Introduction:
Hello everyone! Today i had a team that got me pretty high on the nu suspect ladder. (About 1300) But, as you known hax happens. Gotten down a little bit low due to some haxy battles, but overall still wanted to share this team. I appreciate constructive criticism!Teambuilding Process:

I decided to build around Gallade. He is a extremely powerful wall breaker and i always liked him as a poke so wanted to give him a try.


Next i added a another powerhouse. Hariyama is a extremley powerful and bulky attacker that i always wanted to try so added him on the team. I also wanted another strong physical attacker.



I wanted a defensive Stealth Rock setter and Rhydon fit the picture.




All 3 of my pokes were physical attackers, so i added Mesprit for as a Special Wall Breaker.





Was weak to Mega Audino (CM Set.) so added klinklang. (credits to HJAD)






I wanted a defensive defogger so i added Pelipper in.
YAY THE TEAM IS BORNED!
IN DEPTH:
Monster (Gallade) (M) @ Leftovers
Ability: Justified
EVs: 212 Sp Def / 44 Spe/ 252 HP
Careful Nature
- Safegaurd
- Bulk Up
- Knock Off
- Drain Punch
This was a choice scarfed Gallade but i needed a win con so used the set Montsegur recommended. Safegaurd is so i can avoid burns from Weezing and other things. Bulk up raises Gallade;s attack and defense raising the attack to amazing levels. Drain Punch i a source of recovery. Knock of is so that you don't completely get walled by Ghost types. Once it have some bulk up set up it can potentially sweep.

Monster (Gallade) (M) @ Leftovers
Ability: Justified
EVs: 212 Sp Def / 44 Spe/ 252 HP
Careful Nature
- Safegaurd
- Bulk Up
- Knock Off
- Drain Punch
This was a choice scarfed Gallade but i needed a win con so used the set Montsegur recommended. Safegaurd is so i can avoid burns from Weezing and other things. Bulk up raises Gallade;s attack and defense raising the attack to amazing levels. Drain Punch i a source of recovery. Knock of is so that you don't completely get walled by Ghost types. Once it have some bulk up set up it can potentially sweep.

Hairy Styles (Hariyama) @ Assault Vest
Ability: Thick Fat/Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Earthquake
- Close Combat
- Knock Off
- Bullet Punch
Hariyama is absoluetly scary. It's job is mostly to weaken pokemons so Gallade or Mesprit can finish team off. Assault Vest makes it very bulky becuase of its enormous HP. Thick Fat or Guts can be used depending on how much you hate status. Earthquake is a ground STAB move that can kill Poison Types . Close Combat is a STAB move that an weakne any frail pokemon easily. Knock off is when you predict a Psychic type coming in. Bullet Punch is for prority.

Ride On (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Roar
- Stealth Rock
- Rock Blast
- Earthquake
Rhydon job is to get up Stealth Rocks. The Stealth Rocks helps to weakne fire types and also weaken Fletchlinder (if thats a thing anymore.) enormously. Rhydon can also help to soak up physical hits thanks to its eviolite. Roar is so you can make sure nothing sets up on you. Rock Blast is for flying types and Ice Types. Earthquake is your STAB move and is the one your going to use most.

Me Spit (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Healing Wish
- U-Turn/ Signal Beam
- Thunderbolt
Mesprit is my special wall breaker. It is also immune to ground types thanks to its levitate ability which is helpful to Kinklang and Rhydon. Healing Wish is a nice move to restore Hariyama or Gallades health if they have been too weakend. U-turn is for Dark Types and Psychic Types. Signal Beam can be used over U-turn if your scared of malamar. Thunderbolt is coverage for steel types that resist both your other attacking moves. Psychic is a STAB move that can damage any defensive wall and also helps with fighting types.

Klinklang @ Leftovers
Ability: Clear Body
Happiness: 0
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Frustration
- Substitute
Suggested by HJAD. I was very weak to CroAudino (Mega Cm Set.) So i added this thing. Shift gear boost its attack and Gear Grind hits 2 times, so Mega Audino is gonna take some damage. Frustration is another move that can be used if you don't like missing stuff. Subsitute so that you don't get wrekt by burns.

Pelipepper (Pelipper) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Roost
- Defog
- Hurricane
Pelipper is my defensive wall and defogger. I use to have Mantine but it didn't work that well since it lacked roost and its Physical bulk wasn't that good. So Pelipper came in. Although it may be weak to electric and rock, i have pokes that can handle its weakness. Scald is nice for burns. Roost is so you can recover and stay healthy throughout the match. Defog is to get rid of any annoying hazards on your side. Hurricane is so that you can hit grass types hard.
THREATS:

Weezing can be a pain in the neck if Mesprit is no longer alive. However, if you still have Gallade at a pretty high amount of hp you can use trick to give the choice scarf to Weezing. Then just use scald and pray to god you get a burn.
That's it tho so YAY!
CONCLUSION:
Thank you for reading my RMT! Please leave suggestions to my team to help make it better. Feel free to use this team if you like it! n.n That's about it! Bye!~~
Thank you for reading my RMT! Please leave suggestions to my team to help make it better. Feel free to use this team if you like it! n.n That's about it! Bye!~~
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