy Duty Boots that makes Pokemon like Rotom-Heat and Blissey immune to its hazards. (I'm not sure that you've discussed Spikes / SR in enough detail to move onto Knock Off. It might be worth mentioning that SR can be used instead of spikes if you don't have another SR user on your team). Thunder Wave (I didn't see an explanation of Ferrothorn's 3rd move, either Gyro Ball or Body Press. Mention the benefits of both, but talk about Gyro Ball first since its the first option in your set) can further extend Ferrothorn's utility, as many of its offensive teammates, like Zeraora and Rillaboom, appreciate Ferrothorn's ability to weaken or cripple common switch-ins like Kommo-o and Mandibuzz. (Thunder Wave is fine to talk about, but it is the secondary option, thus should be talked about after Leech Seed has been explained in full. Mention how leech seed provides recovery and can force switches).

(I would split this section into 2 paragraphs, it makes the reading a lot more digestible, and makes writing easier to format. 1st para = why to use pokemon + explaining moves and item, 2nd para = weakness + good team mates to patch up weaknesses)

However, (I wouldn't include this, I don't see a need for it) Ferrothorn relies on Leftovers and Leech Seed to heal, which can sometimes be unreliable, especially since many Pokemon carry coverage moves in order to damage it, such as Toxtricity's Drain Punch, Clefable's Mystical Fire or Zeraora's Close Combat. In addition, it's quad weakness to Fire-type attacks is a major design flaw (I would just change this to "weakness", Pokemon are designed with flaws in mind) in an otherwise well-built machine, so Pokemon like Slowbro and Hydreigon make for good partners. Overall, however, (I don't think this is needed either, but I don't have the best grammar so I'm not sure) the best partners for Ferrothorn are those that can take advantage of the unique set of utility options that it provides. Offensive threats like Sand Rush Excadrill, Hawlucha and Rillaboom greatly appreciate the extra damage generated by a few layers of Spikes, while being able to smash Fire- and Fighting-types that target Ferrothorn. (I don't think Excadrill or Rillaboom fit this criteria at all. They both struggle against Fire-types, and Excadrill is weak to Fighting-type attacks. You're probably better off mentioning Primarina or Toxapex, both of which fit the criteria of taking on Fire and Fighting-type attacks) Ferrothorn fits well on Rain team thanks to its ability to check Electric-types, while the rain weakens the power of Fire-type attacks that would otherwise roast it (I know this is somewhat obvious, but don't just say rain, mention Pelipper, as they type synergy is also quite good)

[CREDITS]
- Written by: [[chimp, 197439]]
- Quality checked by: [[ ], [ ]]
- Grammar checked by: [[username1, userid1]]

Comments are in blue, mistakes are in red

I think this is a lot better than before, and with a few adjustments I think this will be a solid analysis. Good work :heart:
 
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[SET]
name: Defensive Pivot
move 1: Spikes / Stealth Rock
move 2: Knock Off
move 3: Gyro Ball / Body Press
move 4: Leech Seed / Thunder Wave
item: Leftovers / Rocky Helmet
ability: Iron Barbs
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

name: Defensive Pivot
move 1: Spikes
move 2: Leech Seed
move 3: Knock Off
move 4: Power Whip / Body Press
item: Leftovers
ability: Iron Barbs
nature: Impish

evs: 252 HP / 252 Def / 4 SpD

this should be the set; gyro + helmet are both useless.


[SET COMMENTS]

A wide set of resistances and great defensive stats lets Ferrothorn serve as one of the best hazard setters in the metagame as well as a great defensive pivot. With its substantial set of resistances, Ferrothorn can absorb attacks from powerful offensive threats like Zeraora, Rillaboom, Excadrill and Alakazam. This is just wrong; you lose to almost all variants of Rillaboom, you almost always (aka you should) lose to zam and you're not reliably taking on Zeraora, nor are you checking SD drill reliably either. Realistically this point should mention that it soft checks zeraora / drill / primarina as opposed to reliably takes on these mons (ferro can very easily lose to prim after a knock and a scald burn) and should also be mentioned after the point below because frankly that's the more important aspect about ferro. Furthermore, it has a generally positive match-up against Pokemon like Toxapex, Amoonguss, Hippowdon and Clefable i don't know how i feel about mentioning clef here since trick variants are way too common nowadays, allowing it to consistently find opportunities to set up hazards throughout the match. Its access to both Spikes and Stealth Rocks drop the rocks mention helps Ferrothorn find its way onto bulky offense and balanced team archetypes that benefit from the extra damage racked up throughout the match. Knock off provides great utility for Ferrothorn's team, as it can remove items off of potent threats, especially including the Heavy Duty Boots that makes Pokemon like Rotom-Heat and Blissey immune to its hazards. blissey is never switching into ferrothorn, replace this with dragapult. Reorder the pult and rotom mentions while you're there Thunder Wave can further extend Ferrothorn's utility, as many of its offensive teammates, like Zeraora and Rillaboom, appreciate Ferrothorn's ability to weaken or cripple common switch-ins like Kommo-o and Mandibuzz. this makes absolutely no sense; unless i'm missing something inanely obvious, there is nothing that twave does in this situation to improve the matchup. This point should focus on crippling offensive threats such as Dragapult, Clefable or Hydreigon from switching in as comfortably as possible.

I do not see a single mention of leech seed in this paragraph, please state what it does



However, Ferrothorn relies on Leftovers and Leech Seed to heal, which can sometimes be unreliable, especially since many Pokemon carry coverage moves in order to damage it, such as Toxtricity's Drain Punch this should not be the first mention, Clefable's Mystical Fire this shouldn't be mentioned at all (reminder that clef gets flame) or Zeraora's Close Combat this should be mentioned first In addition, it's quad weakness to Fire-type attacks is a major design flaw in an otherwise well-built machine, so Pokemon like Slowbro and Hydreigon replace the slowbro mention with rhyperior / ttar make for good partners. Overall, however, the best partners for Ferrothorn are those that can take advantage of the unique set of utility options that it provides. Offensive threats like Sand Rush Excadrill, Hawlucha ok but when are you realistically ever using hawlucha alongside ferrothorn? yeah im sorry for going all passive aggressive on your ass but the amount ridiculous mentions in this genuinely astounds me and Rillaboom greatly appreciate the extra damage generated by a few layers of Spikes, while being able to smash Fire- and Fighting-types that target Ferrothorn. Ferrothorn fits well on Rain team thanks to its ability to check Electric-types, while the rain weakens the power of Fire-type attacks that would otherwise roast it.

[CREDITS]
- Written by: [[chimp, 197439]]
- Quality checked by: [[ ], [ ]]
- Grammar checked by: [[username1, userid1]]

This needs a lot of work, please tag me once you've implemented everything.
 
[SET]
name: Defensive Pivot
move 1: Spikes / Stealth Rock
move 2: Knock Off
move 3: Gyro Ball / Body Press
move 4: Leech Seed / Thunder Wave
item: Leftovers / Rocky Helmet
ability: Iron Barbs
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

name: Defensive Pivot
move 1: Spikes
move 2: Leech Seed
move 3: Knock Off
move 4: Power Whip / Body Press
item: Leftovers
ability: Iron Barbs
nature: Impish

evs: 252 HP / 252 Def / 4 SpD

this should be the set; gyro + helmet are both useless.


[SET COMMENTS]

A wide set of resistances and great defensive stats lets Ferrothorn serve as one of the best hazard setters in the metagame as well as a great defensive pivot. With its substantial set of resistances, Ferrothorn can absorb attacks from powerful offensive threats like Zeraora, Rillaboom, Excadrill and Alakazam. This is just wrong; you lose to almost all variants of Rillaboom, you almost always (aka you should) lose to zam and you're not reliably taking on Zeraora, nor are you checking SD drill reliably either. Realistically this point should mention that it soft checks zeraora / drill / primarina as opposed to reliably takes on these mons (ferro can very easily lose to prim after a knock and a scald burn) and should also be mentioned after the point below because frankly that's the more important aspect about ferro. Furthermore, it has a generally positive match-up against Pokemon like Toxapex, Amoonguss, Hippowdon and Clefable i don't know how i feel about mentioning clef here since trick variants are way too common nowadays, allowing it to consistently find opportunities to set up hazards throughout the match. Its access to both Spikes and Stealth Rocks drop the rocks mention helps Ferrothorn find its way onto bulky offense and balanced team archetypes that benefit from the extra damage racked up throughout the match. Knock off provides great utility for Ferrothorn's team, as it can remove items off of potent threats, especially including the Heavy Duty Boots that makes Pokemon like Rotom-Heat and Blissey immune to its hazards. blissey is never switching into ferrothorn, replace this with dragapult. Reorder the pult and rotom mentions while you're there Thunder Wave can further extend Ferrothorn's utility, as many of its offensive teammates, like Zeraora and Rillaboom, appreciate Ferrothorn's ability to weaken or cripple common switch-ins like Kommo-o and Mandibuzz. this makes absolutely no sense; unless i'm missing something inanely obvious, there is nothing that twave does in this situation to improve the matchup. This point should focus on crippling offensive threats such as Dragapult, Clefable or Hydreigon from switching in as comfortably as possible.

I do not see a single mention of leech seed in this paragraph, please state what it does



However, Ferrothorn relies on Leftovers and Leech Seed to heal, which can sometimes be unreliable, especially since many Pokemon carry coverage moves in order to damage it, such as Toxtricity's Drain Punch this should not be the first mention, Clefable's Mystical Fire this shouldn't be mentioned at all (reminder that clef gets flame) or Zeraora's Close Combat this should be mentioned first In addition, it's quad weakness to Fire-type attacks is a major design flaw in an otherwise well-built machine, so Pokemon like Slowbro and Hydreigon replace the slowbro mention with rhyperior / ttar make for good partners. Overall, however, the best partners for Ferrothorn are those that can take advantage of the unique set of utility options that it provides. Offensive threats like Sand Rush Excadrill, Hawlucha ok but when are you realistically ever using hawlucha alongside ferrothorn? yeah im sorry for going all passive aggressive on your ass but the amount ridiculous mentions in this genuinely astounds me and Rillaboom greatly appreciate the extra damage generated by a few layers of Spikes, while being able to smash Fire- and Fighting-types that target Ferrothorn. Ferrothorn fits well on Rain team thanks to its ability to check Electric-types, while the rain weakens the power of Fire-type attacks that would otherwise roast it.

[CREDITS]
- Written by: [[chimp, 197439]]
- Quality checked by: [[ ], [ ]]
- Grammar checked by: [[username1, userid1]]

This needs a lot of work, please tag me once you've implemented everything.

curiosity Did my best to implement the checks.
 
1: spikes
2: knock
3: press/whip
4: leech

whip is good cuz its useful for prim but personally i find press more consistent. combo of press + leech lets u pressure corv mandi which normally just defog with little fear. press destroys drill, prevents reckless ursh switchins, opposin ferro, hydra on switch, one shots ttar... etc

also idk whats up w/ this analysis. i think gyro is underrated but needs to be left in comments only. talk about runnin double hazard on this thing in comments. idk if this mon pressures pex as much as u think, itll just fish for burn and knock u off then something like their corv will come in to defog-- gg ur ferro is useless now. talk about kyurem pult ursh-rapid and volc in teammates, no idea why they aren't mentioned. i'd remove twave, rarely worth the slot in a non-zard/tran meta. helmet is good vs HO but wack vs any other playstyle. i'd remove that slash too.

also u gotta talk about mons to absorb knock for u. losin lefties on this thing sucks. also literally 0 mentions of defensive teammates? clef and pex dont depend on their item as much so they work well w/ ferro. mention em
 
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