Other Metagames Fighting Monotype

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cobalion.gif
keldeo.gif
terrakion.gif
heracross.gif
medicham-mega.gif


This is my fighting monotype team, and since it has Mega Medicham, tagging Acast and Dece1t on this.

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics

Hawlucha is a physical attacker of course, and has a great movepool to make use of its ability Unburden. With EVs in Speed to ensure it moves first before Unburden, and Substitute to get to the Sitrus Berry faster without fainting. If you manage to get Substitute up for more than one turn, you can use Swords Dance to boost Hawlucha's already massive attack. And with Acrobatics, it is a 110 Base Power STAB attack that is a threat to anything.

Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Volt Switch
- Iron Head
- Taunt

Cobalion helps set up Stealth Rocks to make it easier to get OHKOs and 2HKOs. It has Taunt to take care of Defoggers and pokemon like Mew and Mega Sableye, Iron Head to deal with Fairy Types, and Volt Switch for a fast switch. With EVs in Speed, it can outspeed many pokemon to Taunt them.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Scald
- Hydro Pump
- Secret Sword

I mainly have Keldeo because on a Fighting Type team especially, you need a Special Attacker, and Keldeo is one of the best. It's moveset is generic, but can take care of most threats to the team, such as Wil-O-Wisp users.

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Earthquake


Terrakion is on the team as a threat to Flying types. It has the Choice Scarf to outspeed many other pokemon, and 252 Speed EVs only adds to that. It can deal huge damage with STAB Close Combat and Stone Edge, and has Iron Head and Earthquake for more damage.

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch

With Pure Power, Mega Medicham is a huge threat, as it can learn Fake Out, usually dealing around 30% damage. it has Zen Headbutt and High Jump Kick for stab, and Bullet Punch for priority.

Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge

Last is Heracross. It has a Choice Scarf and 252 Speed EVs to outspeed many things. It gets STAB Close Combat and Megahorn, and can use Knock Off for more coverage, not to mention knocking off items. Lastly, it has Stone Edge to deal with those pesky Flying Types.

(Edits: Machamp to Cobalion, Scrafty to Heracross, Terrakion's moveset changed, Terrakion's item changed, Medicham now knows Bullet Punch.)
 
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Hi there! Your team is pretty interesting; I love SD Terrakion and always like seeing teams that use it, but I have a few suggestions.

You have no Stealth Rock, which is absolutely necessary on every team, especially a team like this where every Pokemon appreciates hazards damage to ensure OHKOs and turn 3HKOs into 2HKOs. The Pokemon on your team that I think is the weakest link is Machamp; it's a strong wallbreaker, but it adds no defensive type synergy which is needed on an offensive monotype team where have you so many exploitable shared weaknesses, and plus you've already got pretty much your entire team that wallbreaks anyways. Your entire team also has strong Fighting STAB just like Machamp, so the only real benefit Machamp adds to the team is confusion hax and some extra priority. Your team also struggles against Fairy type Pokemon, since you have no Pokemon that are neutral to Fairy nor any Pokemon that can hit a lot of annoying Fairy type Pokemon like Clefable, Gardevoir, Togekiss and others.
  • 638.png
    To address a bunch of these changes, I would change Machamp to Cobalion. Cobalion adds a Stealth Rock user that doubles as a way to deal with Fairy type Pokemon that are threats to your team. The EV spread I put in the set is enough to OHKO Mega Gardevoir with Iron head and 2HKO Clefable while leaving enough bulk to take on Pokemon like Staraptor and Togekiss, notably only being 3HKOd by scarf Air Slash from the latter. It also has great utility in Taunt, preventing bulkier typed teams like Flying and Psychic from getting rid of your hazards and being a great move in general; in particular, it can deal with Mew which has the potential to burn and wall the majority of your team.
  • 308-mega.png
    Now that your Machamp is gone, you no longer have access to that strong Bullet Punch priority that lets you revenge kill some threats like Togekiss, which a particularly huge threat because it outspeeds your entire team with a scarf and OHKOs or flinches your whole team. Because of this, I would change Ice Punch to Bullet Punch on Medicham. It also gives you an easier time to revenge kill setup sweepers because right now your entire team is outsped by something like +1 Gyarados or Dragonite.
The rest of your team seems great, good job, I hope I helped and good luck!

Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Volt Switch
- Iron Head
- Taunt

Medicham Ice Punch -> Bullet Punch

ps: type @ before the user you're trying to tag to actually notify them (you didn't tag Acast or Stunfisk right)
 
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Hey, man! Cool team. While afd made some pretty solid suggestions, there's some other stuff I feel could use some revamping, so, here's a rate!

The thing I noticed about your terrak set is that is it very unreliable. Setting up a rock polish in itself is extremely hard to do vs teams that are super threatening, and does not evne help that much. For example, vs psychic teams you always want pressure right away and setting up a rock polish is really impossible because nearly every single psychic mon treatens terrak. Vs flying, setting up a rp isn't that bad, but there are many flying mons that can phaze terrak or live a hit from terrak, making it less useful. Sets like these in mono aren't that useful because they are always hard to perform. Thus, due to its extreme unreliability, I would recommend Choice Scarf. There are many reasons why you should use scarf>set up on fighting monos specifically. Scarf terrak is an amazing revenge killer for fighting, especially for its weaknesses. Due to its base speed of 108 combined with the scarf, it outspeeds many things. Threats like +1 dos, mega diancie, dnite, scarf hoopa, the list is really endless. Scarf on fighting is just the best possible set. Coverage moves include iron head to help with fairies, and eq to complete edgequake. Definitely should give it a go, it'll impress you. It starts off incredibly fast instead of your rp set where it needs to set up to be threatening.

Last thing is scrafty. Now, while it is interesting that you took a different approach to the norm of fighting teams, there is a reason that scrafty isn't common at all. Back in gen 5, it was amazing on fighting. It helped with the psychic matchup a ton as it has access to ddance + strong dark stab. However, with the release of oras, it really doesn't benefit your team at all. Fairy types are already a problem when using fighting teams and the 4x weakness does not help you at all. Along with the new game release, scrafty isn't helpful with the matchup it was intended to excel in, that being psychic. Psychic now has access to an array of mons that completely blow scrafty out of the water. Every single mega barring the latis can threaten it. MegaZam outspeeds and uses fblast/dgleam, Cham and Gallade all chew a hit and kill.
+1 252 Atk Scrafty Knock Off vs. 0 HP / 0 Def Mega Medicham: 142-168 (54.4 - 64.3%) -- guaranteed 2HKO
+1 252 Atk Scrafty Knock Off vs. 4 HP / 0 Def Mega Gallade: 129-153 (46.4 - 55%) -- 59% chance to 2HKO
252 SpA Mega Alakazam Focus Blast vs. 0 HP / 4 SpD Scrafty: 290-342 (107 - 126.1%) -- guaranteed OHKO

Due to the huge decrease in viability regarding scrafty, I would recommend an incredible mon over it, that being Heracross. Heracross was an amazing mon in bw like scrafty, except it maintained its usefulness. It offers an array of features to fighting teams, strong bug stab combined with amazing coverage, guts, and decent bulk + speed. Heracross, to this date, is still extremely threatening to psychic teams, which you do not have much for. Combined with a choice scarf (double scarf is fine because it offers tons of pressure and both the mons are strong), it outspeeds most psychic mons and hits it extremely hard. Nothing on psychic switches into a stab megahorn, so you nearly guarantee a kill vs psychic each time it comes in, giving you the pressure advantage.
252+ Atk Heracross Megahorn vs. 0 HP / 0 Def Mega Gardevoir: 297-351 (107.2 - 126.7%) -- guaranteed OHKO
252+ Atk Heracross Megahorn vs. 252 HP / 232+ Def Slowbro: 288-338 (73 - 85.7%) -- guaranteed 2HKO after Leftovers recovery
(it is one of the only fighting mons that have the ability to break the tough wall, slowbro)
Aside from the psychic matchup, heracross is just an extremely threatening mon to most teams as well. Barely anything reliably switches into it and if they do, their item will be knocked. Now, aside from dealing fast, powerful damage, Heracross also plays a key role in fighting teams. It is able to absorb the annoying status, Burn, with its ability Guts, and turn it into power. This helps vs annoying ghost and dark teams with Mega Sableye, which threatens and could possibly sweep your team otherwise.
252+ Atk Guts Heracross Megahorn vs. 252 HP / 252+ Def Mega Sableye: 195-229 (64.1 - 75.3%) -- guaranteed 2HKO
Edge to help with the flying and fire matchup.
That's all I have because the rest was covered by afd above (which I definitely agree with!) so here are the sets:
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Earthquake

Heracross @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge


 
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