I'm working on a mono Fighting team, but I'm having some slight trouble. My team seems to have a lot of weaknesses according to a team builder calculator I've been using. (http://pokemonforever.com/teambuilder.php)
I also got some inspiration from the Fighting sample team from this article: I got some inspiration from this article: https://www.smogon.com/forums/threads/monotype-sample-teams.3599682/
This is the team:
Heracross @ Heracronite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Heracross has always been a pretty tough Pokemon, especially its mega. Being a bug type, it would actually help check Psychic types. Its access to Rock Blast will also help it check Flying types.
Also I needed a mega lol
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Iron Head
- Earthquake
Not only do I adore Terrakion, but it's a really, really good Pokemon. Its typing also allows it to hit Flying types. It's also extremely fast, and will outspeed most opponents with its Choice Scarf. Earthquake is also very useful!
Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Taunt
- Thunder Wave
I'm slightly skeptical on this move set since it's so different from the usual Cobalion set, but the more I thought about it, the more I realized that it might actually not be that bad. Taunt prevents hazard entries, while it could set up its own with Stealth Rock. Thunder Wave could be used to slow down faster targets. Iron Head could hit Fairies, which is something my team struggles with a lot. Besides, according to Terrakion's UU article and Cobalion's Monotype Fighting article on Smogon, they have good synergy together.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Scald
- Secret Sword
- Hidden Power [Electric]
- Icy Wind
Let's just get the entire Swords of Justice here!
Keldeo is good for dealing with Water, Fire and Ground Types which the last few Pokemon tend to struggle with. It also has Hidden Power Electric for dealing with any threatening Water Pokemon (Ex: Mega Slowbro, Tapu Fini, etc) and Flying types. Icy Wind is also good at hitting Flying Types, and Secret Sword is just a pain :)
Pangoro @ Lum Berry
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Drain Punch
- Gunk Shot
Even though it adds a 4x Fairy weakness, it makes up for it with its immunity to Psychic and its access to Gunk Shot so it could hit any opposing Fairy threats. Mold Breaker is also a great ability. It may not be the best Pokemon, but I think it works for my team.
I was thinking of using Kommo-o instead, since Dragon is such a good typing and I need resistance for Electric, but I'll let you guys share your opinions.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost
Hawlucha is a great Pokemon. It helps remove other threatening Fighting types, it's immune to ground, and it's fast and strong. It does add a few more weaknesses, especially with Electric, but I think it would really help the team.
Any suggestions to improve my team? Whether minor or big, are there any changes I should make? Thanks for reading! Have a nice day!
I also got some inspiration from the Fighting sample team from this article: I got some inspiration from this article: https://www.smogon.com/forums/threads/monotype-sample-teams.3599682/
This is the team:
Heracross @ Heracronite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Heracross has always been a pretty tough Pokemon, especially its mega. Being a bug type, it would actually help check Psychic types. Its access to Rock Blast will also help it check Flying types.
Also I needed a mega lol
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Iron Head
- Earthquake
Not only do I adore Terrakion, but it's a really, really good Pokemon. Its typing also allows it to hit Flying types. It's also extremely fast, and will outspeed most opponents with its Choice Scarf. Earthquake is also very useful!
Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Taunt
- Thunder Wave
I'm slightly skeptical on this move set since it's so different from the usual Cobalion set, but the more I thought about it, the more I realized that it might actually not be that bad. Taunt prevents hazard entries, while it could set up its own with Stealth Rock. Thunder Wave could be used to slow down faster targets. Iron Head could hit Fairies, which is something my team struggles with a lot. Besides, according to Terrakion's UU article and Cobalion's Monotype Fighting article on Smogon, they have good synergy together.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Scald
- Secret Sword
- Hidden Power [Electric]
- Icy Wind
Let's just get the entire Swords of Justice here!
Keldeo is good for dealing with Water, Fire and Ground Types which the last few Pokemon tend to struggle with. It also has Hidden Power Electric for dealing with any threatening Water Pokemon (Ex: Mega Slowbro, Tapu Fini, etc) and Flying types. Icy Wind is also good at hitting Flying Types, and Secret Sword is just a pain :)
Pangoro @ Lum Berry
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Drain Punch
- Gunk Shot
Even though it adds a 4x Fairy weakness, it makes up for it with its immunity to Psychic and its access to Gunk Shot so it could hit any opposing Fairy threats. Mold Breaker is also a great ability. It may not be the best Pokemon, but I think it works for my team.
I was thinking of using Kommo-o instead, since Dragon is such a good typing and I need resistance for Electric, but I'll let you guys share your opinions.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 96 HP / 252 Atk / 36 SpD / 124 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost
Hawlucha is a great Pokemon. It helps remove other threatening Fighting types, it's immune to ground, and it's fast and strong. It does add a few more weaknesses, especially with Electric, but I think it would really help the team.
Any suggestions to improve my team? Whether minor or big, are there any changes I should make? Thanks for reading! Have a nice day!