Trick Room Setter (Fidgit) @ Focus Sash / Mental Herb
Ability: Persistent
Tera Type: Water / Ghost
EVs: 248 HP / 224 Def / 36 SpD
Bold Nature
- Trick Room
- Healing Wish
- Stealth Rock / Spikes / Earth Power
- Encore / Earth Power
[SET COMMENTS]
Set Details
===================
Fidgit’s custom signature ability, Persistent, makes it by far the best Trick Room setter in the entire metagame and a pivotal component to the success of Trick Room teams in the tier. Healing Wish allows Fidgit to sacrifice itself to safely bring another teammate in, while also granting its teammates more opportunities to sweep should they get worn down. Stealth Rock enables Fidgit to double as an entry hazard setter, and should the team have another Stealth Rock setter, Spikes can be run instead. Encore can be used to prevent opposing sweepers from using Fidgit as setup fodder, as well as potentially lock opponents into moves that would allow a teammate to safely switch in without the need for Fidgit to sacrifice itself with Healing Wish. Earth Power can be run over hazards or Encore to reduce Fidgit's passivity and vulnerability to Taunt at the cost of some of its utility. Rapid Spin is an option that allows Fidgit to double as the team’s form of hazard control, but it is not recommended because Fidgit matches up poorly against most hazard setters in the metagame and is often redundant due to how common Hatterene is on Trick Room teams. Focus Sash guarantees that Fidgit can set up Trick Room against strong wallbreakers, but Mental Herb can be run instead to allow it to set up Trick Room against Pokemon who commonly run Taunt such as Tornadus-T, Landorus-T, and Heatran. Tera Water allows Fidgit to set up Trick Room on strong Pokemon with super effective coverage such as Ogerpon-W, Ting-Lu, Landorus-T, Great Tusk, and Weavile. Alternatively, Tera Ghost enables Fidgit to block Rapid Spin from the likes of Equilibra and Great Tusk, allowing it to keep hazards up. It is worth noting that it is generally ill-advised to Terastallize Fidgit outside emergency situations, as it gets significantly less value out of Terastallization than its teammates would. The given HP and Defense EVs ensure that Fidgit is never OHKOed by Icicle Spear from unboosted mixed Never-Melt Ice Kyurem, with the rest going into its special bulk.
Fidgit mainly fits on full Trick Room teams, where it generally serves as the team’s primary Trick Room setter. Slow, bulky wallbreakers such as Ursaluna, Primarina, Pyroak, and Iron Hands serve as the main abusers of Trick Room, as bypassing their low Speed greatly improves their ability to break through teams. Ursaluna particularly stands out in this regard as a nigh-mandatory teammate, as its nuclear offensive output, very solid bulk, immunity to Thunderclap from Raging Bolt, and low Speed make it the perfect Trick Room abuser. Hoopa-U also stands out very well in this regard, as its access to Hyperspace Fury prevents the opponent from stalling out Trick Room turns with Pokemon who commonly run Protect such as Snaelstrom, Gliscor, and Kyurem, while also acting as a secondary Trick Room setter itself. Since Fidgit is generally limited in its ability to consistently set up Trick Room, it is recommended to run a secondary Trick Room setter alongside Fidgit. Hatterene serves well in this role, setting up Trick Room on Taunt users, acting as a valuable form of entry hazard control, and pressuring Pokemon that Fidgit is unable to set up Trick Room on such as Great Tusk, non-mixed Kyurem, and Weavile. Cresselia is another valuable option, as its immense bulk allows it to safely set up Trick Room on the vast majority of Pokemon in the tier, and its access to Levitate and Ice Beam allows it to pressure Ground-types that Fidgit otherwise struggles with. Finally, priority users such as Kingambit, Revenankh, and Hemogoblin are helpful to prevent opposing priority users from bypassing Trick Room and serve as revenge killers for when Trick Room is not active.
[STRATEGY COMMENTS]
Other Options
===================
U-turn can be run over Healing Wish to offer Fidgit a form of pivoting that does not sacrifice itself, allowing it to put up Trick Room multiple times during a match. However, this forgoes the additional utility of Healing Wish. Tailwind can be run instead of Trick Room on more conventional offensive teams, as its duration is also increased by Persistent, but this is not recommended, as these teams generally prefer more permanent forms of speed control.
Checks and Counters
===================
**Taunt**: Taunt users such as Tornadus-T, Landorus-T, Heatran, and the rare Ting-Lu prevent Fidgit from setting up Trick Room and force it out, draining valuable momentum from its team. However, if Fidgit is running Mental Herb, it is offered one-time protection from Taunt, which is enough to set up Trick Room at least once.
**SubTect Kyurem**: SubTect Kyurem sets are incredibly annoying for Fidgit and its teammates, as Kyurem can abuse Fidgit’s passivity and weakness to Freeze-Dry to prevent it from setting up Trick Room more than once and stall out the initial Trick Room turns.
**Strong Wallbreakers**: Strong wallbreakers such as Choice Specs Kyurem, Walking Wake, and Ogerpon-W are capable of quickly wearing down Fidgit, preventing it from safely setting up Trick Room more than once. Kyurem and Walking Wake can even outright OHKO Fidgit should it forgo Focus Sash for Mental Herb.
**Choice Band Weavile and Meowscarda**: While not particularly common, Choice Band Weavile and Meowscarada can completely bypass Focus Sash and OHKO Fidgit with Triple Axel. While Fidgit can prevent itself from being OHKOed by Terastallizing, this drains a valuable resource from the rest of the team.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/da-pizza-man.221710/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/earthflax.515115/
https://www.smogon.com/forums/members/kenn.604741/
Grammar checked by:
https://www.smogon.com/forums/members/earthfromthefuture.697682/
Ability: Persistent
Tera Type: Water / Ghost
EVs: 248 HP / 224 Def / 36 SpD
Bold Nature
- Trick Room
- Healing Wish
- Stealth Rock / Spikes / Earth Power
- Encore / Earth Power
[SET COMMENTS]
Set Details
===================
Fidgit’s custom signature ability, Persistent, makes it by far the best Trick Room setter in the entire metagame and a pivotal component to the success of Trick Room teams in the tier. Healing Wish allows Fidgit to sacrifice itself to safely bring another teammate in, while also granting its teammates more opportunities to sweep should they get worn down. Stealth Rock enables Fidgit to double as an entry hazard setter, and should the team have another Stealth Rock setter, Spikes can be run instead. Encore can be used to prevent opposing sweepers from using Fidgit as setup fodder, as well as potentially lock opponents into moves that would allow a teammate to safely switch in without the need for Fidgit to sacrifice itself with Healing Wish. Earth Power can be run over hazards or Encore to reduce Fidgit's passivity and vulnerability to Taunt at the cost of some of its utility. Rapid Spin is an option that allows Fidgit to double as the team’s form of hazard control, but it is not recommended because Fidgit matches up poorly against most hazard setters in the metagame and is often redundant due to how common Hatterene is on Trick Room teams. Focus Sash guarantees that Fidgit can set up Trick Room against strong wallbreakers, but Mental Herb can be run instead to allow it to set up Trick Room against Pokemon who commonly run Taunt such as Tornadus-T, Landorus-T, and Heatran. Tera Water allows Fidgit to set up Trick Room on strong Pokemon with super effective coverage such as Ogerpon-W, Ting-Lu, Landorus-T, Great Tusk, and Weavile. Alternatively, Tera Ghost enables Fidgit to block Rapid Spin from the likes of Equilibra and Great Tusk, allowing it to keep hazards up. It is worth noting that it is generally ill-advised to Terastallize Fidgit outside emergency situations, as it gets significantly less value out of Terastallization than its teammates would. The given HP and Defense EVs ensure that Fidgit is never OHKOed by Icicle Spear from unboosted mixed Never-Melt Ice Kyurem, with the rest going into its special bulk.
Fidgit mainly fits on full Trick Room teams, where it generally serves as the team’s primary Trick Room setter. Slow, bulky wallbreakers such as Ursaluna, Primarina, Pyroak, and Iron Hands serve as the main abusers of Trick Room, as bypassing their low Speed greatly improves their ability to break through teams. Ursaluna particularly stands out in this regard as a nigh-mandatory teammate, as its nuclear offensive output, very solid bulk, immunity to Thunderclap from Raging Bolt, and low Speed make it the perfect Trick Room abuser. Hoopa-U also stands out very well in this regard, as its access to Hyperspace Fury prevents the opponent from stalling out Trick Room turns with Pokemon who commonly run Protect such as Snaelstrom, Gliscor, and Kyurem, while also acting as a secondary Trick Room setter itself. Since Fidgit is generally limited in its ability to consistently set up Trick Room, it is recommended to run a secondary Trick Room setter alongside Fidgit. Hatterene serves well in this role, setting up Trick Room on Taunt users, acting as a valuable form of entry hazard control, and pressuring Pokemon that Fidgit is unable to set up Trick Room on such as Great Tusk, non-mixed Kyurem, and Weavile. Cresselia is another valuable option, as its immense bulk allows it to safely set up Trick Room on the vast majority of Pokemon in the tier, and its access to Levitate and Ice Beam allows it to pressure Ground-types that Fidgit otherwise struggles with. Finally, priority users such as Kingambit, Revenankh, and Hemogoblin are helpful to prevent opposing priority users from bypassing Trick Room and serve as revenge killers for when Trick Room is not active.
[STRATEGY COMMENTS]
Other Options
===================
U-turn can be run over Healing Wish to offer Fidgit a form of pivoting that does not sacrifice itself, allowing it to put up Trick Room multiple times during a match. However, this forgoes the additional utility of Healing Wish. Tailwind can be run instead of Trick Room on more conventional offensive teams, as its duration is also increased by Persistent, but this is not recommended, as these teams generally prefer more permanent forms of speed control.
Checks and Counters
===================
**Taunt**: Taunt users such as Tornadus-T, Landorus-T, Heatran, and the rare Ting-Lu prevent Fidgit from setting up Trick Room and force it out, draining valuable momentum from its team. However, if Fidgit is running Mental Herb, it is offered one-time protection from Taunt, which is enough to set up Trick Room at least once.
**SubTect Kyurem**: SubTect Kyurem sets are incredibly annoying for Fidgit and its teammates, as Kyurem can abuse Fidgit’s passivity and weakness to Freeze-Dry to prevent it from setting up Trick Room more than once and stall out the initial Trick Room turns.
**Strong Wallbreakers**: Strong wallbreakers such as Choice Specs Kyurem, Walking Wake, and Ogerpon-W are capable of quickly wearing down Fidgit, preventing it from safely setting up Trick Room more than once. Kyurem and Walking Wake can even outright OHKO Fidgit should it forgo Focus Sash for Mental Herb.
**Choice Band Weavile and Meowscarda**: While not particularly common, Choice Band Weavile and Meowscarada can completely bypass Focus Sash and OHKO Fidgit with Triple Axel. While Fidgit can prevent itself from being OHKOed by Terastallizing, this drains a valuable resource from the rest of the team.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/da-pizza-man.221710/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/earthflax.515115/
https://www.smogon.com/forums/members/kenn.604741/
Grammar checked by:
https://www.smogon.com/forums/members/earthfromthefuture.697682/
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